fix for sceNetInetPton
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This commit is contained in:
georgemoralis 2024-10-10 14:26:38 +03:00
parent 15d354dcbf
commit 4ab55d75b2
2 changed files with 2 additions and 2 deletions

View file

@ -60,8 +60,8 @@ int PS4_SYSV_ABI sceGameLiveStreamingGetCurrentBroadcastScreenLayout() {
}
int PS4_SYSV_ABI sceGameLiveStreamingGetCurrentStatus(OrbisGameLiveStreamingStatus* status) {
memset(status, 0, sizeof(*status));
status->isOnAir = false;
status->spectatorCounts = 0;
LOG_DEBUG(Lib_GameLiveStreaming, "(STUBBED) called userid = {}", status->userId);
return ORBIS_OK;
}

View file

@ -736,7 +736,7 @@ int PS4_SYSV_ABI sceNetInetNtopWithScopeId() {
int PS4_SYSV_ABI sceNetInetPton(int af, const char* src, void* dst) {
#ifdef WIN32
int res = InetPton(af, src, dst);
int res = InetPtonA(af, src, dst);
#else
int res = inet_pton(af, src, dst);
#endif