mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-22 04:24:44 +00:00
Devtools: pm4 viewer
- new menu bar - refactored video_info layer - dump & inspect pm4 packets - removed dumpPM4 config - renamed System to DebugState - add docking space - simple video info constrained to window size
This commit is contained in:
parent
983cafb5f2
commit
96a0201417
39 changed files with 17883 additions and 399 deletions
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@ -338,6 +338,18 @@ set(MISC_LIBS src/core/libraries/screenshot/screenshot.cpp
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src/core/libraries/screenshot/screenshot.h
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)
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set(DEV_TOOLS src/core/devtools/layer.cpp
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src/core/devtools/layer.h
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src/core/devtools/gcn/gcn_context_regs.cpp
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src/core/devtools/gcn/gcn_shader_regs.cpp
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src/core/devtools/widget/cmd_list.cpp
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src/core/devtools/widget/cmd_list.h
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src/core/devtools/widget/frame_dump.cpp
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src/core/devtools/widget/frame_dump.h
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src/core/devtools/widget/frame_graph.cpp
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src/core/devtools/widget/frame_graph.h
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)
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set(COMMON src/common/logging/backend.cpp
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src/common/logging/backend.h
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src/common/logging/filter.cpp
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@ -449,6 +461,9 @@ set(CORE src/core/aerolib/stubs.cpp
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${USBD_LIB}
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${MISC_LIBS}
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${DIALOGS_LIB}
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${DEV_TOOLS}
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src/core/debug_state.cpp
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src/core/debug_state.h
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src/core/linker.cpp
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src/core/linker.h
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src/core/memory.cpp
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@ -458,8 +473,6 @@ set(CORE src/core/aerolib/stubs.cpp
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src/core/platform.h
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src/core/signals.cpp
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src/core/signals.h
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src/core/system.cpp
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src/core/system.h
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src/core/tls.cpp
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src/core/tls.h
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src/core/virtual_memory.cpp
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@ -625,8 +638,6 @@ set(IMGUI src/imgui/imgui_config.h
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src/imgui/imgui_layer.h
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src/imgui/imgui_std.h
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src/imgui/imgui_texture.h
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src/imgui/layer/video_info.cpp
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src/imgui/layer/video_info.h
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src/imgui/renderer/imgui_core.cpp
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src/imgui/renderer/imgui_core.h
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src/imgui/renderer/imgui_impl_sdl3.cpp
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@ -725,7 +736,7 @@ endif()
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create_target_directory_groups(shadps4)
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target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui)
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target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui gcn)
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target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::SPIRV glslang::glslang SDL3::SDL3 pugixml::pugixml)
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target_compile_definitions(shadps4 PRIVATE IMGUI_USER_CONFIG="imgui/imgui_config.h")
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50
REUSE.toml
50
REUSE.toml
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@ -3,16 +3,16 @@ version = 1
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[[annotations]]
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path = [
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"REUSE.toml",
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"CMakeSettings.json",
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".github/FUNDING.yml",
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".github/shadps4.desktop",
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".github/shadps4.png",
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".gitmodules",
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"documents/changelog.txt",
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"documents/Quickstart/2.png",
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"documents/Screenshots/*",
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"scripts/ps4_names.txt",
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"src/images/about_icon.png",
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"CMakeSettings.json",
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".github/FUNDING.yml",
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".github/shadps4.desktop",
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".github/shadps4.png",
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".gitmodules",
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"documents/changelog.txt",
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"documents/Quickstart/2.png",
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"documents/Screenshots/*",
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"scripts/ps4_names.txt",
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"src/images/about_icon.png",
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"src/images/controller_icon.png",
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"src/images/dump_icon.png",
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"src/images/exit_icon.png",
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@ -26,18 +26,18 @@ path = [
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"src/images/folder_icon.png",
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"src/images/grid_icon.png",
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"src/images/iconsize_icon.png",
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"src/images/list_icon.png",
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"src/images/list_mode_icon.png",
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"src/images/pause_icon.png",
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"src/images/play_icon.png",
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"src/images/refresh_icon.png",
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"src/images/settings_icon.png",
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"src/images/stop_icon.png",
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"src/images/shadPS4.icns",
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"src/images/shadps4.ico",
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"src/images/themes_icon.png",
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"src/images/update_icon.png",
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"src/shadps4.qrc",
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"src/images/list_icon.png",
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"src/images/list_mode_icon.png",
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"src/images/pause_icon.png",
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"src/images/play_icon.png",
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"src/images/refresh_icon.png",
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"src/images/settings_icon.png",
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"src/images/stop_icon.png",
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"src/images/shadPS4.icns",
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"src/images/shadps4.ico",
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"src/images/themes_icon.png",
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"src/images/update_icon.png",
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"src/shadps4.qrc",
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"src/shadps4.rc",
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]
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precedence = "aggregate"
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@ -73,3 +73,9 @@ path = "src/imgui/renderer/fonts/NotoSansJP-Regular.ttf"
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precedence = "aggregate"
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SPDX-FileCopyrightText = "2012 Google Inc. All Rights Reserved."
