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Fix OrbisKernelBatchMapEntry struct
UE4 games and GTA V cause the BatchMap offset to overflow on Windows. Changing the type fixes this, and doesn't seem to cause any regressions on Windows or Linux.
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@ -63,7 +63,7 @@ struct OrbisVirtualQueryInfo {
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struct OrbisKernelBatchMapEntry {
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struct OrbisKernelBatchMapEntry {
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void* start;
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void* start;
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off_t offset;
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size_t offset;
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size_t length;
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size_t length;
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char protection;
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char protection;
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char type;
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char type;
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