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translate: Correct instance id fetch in local shader (#3309)
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1 changed files with 5 additions and 1 deletions
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@ -92,8 +92,12 @@ void Translator::EmitPrologue(IR::Block* first_block) {
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if (runtime_info.num_input_vgprs > 0) {
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if (runtime_info.num_input_vgprs > 0) {
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ir.SetVectorReg(dst_vreg++, ir.Imm32(0));
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ir.SetVectorReg(dst_vreg++, ir.Imm32(0));
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}
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}
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// v2: instance ID
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// v2: unknown
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if (runtime_info.num_input_vgprs > 1) {
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if (runtime_info.num_input_vgprs > 1) {
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++dst_vreg;
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}
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// v3: instance ID, plain
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if (runtime_info.num_input_vgprs > 2) {
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ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId));
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ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId));
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}
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}
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} else {
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} else {
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