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SPDX-License-Identifier = "OFL-1.1"
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[[annotations]]
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path = "externals/gcn/include/**"
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SPDX-FileCopyrightText = "NONE"
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SPDX-License-Identifier = "CC0-1.0"
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5
externals/CMakeLists.txt
vendored
5
externals/CMakeLists.txt
vendored
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@ -182,4 +182,7 @@ add_subdirectory(tracy)
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# pugixml
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if (NOT TARGET pugixml::pugixml)
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add_subdirectory(pugixml)
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endif()
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endif()
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# GCN Headers
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add_subdirectory(gcn)
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8
externals/gcn/CMakeLists.txt
vendored
Normal file
8
externals/gcn/CMakeLists.txt
vendored
Normal file
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@ -0,0 +1,8 @@
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# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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project(gcn LANGUAGES CXX)
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add_library(gcn dummy.cpp)
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target_include_directories(gcn INTERFACE include)
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2
externals/gcn/dummy.cpp
vendored
Normal file
2
externals/gcn/dummy.cpp
vendored
Normal file
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@ -0,0 +1,2 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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15339
externals/gcn/include/gcn/si_ci_vi_merged_offset.h
vendored
Normal file
15339
externals/gcn/include/gcn/si_ci_vi_merged_offset.h
vendored
Normal file
File diff suppressed because it is too large
Load diff
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@ -49,7 +49,6 @@ static bool isAutoUpdate = false;
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static bool isNullGpu = false;
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static bool shouldCopyGPUBuffers = false;
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static bool shouldDumpShaders = false;
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static bool shouldDumpPM4 = false;
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static u32 vblankDivider = 1;
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static bool vkValidation = false;
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static bool vkValidationSync = false;
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@ -156,10 +155,6 @@ bool dumpShaders() {
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return shouldDumpShaders;
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}
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bool dumpPM4() {
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return shouldDumpPM4;
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}
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bool isRdocEnabled() {
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return rdocEnable;
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}
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@ -228,10 +223,6 @@ void setDumpShaders(bool enable) {
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shouldDumpShaders = enable;
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}
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void setDumpPM4(bool enable) {
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shouldDumpPM4 = enable;
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}
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void setVkValidation(bool enable) {
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vkValidation = enable;
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}
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@ -461,7 +452,6 @@ void load(const std::filesystem::path& path) {
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isNullGpu = toml::find_or<bool>(gpu, "nullGpu", false);
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shouldCopyGPUBuffers = toml::find_or<bool>(gpu, "copyGPUBuffers", false);
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shouldDumpShaders = toml::find_or<bool>(gpu, "dumpShaders", false);
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shouldDumpPM4 = toml::find_or<bool>(gpu, "dumpPM4", false);
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vblankDivider = toml::find_or<int>(gpu, "vblankDivider", 1);
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}
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@ -550,7 +540,6 @@ void save(const std::filesystem::path& path) {
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data["GPU"]["nullGpu"] = isNullGpu;
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data["GPU"]["copyGPUBuffers"] = shouldCopyGPUBuffers;
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data["GPU"]["dumpShaders"] = shouldDumpShaders;
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data["GPU"]["dumpPM4"] = shouldDumpPM4;
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data["GPU"]["vblankDivider"] = vblankDivider;
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data["Vulkan"]["gpuId"] = gpuId;
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data["Vulkan"]["validation"] = vkValidation;
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@ -609,7 +598,6 @@ void setDefaultValues() {
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isAutoUpdate = false;
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isNullGpu = false;
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shouldDumpShaders = false;
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shouldDumpPM4 = false;
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vblankDivider = 1;
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vkValidation = false;
