diff --git a/src/sdl_window.cpp b/src/sdl_window.cpp index fcc3d04f5..470f12de3 100644 --- a/src/sdl_window.cpp +++ b/src/sdl_window.cpp @@ -280,9 +280,8 @@ void WindowSDL::onKeyPress(const SDL_Event* event) { break; case SDLK_SPACE: if (backButtonBehavior != "none") { - float x = backButtonBehavior == "left" - ? 0.25f - : (backButtonBehavior == "right" ? 0.75f : 0.5f); + float x = backButtonBehavior == "left" ? 0.25f + : (backButtonBehavior == "right" ? 0.75f : 0.5f); // trigger a touchpad event so that the touchpad emulation for back button works controller->SetTouchpadState(0, true, x, 0.5f); button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD;