libraries: Initial Audio3d implementation. (#2776)

* feat: Audio3d

* feat: Audio3d

* audio3d: disable output

* audio3d: Implement central Audio3d output.

* audio3d: Ignore AudioOut already initialized error.

* audio3d: Convert and retain sample buffers when queued.

* audio3d: Treat object audio as single channel.

* audio3d: Clean up.

---------

Co-authored-by: auser1337 <154299690+auser1337@users.noreply.github.com>
This commit is contained in:
squidbus 2025-04-13 23:46:10 -07:00 committed by GitHub
parent fb146f2a20
commit 657073b9e2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
8 changed files with 637 additions and 400 deletions

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@ -450,8 +450,6 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
src/core/libraries/audio3d/audio3d.cpp
src/core/libraries/audio3d/audio3d.h
src/core/libraries/audio3d/audio3d_error.h
src/core/libraries/audio3d/audio3d_impl.cpp
src/core/libraries/audio3d/audio3d_impl.h
src/core/libraries/game_live_streaming/gamelivestreaming.cpp
src/core/libraries/game_live_streaming/gamelivestreaming.h
src/core/libraries/remote_play/remoteplay.cpp

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@ -191,6 +191,7 @@ int PS4_SYSV_ABI sceAudioOutGetPortState(s32 handle, OrbisAudioOutPortState* sta
case OrbisAudioOutPort::Main:
case OrbisAudioOutPort::Bgm:
case OrbisAudioOutPort::Voice:
case OrbisAudioOutPort::Audio3d:
state->output = 1;
state->channel = port.format_info.num_channels > 2 ? 2 : port.format_info.num_channels;
break;
@ -316,7 +317,7 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
return ORBIS_AUDIO_OUT_ERROR_NOT_INIT;
}
if ((port_type < OrbisAudioOutPort::Main || port_type > OrbisAudioOutPort::Padspk) &&
(port_type != OrbisAudioOutPort::Aux)) {
(port_type != OrbisAudioOutPort::Audio3d && port_type != OrbisAudioOutPort::Aux)) {
LOG_ERROR(Lib_AudioOut, "Invalid port type");
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT_TYPE;
}

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@ -20,7 +20,15 @@ class PortBackend;
constexpr s32 SCE_AUDIO_OUT_NUM_PORTS = 22;
constexpr s32 SCE_AUDIO_OUT_VOLUME_0DB = 32768; // max volume value
enum class OrbisAudioOutPort { Main = 0, Bgm = 1, Voice = 2, Personal = 3, Padspk = 4, Aux = 127 };
enum class OrbisAudioOutPort {
Main = 0,
Bgm = 1,
Voice = 2,
Personal = 3,
Padspk = 4,
Audio3d = 126,
Aux = 127,
};
enum class OrbisAudioOutParamFormat : u32 {
S16Mono = 0,