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vkValidationSync = false;
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@ -34,7 +34,6 @@ bool autoUpdate();
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bool nullGpu();
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bool copyGPUCmdBuffers();
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bool dumpShaders();
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bool dumpPM4();
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bool isRdocEnabled();
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u32 vblankDiv();
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@ -44,7 +43,6 @@ void setAutoUpdate(bool enable);
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void setNullGpu(bool enable);
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void setCopyGPUCmdBuffers(bool enable);
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void setDumpShaders(bool enable);
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void setDumpPM4(bool enable);
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void setVblankDiv(u32 value);
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void setGpuId(s32 selectedGpuId);
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void setScreenWidth(u32 width);
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@ -110,7 +110,6 @@ static auto UserPaths = [] {
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create_path(PathType::LogDir, user_dir / LOG_DIR);
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create_path(PathType::ScreenshotsDir, user_dir / SCREENSHOTS_DIR);
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create_path(PathType::ShaderDir, user_dir / SHADER_DIR);
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create_path(PathType::PM4Dir, user_dir / PM4_DIR);
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create_path(PathType::SaveDataDir, user_dir / SAVEDATA_DIR);
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create_path(PathType::GameDataDir, user_dir / GAMEDATA_DIR);
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create_path(PathType::TempDataDir, user_dir / TEMPDATA_DIR);
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@ -17,7 +17,6 @@ enum class PathType {
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LogDir, // Where log files are stored.
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ScreenshotsDir, // Where screenshots are stored.
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ShaderDir, // Where shaders are stored.
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PM4Dir, // Where command lists are stored.
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SaveDataDir, // Where guest save data is stored.
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TempDataDir, // Where game temp data is stored.
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GameDataDir, // Where game data is stored.
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@ -35,7 +34,6 @@ constexpr auto PORTABLE_DIR = "user";
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constexpr auto LOG_DIR = "log";
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constexpr auto SCREENSHOTS_DIR = "screenshots";
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constexpr auto SHADER_DIR = "shader";
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constexpr auto PM4_DIR = "pm4";
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constexpr auto SAVEDATA_DIR = "savedata";
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constexpr auto GAMEDATA_DIR = "data";
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constexpr auto TEMPDATA_DIR = "temp";
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102
src/core/debug_state.cpp
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102
src/core/debug_state.cpp
Normal file
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@ -0,0 +1,102 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/assert.h"
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#include "common/native_clock.h"
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#include "common/singleton.h"
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#include "debug_state.h"
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#include "libraries/kernel/event_queues.h"
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#include "libraries/kernel/time_management.h"
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#include "libraries/system/msgdialog.h"
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using namespace DebugStateType;
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DebugStateImpl& DebugState = *Common::Singleton<DebugStateImpl>::Instance();
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static ThreadID ThisThreadID() {
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#ifdef _WIN32
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return GetCurrentThreadId();
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#else
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return pthread_self();
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#endif
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}
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static void PauseThread(ThreadID id) {
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#ifdef _WIN32
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auto handle = OpenThread(THREAD_SUSPEND_RESUME, FALSE, id);
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SuspendThread(handle);
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CloseHandle(handle);
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#else
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pthread_kill(id, SIGUSR1);
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#endif
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}
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static void ResumeThread(ThreadID id) {
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#ifdef _WIN32
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auto handle = OpenThread(THREAD_SUSPEND_RESUME, FALSE, id);
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ResumeThread(handle);
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CloseHandle(handle);
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#else
