first working sound output , from openorbis sound demo

This commit is contained in:
georgemoralis 2024-03-20 19:51:38 +02:00
parent de82dea7f1
commit 686cc0617e
3 changed files with 67 additions and 15 deletions

View file

@ -1,9 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <SDL.h>
#include "sdl_audio.h"
#include <common/assert.h>
#include "sdl_audio.h"
namespace Audio {
@ -23,21 +22,47 @@ int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq,
port.samples_num = samples_num;
port.freq = freq;
port.format = format;
SDL_AudioFormat sampleFormat;
switch (format) {
case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO:
case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_MONO:
sampleFormat = SDL_AUDIO_S16;
port.channels_num = 1;
port.sample_size = 2;
break;
case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_MONO:
sampleFormat = SDL_AUDIO_F32;
port.channels_num = 1;
port.sample_size = 4;
break;
case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO:
case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_STEREO:
sampleFormat = SDL_AUDIO_S16;
port.channels_num = 2;
port.sample_size = 2;
break;
case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_STEREO:
sampleFormat = SDL_AUDIO_F32;
port.channels_num = 2;
port.sample_size = 4;
break;
case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH:
case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH:
case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD:
case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD:
sampleFormat = SDL_AUDIO_S16;
port.channels_num = 8;
port.sample_size = 2;
break;
case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH:
sampleFormat = SDL_AUDIO_F32;
port.channels_num = 8;
port.sample_size = 4;
break;
case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD:
sampleFormat = SDL_AUDIO_S16;
port.channels_num = 8;
port.sample_size = 2;
break;
case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD:
sampleFormat = SDL_AUDIO_F32;
port.channels_num = 8;
port.sample_size = 4;
break;
default:
UNREACHABLE_MSG("Unknown format");
@ -46,12 +71,30 @@ int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq,
for (int i = 0; i < port.channels_num; i++) {
port.volume[i] = Libraries::AudioOut::SCE_AUDIO_OUT_VOLUME_0DB;
}
SDL_AudioSpec fmt;
SDL_zero(fmt);
fmt.format = sampleFormat;
fmt.channels = port.channels_num;
fmt.freq = 48000;
port.stream =
SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &fmt, NULL, NULL);
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(port.stream));
return id + 1;
}
}
return -1; // all ports are used
}
s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) {
std::scoped_lock lock{m_mutex};
auto& port = portsOut[handle - 1];
if (!port.isOpen || ptr == nullptr)
return 0;
return SDL_PutAudioStreamData(port.stream, ptr,
port.samples_num * port.sample_size * port.channels_num);
}
} // namespace Audio

View file

@ -4,9 +4,10 @@
#pragma once
#include <mutex>
#include <SDL.h>
#include <core/libraries/libsceaudioout.h>
#include "src/common/types.h"
#include <core/libraries/libsceaudioout.h>
namespace Audio {
@ -16,17 +17,21 @@ public:
virtual ~SDLAudio() = default;
int AudioInit();
int AudioOutOpen(int type, u32 samples_num, u32 freq, Libraries::AudioOut::OrbisAudioOutParam format);
int AudioOutOpen(int type, u32 samples_num, u32 freq,
Libraries::AudioOut::OrbisAudioOutParam format);
s32 AudioOutOutput(s32 handle, const void* ptr);
private:
struct PortOut {
bool isOpen = false;
int type = 0;
u32 samples_num = 0;
u8 sample_size = 0;
u32 freq = 0;
u32 format = -1;
int channels_num = 0;
int volume[8] = {};
SDL_AudioStream* stream = nullptr;
};
std::mutex m_mutex;
std::array<PortOut, 8> portsOut; // main support up to 8 ports

View file

@ -235,7 +235,12 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
"AudioOutOpen id = {} port_type = {} index= {} lenght= {} sample_rate= {} param_type= {}",
user_id, GetAudioOutPort(port_type), index, length, sample_rate,
GetAudioOutParam(param_type));
return ORBIS_OK;
int result = audio->AudioOutOpen(port_type, length, sample_rate, param_type);
if (result == -1) {
LOG_ERROR(Lib_AudioOut, "Audio ports are full");
return ORBIS_AUDIO_OUT_ERROR_PORT_FULL;
}
return result;
}
int PS4_SYSV_ABI sceAudioOutOpenEx() {
@ -243,9 +248,8 @@ int PS4_SYSV_ABI sceAudioOutOpenEx() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioOutOutput(s32 handle, const void* ptr) {
LOG_ERROR(Lib_AudioOut, "(STUBBED) called");
return ORBIS_OK;
s32 PS4_SYSV_ABI sceAudioOutOutput(s32 handle, const void* ptr) {
return audio->AudioOutOutput(handle, ptr);
}
int PS4_SYSV_ABI sceAudioOutOutputs() {