View file

@ -1,8 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <SDL3/SDL_audio.h>
#include <magic_enum/magic_enum.hpp>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/audio/audioout_error.h"
#include "core/libraries/audio3d/audio3d.h"
#include "core/libraries/audio3d/audio3d_error.h"
#include "core/libraries/error_codes.h"
@ -10,331 +15,577 @@
namespace Libraries::Audio3d {
int PS4_SYSV_ABI sceAudio3dInitialize(s64 iReserved) {
LOG_INFO(Lib_Audio3d, "iReserved = {}", iReserved);
return ORBIS_OK;
static constexpr u32 AUDIO3D_SAMPLE_RATE = 48000;
static constexpr AudioOut::OrbisAudioOutParamFormat AUDIO3D_OUTPUT_FORMAT =
AudioOut::OrbisAudioOutParamFormat::S16Stereo;
static constexpr u32 AUDIO3D_OUTPUT_NUM_CHANNELS = 2;
static constexpr u32 AUDIO3D_OUTPUT_BUFFER_FRAMES = 0x100;
static std::unique_ptr<Audio3dState> state;
s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(const s32 handle) {
LOG_INFO(Lib_Audio3d, "called, handle = {}", handle);
return AudioOut::sceAudioOutClose(handle);
}
int PS4_SYSV_ABI sceAudio3dTerminate() {
// TODO: When not initialized or some ports still open, return ORBIS_AUDIO3D_ERROR_NOT_READY
LOG_INFO(Lib_Audio3d, "called");
return ORBIS_OK;
}
void PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* parameters) {
if (parameters == nullptr) {
LOG_ERROR(Lib_Audio3d, "Invalid OpenParameters ptr");
return;
}
parameters->size_this = sizeof(OrbisAudio3dOpenParameters);
parameters->granularity = 256;
parameters->rate = OrbisAudio3dRate::Rate48000;
parameters->max_objects = 512;
parameters->queue_depth = 2;
parameters->buffer_mode = OrbisAudio3dBufferMode::AdvanceAndPush;
parameters->num_beds = 2;
}
int PS4_SYSV_ABI sceAudio3dPortOpen(OrbisUserServiceUserId iUserId,
const OrbisAudio3dOpenParameters* pParameters,
OrbisAudio3dPortId* pId) {
LOG_INFO(Lib_Audio3d, "iUserId = {}", iUserId);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortClose(OrbisAudio3dPortId uiPortId) {
LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortSetAttribute(OrbisAudio3dPortId uiPortId,
OrbisAudio3dAttributeId uiAttributeId,
const void* pAttribute, size_t szAttribute) {
LOG_INFO(Lib_Audio3d, "uiPortId = {}, uiAttributeId = {}, szAttribute = {}", uiPortId,
uiAttributeId, szAttribute);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortFlush(OrbisAudio3dPortId uiPortId) {
LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortAdvance(OrbisAudio3dPortId uiPortId) {
LOG_TRACE(Lib_Audio3d, "uiPortId = {}", uiPortId);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortPush(OrbisAudio3dPortId uiPortId, OrbisAudio3dBlocking eBlocking) {
LOG_TRACE(Lib_Audio3d, "uiPortId = {}", uiPortId);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported(OrbisAudio3dPortId uiPortId,
OrbisAudio3dAttributeId* pCapabilities,
u32* pNumCapabilities) {
LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(OrbisAudio3dPortId uiPortId, u32* pQueueLevel,
u32* pQueueAvailable) {
LOG_TRACE(Lib_Audio3d, "uiPortId = {}", uiPortId);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dObjectReserve(OrbisAudio3dPortId uiPortId, OrbisAudio3dObjectId* pId) {
LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dObjectUnreserve(OrbisAudio3dPortId uiPortId,
OrbisAudio3dObjectId uiObjectId) {
LOG_INFO(Lib_Audio3d, "uiPortId = {}, uiObjectId = {}", uiPortId, uiObjectId);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dObjectSetAttributes(OrbisAudio3dPortId uiPortId,
OrbisAudio3dObjectId uiObjectId,
size_t szNumAttributes,
const OrbisAudio3dAttribute* pAttributeArray) {
LOG_INFO(Lib_Audio3d, "uiPortId = {}, uiObjectId = {}, szNumAttributes = {}", uiPortId,
uiObjectId, szNumAttributes);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dBedWrite(OrbisAudio3dPortId uiPortId, u32 uiNumChannels,
OrbisAudio3dFormat eFormat, const void* pBuffer,
u32 uiNumSamples) {
LOG_TRACE(Lib_Audio3d, "uiPortId = {}, uiNumChannels = {}, uiNumSamples = {}", uiPortId,
uiNumChannels, uiNumSamples);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dBedWrite2(OrbisAudio3dPortId uiPortId, u32 uiNumChannels,
OrbisAudio3dFormat eFormat, const void* pBuffer,
u32 uiNumSamples, OrbisAudio3dOutputRoute eOutputRoute,
bool bRestricted) {
LOG_INFO(Lib_Audio3d, "uiPortId = {}, uiNumChannels = {}, uiNumSamples = {}, bRestricted = {}",
uiPortId, uiNumChannels, uiNumSamples, bRestricted);
return ORBIS_OK;
}
size_t PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize(u32 uiNumSpeakers, bool bIs3d) {
LOG_INFO(Lib_Audio3d, "uiNumSpeakers = {}, bIs3d = {}", uiNumSpeakers, bIs3d);
return ORBIS_OK;
}
int PS4_SYSV_ABI
sceAudio3dCreateSpeakerArray(OrbisAudio3dSpeakerArrayHandle* pHandle,
const OrbisAudio3dSpeakerArrayParameters* pParameters) {
if (pHandle == nullptr || pParameters == nullptr) {
LOG_ERROR(Lib_Audio3d, "invalid SpeakerArray parameters");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
LOG_INFO(Lib_Audio3d, "called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray(OrbisAudio3dSpeakerArrayHandle handle) {
if (handle == nullptr) {
LOG_ERROR(Lib_Audio3d, "invalid SpeakerArrayHandle");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
LOG_INFO(Lib_Audio3d, "called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients(OrbisAudio3dSpeakerArrayHandle handle,
OrbisAudio3dPosition pos, float fSpread,
float* pCoefficients,
u32 uiNumCoefficients) {
LOG_INFO(Lib_Audio3d, "fSpread = {}, uiNumCoefficients = {}", fSpread, uiNumCoefficients);
if (handle == nullptr) {
LOG_ERROR(Lib_Audio3d, "invalid SpeakerArrayHandle");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2(OrbisAudio3dSpeakerArrayHandle handle,
OrbisAudio3dPosition pos, float fSpread,
float* pCoefficients,
u32 uiNumCoefficients, bool bHeightAware,
float fDownmixSpreadRadius) {
s32 PS4_SYSV_ABI
sceAudio3dAudioOutOpen(const OrbisAudio3dPortId port_id, const OrbisUserServiceUserId user_id,
s32 type, const s32 index, const u32 len, const u32 freq,
const AudioOut::OrbisAudioOutParamExtendedInformation param) {
LOG_INFO(Lib_Audio3d,
"fSpread = {}, uiNumCoefficients = {}, bHeightAware = {}, fDownmixSpreadRadius = {}",
fSpread, uiNumCoefficients, bHeightAware, fDownmixSpreadRadius);
if (handle == nullptr) {
LOG_ERROR(Lib_Audio3d, "invalid SpeakerArrayHandle");
"called, port_id = {}, user_id = {}, type = {}, index = {}, len = {}, freq = {}",
port_id, user_id, type, index, len, freq);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (len != state->ports[port_id].parameters.granularity) {
LOG_ERROR(Lib_Audio3d, "len != state->ports[port_id].parameters.granularity");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
return sceAudioOutOpen(user_id, static_cast<AudioOut::OrbisAudioOutPort>(type), index, len,
freq, param);
}
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(const s32 handle, void* ptr) {
LOG_DEBUG(Lib_Audio3d, "called, handle = {}, ptr = {}", handle, ptr);
if (!ptr) {
LOG_ERROR(Lib_Audio3d, "!ptr");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (handle < 0 || (handle & 0xFFFF) > 25) {
LOG_ERROR(Lib_Audio3d, "handle < 0 || (handle & 0xFFFF) > 25");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
return AudioOut::sceAudioOutOutput(handle, ptr);
}
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(AudioOut::OrbisAudioOutOutputParam* param,
const u32 num) {
LOG_DEBUG(Lib_Audio3d, "called, param = {}, num = {}", static_cast<void*>(param), num);
if (!param || !num) {
LOG_ERROR(Lib_Audio3d, "!param || !num");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
return AudioOut::sceAudioOutOutputs(param, num);
}
static s32 PortQueueAudio(Port& port, const OrbisAudio3dPcm& pcm, const u32 num_channels) {
// Audio3d output is configured for stereo signed 16-bit PCM. Convert the data to match.
const SDL_AudioSpec src_spec = {
.format = pcm.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16 ? SDL_AUDIO_S16LE
: SDL_AUDIO_F32LE,
.channels = static_cast<int>(num_channels),
.freq = AUDIO3D_SAMPLE_RATE,
};
constexpr SDL_AudioSpec dst_spec = {
.format = SDL_AUDIO_S16LE,
.channels = AUDIO3D_OUTPUT_NUM_CHANNELS,
.freq = AUDIO3D_SAMPLE_RATE,
};
const auto src_size = pcm.num_samples *
(pcm.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16 ? 2 : 4) *
num_channels;
u8* dst_data;
int dst_len;
if (!SDL_ConvertAudioSamples(&src_spec, static_cast<u8*>(pcm.sample_buffer),
static_cast<int>(src_size), &dst_spec, &dst_data, &dst_len)) {
LOG_ERROR(Lib_Audio3d, "SDL_ConvertAudioSamples failed: {}", SDL_GetError());
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
}
port.queue.emplace_back(AudioData{
.sample_buffer = dst_data,
.num_samples = pcm.num_samples,
});
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dBedWrite(const OrbisAudio3dPortId port_id, const u32 num_channels,
const OrbisAudio3dFormat format, void* buffer,
const u32 num_samples) {
return sceAudio3dBedWrite2(port_id, num_channels, format, buffer, num_samples,
OrbisAudio3dOutputRoute::ORBIS_AUDIO3D_OUTPUT_BOTH, false);
}
s32 PS4_SYSV_ABI sceAudio3dBedWrite2(const OrbisAudio3dPortId port_id, const u32 num_channels,
const OrbisAudio3dFormat format, void* buffer,
const u32 num_samples,
const OrbisAudio3dOutputRoute output_route,
const bool restricted) {
LOG_DEBUG(
Lib_Audio3d,
"called, port_id = {}, num_channels = {}, format = {}, num_samples = {}, output_route "
"= {}, restricted = {}",
port_id, num_channels, magic_enum::enum_name(format), num_samples,
magic_enum::enum_name(output_route), restricted);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (output_route > OrbisAudio3dOutputRoute::ORBIS_AUDIO3D_OUTPUT_BOTH) {
LOG_ERROR(Lib_Audio3d, "output_route > ORBIS_AUDIO3D_OUTPUT_BOTH");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (format > OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_FLOAT) {
LOG_ERROR(Lib_Audio3d, "format > ORBIS_AUDIO3D_FORMAT_FLOAT");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (num_channels != 2 && num_channels != 8) {
LOG_ERROR(Lib_Audio3d, "num_channels != 2 && num_channels != 8");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (!buffer || !num_samples) {
LOG_ERROR(Lib_Audio3d, "!buffer || !num_samples");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_FLOAT) {
if ((reinterpret_cast<uintptr_t>(buffer) & 3) != 0) {
LOG_ERROR(Lib_Audio3d, "buffer & 3 != 0");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
} else if (format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) {
if ((reinterpret_cast<uintptr_t>(buffer) & 1) != 0) {
LOG_ERROR(Lib_Audio3d, "buffer & 1 != 0");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
}
return PortQueueAudio(state->ports[port_id],
OrbisAudio3dPcm{
.format = format,
.sample_buffer = buffer,
.num_samples = num_samples,
},
num_channels);
}
s32 PS4_SYSV_ABI sceAudio3dCreateSpeakerArray() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* params) {
LOG_DEBUG(Lib_Audio3d, "called");
