mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-20 19:44:46 +00:00
hot-fix: don't skip draws with DS decompression
This commit is contained in:
parent
eb2520a240
commit
4e0dc91040
1 changed files with 0 additions and 8 deletions
|
@ -145,14 +145,6 @@ const GraphicsPipeline* PipelineCache::GetGraphicsPipeline() {
|
|||
LOG_TRACE(Render_Vulkan, "FMask decompression pass skipped");
|
||||
return nullptr;
|
||||
}
|
||||
if (regs.depth_render_control.depth_compress_disable) {
|
||||
LOG_TRACE(Render_Vulkan, "HTile decompress skipped (depth)");
|
||||
return nullptr;
|
||||
}
|
||||
if (regs.depth_render_control.stencil_compress_disable) {
|
||||
LOG_TRACE(Render_Vulkan, "HTile decompress skipped (stencil)");
|
||||
return nullptr;
|
||||
}
|
||||
if (!RefreshGraphicsKey()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue