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georgemoralis 2025-04-19 17:19:10 +02:00 committed by GitHub
commit 6c7b28bdb8
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GPG key ID: B5690EEEBB952194
9 changed files with 2219 additions and 2 deletions

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@ -469,6 +469,12 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
src/core/libraries/mouse/mouse.h
src/core/libraries/web_browser_dialog/webbrowserdialog.cpp
src/core/libraries/web_browser_dialog/webbrowserdialog.h
src/core/libraries/font/font.cpp
src/core/libraries/font/font.h
src/core/libraries/font/fontft.cpp
src/core/libraries/font/fontft.h
src/core/libraries/font/font_error.h
)
set(VIDEOOUT_LIB src/core/libraries/videoout/buffer.h

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@ -137,6 +137,8 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, NpParty) \
SUB(Lib, Zlib) \
SUB(Lib, Hmd) \
SUB(Lib, Font) \
SUB(Lib, FontFt) \
CLS(Frontend) \
CLS(Render) \
SUB(Render, Vulkan) \

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@ -104,6 +104,8 @@ enum class Class : u8 {
Lib_NpParty, ///< The LibSceNpParty implementation
Lib_Zlib, ///< The LibSceZlib implementation.
Lib_Hmd, ///< The LibSceHmd implementation.
Lib_Font, ///< The libSceFont implementation.
Lib_FontFt, ///< The libSceFontFt implementation.
Frontend, ///< Emulator UI
Render, ///< Video Core
Render_Vulkan, ///< Vulkan backend

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@ -0,0 +1,299 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Font {
struct OrbisFontTextCharacter {
// Other fields...
struct OrbisFontTextCharacter* next; // Pointer to the next node 0x00
struct OrbisFontTextCharacter* prev; // Pointer to the next node 0x08
void* textOrder; // Field at offset 0x10 (pointer to text order info)
u32 characterCode; // Field assumed at offset 0x28
u8 unkn_0x31; // Offset 0x31
u8 unkn_0x33; // Offset 0x33
u8 charType; // Field assumed at offset 0x39
u8 bidiLevel; // Field assumed at offset 0x3B stores the Bidi level
u8 formatFlags; // Field at offset 0x3D (stores format-related flags)
};
struct OrbisFontRenderSurface {
void* buffer;
s32 widthByte;
s8 pixelSizeByte;
u8 unkn_0xd;
u8 styleFlag;
u8 unkn_0xf;
s32 width, height;
u32 sc_x0;
u32 sc_y0;
u32 sc_x1;
u32 sc_y1;
void* unkn_28[3];
};
struct OrbisFontStyleFrame {
/*0x00*/ u16 magic; // Expected to be 0xF09
/*0x02*/ u16 flags;
/*0x04*/ s32 dpiX; // DPI scaling factor for width
/*0x08*/ s32 dpiY; // DPI scaling factor for height
/*0x0c*/ s32 scalingFlag; // Indicates whether scaling is enabled
/*0x10*/
/*0x14*/ float scaleWidth; // Width scaling factor
/*0x18*/ float scaleHeight; // Height scaling factor
/*0x1c*/ float weightXScale;
/*0x20*/ float weightYScale;
/*0x24*/ float slantRatio;
};
s32 PS4_SYSV_ABI sceFontAttachDeviceCacheBuffer();