if (params) {
*params = OrbisAudio3dOpenParameters{
.size_this = 0x20,
.granularity = 0x100,
.rate = OrbisAudio3dRate::ORBIS_AUDIO3D_RATE_48000,
.max_objects = 512,
.queue_depth = 2,
.buffer_mode = OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH,
};
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(OrbisAudio3dPortId uiPortId, OrbisUserServiceUserId userId,
s32 type, s32 index, u32 len, u32 freq, u32 param) {
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dInitialize(const s64 reserved) {
LOG_INFO(Lib_Audio3d, "called, reserved = {}", reserved);
if (reserved != 0) {
LOG_ERROR(Lib_Audio3d, "reserved != 0");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (state) {
LOG_ERROR(Lib_Audio3d, "already initialized");
return ORBIS_AUDIO3D_ERROR_NOT_READY;
}
state = std::make_unique<Audio3dState>();
if (const auto init_ret = AudioOut::sceAudioOutInit();
init_ret < 0 && init_ret != ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT) {
return init_ret;
}
AudioOut::OrbisAudioOutParamExtendedInformation ext_info{};
ext_info.data_format.Assign(AUDIO3D_OUTPUT_FORMAT);
state->audio_out_handle =
AudioOut::sceAudioOutOpen(0xFF, AudioOut::OrbisAudioOutPort::Audio3d, 0,
AUDIO3D_OUTPUT_BUFFER_FRAMES, AUDIO3D_SAMPLE_RATE, ext_info);
if (state->audio_out_handle < 0) {
return state->audio_out_handle;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dObjectReserve(const OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId* object_id) {
LOG_INFO(Lib_Audio3d, "called, port_id = {}, object_id = {}", port_id,
static_cast<void*>(object_id));
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (!object_id) {
LOG_ERROR(Lib_Audio3d, "!object_id");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
static int last_id = 0;
*object_id = ++last_id;
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttributes(const OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId object_id,
const u64 num_attributes,
const OrbisAudio3dAttribute* attribute_array) {
LOG_DEBUG(Lib_Audio3d,
"called, port_id = {}, object_id = {}, num_attributes = {}, attribute_array = {}",
port_id, object_id, num_attributes, fmt::ptr(attribute_array));
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
for (u64 i = 0; i < num_attributes; i++) {
const auto& attribute = attribute_array[i];
switch (attribute.attribute_id) {
case OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_PCM: {
const auto pcm = static_cast<OrbisAudio3dPcm*>(attribute.value);
// Object audio has 1 channel.
if (const auto ret = PortQueueAudio(port, *pcm, 1); ret != ORBIS_OK) {
return ret;
}
break;
}
default:
LOG_ERROR(Lib_Audio3d, "Unsupported attribute ID: {:#x}",
static_cast<u32>(attribute.attribute_id));
break;
}
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortAdvance(const OrbisAudio3dPortId port_id) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}", port_id);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (state->ports[port_id].parameters.buffer_mode ==
OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_NO_ADVANCE) {
LOG_ERROR(Lib_Audio3d, "port doesn't have advance capability");
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
}
auto& port = state->ports[port_id];
if (port.current_buffer.has_value()) {
// Free existing buffer before replacing.
SDL_free(port.current_buffer->sample_buffer);
}
if (!port.queue.empty()) {
port.current_buffer = port.queue.front();
port.queue.pop_front();
} else {
// Nothing to advance to.
LOG_DEBUG(Lib_Audio3d, "Port advance with no buffer queued");
port.current_buffer = std::nullopt;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortClose() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortCreate() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortDestroy() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortFlush() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortFreeState() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetList() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetParameters() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(const OrbisAudio3dPortId port_id, u32* queue_level,
u32* queue_available) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, queue_level = {}, queue_available = {}", port_id,
static_cast<void*>(queue_level), static_cast<void*>(queue_available));
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (!queue_level && !queue_available) {
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
const auto port = state->ports[port_id];
const size_t size = port.queue.size();
if (queue_level) {
*queue_level = size;
}
if (queue_available) {
*queue_available = port.parameters.queue_depth - size;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetState() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetStatus() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortOpen(const OrbisUserServiceUserId user_id,
const OrbisAudio3dOpenParameters* parameters,
OrbisAudio3dPortId* port_id) {
LOG_INFO(Lib_Audio3d, "called, user_id = {}, parameters = {}, id = {}", user_id,
static_cast<const void*>(parameters), static_cast<void*>(port_id));
if (!state) {
LOG_ERROR(Lib_Audio3d, "!initialized");
return ORBIS_AUDIO3D_ERROR_NOT_READY;
}
if (!parameters || !port_id) {
LOG_ERROR(Lib_Audio3d, "!parameters || !id");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
const int id = static_cast<int>(state->ports.size()) + 1;
if (id > 3) {
LOG_ERROR(Lib_Audio3d, "id > 3");