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pthread_kill(id, SIGUSR1);
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#endif
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}
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void DebugStateImpl::AddCurrentThreadToGuestList() {
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std::lock_guard lock{guest_threads_mutex};
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const ThreadID id = ThisThreadID();
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guest_threads.push_back(id);
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}
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void DebugStateImpl::RemoveCurrentThreadFromGuestList() {
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std::lock_guard lock{guest_threads_mutex};
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const ThreadID id = ThisThreadID();
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std::erase_if(guest_threads, [&](const ThreadID& v) { return v == id; });
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}
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void DebugStateImpl::PauseGuestThreads() {
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using namespace Libraries::MsgDialog;
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std::unique_lock lock{guest_threads_mutex};
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if (is_guest_threads_paused) {
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return;
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}
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if (ShouldPauseInSubmit()) {
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waiting_submit_pause = false;
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should_show_frame_dump = true;
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}
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bool self_guest = false;
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ThreadID self_id = ThisThreadID();
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for (const auto& id : guest_threads) {
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if (id == self_id) {
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self_guest = true;
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} else {
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PauseThread(id);
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}
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}
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pause_time = Libraries::Kernel::Dev::GetClock()->GetUptime();
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is_guest_threads_paused = true;
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lock.unlock();
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if (self_guest) {
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PauseThread(self_id);
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}
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}
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void DebugStateImpl::ResumeGuestThreads() {
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std::lock_guard lock{guest_threads_mutex};
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if (!is_guest_threads_paused) {
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return;
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}
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u64 delta_time = Libraries::Kernel::Dev::GetClock()->GetUptime() - pause_time;
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Libraries::Kernel::Dev::GetInitialPtc() += delta_time;
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for (const auto& id : guest_threads) {
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ResumeThread(id);
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}
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is_guest_threads_paused = false;
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}
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void DebugStateImpl::RequestFrameDump(s32 count) {
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gnm_frame_dump_request_count = count;
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frame_dump_list.clear();
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frame_dump_list.resize(count);
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waiting_submit_pause = true;
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}
|
116
src/core/debug_state.h
Normal file
116
src/core/debug_state.h
Normal file
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@ -0,0 +1,116 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
|
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#include <mutex>
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#include <vector>
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|
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#include "common/types.h"
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#ifdef _WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <Windows.h>
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using ThreadID = DWORD;
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#else
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#include <pthread.h>
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#include <signal.h>
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using ThreadID = pthread_t;
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#endif
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namespace Core::Devtools {
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class Layer;
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namespace Widget {
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class FrameGraph;
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}
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} // namespace Core::Devtools
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namespace DebugStateType {
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enum class QueueType {
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acb,
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dcb,
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ccb,
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};
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|
