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first working sound output , from openorbis sound demo
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parent
de82dea7f1
commit
686cc0617e
3 changed files with 67 additions and 15 deletions
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@ -1,9 +1,8 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <SDL.h>
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#include "sdl_audio.h"
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#include <common/assert.h>
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#include "sdl_audio.h"
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namespace Audio {
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@ -23,21 +22,47 @@ int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq,
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port.samples_num = samples_num;
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port.freq = freq;
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port.format = format;
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SDL_AudioFormat sampleFormat;
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switch (format) {
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO:
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_MONO:
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sampleFormat = SDL_AUDIO_S16;
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port.channels_num = 1;
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port.sample_size = 2;
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break;
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_MONO:
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sampleFormat = SDL_AUDIO_F32;
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port.channels_num = 1;
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port.sample_size = 4;
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break;
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO:
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_STEREO:
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sampleFormat = SDL_AUDIO_S16;
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port.channels_num = 2;
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port.sample_size = 2;
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break;
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_STEREO:
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sampleFormat = SDL_AUDIO_F32;
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port.channels_num = 2;
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port.sample_size = 4;
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break;
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH:
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH:
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD:
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD:
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sampleFormat = SDL_AUDIO_S16;
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port.channels_num = 8;
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port.sample_size = 2;
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break;
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH:
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sampleFormat = SDL_AUDIO_F32;
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port.channels_num = 8;
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port.sample_size = 4;
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break;
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD:
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sampleFormat = SDL_AUDIO_S16;
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port.channels_num = 8;
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port.sample_size = 2;
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break;
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case OrbisAudioOutParam::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD:
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sampleFormat = SDL_AUDIO_F32;
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port.channels_num = 8;
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port.sample_size = 4;
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break;
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default:
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UNREACHABLE_MSG("Unknown format");
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@ -46,12 +71,30 @@ int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq,
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for (int i = 0; i < port.channels_num; i++) {
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port.volume[i] = Libraries::AudioOut::SCE_AUDIO_OUT_VOLUME_0DB;
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}
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SDL_AudioSpec fmt;
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SDL_zero(fmt);
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fmt.format = sampleFormat;
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fmt.channels = port.channels_num;
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fmt.freq = 48000;
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port.stream =
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SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &fmt, NULL, NULL);
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SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(port.stream));
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return id + 1;
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}
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}
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return -1; // all ports are used
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}
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s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) {
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std::scoped_lock lock{m_mutex};
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auto& port = portsOut[handle - 1];
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if (!port.isOpen || ptr == nullptr)
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return 0;
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return SDL_PutAudioStreamData(port.stream, ptr,
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port.samples_num * port.sample_size * port.channels_num);
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}
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} // namespace Audio
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@ -4,9 +4,10 @@
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#pragma once
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#include <mutex>
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#include <SDL.h>
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#include <core/libraries/libsceaudioout.h>
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#include "src/common/types.h"
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#include <core/libraries/libsceaudioout.h>
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namespace Audio {
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@ -16,17 +17,21 @@ public:
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virtual ~SDLAudio() = default;
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int AudioInit();
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int AudioOutOpen(int type, u32 samples_num, u32 freq, Libraries::AudioOut::OrbisAudioOutParam format);
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int AudioOutOpen(int type, u32 samples_num, u32 freq,
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Libraries::AudioOut::OrbisAudioOutParam format);
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s32 AudioOutOutput(s32 handle, const void* ptr);
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private:
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struct PortOut {
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bool isOpen = false;
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int type = 0;
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u32 samples_num = 0;
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u8 sample_size = 0;
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u32 freq = 0;
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u32 format = -1;
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int channels_num = 0;
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int volume[8] = {};
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SDL_AudioStream* stream = nullptr;
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};
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std::mutex m_mutex;
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std::array<PortOut, 8> portsOut; // main support up to 8 ports
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@ -235,7 +235,12 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
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"AudioOutOpen id = {} port_type = {} index= {} lenght= {} sample_rate= {} param_type= {}",
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user_id, GetAudioOutPort(port_type), index, length, sample_rate,
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GetAudioOutParam(param_type));
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return ORBIS_OK;
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int result = audio->AudioOutOpen(port_type, length, sample_rate, param_type);
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if (result == -1) {
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LOG_ERROR(Lib_AudioOut, "Audio ports are full");
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return ORBIS_AUDIO_OUT_ERROR_PORT_FULL;
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}
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return result;
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}
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int PS4_SYSV_ABI sceAudioOutOpenEx() {
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@ -243,9 +248,8 @@ int PS4_SYSV_ABI sceAudioOutOpenEx() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudioOutOutput(s32 handle, const void* ptr) {
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LOG_ERROR(Lib_AudioOut, "(STUBBED) called");
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return ORBIS_OK;
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s32 PS4_SYSV_ABI sceAudioOutOutput(s32 handle, const void* ptr) {
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return audio->AudioOutOutput(handle, ptr);
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}
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int PS4_SYSV_ABI sceAudioOutOutputs() {
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