return ORBIS_AUDIO3D_ERROR_OUT_OF_RESOURCES;
}
*port_id = id;
std::memcpy(&state->ports[id].parameters, parameters, sizeof(OrbisAudio3dOpenParameters));
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortPush(const OrbisAudio3dPortId port_id,
const OrbisAudio3dBlocking blocking) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, blocking = {}", port_id,
magic_enum::enum_name(blocking));
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
const auto& port = state->ports[port_id];
if (port.parameters.buffer_mode !=
OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH) {
LOG_ERROR(Lib_Audio3d, "port doesn't have push capability");
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
}
if (!port.current_buffer.has_value()) {
// Nothing to push.
LOG_DEBUG(Lib_Audio3d, "Port push with no buffer ready");
return ORBIS_OK;
}
// TODO: Implement asynchronous blocking mode.
const auto& [sample_buffer, num_samples] = port.current_buffer.value();
return AudioOut::sceAudioOutOutput(state->audio_out_handle, sample_buffer);
}
s32 PS4_SYSV_ABI sceAudio3dPortQueryDebug() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortSetAttribute(const OrbisAudio3dPortId port_id,
const OrbisAudio3dAttributeId attribute_id,
void* attribute, const u64 attribute_size) {
LOG_INFO(Lib_Audio3d,
"uiPortId = {}, userId = {}, type = {}, index = {}, len = {}, freq = {}, param = {}",
uiPortId, userId, type, index, len, freq, param);
return ORBIS_OK;
}
"called, port_id = {}, attribute_id = {}, attribute = {}, attribute_size = {}",
port_id, static_cast<u32>(attribute_id), attribute, attribute_size);
s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(s32 handle) {
LOG_INFO(Lib_Audio3d, "handle = {}", handle);
return ORBIS_OK;
}
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(s32 handle, const void* ptr) {
LOG_TRACE(Lib_Audio3d, "handle = {}", handle);
if (ptr == nullptr) {
LOG_ERROR(Lib_Audio3d, "invalid Output ptr");
if (!attribute) {
LOG_ERROR(Lib_Audio3d, "!attribute");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
// TODO
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(::Libraries::AudioOut::OrbisAudioOutOutputParam* param,
s32 num) {
LOG_INFO(Lib_Audio3d, "num = {}", num);
if (param == nullptr) {
LOG_ERROR(Lib_Audio3d, "invalid OutputParam ptr");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortCreate(u32 uiGranularity, OrbisAudio3dRate eRate, s64 iReserved,
OrbisAudio3dPortId* pId) {
LOG_INFO(Lib_Audio3d, "uiGranularity = {}, iReserved = {}", uiGranularity, iReserved);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortDestroy(OrbisAudio3dPortId uiPortId) {
LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
return ORBIS_OK;
}
// Audio3dPrivate
const char* PS4_SYSV_ABI sceAudio3dStrError(int iErrorCode) {
LOG_ERROR(Lib_Audio3d, "(PRIVATE) called, iErrorCode = {}", iErrorCode);
return "NOT_IMPLEMENTED";
}
// Audio3dDebug
int PS4_SYSV_ABI sceAudio3dPortQueryDebug() {
LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortQueryDebug called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortGetList() {
LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortGetList called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortGetParameters() {
LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortGetParameters called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortGetState() {
LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortGetState called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortFreeState() {
LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortFreeState called");
return ORBIS_OK;
}
// Unknown
int PS4_SYSV_ABI sceAudio3dPortGetBufferLevel() {
s32 PS4_SYSV_ABI sceAudio3dReportRegisterHandler() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dPortGetStatus() {
s32 PS4_SYSV_ABI sceAudio3dReportUnregisterHandler() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dReportRegisterHandler() {
s32 PS4_SYSV_ABI sceAudio3dSetGpuRenderer() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dReportUnregisterHandler() {
s32 PS4_SYSV_ABI sceAudio3dStrError() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudio3dSetGpuRenderer() {
s32 PS4_SYSV_ABI sceAudio3dTerminate() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
void RegisterlibSceAudio3d(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("pZlOm1aF3aA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dAudioOutClose);
LIB_FUNCTION("ucEsi62soTo", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dAudioOutOpen);
LIB_FUNCTION("7NYEzJ9SJbM", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dAudioOutOutput);
LIB_FUNCTION("HbxYY27lK6E", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dAudioOutOutputs);
LIB_FUNCTION("9tEwE0GV0qo", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dBedWrite);
LIB_FUNCTION("xH4Q9UILL3o", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dBedWrite2);
LIB_FUNCTION("lvWMW6vEqFU", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dCreateSpeakerArray);
LIB_FUNCTION("8hm6YdoQgwg", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dDeleteSpeakerArray);
LIB_FUNCTION("Im+jOoa5WAI", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dGetDefaultOpenParameters);
LIB_FUNCTION("kEqqyDkmgdI", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dGetSpeakerArrayMemorySize);
LIB_FUNCTION("-R1DukFq7Dk", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dGetSpeakerArrayMixCoefficients);