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struct QueueDump {
|
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QueueType type;
|
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u32 submit_num;
|
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u32 num2; // acb: queue_num; else: buffer_in_submit
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std::vector<u32> data;
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};
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|
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struct FrameDump {
|
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std::vector<QueueDump> queues;
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};
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|
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class DebugStateImpl {
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friend class Core::Devtools::Layer;
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friend class Core::Devtools::Widget::FrameGraph;
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|
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std::mutex guest_threads_mutex{};
|
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std::vector<ThreadID> guest_threads{};
|
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std::atomic_bool is_guest_threads_paused = false;
|
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u64 pause_time{};
|
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|
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std::atomic_int32_t flip_frame_count = 0;
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std::atomic_int32_t gnm_frame_count = 0;
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|
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s32 gnm_frame_dump_request_count = -1;
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bool waiting_submit_pause = false;
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bool should_show_frame_dump = false;
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|
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std::mutex frame_dump_list_mutex;
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std::vector<FrameDump> frame_dump_list{};
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public:
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void AddCurrentThreadToGuestList();
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|
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void RemoveCurrentThreadFromGuestList();
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||||
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void PauseGuestThreads();
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void ResumeGuestThreads();
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||||
|
||||
bool IsGuestThreadsPaused() const {
|
||||
return is_guest_threads_paused;
|
||||
}
|
||||
|
||||
void IncFlipFrameNum() {
|
||||
++flip_frame_count;
|
||||
}
|
||||
|
||||
void IncGnmFrameNum() {
|
||||
++gnm_frame_count;
|
||||
--gnm_frame_dump_request_count;
|
||||
}
|
||||
|
||||
u32 GetFrameNum() const {
|
||||
return flip_frame_count;
|
||||
}
|
||||
|
||||
bool DumpingCurrentFrame() const {
|
||||
return gnm_frame_dump_request_count > 0;
|
||||
}
|
||||
|
||||
bool ShouldPauseInSubmit() const {
|
||||
return waiting_submit_pause && gnm_frame_dump_request_count == 0;
|
||||
}
|
||||
|
||||
void RequestFrameDump(s32 count = 1);
|
||||
|
||||
FrameDump& GetFrameDump() {
|
||||
return frame_dump_list[frame_dump_list.size() - gnm_frame_dump_request_count];
|
||||
}
|
||||
|
||||
void PushQueueDump(QueueDump dump) {
|
||||
std::unique_lock lock{frame_dump_list_mutex};
|
||||
GetFrameDump().queues.push_back(std::move(dump));
|
||||
}
|
||||
};
|
||||
} // namespace DebugStateType
|
||||
|
||||
extern DebugStateType::DebugStateImpl& DebugState;
|
295
src/core/devtools/gcn/gcn_context_regs.cpp
Normal file
295
src/core/devtools/gcn/gcn_context_regs.cpp
Normal file
|
@ -0,0 +1,295 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/types.h"
|
||||
#include "gcn/si_ci_vi_merged_offset.h"
|
||||
|
||||
using namespace Pal::Gfx6;
|
||||
|
||||
namespace Core::Devtools::Gcn {
|
||||
const char* GetContextRegName(u32 reg_offset) {
|
||||
switch (reg_offset) {
|
||||
case mmDB_SHADER_CONTROL:
|
||||
return "mmDB_SHADER_CONTROL";
|
||||
case mmCB_SHADER_MASK:
|
||||
return "mmCB_SHADER_MASK";
|
||||
case mmPA_CL_CLIP_CNTL:
|
||||
return "mmPA_CL_CLIP_CNTL";
|
||||
case mmVGT_INSTANCE_STEP_RATE_0:
|
||||
return "mmVGT_INSTANCE_STEP_RATE_0";
|
||||
case mmVGT_INSTANCE_STEP_RATE_1:
|
||||
return "mmVGT_INSTANCE_STEP_RATE_1";
|
||||
case mmVGT_INDX_OFFSET:
|
||||
return "mmVGT_INDX_OFFSET";
|
||||
case mmVGT_SHADER_STAGES_EN:
|
||||
return "mmVGT_SHADER_STAGES_EN";
|
||||
case mmVGT_GS_MODE:
|
||||
return "mmVGT_GS_MODE";
|
||||
case mmVGT_STRMOUT_CONFIG:
|
||||
return "mmVGT_STRMOUT_CONFIG";
|
||||
case mmVGT_OUT_DEALLOC_CNTL:
|
||||
return "mmVGT_OUT_DEALLOC_CNTL";
|
||||
case mmVGT_VTX_CNT_EN:
|
||||
return "mmVGT_VTX_CNT_EN";
|
||||
case mmVGT_MAX_VTX_INDX:
|
||||
return "mmVGT_MAX_VTX_INDX";
|
||||
case mmVGT_MULTI_PRIM_IB_RESET_INDX:
|
||||
return "mmVGT_MULTI_PRIM_IB_RESET_INDX";
|
||||
case mmVGT_OUTPUT_PATH_CNTL:
|
||||
return "mmVGT_OUTPUT_PATH_CNTL";
|
||||
case mmVGT_GS_PER_ES:
|
||||
return "mmVGT_GS_PER_ES";
|
||||
case mmVGT_ES_PER_GS:
|
||||
return "mmVGT_ES_PER_GS";
|
||||
case mmVGT_GS_PER_VS:
|
||||
return "mmVGT_GS_PER_VS";
|
||||
case mmCB_COLOR0_BASE:
|
||||
return "mmCB_COLOR0_BASE";
|
||||
case mmCB_COLOR0_INFO:
|
||||
return "mmCB_COLOR0_INFO";
|
||||
case mmCB_COLOR0_CMASK_SLICE:
|
||||
return "mmCB_COLOR0_CMASK_SLICE";
|
||||
case mmCB_COLOR0_CLEAR_WORD0:
|
||||
return "mmCB_COLOR0_CLEAR_WORD0";
|
||||
case mmCB_COLOR0_CLEAR_WORD1:
|
||||
return "mmCB_COLOR0_CLEAR_WORD1";
|
||||
case mmCB_COLOR0_PITCH:
|
||||
return "mmCB_COLOR0_PITCH";
|
||||
case mmCB_COLOR0_SLICE:
|
||||
return "mmCB_COLOR0_SLICE";
|
||||
case mmCB_COLOR0_VIEW:
|
||||
return "mmCB_COLOR0_VIEW";
|
||||
case mmCB_COLOR0_DCC_CONTROL__VI:
|
||||
return "mmCB_COLOR0_DCC_CONTROL";
|
||||
case mmCB_COLOR0_CMASK:
|
||||
return "mmCB_COLOR0_CMASK";
|
||||
case mmCB_COLOR0_FMASK_SLICE:
|
||||
return "mmCB_COLOR0_FMASK_SLICE";
|
||||
case mmCB_COLOR0_FMASK:
|
||||
return "mmCB_COLOR0_FMASK";
|
||||
case mmCB_COLOR0_DCC_BASE__VI:
