mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-21 20:14:45 +00:00
imgui: add layers system
Add video info layer to show fps. Press F10 to toggle it.
This commit is contained in:
parent
de08bbc75d
commit
60d8f41181
13 changed files with 134 additions and 38 deletions
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@ -561,12 +561,15 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
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src/video_core/renderdoc.h
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)
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set(IMGUI src/imgui_renderer/imgui_core.cpp
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src/imgui_renderer/imgui_core.h
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src/imgui_renderer/imgui_impl_sdl3.cpp
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src/imgui_renderer/imgui_impl_sdl3.h
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src/imgui_renderer/imgui_impl_vulkan.cpp
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src/imgui_renderer/imgui_impl_vulkan.h
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set(IMGUI src/imgui/imgui_layer.h
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src/imgui/layer/video_info.cpp
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src/imgui/layer/video_info.h
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src/imgui/renderer/imgui_core.cpp
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src/imgui/renderer/imgui_core.h
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src/imgui/renderer/imgui_impl_sdl3.cpp
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src/imgui/renderer/imgui_impl_sdl3.h
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src/imgui/renderer/imgui_impl_vulkan.cpp
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src/imgui/renderer/imgui_impl_vulkan.h
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)
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set(INPUT src/input/controller.cpp
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17
src/imgui/imgui_layer.h
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src/imgui/imgui_layer.h
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@ -0,0 +1,17 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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namespace ImGui {
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class Layer {
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public:
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virtual ~Layer() = default;
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static void AddLayer(Layer* layer);
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static void RemoveLayer(Layer* layer);
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virtual void Draw() = 0;
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};
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} // namespace ImGui
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16
src/imgui/layer/video_info.cpp
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src/imgui/layer/video_info.cpp
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@ -0,0 +1,16 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <imgui.h>
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#include "video_info.h"
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void ImGui::Layers::VideoInfo::Draw() {
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const ImGuiIO& io = GetIO();
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m_show = IsKeyPressed(ImGuiKey_F10, false) ^ m_show;
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if (m_show && Begin("Video Info")) {
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Text("Frame time: %.3f ms (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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End();
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}
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}
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23
src/imgui/layer/video_info.h
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23
src/imgui/layer/video_info.h
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@ -0,0 +1,23 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "imgui/imgui_layer.h"
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namespace Vulkan {
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class RendererVulkan;
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}
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namespace ImGui::Layers {
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class VideoInfo : public Layer {
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bool m_show = false;
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::Vulkan::RendererVulkan* renderer{};
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public:
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explicit VideoInfo(::Vulkan::RendererVulkan* renderer) : renderer(renderer) {}
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void Draw() override;
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};
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} // namespace ImGui::Layers
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@ -4,6 +4,7 @@
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#include <SDL3/SDL_events.h>
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#include <imgui.h>
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#include "common/config.h"
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#include "imgui/imgui_layer.h"
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#include "imgui_core.h"
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#include "imgui_impl_sdl3.h"
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#include "imgui_impl_vulkan.h"
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@ -14,22 +15,32 @@ static void CheckVkResult(const vk::Result err) {
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LOG_ERROR(ImGui, "Vulkan error {}", vk::to_string(err));
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}
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namespace ImGui::Emulator {
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static std::vector<ImGui::Layer*> layers;
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// Update layers before rendering to allow layer changes to be applied during rendering.
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// Using deque to keep the order of changes in case a Layer is removed then added again between
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// frames.
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static std::deque<std::pair<bool, ImGui::Layer*>> change_layers;
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static std::mutex change_layers_mutex{};
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namespace ImGui {
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namespace Core {
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void Initialize(const ::Vulkan::Instance& instance, const Frontend::WindowSDL& window,
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const u32 image_count, vk::Format surface_format,
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const vk::AllocationCallbacks* allocator) {
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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CreateContext();
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ImGuiIO& io = GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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io.DisplaySize = ImVec2((float)window.getWidth(), (float)window.getHeight());
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ImGui::StyleColorsDark();
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StyleColorsDark();
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Sdl::Init(window.GetSdlWindow());
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Vulkan::InitInfo vk_info{
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const Vulkan::InitInfo vk_info{
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.instance = instance.GetInstance(),
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.physical_device = instance.GetPhysicalDevice(),
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.device = instance.GetDevice(),
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@ -48,7 +59,6 @@ void Initialize(const ::Vulkan::Instance& instance, const Frontend::WindowSDL& w
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}
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void OnResize() {
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ImGuiIO& io = ImGui::GetIO();
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Sdl::OnResize();
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}
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@ -57,11 +67,11 @@ void Shutdown(const vk::Device& device) {
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Vulkan::Shutdown();
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Sdl::Shutdown();
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ImGui::DestroyContext();
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DestroyContext();
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}
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bool ProcessEvent(SDL_Event* event) {
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bool used = Sdl::ProcessEvent(event);
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const bool used = Sdl::ProcessEvent(event);
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if (!used) {
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return false;
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}
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@ -70,34 +80,43 @@ bool ProcessEvent(SDL_Event* event) {
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case SDL_EVENT_MOUSE_WHEEL:
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_UP:
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return ImGui::GetIO().WantCaptureMouse;
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return GetIO().WantCaptureMouse;
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case SDL_EVENT_TEXT_INPUT:
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP:
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return ImGui::GetIO().WantCaptureKeyboard;
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return GetIO().WantCaptureKeyboard;
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default:
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return false;
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}
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}
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void NewFrame() {
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{
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std::scoped_lock lock{change_layers_mutex};
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while (!change_layers.empty()) {
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const auto [to_be_added, layer] = change_layers.front();
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if (to_be_added) {
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layers.push_back(layer);
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} else {
