Set sceSaveDataDialogIsReadyToDisplay temporary to 1 until is properly implemented.

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Emulator-Team-2 2024-09-01 08:52:08 +02:00 committed by GitHub
parent 0919b20df1
commit 546d823b60
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@ -30,7 +30,7 @@ int PS4_SYSV_ABI sceSaveDataDialogInitialize() {
int PS4_SYSV_ABI sceSaveDataDialogIsReadyToDisplay() {
LOG_ERROR(Lib_SaveDataDialog, "(STUBBED) called");
return ORBIS_OK;
return 1;
}
int PS4_SYSV_ABI sceSaveDataDialogOpen() {