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@ -111,6 +111,7 @@ int PS4_SYSV_ABI sceUserServiceGetDiscPlayerFlag() {
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std::queue<OrbisUserServiceEvent> user_service_event_queue = {};
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void AddUserServiceEvent(const OrbisUserServiceEvent e) {
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LOG_DEBUG(Lib_UserService, "Event added to queue: {} {}", (u8)e.event, e.userId);
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user_service_event_queue.push(e);
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}
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@ -122,6 +123,8 @@ s32 PS4_SYSV_ABI sceUserServiceGetEvent(OrbisUserServiceEvent* event) {
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event->event = temp.event;
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event->userId = temp.userId;
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user_service_event_queue.pop();
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LOG_INFO(Lib_UserService, "Event processed by the game: {} {}", (u8)temp.event,
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temp.userId);
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return ORBIS_OK;
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}
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