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const auto [begin, end] = std::ranges::remove(layers, layer);
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layers.erase(begin, end);
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}
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change_layers.pop_front();
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}
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}
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Vulkan::NewFrame();
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Sdl::NewFrame();
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const auto& io = ImGui::GetIO();
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ImGui::NewFrame();
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ImGui::ShowDemoWindow();
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if (ImGui::Begin("Frame timings")) {
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate,
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io.Framerate);
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ImGui::End();
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for (auto* layer : layers) {
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layer->Draw();
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}
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}
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void Render(const vk::CommandBuffer& cmdbuf, ::Vulkan::Frame* frame) {
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ImGui::Render();
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ImDrawData* draw_data = ImGui::GetDrawData();
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ImDrawData* draw_data = GetDrawData();
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if (draw_data->CmdListsCount == 0) {
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return;
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}
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@ -150,4 +169,16 @@ void Render(const vk::CommandBuffer& cmdbuf, ::Vulkan::Frame* frame) {
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}
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}
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} // namespace ImGui::Emulator
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} // namespace Core
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void Layer::AddLayer(Layer* layer) {
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std::scoped_lock lock{change_layers_mutex};
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change_layers.emplace_back(true, layer);
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}
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void Layer::RemoveLayer(Layer* layer) {
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std::scoped_lock lock{change_layers_mutex};
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change_layers.emplace_back(false, layer);
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}
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} // namespace ImGui
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@ -12,7 +12,7 @@ namespace Vulkan {
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struct Frame;
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}
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namespace ImGui::Emulator {
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namespace ImGui::Core {
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void Initialize(const Vulkan::Instance& instance, const Frontend::WindowSDL& window,
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u32 image_count, vk::Format surface_format,
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void Render(const vk::CommandBuffer& cmdbuf, Vulkan::Frame* frame);
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} // namespace ImGui::Emulator
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} // namespace ImGui::Core
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@ -15,7 +15,7 @@
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include <Windows.h>
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#endif
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namespace ImGui::Sdl {
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@ -6,7 +6,7 @@
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#pragma once
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#define VULKAN_HPP_NO_EXCEPTIONS
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#include <video_core/renderer_vulkan/vk_common.h>
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#include "video_core/renderer_vulkan/vk_common.h"
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struct ImDrawData;
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@ -9,7 +9,7 @@
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#include "common/config.h"
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#include "common/version.h"
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#include "core/libraries/pad/pad.h"
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#include "imgui_renderer/imgui_core.h"
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#include "imgui/renderer/imgui_core.h"
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#include "input/controller.h"
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#include "sdl_window.h"
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#include "video_core/renderdoc.h"
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return;
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}
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if (ImGui::Emulator::ProcessEvent(&event)) {
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if (ImGui::Core::ProcessEvent(&event)) {
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return;
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}
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void WindowSDL::onResize() {
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SDL_GetWindowSizeInPixels(window, &width, &height);
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ImGui::Emulator::OnResize();
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ImGui::Core::OnResize();
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}
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void WindowSDL::onKeyPress(const SDL_Event* event) {
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@ -6,7 +6,7 @@
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#include "common/singleton.h"
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#include "core/file_format/splash.h"
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#include "core/libraries/system/systemservice.h"
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#include "imgui_renderer/imgui_core.h"
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#include "imgui/renderer/imgui_core.h"
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#include "sdl_window.h"
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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#include "video_core/renderer_vulkan/vk_rasterizer.h"
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draw_scheduler{instance}, present_scheduler{instance}, flip_scheduler{instance},
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swapchain{instance, window},
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rasterizer{std::make_unique<Rasterizer>(instance, draw_scheduler, liverpool)},
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texture_cache{rasterizer->GetTextureCache()} {
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texture_cache{rasterizer->GetTextureCache()}, video_info_ui{this} {
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const u32 num_images = swapchain.GetImageCount();
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const vk::Device device = instance.GetDevice();
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}
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// Setup ImGui
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ImGui::Emulator::Initialize(instance, window, num_images, swapchain.GetSurfaceFormat().format);
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ImGui::Core::Initialize(instance, window, num_images, swapchain.GetSurfaceFormat().format);
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ImGui::Layer::AddLayer(&video_info_ui);
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}
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RendererVulkan::~RendererVulkan() {
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ImGui::Layer::RemoveLayer(&video_info_ui);
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draw_scheduler.Finish();
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const vk::Device device = instance.GetDevice();
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for (auto& frame : present_frames) {
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device.destroyImageView(frame.image_view);
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device.destroyFence(frame.present_done);
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}
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ImGui::Emulator::Shutdown(device);
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ImGui::Core::Shutdown(device);
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}
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void RendererVulkan::RecreateFrame(Frame* frame, u32 width, u32 height) {
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}
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void RendererVulkan::Present(Frame* frame) {
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ImGui::Emulator::NewFrame();
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ImGui::Core::NewFrame();
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swapchain.AcquireNextImage();
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},
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};
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ImGui::Emulator::Render(cmdbuf, frame);
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ImGui::Core::Render(cmdbuf, frame);
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput,
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vk::PipelineStageFlagBits::eTransfer,
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#pragma once
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#include <condition_variable>
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#include "imgui/layer/video_info.h"
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#include "video_core/amdgpu/liverpool.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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@ -103,6 +105,8 @@ private:
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std::condition_variable_any frame_cv;
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std::optional<VideoCore::Image> splash_img;
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std::vector<VAddr> vo_buffers_addr;
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ImGui::Layers::VideoInfo video_info_ui;
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};
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} // namespace Vulkan
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