LIB_FUNCTION("-Re+pCWvwjQ", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dGetSpeakerArrayMixCoefficients2);
LIB_FUNCTION("-pzYDZozm+M", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dPortQueryDebug);
LIB_FUNCTION("1HXxo-+1qCw", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dObjectUnreserve);
LIB_FUNCTION("UmCvjSmuZIw", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dInitialize);
LIB_FUNCTION("jO2tec4dJ2M", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dObjectReserve);
LIB_FUNCTION("4uyHN9q4ZeU", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dObjectSetAttributes);
LIB_FUNCTION("7NYEzJ9SJbM", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dAudioOutOutput);
LIB_FUNCTION("8hm6YdoQgwg", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dDeleteSpeakerArray);
LIB_FUNCTION("1HXxo-+1qCw", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dObjectUnreserve);
LIB_FUNCTION("lw0qrdSjZt8", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortAdvance);
LIB_FUNCTION("OyVqOeVNtSk", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortClose);
LIB_FUNCTION("UHFOgVNz0kk", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortCreate);
LIB_FUNCTION("Mw9mRQtWepY", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortDestroy);
LIB_FUNCTION("ZOGrxWLgQzE", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortFlush);
LIB_FUNCTION("uJ0VhGcxCTQ", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortFreeState);
LIB_FUNCTION("9ZA23Ia46Po", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dPortGetAttributesSupported);
LIB_FUNCTION("9tEwE0GV0qo", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dBedWrite);
LIB_FUNCTION("Aacl5qkRU6U", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dStrError);
LIB_FUNCTION("CKHlRW2E9dA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortGetState);
LIB_FUNCTION("HbxYY27lK6E", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dAudioOutOutputs);
LIB_FUNCTION("Im+jOoa5WAI", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dGetDefaultOpenParameters);
LIB_FUNCTION("Mw9mRQtWepY", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortDestroy);
LIB_FUNCTION("OyVqOeVNtSk", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortClose);
LIB_FUNCTION("QfNXBrKZeI0", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dReportRegisterHandler);
LIB_FUNCTION("QqgTQQdzEMY", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dPortGetBufferLevel);
LIB_FUNCTION("SEggctIeTcI", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortGetList);
LIB_FUNCTION("UHFOgVNz0kk", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortCreate);
LIB_FUNCTION("UmCvjSmuZIw", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dInitialize);
LIB_FUNCTION("VEVhZ9qd4ZY", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortPush);
LIB_FUNCTION("WW1TS2iz5yc", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dTerminate);
LIB_FUNCTION("XeDDK0xJWQA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortOpen);
LIB_FUNCTION("YaaDbDwKpFM", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dPortGetQueueLevel);
LIB_FUNCTION("Yq9bfUQ0uJg", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dPortSetAttribute);
LIB_FUNCTION("ZOGrxWLgQzE", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortFlush);
LIB_FUNCTION("flPcUaXVXcw", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dPortGetParameters);
LIB_FUNCTION("YaaDbDwKpFM", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dPortGetQueueLevel);
LIB_FUNCTION("CKHlRW2E9dA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortGetState);
LIB_FUNCTION("iRX6GJs9tvE", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortGetStatus);
LIB_FUNCTION("jO2tec4dJ2M", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dObjectReserve);
LIB_FUNCTION("kEqqyDkmgdI", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dGetSpeakerArrayMemorySize);
LIB_FUNCTION("lvWMW6vEqFU", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dCreateSpeakerArray);
LIB_FUNCTION("lw0qrdSjZt8", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortAdvance);
LIB_FUNCTION("pZlOm1aF3aA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dAudioOutClose);
LIB_FUNCTION("XeDDK0xJWQA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortOpen);
LIB_FUNCTION("VEVhZ9qd4ZY", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortPush);
LIB_FUNCTION("-pzYDZozm+M", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dPortQueryDebug);
LIB_FUNCTION("Yq9bfUQ0uJg", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dPortSetAttribute);
LIB_FUNCTION("QfNXBrKZeI0", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dReportRegisterHandler);
LIB_FUNCTION("psv2gbihC1A", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dReportUnregisterHandler);
LIB_FUNCTION("uJ0VhGcxCTQ", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortFreeState);
LIB_FUNCTION("ucEsi62soTo", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dAudioOutOpen);
LIB_FUNCTION("xH4Q9UILL3o", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dBedWrite2);
LIB_FUNCTION("yEYXcbAGK14", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
sceAudio3dSetGpuRenderer);
LIB_FUNCTION("Aacl5qkRU6U", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dStrError);
LIB_FUNCTION("WW1TS2iz5yc", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dTerminate);
};
} // namespace Libraries::Audio3d

View file

@ -1,11 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
#include <optional>
#include <queue>
#include <stddef.h>
#include "common/types.h"
#include "core/libraries/audio/audioout.h"
namespace Core::Loader {
class SymbolsResolver;
@ -13,123 +15,131 @@ class SymbolsResolver;
namespace Libraries::Audio3d {
class Audio3d;
using OrbisUserServiceUserId = s32;
using OrbisAudio3dPortId = u32;
using OrbisAudio3dObjectId = u32;
using OrbisAudio3dAttributeId = u32;
enum class OrbisAudio3dFormat {
S16 = 0,
Float = 1,
enum class OrbisAudio3dRate : u32 {
ORBIS_AUDIO3D_RATE_48000 = 0,
};
enum class OrbisAudio3dRate {
Rate48000 = 0,
enum class OrbisAudio3dBufferMode : u32 {
ORBIS_AUDIO3D_BUFFER_NO_ADVANCE = 0,
ORBIS_AUDIO3D_BUFFER_ADVANCE_NO_PUSH = 1,
ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH = 2,
};
enum class OrbisAudio3dBufferMode { NoAdvance = 0, AdvanceNoPush = 1, AdvanceAndPush = 2 };
enum class OrbisAudio3dBlocking {
Async = 0,
Sync = 1,
};
enum class OrbisAudio3dPassthrough {
None = 0,
Left = 1,
Right = 2,
};
enum class OrbisAudio3dOutputRoute {
Both = 0,
HmuOnly = 1,
TvOnly = 2,
};
enum class OrbisAudio3dAmbisonics : u32 {
None = ~0U,
W = 0,
X = 1,
Y = 2,
Z = 3,
R = 4,
S = 5,
T = 6,
U = 7,
V = 8,
K = 9,
L = 10,
M = 11,
N = 12,
O = 13,
P = 14,
Q = 15
};
static const OrbisAudio3dAttributeId s_sceAudio3dAttributePcm = 0x00000001;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributePriority = 0x00000002;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributePosition = 0x00000003;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeSpread = 0x00000004;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeGain = 0x00000005;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributePassthrough = 0x00000006;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeResetState = 0x00000007;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeApplicationSpecific = 0x00000008;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeAmbisonics = 0x00000009;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeRestricted = 0x0000000A;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeOutputRoute = 0x0000000B;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeLateReverbLevel = 0x00010001;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeDownmixSpreadRadius = 0x00010002;
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeDownmixSpreadHeightAware = 0x00010003;
struct OrbisAudio3dSpeakerArray;
using OrbisAudio3dSpeakerArrayHandle = OrbisAudio3dSpeakerArray*; // head
struct OrbisAudio3dOpenParameters {
size_t size_this;
u64 size_this;
u32 granularity;
OrbisAudio3dRate rate;
u32 max_objects;
u32 queue_depth;
OrbisAudio3dBufferMode buffer_mode;
char padding[32];
int : 32;
u32 num_beds;
};
struct OrbisAudio3dAttribute {
OrbisAudio3dAttributeId attribute_id;
char padding[32];
const void* p_value;
size_t value;
enum class OrbisAudio3dFormat : u32 {
ORBIS_AUDIO3D_FORMAT_S16 = 0,
ORBIS_AUDIO3D_FORMAT_FLOAT = 1,
};
struct OrbisAudio3dPosition {
float fX;
float fY;
float fZ;
enum class OrbisAudio3dOutputRoute : u32 {
ORBIS_AUDIO3D_OUTPUT_BOTH = 0,
ORBIS_AUDIO3D_OUTPUT_HMU_ONLY = 1,
ORBIS_AUDIO3D_OUTPUT_TV_ONLY = 2,
};
enum class OrbisAudio3dBlocking : u32 {
ORBIS_AUDIO3D_BLOCKING_ASYNC = 0,
ORBIS_AUDIO3D_BLOCKING_SYNC = 1,
};
struct OrbisAudio3dPcm {
OrbisAudio3dFormat format;
const void* sample_buffer;
void* sample_buffer;
u32 num_samples;
};
struct OrbisAudio3dSpeakerArrayParameters {
OrbisAudio3dPosition* speaker_position;
u32 num_speakers;
bool is_3d;
void* buffer;
size_t size;
enum class OrbisAudio3dAttributeId : u32 {
ORBIS_AUDIO3D_ATTRIBUTE_PCM = 1,
};
struct OrbisAudio3dApplicationSpecific {
size_t size_this;
u8 application_specific[32];
using OrbisAudio3dPortId = u32;
using OrbisAudio3dObjectId = u32;
struct OrbisAudio3dAttribute {
OrbisAudio3dAttributeId attribute_id;
int : 32;
void* value;
u64 value_size;
};
void PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* sParameters);
struct AudioData {
u8* sample_buffer;
u32 num_samples;
};
struct Port {
OrbisAudio3dOpenParameters parameters{};
