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https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-21 03:54:45 +00:00
amdgpu: proper CB and DB sizes calculation; minor refactoring
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parent
384ea359ed
commit
9649d9f0df
7 changed files with 53 additions and 19 deletions
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@ -62,7 +62,6 @@ struct BufferAttribute {
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struct BufferAttributeGroup {
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bool is_occupied;
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BufferAttribute attrib;
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u32 size_in_bytes;
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};
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struct VideoOutBuffer {
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@ -122,8 +122,6 @@ int VideoOutDriver::RegisterBuffers(VideoOutPort* port, s32 startIndex, void* co
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auto& group = port->groups[group_index];
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std::memcpy(&group.attrib, attribute, sizeof(BufferAttribute));
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group.size_in_bytes =
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attribute->height * attribute->pitch_in_pixel * PixelFormatBpp(attribute->pixel_format);
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group.is_occupied = true;
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for (u32 i = 0; i < bufferNum; i++) {
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@ -321,7 +321,7 @@ struct Liverpool {
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struct DepthBuffer {
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enum class ZFormat : u32 {
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Invald = 0,
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Invalid = 0,
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Z16 = 1,
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Z32Float = 3,
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};
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@ -367,8 +367,14 @@ struct Liverpool {
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return u64(z_read_base) << 8;
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}
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size_t GetSizeAligned() const {
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return depth_slice.tile_max * 8;
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u32 NumSamples() const {
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return 1u << z_info.num_samples; // spec doesn't say it is a log2
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}
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size_t GetDepthSliceSize() const {
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ASSERT(z_info.format != ZFormat::Invalid);
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const auto bpe = z_info.format == ZFormat::Z32Float ? 4 : 2;
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return (depth_slice.tile_max + 1) * 64 * bpe * NumSamples();
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}
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};
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@ -733,12 +739,19 @@ struct Liverpool {
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return VAddr(fmask_base_address) << 8;
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}
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size_t GetSizeAligned() const {
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u32 NumSamples() const {
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return 1 << attrib.num_fragments_log2;
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}
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u32 NumSlices() const {
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return view.slice_max + 1;
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}
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size_t GetColorSliceSize() const {
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const auto num_bytes_per_element = NumBits(info.format) / 8u;
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const auto slice_size = (slice.tile_max + 1) * 64u;
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const auto total_size = slice_size * (view.slice_max + 1) * num_bytes_per_element;
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ASSERT(total_size > 0);
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return total_size;
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const auto slice_size =
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num_bytes_per_element * (slice.tile_max + 1) * 64u * NumSamples();
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return slice_size;
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}
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TilingMode GetTilingMode() const {
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@ -819,6 +832,17 @@ struct Liverpool {
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BitField<6, 1, u32> depth_compress_disable;
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};
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union DepthView {
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BitField<0, 11, u32> slice_start;
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BitField<13, 11, u32> slice_max;
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BitField<24, 1, u32> z_read_only;
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BitField<25, 1, u32> stencil_read_only;
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u32 NumSlices() const {
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return slice_max + 1u;
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}
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};
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union AaConfig {
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BitField<0, 3, u32> msaa_num_samples;
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BitField<4, 1, u32> aa_mask_centroid_dtmn;
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@ -849,7 +873,9 @@ struct Liverpool {
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ComputeProgram cs_program;
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INSERT_PADDING_WORDS(0xA008 - 0x2E00 - 80 - 3 - 5);
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DepthRenderControl depth_render_control;
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INSERT_PADDING_WORDS(4);
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INSERT_PADDING_WORDS(1);
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DepthView depth_view;
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INSERT_PADDING_WORDS(2);
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Address depth_htile_data_base;
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INSERT_PADDING_WORDS(2);
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float depth_bounds_min;
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@ -1050,6 +1076,7 @@ static_assert(GFX6_3D_REG_INDEX(cs_program.dim_z) == 0x2E03);
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static_assert(GFX6_3D_REG_INDEX(cs_program.address_lo) == 0x2E0C);
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static_assert(GFX6_3D_REG_INDEX(cs_program.user_data) == 0x2E40);
