savedata: Stub sceSaveDataDialogUpdateStatus to return finished

This commit is contained in:
raphaelthegreat 2024-06-10 19:47:11 +03:00
parent 56c440ba24
commit 49e848a11b
3 changed files with 1 additions and 8 deletions

View file

@ -36,12 +36,6 @@ static void* PS4_SYSV_ABI sceKernelGetProcParam() {
return reinterpret_cast<void*>(linker->GetProcParam());
}
int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len) {
auto* memory = Core::Memory::Instance();
memory->Free(start, len);
return 0;
}
static PS4_SYSV_ABI void stack_chk_fail() {
UNREACHABLE();
}

View file

@ -18,7 +18,6 @@ struct OrbisTimesec {
u32 dst_sec;
};
int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(size_t start, size_t len);
int* PS4_SYSV_ABI __Error();
void LibKernel_Register(Core::Loader::SymbolsResolver* sym);

View file

@ -55,7 +55,7 @@ int PS4_SYSV_ABI sceSaveDataDialogTerminate() {
int PS4_SYSV_ABI sceSaveDataDialogUpdateStatus() {
LOG_ERROR(Lib_SaveDataDialog, "(STUBBED) called");
return ORBIS_OK;
return 3; // SCE_COMMON_DIALOG_STATUS_FINISHED
}
void RegisterlibSceSaveDataDialog(Core::Loader::SymbolsResolver* sym) {