std::deque<AudioData> queue; // Only stores PCM buffers for now
std::optional<AudioData> current_buffer{};
};
struct Audio3dState {
std::unordered_map<OrbisAudio3dPortId, Port> ports;
s32 audio_out_handle;
};
s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(s32 handle);
s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(OrbisAudio3dPortId port_id, OrbisUserServiceUserId user_id,
s32 type, s32 index, u32 len, u32 freq,
AudioOut::OrbisAudioOutParamExtendedInformation param);
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(s32 handle, void* ptr);
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(AudioOut::OrbisAudioOutOutputParam* param, u32 num);
s32 PS4_SYSV_ABI sceAudio3dBedWrite(OrbisAudio3dPortId port_id, u32 num_channels,
OrbisAudio3dFormat format, void* buffer, u32 num_samples);
s32 PS4_SYSV_ABI sceAudio3dBedWrite2(OrbisAudio3dPortId port_id, u32 num_channels,
OrbisAudio3dFormat format, void* buffer, u32 num_samples,
OrbisAudio3dOutputRoute output_route, bool restricted);
s32 PS4_SYSV_ABI sceAudio3dCreateSpeakerArray();
s32 PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray();
s32 PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* params);
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize();
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients();
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2();
s32 PS4_SYSV_ABI sceAudio3dInitialize(s64 reserved);
s32 PS4_SYSV_ABI sceAudio3dObjectReserve(OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId* object_id);
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttributes(OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId object_id, u64 num_attributes,
const OrbisAudio3dAttribute* attribute_array);
s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve();
s32 PS4_SYSV_ABI sceAudio3dPortAdvance(OrbisAudio3dPortId port_id);
s32 PS4_SYSV_ABI sceAudio3dPortClose();
s32 PS4_SYSV_ABI sceAudio3dPortCreate();
s32 PS4_SYSV_ABI sceAudio3dPortDestroy();
s32 PS4_SYSV_ABI sceAudio3dPortFlush();
s32 PS4_SYSV_ABI sceAudio3dPortFreeState();
s32 PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported();
s32 PS4_SYSV_ABI sceAudio3dPortGetList();
s32 PS4_SYSV_ABI sceAudio3dPortGetParameters();
s32 PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(OrbisAudio3dPortId port_id, u32* queue_level,
u32* queue_available);
s32 PS4_SYSV_ABI sceAudio3dPortGetState();
s32 PS4_SYSV_ABI sceAudio3dPortGetStatus();
s32 PS4_SYSV_ABI sceAudio3dPortOpen(OrbisUserServiceUserId user_id,
const OrbisAudio3dOpenParameters* parameters,
OrbisAudio3dPortId* port_id);
s32 PS4_SYSV_ABI sceAudio3dPortPush(OrbisAudio3dPortId port_id, OrbisAudio3dBlocking blocking);
s32 PS4_SYSV_ABI sceAudio3dPortQueryDebug();
s32 PS4_SYSV_ABI sceAudio3dPortSetAttribute(OrbisAudio3dPortId port_id,
OrbisAudio3dAttributeId attribute_id, void* attribute,
u64 attribute_size);
s32 PS4_SYSV_ABI sceAudio3dReportRegisterHandler();
s32 PS4_SYSV_ABI sceAudio3dReportUnregisterHandler();
s32 PS4_SYSV_ABI sceAudio3dSetGpuRenderer();
s32 PS4_SYSV_ABI sceAudio3dStrError();
s32 PS4_SYSV_ABI sceAudio3dTerminate();
void RegisterlibSceAudio3d(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Audio3d

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@ -3,8 +3,6 @@
#pragma once
#include "core/libraries/error_codes.h"
constexpr int ORBIS_AUDIO3D_ERROR_UNKNOWN = 0x80EA0001;
constexpr int ORBIS_AUDIO3D_ERROR_INVALID_PORT = 0x80EA0002;
constexpr int ORBIS_AUDIO3D_ERROR_INVALID_OBJECT = 0x80EA0003;

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@ -1,13 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio3d_error.h"
#include "audio3d_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/kernel.h"
using namespace Libraries::Kernel;
namespace Libraries::Audio3d {} // namespace Libraries::Audio3d

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@ -1,16 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "audio3d.h"
namespace Libraries::Audio3d {
class Audio3d {
public:
private:
using OrbisAudio3dPluginId = u32;
};
} // namespace Libraries::Audio3d