mirror of
https://github.com/shadps4-emu/shadPS4.git
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barriers simplified
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parent
0b6c1ad618
commit
8df22335cb
3 changed files with 15 additions and 25 deletions
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@ -518,6 +518,7 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
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break;
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}
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case PM4ItOpcode::PfpSyncMe: {
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rasterizer->CpSync();
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break;
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}
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default:
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@ -29,6 +29,19 @@ Rasterizer::Rasterizer(const Instance& instance_, Scheduler& scheduler_,
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Rasterizer::~Rasterizer() = default;
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void Rasterizer::CpSync() {
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scheduler.EndRendering();
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auto cmdbuf = scheduler.CommandBuffer();
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const vk::MemoryBarrier ib_barrier{
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.srcAccessMask = vk::AccessFlagBits::eShaderWrite,
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.dstAccessMask = vk::AccessFlagBits::eIndirectCommandRead,
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};
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
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vk::PipelineStageFlagBits::eDrawIndirect,
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vk::DependencyFlagBits::eByRegion, ib_barrier, {}, {});
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}
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void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
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RENDERER_TRACE;
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@ -95,18 +108,6 @@ void Rasterizer::DrawIndirect(bool is_indexed, VAddr address, u32 offset, u32 si
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const auto [buffer, base] = buffer_cache.ObtainBuffer(address, size, true);
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const auto total_offset = base + offset;
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// Emulate PFP-to-ME sync packet
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const vk::BufferMemoryBarrier ib_barrier{
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.srcAccessMask = vk::AccessFlagBits::eShaderWrite,
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.dstAccessMask = vk::AccessFlagBits::eIndirectCommandRead,
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.buffer = buffer->Handle(),
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.offset = total_offset,
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.size = size,
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};
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
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vk::PipelineStageFlagBits::eDrawIndirect,
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vk::DependencyFlagBits::eByRegion, {}, ib_barrier, {});
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// We can safely ignore both SGPR UD indices and results of fetch shader parsing, as vertex and
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// instance offsets will be automatically applied by Vulkan from indirect args buffer.
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@ -164,19 +165,6 @@ void Rasterizer::DispatchIndirect(VAddr address, u32 offset, u32 size) {
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cmdbuf.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline->Handle());
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const auto [buffer, base] = buffer_cache.ObtainBuffer(address, size, true);
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const auto total_offset = base + offset;
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// Emulate PFP-to-ME sync packet
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const vk::BufferMemoryBarrier ib_barrier{
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.srcAccessMask = vk::AccessFlagBits::eShaderWrite,
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.dstAccessMask = vk::AccessFlagBits::eIndirectCommandRead,
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.buffer = buffer->Handle(),
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.offset = total_offset,
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.size = size,
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};
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
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vk::PipelineStageFlagBits::eDrawIndirect,
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vk::DependencyFlagBits::eByRegion, {}, ib_barrier, {});
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cmdbuf.dispatchIndirect(buffer->Handle(), total_offset);
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}
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@ -46,6 +46,7 @@ public:
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void MapMemory(VAddr addr, u64 size);
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void UnmapMemory(VAddr addr, u64 size);
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void CpSync();
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u64 Flush();
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private:
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