|
||||
return "mmCB_COLOR0_DCC_BASE";
|
||||
case mmCB_COLOR0_ATTRIB:
|
||||
return "mmCB_COLOR0_ATTRIB";
|
||||
case mmCB_COLOR1_BASE:
|
||||
return "mmCB_COLOR1_BASE";
|
||||
case mmCB_COLOR1_INFO:
|
||||
return "mmCB_COLOR1_INFO";
|
||||
case mmCB_COLOR1_ATTRIB:
|
||||
return "mmCB_COLOR1_ATTRIB";
|
||||
case mmCB_COLOR1_CMASK_SLICE:
|
||||
return "mmCB_COLOR1_CMASK_SLICE";
|
||||
case mmCB_COLOR1_CLEAR_WORD0:
|
||||
return "mmCB_COLOR1_CLEAR_WORD0";
|
||||
case mmCB_COLOR1_CLEAR_WORD1:
|
||||
return "mmCB_COLOR1_CLEAR_WORD1";
|
||||
case mmCB_COLOR1_PITCH:
|
||||
return "mmCB_COLOR1_PITCH";
|
||||
case mmCB_COLOR1_VIEW:
|
||||
return "mmCB_COLOR1_VIEW";
|
||||
case mmCB_COLOR2_INFO:
|
||||
return "mmCB_COLOR2_INFO";
|
||||
case mmCB_COLOR2_ATTRIB:
|
||||
return "mmCB_COLOR2_ATTRIB";
|
||||
case mmCB_COLOR2_CMASK_SLICE:
|
||||
return "mmCB_COLOR2_CMASK_SLICE";
|
||||
case mmCB_COLOR2_CLEAR_WORD0:
|
||||
return "mmCB_COLOR2_CLEAR_WORD0";
|
||||
case mmCB_COLOR2_CLEAR_WORD1:
|
||||
return "mmCB_COLOR2_CLEAR_WORD1";
|
||||
case mmCB_COLOR2_PITCH:
|
||||
return "mmCB_COLOR2_PITCH";
|
||||
case mmCB_COLOR2_VIEW:
|
||||
return "mmCB_COLOR2_VIEW";
|
||||
case mmCB_COLOR3_INFO:
|
||||
return "mmCB_COLOR3_INFO";
|
||||
case mmCB_COLOR3_CMASK_SLICE:
|
||||
return "mmCB_COLOR3_CMASK_SLICE";
|
||||
case mmCB_COLOR4_INFO:
|
||||
return "mmCB_COLOR4_INFO";
|
||||
case mmCB_COLOR5_INFO:
|
||||
return "mmCB_COLOR5_INFO";
|
||||
case mmCB_COLOR6_INFO:
|
||||
return "mmCB_COLOR6_INFO";
|
||||
case mmCB_COLOR7_INFO:
|
||||
return "mmCB_COLOR7_INFO";
|
||||
case mmDB_SRESULTS_COMPARE_STATE0:
|
||||
return "mmDB_SRESULTS_COMPARE_STATE0";
|
||||
case mmDB_SRESULTS_COMPARE_STATE1:
|
||||
return "mmDB_SRESULTS_COMPARE_STATE1";
|
||||
case mmDB_DEPTH_CONTROL:
|
||||
return "mmDB_DEPTH_CONTROL";
|
||||
case mmDB_EQAA:
|
||||
return "mmDB_EQAA";
|
||||
case mmPA_SU_POINT_SIZE:
|
||||
return "mmPA_SU_POINT_SIZE";
|
||||
case mmPA_SU_POINT_MINMAX:
|
||||
return "mmPA_SU_POINT_MINMAX";
|
||||
case mmPA_SU_SC_MODE_CNTL:
|
||||
return "mmPA_SU_SC_MODE_CNTL";
|
||||
case mmPA_SU_POLY_OFFSET_DB_FMT_CNTL:
|
||||
return "mmPA_SU_POLY_OFFSET_DB_FMT_CNTL";
|
||||
case mmPA_SC_CLIPRECT_RULE:
|
||||
return "mmPA_SC_CLIPRECT_RULE";
|
||||
case mmPA_SC_MODE_CNTL_0:
|
||||
return "mmPA_SC_MODE_CNTL_0";
|
||||
case mmPA_SC_MODE_CNTL_1:
|
||||
return "mmPA_SC_MODE_CNTL_1";
|
||||
case mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0:
|
||||
return "mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0";
|
||||
case mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y1_0:
|
||||
return "mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y1_0";
|
||||
case mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X1Y0_0:
|
||||
return "mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X1Y0_0";
|
||||
case mmPA_SC_AA_MASK_X0Y0_X1Y0:
|
||||
return "mmPA_SC_AA_MASK_X0Y0_X1Y0";
|
||||
case mmPA_SC_AA_MASK_X0Y1_X1Y1:
|
||||
return "mmPA_SC_AA_MASK_X0Y1_X1Y1";
|
||||
case mmPA_SC_CENTROID_PRIORITY_0:
|
||||
return "mmPA_SC_CENTROID_PRIORITY_0";
|
||||
case mmPA_SC_CENTROID_PRIORITY_1:
|
||||
return "mmPA_SC_CENTROID_PRIORITY_1";
|
||||
case mmPA_SC_AA_CONFIG:
|
||||
return "mmPA_SC_AA_CONFIG";
|
||||
case mmDB_RENDER_CONTROL:
|
||||
return "mmDB_RENDER_CONTROL";
|
||||
case mmDB_STENCIL_CONTROL:
|
||||
return "mmDB_STENCIL_CONTROL";
|
||||
case mmDB_STENCILREFMASK:
|
||||
return "mmDB_STENCILREFMASK";
|
||||
case mmDB_STENCILREFMASK_BF:
|
||||
return "mmDB_STENCILREFMASK_BF";
|
||||
case mmDB_STENCIL_CLEAR:
|
||||
return "mmDB_STENCIL_CLEAR";
|
||||
case mmDB_DEPTH_CLEAR:
|
||||
return "mmDB_DEPTH_CLEAR";
|
||||
case mmCB_TARGET_MASK:
|
||||
return "mmCB_TARGET_MASK";
|
||||
case mmDB_Z_INFO:
|
||||
return "mmDB_Z_INFO";
|
||||
case mmDB_STENCIL_INFO:
|
||||
return "mmDB_STENCIL_INFO";
|
||||
case mmDB_Z_READ_BASE:
|
||||
return "mmDB_Z_READ_BASE";
|
||||
case mmDB_STENCIL_READ_BASE:
|
||||
return "mmDB_STENCIL_READ_BASE";
|
||||
case mmDB_Z_WRITE_BASE:
|
||||
return "mmDB_Z_WRITE_BASE";
|
||||
case mmDB_STENCIL_WRITE_BASE:
|
||||
return "mmDB_STENCIL_WRITE_BASE";
|
||||
case mmDB_DEPTH_INFO:
|
||||
return "mmDB_DEPTH_INFO";
|
||||
case mmDB_DEPTH_VIEW:
|
||||
return "mmDB_DEPTH_VIEW";
|
||||
case mmDB_DEPTH_SLICE:
|
||||
return "mmDB_DEPTH_SLICE";
|
||||
case mmDB_DEPTH_SIZE:
|
||||
return "mmDB_DEPTH_SIZE";
|
||||
case mmTA_BC_BASE_ADDR:
|
||||
return "mmTA_BC_BASE_ADDR";
|
||||
case mmCB_BLEND_RED:
|
||||
return "mmCB_BLEND_RED";
|
||||
case mmCB_BLEND_GREEN:
|
||||
return "mmCB_BLEND_GREEN";
|
||||
case mmCB_BLEND_BLUE:
|
||||
return "mmCB_BLEND_BLUE";
|
||||
case mmDB_ALPHA_TO_MASK:
|
||||
return "mmDB_ALPHA_TO_MASK";
|
||||
case mmCB_BLEND0_CONTROL:
|
||||
return "mmCB_BLEND0_CONTROL";
|
||||
case mmCB_BLEND1_CONTROL:
|
||||
return "mmCB_BLEND1_CONTROL";
|
||||
case mmCB_BLEND2_CONTROL:
|
||||
return "mmCB_BLEND2_CONTROL";
|
||||
case mmCB_BLEND3_CONTROL:
|
||||
return "mmCB_BLEND3_CONTROL";
|
||||
case mmCB_BLEND4_CONTROL:
|
||||
return "mmCB_BLEND4_CONTROL";
|
||||
case mmCB_BLEND5_CONTROL:
|
||||
return "mmCB_BLEND5_CONTROL";
|
||||
case mmCB_BLEND6_CONTROL:
|
||||
return "mmCB_BLEND6_CONTROL";
|
||||
case mmCB_BLEND7_CONTROL:
|
||||
return "mmCB_BLEND7_CONTROL";
|
||||
case mmDB_HTILE_DATA_BASE:
|
||||
return "mmDB_HTILE_DATA_BASE";
|
||||
case mmDB_HTILE_SURFACE:
|
||||
return "mmDB_HTILE_SURFACE";
|
||||
case mmPA_SU_LINE_CNTL:
|
||||
return "mmPA_SU_LINE_CNTL";
|
||||
case mmPA_SC_VPORT_ZMIN_0:
|
||||
return "mmPA_SC_VPORT_ZMIN_0";
|
||||
case mmPA_SC_VPORT_ZMAX_0:
|
||||
return "mmPA_SC_VPORT_ZMAX_0";
|
||||
case mmPA_SC_VPORT_SCISSOR_0_TL:
|
||||
return "mmPA_SC_VPORT_SCISSOR_0_TL";
|
||||
case mmPA_SC_VPORT_SCISSOR_0_BR:
|
||||
return "mmPA_SC_VPORT_SCISSOR_0_BR";
|
||||
case mmPA_SC_GENERIC_SCISSOR_TL:
|
||||
return "mmPA_SC_GENERIC_SCISSOR_TL";
|
||||
case mmPA_SC_GENERIC_SCISSOR_BR:
|
||||
return "mmPA_SC_GENERIC_SCISSOR_BR";
|
||||
case mmPA_CL_VPORT_XSCALE:
|
||||
return "mmPA_CL_VPORT_XSCALE";
|
||||
case mmPA_CL_VPORT_YSCALE:
|
||||
return "mmPA_CL_VPORT_YSCALE";
|
||||
case mmPA_CL_VPORT_ZSCALE:
|
||||
return "mmPA_CL_VPORT_ZSCALE";
|
||||
case mmPA_CL_VPORT_XOFFSET:
|
||||
return "mmPA_CL_VPORT_XOFFSET";
|
||||
case mmPA_CL_VPORT_YOFFSET:
|
||||
return "mmPA_CL_VPORT_YOFFSET";
|
||||
case mmPA_CL_VPORT_ZOFFSET:
|
||||
return "mmPA_CL_VPORT_ZOFFSET";
|
||||
case mmPA_CL_VTE_CNTL:
|
||||