s32 PS4_SYSV_ABI sceFontBindRenderer();
s32 PS4_SYSV_ABI sceFontCharacterGetBidiLevel(OrbisFontTextCharacter* textCharacter,
int* bidiLevel);
s32 PS4_SYSV_ABI sceFontCharacterGetSyllableStringState();
s32 PS4_SYSV_ABI sceFontCharacterGetTextFontCode();
s32 PS4_SYSV_ABI sceFontCharacterGetTextOrder(OrbisFontTextCharacter* textCharacter,
void** pTextOrder);
u32 PS4_SYSV_ABI sceFontCharacterLooksFormatCharacters(OrbisFontTextCharacter* textCharacter);
u32 PS4_SYSV_ABI sceFontCharacterLooksWhiteSpace(OrbisFontTextCharacter* textCharacter);
OrbisFontTextCharacter* PS4_SYSV_ABI
sceFontCharacterRefersTextBack(OrbisFontTextCharacter* textCharacter);
OrbisFontTextCharacter* PS4_SYSV_ABI
sceFontCharacterRefersTextNext(OrbisFontTextCharacter* textCharacter);
s32 PS4_SYSV_ABI sceFontCharactersRefersTextCodes();
s32 PS4_SYSV_ABI sceFontClearDeviceCache();
s32 PS4_SYSV_ABI sceFontCloseFont();
s32 PS4_SYSV_ABI sceFontControl();
s32 PS4_SYSV_ABI sceFontCreateGraphicsDevice();
s32 PS4_SYSV_ABI sceFontCreateGraphicsService();
s32 PS4_SYSV_ABI sceFontCreateGraphicsServiceWithEdition();
s32 PS4_SYSV_ABI sceFontCreateLibrary();
s32 PS4_SYSV_ABI sceFontCreateLibraryWithEdition();
s32 PS4_SYSV_ABI sceFontCreateRenderer();
s32 PS4_SYSV_ABI sceFontCreateRendererWithEdition();
s32 PS4_SYSV_ABI sceFontCreateString();
s32 PS4_SYSV_ABI sceFontCreateWords();
s32 PS4_SYSV_ABI sceFontCreateWritingLine();
s32 PS4_SYSV_ABI sceFontDefineAttribute();
s32 PS4_SYSV_ABI sceFontDeleteGlyph();
s32 PS4_SYSV_ABI sceFontDestroyGraphicsDevice();
s32 PS4_SYSV_ABI sceFontDestroyGraphicsService();
s32 PS4_SYSV_ABI sceFontDestroyLibrary();
s32 PS4_SYSV_ABI sceFontDestroyRenderer();
s32 PS4_SYSV_ABI sceFontDestroyString();
s32 PS4_SYSV_ABI sceFontDestroyWords();
s32 PS4_SYSV_ABI sceFontDestroyWritingLine();
s32 PS4_SYSV_ABI sceFontDettachDeviceCacheBuffer();
s32 PS4_SYSV_ABI sceFontGenerateCharGlyph();
s32 PS4_SYSV_ABI sceFontGetAttribute();
s32 PS4_SYSV_ABI sceFontGetCharGlyphCode();
s32 PS4_SYSV_ABI sceFontGetCharGlyphMetrics();
s32 PS4_SYSV_ABI sceFontGetEffectSlant();
s32 PS4_SYSV_ABI sceFontGetEffectWeight();
s32 PS4_SYSV_ABI sceFontGetFontGlyphsCount();
s32 PS4_SYSV_ABI sceFontGetFontGlyphsOutlineProfile();
s32 PS4_SYSV_ABI sceFontGetFontMetrics();
s32 PS4_SYSV_ABI sceFontGetFontResolution();
s32 PS4_SYSV_ABI sceFontGetFontStyleInformation();
s32 PS4_SYSV_ABI sceFontGetGlyphExpandBufferState();
s32 PS4_SYSV_ABI sceFontGetHorizontalLayout();
s32 PS4_SYSV_ABI sceFontGetKerning();
s32 PS4_SYSV_ABI sceFontGetLibrary();
s32 PS4_SYSV_ABI sceFontGetPixelResolution();
s32 PS4_SYSV_ABI sceFontGetRenderCharGlyphMetrics();
s32 PS4_SYSV_ABI sceFontGetRenderEffectSlant();
s32 PS4_SYSV_ABI sceFontGetRenderEffectWeight();
s32 PS4_SYSV_ABI sceFontGetRenderScaledKerning();
s32 PS4_SYSV_ABI sceFontGetRenderScalePixel();
s32 PS4_SYSV_ABI sceFontGetRenderScalePoint();
s32 PS4_SYSV_ABI sceFontGetResolutionDpi();
s32 PS4_SYSV_ABI sceFontGetScalePixel();
s32 PS4_SYSV_ABI sceFontGetScalePoint();
s32 PS4_SYSV_ABI sceFontGetScriptLanguage();
s32 PS4_SYSV_ABI sceFontGetTypographicDesign();
s32 PS4_SYSV_ABI sceFontGetVerticalLayout();
s32 PS4_SYSV_ABI sceFontGlyphDefineAttribute();
s32 PS4_SYSV_ABI sceFontGlyphGetAttribute();
s32 PS4_SYSV_ABI sceFontGlyphGetGlyphForm();
s32 PS4_SYSV_ABI sceFontGlyphGetMetricsForm();
s32 PS4_SYSV_ABI sceFontGlyphGetScalePixel();
s32 PS4_SYSV_ABI sceFontGlyphRefersMetrics();
s32 PS4_SYSV_ABI sceFontGlyphRefersMetricsHorizontal();
s32 PS4_SYSV_ABI sceFontGlyphRefersMetricsHorizontalAdvance();
s32 PS4_SYSV_ABI sceFontGlyphRefersMetricsHorizontalX();
s32 PS4_SYSV_ABI sceFontGlyphRefersOutline();
s32 PS4_SYSV_ABI sceFontGlyphRenderImage();
s32 PS4_SYSV_ABI sceFontGlyphRenderImageHorizontal();
s32 PS4_SYSV_ABI sceFontGlyphRenderImageVertical();
s32 PS4_SYSV_ABI sceFontGraphicsBeginFrame();
s32 PS4_SYSV_ABI sceFontGraphicsDrawingCancel();
s32 PS4_SYSV_ABI sceFontGraphicsDrawingFinish();
s32 PS4_SYSV_ABI sceFontGraphicsEndFrame();
s32 PS4_SYSV_ABI sceFontGraphicsExchangeResource();
s32 PS4_SYSV_ABI sceFontGraphicsFillMethodInit();
s32 PS4_SYSV_ABI sceFontGraphicsFillPlotInit();
s32 PS4_SYSV_ABI sceFontGraphicsFillPlotSetLayout();
s32 PS4_SYSV_ABI sceFontGraphicsFillPlotSetMapping();
s32 PS4_SYSV_ABI sceFontGraphicsFillRatesInit();
s32 PS4_SYSV_ABI sceFontGraphicsFillRatesSetFillEffect();
s32 PS4_SYSV_ABI sceFontGraphicsFillRatesSetLayout();
s32 PS4_SYSV_ABI sceFontGraphicsFillRatesSetMapping();
s32 PS4_SYSV_ABI sceFontGraphicsGetDeviceUsage();
s32 PS4_SYSV_ABI sceFontGraphicsRegionInit();
s32 PS4_SYSV_ABI sceFontGraphicsRegionInitCircular();
s32 PS4_SYSV_ABI sceFontGraphicsRegionInitRoundish();
s32 PS4_SYSV_ABI sceFontGraphicsRelease();
s32 PS4_SYSV_ABI sceFontGraphicsRenderResource();
s32 PS4_SYSV_ABI sceFontGraphicsSetFramePolicy();
s32 PS4_SYSV_ABI sceFontGraphicsSetupClipping();
s32 PS4_SYSV_ABI sceFontGraphicsSetupColorRates();
s32 PS4_SYSV_ABI sceFontGraphicsSetupFillMethod();
s32 PS4_SYSV_ABI sceFontGraphicsSetupFillRates();
s32 PS4_SYSV_ABI sceFontGraphicsSetupGlyphFill();
s32 PS4_SYSV_ABI sceFontGraphicsSetupGlyphFillPlot();
s32 PS4_SYSV_ABI sceFontGraphicsSetupHandleDefault();
s32 PS4_SYSV_ABI sceFontGraphicsSetupLocation();
s32 PS4_SYSV_ABI sceFontGraphicsSetupPositioning();
s32 PS4_SYSV_ABI sceFontGraphicsSetupRotation();
s32 PS4_SYSV_ABI sceFontGraphicsSetupScaling();
s32 PS4_SYSV_ABI sceFontGraphicsSetupShapeFill();
s32 PS4_SYSV_ABI sceFontGraphicsSetupShapeFillPlot();
s32 PS4_SYSV_ABI sceFontGraphicsStructureCanvas();
s32 PS4_SYSV_ABI sceFontGraphicsStructureCanvasSequence();
s32 PS4_SYSV_ABI sceFontGraphicsStructureDesign();
s32 PS4_SYSV_ABI sceFontGraphicsStructureDesignResource();
s32 PS4_SYSV_ABI sceFontGraphicsStructureSurfaceTexture();
s32 PS4_SYSV_ABI sceFontGraphicsUpdateClipping();
s32 PS4_SYSV_ABI sceFontGraphicsUpdateColorRates();
s32 PS4_SYSV_ABI sceFontGraphicsUpdateFillMethod();
s32 PS4_SYSV_ABI sceFontGraphicsUpdateFillRates();
s32 PS4_SYSV_ABI sceFontGraphicsUpdateGlyphFill();
s32 PS4_SYSV_ABI sceFontGraphicsUpdateGlyphFillPlot();
s32 PS4_SYSV_ABI sceFontGraphicsUpdateLocation();
s32 PS4_SYSV_ABI sceFontGraphicsUpdatePositioning();
s32 PS4_SYSV_ABI sceFontGraphicsUpdateRotation();
s32 PS4_SYSV_ABI sceFontGraphicsUpdateScaling();
s32 PS4_SYSV_ABI sceFontGraphicsUpdateShapeFill();
s32 PS4_SYSV_ABI sceFontGraphicsUpdateShapeFillPlot();
s32 PS4_SYSV_ABI sceFontMemoryInit();
s32 PS4_SYSV_ABI sceFontMemoryTerm();
s32 PS4_SYSV_ABI sceFontOpenFontFile();
s32 PS4_SYSV_ABI sceFontOpenFontInstance();
s32 PS4_SYSV_ABI sceFontOpenFontMemory();
s32 PS4_SYSV_ABI sceFontOpenFontSet();
s32 PS4_SYSV_ABI sceFontRebindRenderer();
s32 PS4_SYSV_ABI sceFontRenderCharGlyphImage();
s32 PS4_SYSV_ABI sceFontRenderCharGlyphImageHorizontal();
s32 PS4_SYSV_ABI sceFontRenderCharGlyphImageVertical();
s32 PS4_SYSV_ABI sceFontRendererGetOutlineBufferSize();
s32 PS4_SYSV_ABI sceFontRendererResetOutlineBuffer();
s32 PS4_SYSV_ABI sceFontRendererSetOutlineBufferPolicy();
void PS4_SYSV_ABI sceFontRenderSurfaceInit(OrbisFontRenderSurface* renderSurface, void* buffer,
int bufWidthByte, int pixelSizeByte, int widthPixel,
int heightPixel);
void PS4_SYSV_ABI sceFontRenderSurfaceSetScissor(OrbisFontRenderSurface* renderSurface, int x0,
int y0, int w, int h);
s32 PS4_SYSV_ABI sceFontRenderSurfaceSetStyleFrame(OrbisFontRenderSurface* renderSurface,
OrbisFontStyleFrame* styleFrame);
s32 PS4_SYSV_ABI sceFontSetEffectSlant();
s32 PS4_SYSV_ABI sceFontSetEffectWeight();
s32 PS4_SYSV_ABI sceFontSetFontsOpenMode();
s32 PS4_SYSV_ABI sceFontSetResolutionDpi();
s32 PS4_SYSV_ABI sceFontSetScalePixel();
s32 PS4_SYSV_ABI sceFontSetScalePoint();
s32 PS4_SYSV_ABI sceFontSetScriptLanguage();
s32 PS4_SYSV_ABI sceFontSetTypographicDesign();
s32 PS4_SYSV_ABI sceFontSetupRenderEffectSlant();
s32 PS4_SYSV_ABI sceFontSetupRenderEffectWeight();
s32 PS4_SYSV_ABI sceFontSetupRenderScalePixel();
s32 PS4_SYSV_ABI sceFontSetupRenderScalePoint();
s32 PS4_SYSV_ABI sceFontStringGetTerminateCode();
s32 PS4_SYSV_ABI sceFontStringGetTerminateOrder();
s32 PS4_SYSV_ABI sceFontStringGetWritingForm();
s32 PS4_SYSV_ABI sceFontStringRefersRenderCharacters();
s32 PS4_SYSV_ABI sceFontStringRefersTextCharacters();
s32 PS4_SYSV_ABI sceFontStyleFrameGetEffectSlant(OrbisFontStyleFrame* styleFrame,
float* slantRatio);
s32 PS4_SYSV_ABI sceFontStyleFrameGetEffectWeight(OrbisFontStyleFrame* fontStyleFrame,
float* weightXScale, float* weightYScale,
uint32_t* mode);
s32 PS4_SYSV_ABI sceFontStyleFrameGetResolutionDpi();
s32 PS4_SYSV_ABI sceFontStyleFrameGetScalePixel(OrbisFontStyleFrame* styleFrame, float* w,
float* h);
s32 PS4_SYSV_ABI sceFontStyleFrameGetScalePoint();
s32 PS4_SYSV_ABI sceFontStyleFrameInit();
s32 PS4_SYSV_ABI sceFontStyleFrameSetEffectSlant();
s32 PS4_SYSV_ABI sceFontStyleFrameSetEffectWeight();
s32 PS4_SYSV_ABI sceFontStyleFrameSetResolutionDpi();
s32 PS4_SYSV_ABI sceFontStyleFrameSetScalePixel();
s32 PS4_SYSV_ABI sceFontStyleFrameSetScalePoint();
s32 PS4_SYSV_ABI sceFontStyleFrameUnsetEffectSlant();
s32 PS4_SYSV_ABI sceFontStyleFrameUnsetEffectWeight();
s32 PS4_SYSV_ABI sceFontStyleFrameUnsetScale();
s32 PS4_SYSV_ABI sceFontSupportExternalFonts();
s32 PS4_SYSV_ABI sceFontSupportGlyphs();
s32 PS4_SYSV_ABI sceFontSupportSystemFonts();
s32 PS4_SYSV_ABI sceFontTextCodesStepBack();
s32 PS4_SYSV_ABI sceFontTextCodesStepNext();
s32 PS4_SYSV_ABI sceFontTextSourceInit();
s32 PS4_SYSV_ABI sceFontTextSourceRewind();
s32 PS4_SYSV_ABI sceFontTextSourceSetDefaultFont();
s32 PS4_SYSV_ABI sceFontTextSourceSetWritingForm();
s32 PS4_SYSV_ABI sceFontUnbindRenderer();
s32 PS4_SYSV_ABI sceFontWordsFindWordCharacters();
s32 PS4_SYSV_ABI sceFontWritingGetRenderMetrics();
s32 PS4_SYSV_ABI sceFontWritingInit();
s32 PS4_SYSV_ABI sceFontWritingLineClear();
s32 PS4_SYSV_ABI sceFontWritingLineGetOrderingSpace();
s32 PS4_SYSV_ABI sceFontWritingLineGetRenderMetrics();
s32 PS4_SYSV_ABI sceFontWritingLineRefersRenderStep();
s32 PS4_SYSV_ABI sceFontWritingLineWritesOrder();
s32 PS4_SYSV_ABI sceFontWritingRefersRenderStep();
s32 PS4_SYSV_ABI sceFontWritingRefersRenderStepCharacter();
s32 PS4_SYSV_ABI sceFontWritingSetMaskInvisible();
s32 PS4_SYSV_ABI Func_00F4D778F1C88CB3();
s32 PS4_SYSV_ABI Func_03C650025FBB0DE7();
s32 PS4_SYSV_ABI Func_07EAB8A163B27E1A();
s32 PS4_SYSV_ABI Func_09408E88E4F97CE3();
s32 PS4_SYSV_ABI Func_09F92905ED82A814();
s32 PS4_SYSV_ABI Func_0D142CEE1AB21ABE();
s32 PS4_SYSV_ABI Func_14BD2E9E119C16F2();
s32 PS4_SYSV_ABI Func_1AC53C9EDEAE8D75();
s32 PS4_SYSV_ABI Func_1D401185D5E24C3D();
s32 PS4_SYSV_ABI Func_1E83CD20C2CC996F();
s32 PS4_SYSV_ABI Func_314B1F765B9FE78A();
s32 PS4_SYSV_ABI Func_350E6725FEDE29E1();
s32 PS4_SYSV_ABI Func_3DB773F0A604BF39();
s32 PS4_SYSV_ABI Func_4FF49DD21E311B1C();
s32 PS4_SYSV_ABI Func_526287664A493981();
s32 PS4_SYSV_ABI Func_55CA718DBC84A6E9();
s32 PS4_SYSV_ABI Func_563FC5F0706A8B4D();
s32 PS4_SYSV_ABI Func_569E2ECD34290F45();
s32 PS4_SYSV_ABI Func_5A04775B6BE47685();
s32 PS4_SYSV_ABI Func_5FD93BCAB6F79750();
s32 PS4_SYSV_ABI Func_62B5398F864BD3B4();
s32 PS4_SYSV_ABI Func_6F9010294D822367();
s32 PS4_SYSV_ABI Func_7757E947423A7A67();
s32 PS4_SYSV_ABI Func_7E06BA52077F54FA();
s32 PS4_SYSV_ABI Func_93B36DEA021311D6();
s32 PS4_SYSV_ABI Func_94B0891E7111598A();
s32 PS4_SYSV_ABI Func_9785C9128C2FE7CD();
s32 PS4_SYSV_ABI Func_97DFBC9B65FBC0E1();
s32 PS4_SYSV_ABI Func_ACD9717405D7D3CA();
s32 PS4_SYSV_ABI Func_B19A8AEC3FD4F16F();
s32 PS4_SYSV_ABI Func_C10F488AD7CF103D();
s32 PS4_SYSV_ABI Func_D0C8B5FF4A6826C7();
s32 PS4_SYSV_ABI Func_E48D3CD01C342A33();
s32 PS4_SYSV_ABI Func_EAC96B2186B71E14();
s32 PS4_SYSV_ABI Func_FE4788A96EF46256();
s32 PS4_SYSV_ABI Func_FE7E5AE95D3058F5();
void RegisterlibSceFont(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Font

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@ -0,0 +1,44 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/libraries/error_codes.h"
constexpr int ORBIS_FONT_ERROR_FATAL = 0x80460001;
constexpr int ORBIS_FONT_ERROR_INVALID_PARAMETER = 0x80460002;
constexpr int ORBIS_FONT_ERROR_INVALID_MEMORY = 0x80460003;
constexpr int ORBIS_FONT_ERROR_INVALID_LIBRARY = 0x80460004;
constexpr int ORBIS_FONT_ERROR_INVALID_FONT_HANDLE = 0x80460005;
constexpr int ORBIS_FONT_ERROR_INVALID_GLYPH = 0x80460006;
constexpr int ORBIS_FONT_ERROR_INVALID_RENDERER = 0x80460007;
constexpr int ORBIS_FONT_ERROR_INVALID_TEXT_SOURCE = 0x80460008;
constexpr int ORBIS_FONT_ERROR_INVALID_STRING = 0x80460009;
constexpr int ORBIS_FONT_ERROR_INVALID_WRITING = 0x8046000A;
constexpr int ORBIS_FONT_ERROR_INVALID_WORDS = 0x8046000B;
constexpr int ORBIS_FONT_ERROR_ALLOCATION_FAILED = 0x80460010;
constexpr int ORBIS_FONT_ERROR_FS_OPEN_FAILED = 0x80460011;
constexpr int ORBIS_FONT_ERROR_NO_SUPPORT_LIBRARY = 0x80460018;
constexpr int ORBIS_FONT_ERROR_NO_SUPPORT_FORMAT = 0x80460019;
constexpr int ORBIS_FONT_ERROR_NO_SUPPORT_FUNCTION = 0x80460020;
constexpr int ORBIS_FONT_ERROR_ALREADY_SPECIFIED = 0x80460021;
constexpr int ORBIS_FONT_ERROR_ALREADY_ATTACHED = 0x80460022;
constexpr int ORBIS_FONT_ERROR_ALREADY_OPENED = 0x80460023;
constexpr int ORBIS_FONT_ERROR_NOT_ATTACHED_CACHE_BUFFER = 0x80460025;
constexpr int ORBIS_FONT_ERROR_NO_SUPPORT_FONTSET = 0x80460031;
constexpr int ORBIS_FONT_ERROR_FONT_OPEN_MAX = 0x80460033;
constexpr int ORBIS_FONT_ERROR_FONT_OPEN_FAILED = 0x80460036;
constexpr int ORBIS_FONT_ERROR_FONT_CLOSE_FAILED = 0x80460037;
constexpr int ORBIS_FONT_ERROR_NO_SUPPORT_TYPOGRAPHY = 0x80460040;
constexpr int ORBIS_FONT_ERROR_NO_SUPPORT_CODE = 0x80460041;
constexpr int ORBIS_FONT_ERROR_NO_SUPPORT_GLYPH = 0x80460042;
constexpr int ORBIS_FONT_ERROR_NO_SUPPORT_SCRIPT = 0x80460043;
constexpr int ORBIS_FONT_ERROR_NO_SUPPORT_LANGUAGE = 0x80460044;
constexpr int ORBIS_FONT_ERROR_NO_SUPPORT_SURFACE = 0x80460050;
constexpr int ORBIS_FONT_ERROR_UNSET_PARAMETER = 0x80460058;
constexpr int ORBIS_FONT_ERROR_FUNCTIONAL_LIMIT = 0x8046005C;
constexpr int ORBIS_FONT_ERROR_ALREADY_BOUND_RENDERER = 0x80460060;
constexpr int ORBIS_FONT_ERROR_NOT_BOUND_RENDERER = 0x80460061;
constexpr int ORBIS_FONT_ERROR_RENDERER_ALLOCATION_FAILED = 0x80460063;
constexpr int ORBIS_FONT_ERROR_RENDERER_ALLOCATION_LIMITED = 0x80460064;
constexpr int ORBIS_FONT_ERROR_RENDERER_RENDER_FAILED = 0x80460065;

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@ -0,0 +1,145 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/font/fontft.h"
#include "core/libraries/libs.h"
namespace Libraries::FontFt {
s32 PS4_SYSV_ABI sceFontFtInitAliases() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSetAliasFont() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSetAliasPath() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSupportBdf() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSupportCid() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSupportFontFormats() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSupportOpenType() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSupportOpenTypeOtf() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSupportOpenTypeTtf() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSupportPcf() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSupportPfr() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSupportSystemFonts() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSupportTrueType() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSupportTrueTypeGx() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSupportType1() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSupportType42() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtSupportWinFonts() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontFtTermAliases() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontSelectGlyphsFt() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontSelectLibraryFt() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceFontSelectRendererFt() {
LOG_ERROR(Lib_FontFt, "(STUBBED) called");
return ORBIS_OK;
}
void RegisterlibSceFontFt(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("e60aorDdpB8", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontFtInitAliases);
LIB_FUNCTION("BxcmiMc3UaA", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontFtSetAliasFont);
LIB_FUNCTION("MEWjebIzDEI", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontFtSetAliasPath);
LIB_FUNCTION("ZcQL0iSjvFw", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontFtSupportBdf);
LIB_FUNCTION("LADHEyFTxRQ", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontFtSupportCid);
LIB_FUNCTION("+jqQjsancTs", "libSceFontFt", 1, "libSceFontFt", 1, 1,
sceFontFtSupportFontFormats);
LIB_FUNCTION("oakL15-mBtc", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontFtSupportOpenType);
LIB_FUNCTION("dcQeaDr8UJc", "libSceFontFt", 1, "libSceFontFt", 1, 1,
sceFontFtSupportOpenTypeOtf);
LIB_FUNCTION("2KXS-HkZT3c", "libSceFontFt", 1, "libSceFontFt", 1, 1,
sceFontFtSupportOpenTypeTtf);
LIB_FUNCTION("H0mJnhKwV-s", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontFtSupportPcf);
LIB_FUNCTION("S2mw3sYplAI", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontFtSupportPfr);
LIB_FUNCTION("+ehNXJPUyhk", "libSceFontFt", 1, "libSceFontFt", 1, 1,
sceFontFtSupportSystemFonts);
