some progress in sceAudio

This commit is contained in:
georgemoralis 2024-03-19 18:28:47 +02:00
parent 716eb09d3c
commit 57dd19f798
5 changed files with 144 additions and 7 deletions

View file

@ -93,6 +93,9 @@ add_subdirectory(externals)
add_subdirectory(third-party)
include_directories(src)
set(AUDIO_CORE src/audio_core/sdl_audio.cpp
src/audio_core/sdl_audio.h
)
set(LIBRARIES src/core/libraries/library_common.h
src/core/libraries/error_codes.h
src/core/libraries/libscecommondialog.cpp
@ -245,6 +248,7 @@ qt_add_executable(shadps4
)
else()
add_executable(shadps4
${AUDIO_CORE}
${LIBC_SOURCES}
${PAD_SOURCES}
${FILESYSTEM_SOURCES}

View file

@ -0,0 +1,26 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <SDL.h>
#include "sdl_audio.h"
int SDLAudio::AudioInit() {
return SDL_InitSubSystem(SDL_INIT_AUDIO);
}
int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq, u32 format) {
std::scoped_lock{m_mutex};
for (int id = 0; id < portsOut.size(); id++) {
auto& port = portsOut[id];
if (!port.isOpen) {
port.isOpen = true;
port.type = type;
port.samples_num = samples_num;
port.freq = freq;
port.format = format;
}
return id + 1;
}
return -1; // all ports are used
}

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@ -0,0 +1,30 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include "src/common/types.h"
class SDLAudio {
public:
SDLAudio() = default;
virtual ~SDLAudio() = default;
int AudioInit();
int AudioOutOpen(int type, u32 samples_num, u32 freq, u32 format);
private:
struct PortOut {
bool isOpen = false;
int type = 0;
u32 samples_num = 0;
u32 freq = 0;
u32 format = -1;
int channels_num = 0;
int volume[8] = {};
};
std::mutex m_mutex;
std::array<PortOut, 8> portsOut; // main support up to 8 ports
};

View file

@ -2,12 +2,57 @@
// SPDX-License-Identifier: GPL-2.0-or-later
// Generated By moduleGenerator
#include <common/singleton.h>
#include <magic_enum.hpp>
#include "common/logging/log.h"
#include "error_codes.h"
#include "libsceaudioout.h"
#include "src/audio_core/sdl_audio.h"
namespace Libraries::AudioOut {
static std::string_view GetAudioOutPort(u32 port) {
switch (port) {
case ORBIS_AUDIO_OUT_PORT_TYPE_MAIN:
return "MAIN";
case ORBIS_AUDIO_OUT_PORT_TYPE_BGM:
return "BGM";
case ORBIS_AUDIO_OUT_PORT_TYPE_VOICE:
return "VOICE";
case ORBIS_AUDIO_OUT_PORT_TYPE_PERSONAL:
return "PERSONAL";
case ORBIS_AUDIO_OUT_PORT_TYPE_PADSPK:
return "PADSPK";
case ORBIS_AUDIO_OUT_PORT_TYPE_AUX:
return "AUX";
default:
return "INVALID";
}
}
static std::string_view GetAudioOutParam(u32 param) {
switch (param) {
case ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO:
return "S16_MONO";
case ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO:
return "S16_STEREO";
case ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH:
return "S16_8CH";
case ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_MONO:
return "FLOAT_MONO";
case ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_STEREO:
return "FLOAT_STEREO";
case ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH:
return "FLOAT_8CH";
case ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD:
return "S16_8CH_STD";
case ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD:
return "FLOAT_8CH_STD";
default:
return "INVALID";
}
}
int PS4_SYSV_ABI sceAudioOutDeviceIdOpen() {
LOG_ERROR(Lib_AudioOut, "(STUBBED) called");
return ORBIS_OK;
@ -144,8 +189,10 @@ int PS4_SYSV_ABI sceAudioOutGetSystemState() {
}
int PS4_SYSV_ABI sceAudioOutInit() {
LOG_ERROR(Lib_AudioOut, "(STUBBED) called");
return ORBIS_OK;
auto* audio = Common::Singleton<SDLAudio>::Instance();
u32 result = audio->AudioInit() == 0 ? ORBIS_OK : ORBIS_AUDIO_OUT_ERROR_NOT_INIT;
LOG_INFO(Lib_AudioOut, "AudioInit returned {}", result);
return result;
}
int PS4_SYSV_ABI sceAudioOutInitIpmiGetSession() {
@ -178,8 +225,13 @@ int PS4_SYSV_ABI sceAudioOutMbusInit() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioOutOpen() {
LOG_ERROR(Lib_AudioOut, "(STUBBED) called");
s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
OrbisAudioOutPort port_type, s32 index, u32 length,
u32 sample_rate, OrbisAudioOutParam param_type) {
LOG_INFO(
Lib_AudioOut,
"AudioOutOpen id = {} port_type = {} index= {} lenght= {} sample_rate= {} param_type= {}",
user_id, GetAudioOutPort(port_type), index, length, sample_rate, GetAudioOutParam(param_type));
return ORBIS_OK;
}
@ -188,7 +240,7 @@ int PS4_SYSV_ABI sceAudioOutOpenEx() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioOutOutput() {
int PS4_SYSV_ABI sceAudioOutOutput(s32 handle, const void* ptr) {
LOG_ERROR(Lib_AudioOut, "(STUBBED) called");
return ORBIS_OK;
}

View file

@ -4,9 +4,32 @@
#pragma once
#include "library_common.h"
#include "libsceuserservice.h"
namespace Libraries::AudioOut {
constexpr int SCE_AUDIO_OUT_VOLUME_0DB = 32768; // max volume value
enum OrbisAudioOutPort {
ORBIS_AUDIO_OUT_PORT_TYPE_MAIN = 0,
ORBIS_AUDIO_OUT_PORT_TYPE_BGM = 1,
ORBIS_AUDIO_OUT_PORT_TYPE_VOICE = 2,
ORBIS_AUDIO_OUT_PORT_TYPE_PERSONAL = 3,
ORBIS_AUDIO_OUT_PORT_TYPE_PADSPK = 4,
ORBIS_AUDIO_OUT_PORT_TYPE_AUX = 127
};
enum OrbisAudioOutParam {
ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO = 0,
ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO = 1,
ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH = 2,
ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_MONO = 3,
ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_STEREO = 4,
ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH = 5,
ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD = 6,
ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD = 7
};
int PS4_SYSV_ABI sceAudioOutDeviceIdOpen();
int PS4_SYSV_ABI sceAudioDeviceControlGet();
int PS4_SYSV_ABI sceAudioDeviceControlSet();
@ -41,9 +64,11 @@ int PS4_SYSV_ABI sceAudioOutMasteringInit();
int PS4_SYSV_ABI sceAudioOutMasteringSetParam();
int PS4_SYSV_ABI sceAudioOutMasteringTerm();
int PS4_SYSV_ABI sceAudioOutMbusInit();
int PS4_SYSV_ABI sceAudioOutOpen();
s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
OrbisAudioOutPort port_type, s32 index, u32 length,
u32 sample_rate, OrbisAudioOutParam param_type);
int PS4_SYSV_ABI sceAudioOutOpenEx();
int PS4_SYSV_ABI sceAudioOutOutput();
s32 PS4_SYSV_ABI sceAudioOutOutput(s32 handle, const void* ptr);
int PS4_SYSV_ABI sceAudioOutOutputs();
int PS4_SYSV_ABI sceAudioOutPtClose();
int PS4_SYSV_ABI sceAudioOutPtGetLastOutputTime();