return "mmPA_CL_VTE_CNTL";
|
||||
case mmPA_SC_SCREEN_SCISSOR_TL:
|
||||
return "mmPA_SC_SCREEN_SCISSOR_TL";
|
||||
case mmPA_SC_SCREEN_SCISSOR_BR:
|
||||
return "mmPA_SC_SCREEN_SCISSOR_BR";
|
||||
case mmPA_SU_HARDWARE_SCREEN_OFFSET:
|
||||
return "mmPA_SU_HARDWARE_SCREEN_OFFSET";
|
||||
case mmPA_SU_VTX_CNTL:
|
||||
return "mmPA_SU_VTX_CNTL";
|
||||
case mmPA_CL_GB_VERT_CLIP_ADJ:
|
||||
return "mmPA_CL_GB_VERT_CLIP_ADJ";
|
||||
case mmPA_CL_GB_HORZ_CLIP_ADJ:
|
||||
return "mmPA_CL_GB_HORZ_CLIP_ADJ";
|
||||
case mmPA_CL_GB_VERT_DISC_ADJ:
|
||||
return "mmPA_CL_GB_VERT_DISC_ADJ";
|
||||
case mmPA_CL_GB_HORZ_DISC_ADJ:
|
||||
return "mmPA_CL_GB_HORZ_DISC_ADJ";
|
||||
case mmCB_COLOR_CONTROL:
|
||||
return "mmCB_COLOR_CONTROL";
|
||||
case mmSPI_SHADER_Z_FORMAT:
|
||||
return "mmSPI_SHADER_Z_FORMAT";
|
||||
case mmSPI_SHADER_COL_FORMAT:
|
||||
return "mmSPI_SHADER_COL_FORMAT";
|
||||
case mmPA_CL_VS_OUT_CNTL:
|
||||
return "mmPA_CL_VS_OUT_CNTL";
|
||||
case mmSPI_VS_OUT_CONFIG:
|
||||
return "mmSPI_VS_OUT_CONFIG";
|
||||
case mmSPI_SHADER_POS_FORMAT:
|
||||
return "mmSPI_SHADER_POS_FORMAT";
|
||||
case mmSPI_PS_INPUT_ENA:
|
||||
return "mmSPI_PS_INPUT_ENA";
|
||||
case mmSPI_PS_INPUT_ADDR:
|
||||
return "mmSPI_PS_INPUT_ADDR";
|
||||
case mmSPI_PS_IN_CONTROL:
|
||||
return "mmSPI_PS_IN_CONTROL";
|
||||
case mmSPI_BARYC_CNTL:
|
||||
return "mmSPI_BARYC_CNTL";
|
||||
case mmSPI_PS_INPUT_CNTL_0:
|
||||
return "mmSPI_PS_INPUT_CNTL_0";
|
||||
case mmSPI_PS_INPUT_CNTL_1:
|
||||
return "mmSPI_PS_INPUT_CNTL_1";
|
||||
case mmSPI_PS_INPUT_CNTL_2:
|
||||
return "mmSPI_PS_INPUT_CNTL_2";
|
||||
case mmSPI_PS_INPUT_CNTL_3:
|
||||
return "mmSPI_PS_INPUT_CNTL_3";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return "<UNK>";
|
||||
}
|
||||
} // namespace Core::Devtools::Gcn
|
169
src/core/devtools/gcn/gcn_shader_regs.cpp
Normal file
169
src/core/devtools/gcn/gcn_shader_regs.cpp
Normal file
|
@ -0,0 +1,169 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/types.h"
|
||||
#include "gcn/si_ci_vi_merged_offset.h"
|
||||
|
||||
using namespace Pal::Gfx6;
|
||||
|
||||
namespace Core::Devtools::Gcn {
|
||||
const char* GetShaderRegName(u32 reg_offset) {
|
||||
switch (reg_offset) {
|
||||
case mmSPI_SHADER_PGM_LO_VS:
|
||||
return "mmSPI_SHADER_PGM_LO_VS";
|
||||
case mmSPI_SHADER_PGM_HI_VS:
|
||||
return "mmSPI_SHADER_PGM_HI_VS";
|
||||
case mmSPI_SHADER_PGM_LO_PS:
|
||||
return "mmSPI_SHADER_PGM_LO_PS";
|
||||
case mmSPI_SHADER_PGM_HI_PS:
|
||||
return "mmSPI_SHADER_PGM_HI_PS";
|
||||
case mmSPI_SHADER_PGM_RSRC1_VS:
|
||||
return "mmSPI_SHADER_PGM_RSRC1_VS";
|
||||
case mmSPI_SHADER_PGM_RSRC2_VS:
|
||||
return "mmSPI_SHADER_PGM_RSRC2_VS";
|
||||
case mmSPI_SHADER_PGM_RSRC3_VS__CI__VI:
|
||||
return "mmSPI_SHADER_PGM_RSRC3_VS__CI__VI";
|
||||
case mmSPI_SHADER_PGM_RSRC1_PS:
|
||||
return "mmSPI_SHADER_PGM_RSRC1_PS";
|
||||
case mmSPI_SHADER_PGM_RSRC2_PS:
|
||||
return "mmSPI_SHADER_PGM_RSRC2_PS";
|
||||
case mmSPI_SHADER_PGM_RSRC3_PS__CI__VI:
|
||||
return "mmSPI_SHADER_PGM_RSRC3_PS__CI__VI";
|
||||
case mmSPI_SHADER_USER_DATA_PS_0:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_0";
|
||||
case mmSPI_SHADER_USER_DATA_PS_1:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_1";
|
||||
case mmSPI_SHADER_USER_DATA_PS_2:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_2";
|
||||
case mmSPI_SHADER_USER_DATA_PS_3:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_3";
|
||||
case mmSPI_SHADER_USER_DATA_PS_4:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_4";
|
||||
case mmSPI_SHADER_USER_DATA_PS_5:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_5";
|
||||
case mmSPI_SHADER_USER_DATA_PS_6:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_6";
|
||||
case mmSPI_SHADER_USER_DATA_PS_7:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_7";
|
||||
case mmSPI_SHADER_USER_DATA_PS_8:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_8";
|
||||
case mmSPI_SHADER_USER_DATA_PS_9:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_9";
|
||||
case mmSPI_SHADER_USER_DATA_PS_10:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_10";
|
||||
case mmSPI_SHADER_USER_DATA_PS_11:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_11";
|
||||
case mmSPI_SHADER_USER_DATA_PS_12:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_12";
|
||||
case mmSPI_SHADER_USER_DATA_PS_13:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_13";
|
||||
case mmSPI_SHADER_USER_DATA_PS_14:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_14";
|
||||
case mmSPI_SHADER_USER_DATA_PS_15:
|
||||
return "mmSPI_SHADER_USER_DATA_PS_15";
|
||||
case mmCOMPUTE_TMPRING_SIZE:
|
||||
return "mmCOMPUTE_TMPRING_SIZE";
|
||||
case mmCOMPUTE_PGM_LO:
|
||||
return "mmCOMPUTE_PGM_LO";
|
||||
case mmCOMPUTE_PGM_HI:
|
||||
return "mmCOMPUTE_PGM_HI";
|
||||
case mmCOMPUTE_PGM_RSRC1:
|
||||
return "mmCOMPUTE_PGM_RSRC1";
|
||||
case mmCOMPUTE_PGM_RSRC2:
|
||||
return "mmCOMPUTE_PGM_RSRC2";
|
||||
case mmCOMPUTE_USER_DATA_0:
|
||||
return "mmCOMPUTE_USER_DATA_0";
|
||||
case mmCOMPUTE_USER_DATA_1:
|
||||
return "mmCOMPUTE_USER_DATA_1";
|
||||
case mmCOMPUTE_USER_DATA_2:
|
||||
return "mmCOMPUTE_USER_DATA_2";
|
||||
case mmCOMPUTE_USER_DATA_3:
|
||||
return "mmCOMPUTE_USER_DATA_3";
|
||||
case mmCOMPUTE_USER_DATA_4:
|
||||
return "mmCOMPUTE_USER_DATA_4";
|
||||
case mmCOMPUTE_USER_DATA_5:
|
||||
return "mmCOMPUTE_USER_DATA_5";
|
||||
case mmCOMPUTE_USER_DATA_6:
|
||||
return "mmCOMPUTE_USER_DATA_6";
|
||||
case mmCOMPUTE_USER_DATA_7:
|
||||
return "mmCOMPUTE_USER_DATA_7";
|
||||
case mmCOMPUTE_USER_DATA_8:
|
||||
return "mmCOMPUTE_USER_DATA_8";
|
||||
case mmCOMPUTE_USER_DATA_9:
|
||||
return "mmCOMPUTE_USER_DATA_9";
|
||||
case mmCOMPUTE_USER_DATA_10:
|
||||
return "mmCOMPUTE_USER_DATA_10";
|
||||
case mmCOMPUTE_USER_DATA_11:
|
||||
return "mmCOMPUTE_USER_DATA_11";
|
||||
case mmCOMPUTE_USER_DATA_12:
|
||||
return "mmCOMPUTE_USER_DATA_12";
|
||||
case mmCOMPUTE_USER_DATA_13:
|
||||
return "mmCOMPUTE_USER_DATA_13";
|
||||
case mmCOMPUTE_USER_DATA_14:
|
||||
return "mmCOMPUTE_USER_DATA_14";
|
||||
case mmCOMPUTE_USER_DATA_15:
|
||||
return "mmCOMPUTE_USER_DATA_15";
|
||||
case mmCOMPUTE_NUM_THREAD_X:
|
||||
return "mmCOMPUTE_NUM_THREAD_X";
|
||||
case mmCOMPUTE_NUM_THREAD_Y:
|
||||
return "mmCOMPUTE_NUM_THREAD_Y";
|
||||
case mmCOMPUTE_NUM_THREAD_Z:
|
||||
return "mmCOMPUTE_NUM_THREAD_Z";
|
||||
case mmCOMPUTE_STATIC_THREAD_MGMT_SE0:
