hot-fix: amdgpu: use different indirect dispatch packet on ASC

This commit is contained in:
psucien 2025-01-04 22:23:12 +01:00
parent f2f24bb2cd
commit 7459d9c333
4 changed files with 27 additions and 8 deletions

View file

@ -383,9 +383,16 @@ s32 PS4_SYSV_ABI sceGnmDispatchIndirect(u32* cmdbuf, u32 size, u32 data_offset,
return -1;
}
int PS4_SYSV_ABI sceGnmDispatchIndirectOnMec() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
return ORBIS_OK;
s32 PS4_SYSV_ABI sceGnmDispatchIndirectOnMec(u32* cmdbuf, u32 size, VAddr args, u32 modifier) {
if (cmdbuf != nullptr && size == 8 && args != 0 && ((args & 3u) == 0)) {
cmdbuf[0] = 0xc0021602 | (modifier & 1u);
*(VAddr*)(&cmdbuf[1]) = args;
cmdbuf[3] = (modifier & 0x18) | 1u;
cmdbuf[4] = 0xc0021000;
cmdbuf[5] = 0;
return ORBIS_OK;
}
return ORBIS_FAIL;
}
u32 PS4_SYSV_ABI sceGnmDispatchInitDefaultHardwareState(u32* cmdbuf, u32 size) {

View file

@ -39,7 +39,7 @@ int PS4_SYSV_ABI sceGnmDisableMipStatsReport();
s32 PS4_SYSV_ABI sceGnmDispatchDirect(u32* cmdbuf, u32 size, u32 threads_x, u32 threads_y,
u32 threads_z, u32 flags);
s32 PS4_SYSV_ABI sceGnmDispatchIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 flags);
int PS4_SYSV_ABI sceGnmDispatchIndirectOnMec();
s32 PS4_SYSV_ABI sceGnmDispatchIndirectOnMec(u32* cmdbuf, u32 size, VAddr args, u32 modifier);
u32 PS4_SYSV_ABI sceGnmDispatchInitDefaultHardwareState(u32* cmdbuf, u32 size);
s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmdbuf, u32 size, u32 index_count, uintptr_t index_addr,
u32 flags, u32 type);

View file

@ -823,10 +823,10 @@ Liverpool::Task Liverpool::ProcessCompute(std::span<const u32> acb, u32 vqid) {
break;
}
case PM4ItOpcode::DispatchIndirect: {
const auto* dispatch_indirect = reinterpret_cast<const PM4CmdDispatchIndirect*>(header);
const auto* dispatch_indirect =
reinterpret_cast<const PM4CmdDispatchIndirectMec*>(header);
auto& cs_program = GetCsRegs();
const auto offset = dispatch_indirect->data_offset;
const auto ib_address = mapped_queues[vqid].indirect_args_addr;
const auto ib_address = dispatch_indirect->Address<VAddr>();
const auto size = sizeof(PM4CmdDispatchIndirect::GroupDimensions);
if (DebugState.DumpingCurrentReg()) {
DebugState.PushRegsDumpCompute(base_addr, reinterpret_cast<uintptr_t>(header),
@ -835,7 +835,7 @@ Liverpool::Task Liverpool::ProcessCompute(std::span<const u32> acb, u32 vqid) {
if (rasterizer && (cs_program.dispatch_initiator & 1)) {
const auto cmd_address = reinterpret_cast<const void*>(header);
rasterizer->ScopeMarkerBegin(fmt::format("acb[{}]:{}:Dispatch", vqid, cmd_address));
rasterizer->DispatchIndirect(ib_address, offset, size);
rasterizer->DispatchIndirect(ib_address, 0, size);
rasterizer->ScopeMarkerEnd();
}
break;

View file

@ -796,6 +796,18 @@ struct PM4CmdDispatchIndirect {
u32 dispatch_initiator; ///< Dispatch Initiator Register
};
struct PM4CmdDispatchIndirectMec {
PM4Type3Header header;
u32 address0;
u32 address1;
u32 dispatch_initiator; ///< Dispatch Initiator Register
template <typename T>
T Address() const {
return reinterpret_cast<T>(address0 | (u64(address1 & 0xffff) << 32u));
}
};
struct DrawIndirectArgs {
u32 vertex_count_per_instance;
u32 instance_count;