LIB_FUNCTION("4BAhDLdrzUI", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontFtSupportTrueType);
LIB_FUNCTION("Utlzbdf+g9o", "libSceFontFt", 1, "libSceFontFt", 1, 1,
sceFontFtSupportTrueTypeGx);
LIB_FUNCTION("nAfQ6qaL1fU", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontFtSupportType1);
LIB_FUNCTION("X9+pzrGtBus", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontFtSupportType42);
LIB_FUNCTION("w0hI3xsK-hc", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontFtSupportWinFonts);
LIB_FUNCTION("w5sfH9r8ZJ4", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontFtTermAliases);
LIB_FUNCTION("ojW+VKl4Ehs", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontSelectGlyphsFt);
LIB_FUNCTION("oM+XCzVG3oM", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontSelectLibraryFt);
LIB_FUNCTION("Xx974EW-QFY", "libSceFontFt", 1, "libSceFontFt", 1, 1, sceFontSelectRendererFt);
};
} // namespace Libraries::FontFt

View file

@ -0,0 +1,37 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::FontFt {
s32 PS4_SYSV_ABI sceFontFtInitAliases();
s32 PS4_SYSV_ABI sceFontFtSetAliasFont();
s32 PS4_SYSV_ABI sceFontFtSetAliasPath();
s32 PS4_SYSV_ABI sceFontFtSupportBdf();
s32 PS4_SYSV_ABI sceFontFtSupportCid();
s32 PS4_SYSV_ABI sceFontFtSupportFontFormats();
s32 PS4_SYSV_ABI sceFontFtSupportOpenType();
s32 PS4_SYSV_ABI sceFontFtSupportOpenTypeOtf();
s32 PS4_SYSV_ABI sceFontFtSupportOpenTypeTtf();
s32 PS4_SYSV_ABI sceFontFtSupportPcf();
s32 PS4_SYSV_ABI sceFontFtSupportPfr();
s32 PS4_SYSV_ABI sceFontFtSupportSystemFonts();
s32 PS4_SYSV_ABI sceFontFtSupportTrueType();
s32 PS4_SYSV_ABI sceFontFtSupportTrueTypeGx();
s32 PS4_SYSV_ABI sceFontFtSupportType1();
s32 PS4_SYSV_ABI sceFontFtSupportType42();
s32 PS4_SYSV_ABI sceFontFtSupportWinFonts();
s32 PS4_SYSV_ABI sceFontFtTermAliases();
s32 PS4_SYSV_ABI sceFontSelectGlyphsFt();
s32 PS4_SYSV_ABI sceFontSelectLibraryFt();
s32 PS4_SYSV_ABI sceFontSelectRendererFt();
void RegisterlibSceFontFt(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::FontFt

View file

@ -26,6 +26,8 @@
#include "core/file_format/trp.h"
#include "core/file_sys/fs.h"
#include "core/libraries/disc_map/disc_map.h"
#include "core/libraries/font/font.h"
#include "core/libraries/font/fontft.h"
#include "core/libraries/libc_internal/libc_internal.h"
#include "core/libraries/libs.h"
#include "core/libraries/ngs2/ngs2.h"
@ -296,8 +298,8 @@ void Emulator::LoadSystemModules(const std::string& game_serial) {
{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterlibSceLibcInternal},
{"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc},
{"libSceCesCs.sprx", nullptr},
{"libSceFont.sprx", nullptr},
{"libSceFontFt.sprx", nullptr},
{"libSceFont.sprx", &Libraries::Font::RegisterlibSceFont},
{"libSceFontFt.sprx", &Libraries::FontFt::RegisterlibSceFontFt},
{"libSceFreeTypeOt.sprx", nullptr}}};
std::vector<std::filesystem::path> found_modules;