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savedata: Stub sceSaveDataDialogUpdateStatus to return finished
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3 changed files with 1 additions and 8 deletions
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@ -36,12 +36,6 @@ static void* PS4_SYSV_ABI sceKernelGetProcParam() {
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return reinterpret_cast<void*>(linker->GetProcParam());
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}
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int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len) {
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auto* memory = Core::Memory::Instance();
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memory->Free(start, len);
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return 0;
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}
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static PS4_SYSV_ABI void stack_chk_fail() {
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UNREACHABLE();
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}
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@ -18,7 +18,6 @@ struct OrbisTimesec {
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u32 dst_sec;
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};
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int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(size_t start, size_t len);
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int* PS4_SYSV_ABI __Error();
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void LibKernel_Register(Core::Loader::SymbolsResolver* sym);
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@ -55,7 +55,7 @@ int PS4_SYSV_ABI sceSaveDataDialogTerminate() {
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int PS4_SYSV_ABI sceSaveDataDialogUpdateStatus() {
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LOG_ERROR(Lib_SaveDataDialog, "(STUBBED) called");
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return ORBIS_OK;
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return 3; // SCE_COMMON_DIALOG_STATUS_FINISHED
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}
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void RegisterlibSceSaveDataDialog(Core::Loader::SymbolsResolver* sym) {
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