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static_assert(GFX6_3D_REG_INDEX(depth_render_control) == 0xA000);
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static_assert(GFX6_3D_REG_INDEX(depth_view) == 0xA002);
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static_assert(GFX6_3D_REG_INDEX(depth_htile_data_base) == 0xA005);
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static_assert(GFX6_3D_REG_INDEX(screen_scissor) == 0xA00C);
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static_assert(GFX6_3D_REG_INDEX(depth_buffer.z_info) == 0xA010);
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@ -36,6 +36,12 @@ struct Buffer {
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u32 element_size : 2;
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u32 index_stride : 2;
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u32 add_tid_enable : 1;
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u32 : 6;
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u32 type : 2; // overlaps with T# type, so should be 0 for buffer
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bool Valid() const {
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return type == 0u;
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}
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operator bool() const noexcept {
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return base_address != 0;
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@ -149,7 +155,7 @@ struct Image {
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u64 pow2pad : 1;
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u64 mtype2 : 1;
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u64 atc : 1;
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u64 type : 4;
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u64 type : 4; // overlaps with V# type, so shouldn't be 0 for buffer
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u64 depth : 13;
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u64 pitch : 14;
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@ -162,6 +168,10 @@ struct Image {
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u64 lod_hw_cnt_en : 1;
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u64 : 43;
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bool Valid() const {
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return (type & 0x8u) != 0;
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}
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VAddr Address() const {
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return base_address << 8;
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}
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@ -208,7 +218,7 @@ struct Image {
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return GetTilingMode() != TilingMode::Display_Linear;
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}
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size_t GetSizeAligned() const {
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size_t GetSize() const {
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// TODO: Derive this properly from tiling params
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return Pitch() * (height + 1) * NumComponents(GetDataFmt());
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}
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@ -501,7 +501,7 @@ vk::Format DepthFormat(DepthBuffer::ZFormat z_format, DepthBuffer::StencilFormat
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stencil_format == DepthBuffer::StencilFormat::Stencil8) {
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return vk::Format::eD16UnormS8Uint;
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}
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if (z_format == DepthBuffer::ZFormat::Invald &&
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if (z_format == DepthBuffer::ZFormat::Invalid &&
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stencil_format == DepthBuffer::StencilFormat::Invalid) {
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return vk::Format::eUndefined;
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}
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@ -130,7 +130,7 @@ void Rasterizer::BeginRendering() {
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texture_cache.TouchMeta(col_buf.CmaskAddress(), false);
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}
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if (regs.depth_buffer.z_info.format != Liverpool::DepthBuffer::ZFormat::Invald &&
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if (regs.depth_buffer.z_info.format != Liverpool::DepthBuffer::ZFormat::Invalid &&
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regs.depth_buffer.Address() != 0) {
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const auto htile_address = regs.depth_htile_data_base.GetAddress();
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const bool is_clear = regs.depth_render_control.depth_clear_enable ||
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@ -152,7 +152,7 @@ ImageInfo::ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer,
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size.height = hint.Valid() ? hint.height : buffer.Height();
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size.depth = 1;
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pitch = size.width;
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guest_size_bytes = buffer.GetSizeAligned();
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guest_size_bytes = buffer.GetColorSliceSize();
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meta_info.cmask_addr = buffer.info.fast_clear ? buffer.CmaskAddress() : 0;
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meta_info.fmask_addr = buffer.info.compression ? buffer.FmaskAddress() : 0;
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usage.render_target = true;
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@ -168,7 +168,7 @@ ImageInfo::ImageInfo(const AmdGpu::Liverpool::DepthBuffer& buffer, VAddr htile_a
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size.height = hint.Valid() ? hint.height : buffer.Height();
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size.depth = 1;
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pitch = size.width;
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guest_size_bytes = buffer.GetSizeAligned();
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guest_size_bytes = buffer.GetDepthSliceSize();
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meta_info.htile_addr = buffer.z_info.tile_surface_en ? htile_address : 0;
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usage.depth_target = true;
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}
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@ -184,7 +184,7 @@ ImageInfo::ImageInfo(const AmdGpu::Image& image) noexcept {
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pitch = image.Pitch();
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resources.levels = image.NumLevels();
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resources.layers = image.NumLayers();
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guest_size_bytes = image.GetSizeAligned();
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guest_size_bytes = image.GetSize();
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usage.texture = true;
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}
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