Reduce sceKernelGetDirectMemorySize log severity

By this point, we've confirmed that sceKernelGetDirectMemorySize is hardware-accurate. There's no reason to clog logs with this function, which games usually call before every sceKernelAllocateDirectMemory call.
This commit is contained in:
Stephen Miller 2025-04-17 21:34:39 -05:00
parent 84424088a4
commit 7ba45e3a35

View file

@ -19,7 +19,7 @@
namespace Libraries::Kernel {
u64 PS4_SYSV_ABI sceKernelGetDirectMemorySize() {
LOG_WARNING(Kernel_Vmm, "called");
LOG_TRACE(Kernel_Vmm, "called");
const auto* memory = Core::Memory::Instance();
return memory->GetTotalDirectSize();
}