|
||||
return "mmCOMPUTE_STATIC_THREAD_MGMT_SE0";
|
||||
case mmCOMPUTE_STATIC_THREAD_MGMT_SE1:
|
||||
return "mmCOMPUTE_STATIC_THREAD_MGMT_SE1";
|
||||
case mmCOMPUTE_RESOURCE_LIMITS:
|
||||
return "mmCOMPUTE_RESOURCE_LIMITS";
|
||||
case mmSPI_SHADER_USER_DATA_VS_0:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_0";
|
||||
case mmSPI_SHADER_USER_DATA_VS_1:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_1";
|
||||
case mmSPI_SHADER_USER_DATA_VS_2:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_2";
|
||||
case mmSPI_SHADER_USER_DATA_VS_3:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_3";
|
||||
case mmSPI_SHADER_USER_DATA_VS_4:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_4";
|
||||
case mmSPI_SHADER_USER_DATA_VS_5:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_5";
|
||||
case mmSPI_SHADER_USER_DATA_VS_6:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_6";
|
||||
case mmSPI_SHADER_USER_DATA_VS_7:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_7";
|
||||
case mmSPI_SHADER_USER_DATA_VS_8:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_8";
|
||||
case mmSPI_SHADER_USER_DATA_VS_9:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_9";
|
||||
case mmSPI_SHADER_USER_DATA_VS_10:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_10";
|
||||
case mmSPI_SHADER_USER_DATA_VS_11:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_11";
|
||||
case mmSPI_SHADER_USER_DATA_VS_12:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_12";
|
||||
case mmSPI_SHADER_USER_DATA_VS_13:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_13";
|
||||
case mmSPI_SHADER_USER_DATA_VS_14:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_14";
|
||||
case mmSPI_SHADER_USER_DATA_VS_15:
|
||||
return "mmSPI_SHADER_USER_DATA_VS_15";
|
||||
case mmSPI_SHADER_USER_DATA_HS_0:
|
||||
return "mmSPI_SHADER_USER_DATA_HS_0";
|
||||
case mmSPI_SHADER_USER_DATA_HS_1:
|
||||
return "mmSPI_SHADER_USER_DATA_HS_1";
|
||||
case mmSPI_SHADER_USER_DATA_HS_9:
|
||||
return "mmSPI_SHADER_USER_DATA_HS_9";
|
||||
case mmSPI_SHADER_PGM_RSRC3_GS__CI__VI:
|
||||
return "mmSPI_SHADER_PGM_RSRC3_GS__CI__VI";
|
||||
case mmSPI_SHADER_PGM_RSRC3_ES__CI__VI:
|
||||
return "mmSPI_SHADER_PGM_RSRC3_ES__CI__VI";
|
||||
case mmSPI_SHADER_PGM_RSRC3_LS__CI__VI:
|
||||
return "mmSPI_SHADER_PGM_RSRC3_LS__CI__VI";
|
||||
case mmSPI_SHADER_LATE_ALLOC_VS__CI__VI:
|
||||
return "mmSPI_SHADER_LATE_ALLOC_VS__CI__VI";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return "<UNK>";
|
||||
}
|
||||
} // namespace Core::Devtools::Gcn
|
189
src/core/devtools/layer.cpp
Normal file
189
src/core/devtools/layer.cpp
Normal file
|
@ -0,0 +1,189 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/singleton.h"
|
||||
#include "common/types.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "imgui/imgui_std.h"
|
||||
#include "imgui_internal.h"
|
||||
#include "layer.h"
|
||||
#include "widget/frame_dump.h"
|
||||
#include "widget/frame_graph.h"
|
||||
|
||||
using namespace ImGui;
|
||||
using namespace Core::Devtools;
|
||||
using L = Core::Devtools::Layer;
|
||||
|
||||
static bool show_simple_fps = false;
|
||||
static bool show_advanced_debug = false;
|
||||
|
||||
static int dump_frame_count = 1;
|
||||
|
||||
static Widget::FrameGraph frame_graph;
|
||||
static std::vector<Widget::FrameDumpViewer> frame_viewers;
|
||||
|
||||
void L::DrawMenuBar() {
|
||||
const auto& ctx = *GImGui;
|
||||
const auto& io = ctx.IO;
|
||||
|
||||
auto isSystemPaused = DebugState.IsGuestThreadsPaused();
|
||||
|
||||
if (BeginMainMenuBar()) {
|
||||
if (BeginMenu("Options")) {
|
||||
if (MenuItemEx("Emulator Paused", nullptr, nullptr, isSystemPaused)) {
|
||||
if (isSystemPaused) {
|
||||
DebugState.ResumeGuestThreads();
|
||||
} else {
|
||||
DebugState.PauseGuestThreads();
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (BeginMenu("GPU Tools")) {
|
||||
MenuItem("Show frame info", nullptr, &frame_graph.is_open);
|
||||
if (BeginMenu("Dump frames")) {
|
||||
SliderInt("Count", &dump_frame_count, 1, 5);
|
||||
if (MenuItem("Dump", "Ctrl+Alt+F9", nullptr, !DebugState.DumpingCurrentFrame())) {
|
||||
DebugState.RequestFrameDump(dump_frame_count);
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
EndMainMenuBar();
|
||||
}
|
||||
|
||||
if (IsKeyPressed(ImGuiKey_F9, false)) {
|
||||
if (io.KeyCtrl && io.KeyAlt) {
|
||||
if (!DebugState.ShouldPauseInSubmit()) {
|
||||
DebugState.RequestFrameDump(dump_frame_count);
|
||||
}
|
||||
}
|
||||
if (!io.KeyCtrl && !io.KeyAlt) {
|
||||
if (isSystemPaused) {
|
||||
DebugState.ResumeGuestThreads();
|
||||
} else {
|
||||
DebugState.PauseGuestThreads();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void L::DrawAdvanced() {
|
||||
DrawMenuBar();
|
||||
|
||||
const auto& ctx = *GImGui;
|
||||
const auto& io = ctx.IO;
|
||||
|
||||
auto isSystemPaused = DebugState.IsGuestThreadsPaused();
|
||||
|
||||
frame_graph.Draw();
|
||||
|
||||
if (isSystemPaused) {
|
||||
GetForegroundDrawList(GetMainViewport())
|
||||
->AddText({10.0f, io.DisplaySize.y - 40.0f}, IM_COL32_WHITE, "Emulator paused");
|
||||
}
|
||||
|
||||
if (DebugState.should_show_frame_dump) {
|
||||
DebugState.should_show_frame_dump = false;
|
||||
std::unique_lock lock{DebugState.frame_dump_list_mutex};
|
||||
while (!DebugState.frame_dump_list.empty()) {
|
||||
auto frame_dump = std::move(DebugState.frame_dump_list.back());
|
||||
DebugState.frame_dump_list.pop_back();
|
||||
frame_viewers.emplace_back(frame_dump);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto it = frame_viewers.begin(); it != frame_viewers.end();) {
|
||||
if (it->is_open) {
|
||||
it->Draw();
|
||||
++it;
|
||||
} else {
|
||||
it = frame_viewers.erase(it);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void L::DrawSimple() {
|
||||
const auto io = GetIO();
|
||||
Text("Frame time: %.3f ms (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||
}
|
||||
|
||||
void L::SetupSettings() {
|
||||
frame_graph.is_open = true;
|
||||
|
||||
ImGuiSettingsHandler handler{};
|
||||
handler.TypeName = "DevtoolsLayer";
|
||||
handler.TypeHash = ImHashStr(handler.TypeName);
|
||||
handler.ReadOpenFn = [](ImGuiContext*, ImGuiSettingsHandler*, const char* name) {
|
||||
return std::string_view("Data") == name ? (void*)1 : nullptr;
|
||||
};
|
||||
handler.ReadLineFn = [](ImGuiContext*, ImGuiSettingsHandler*, void*, const char* line) {
|
||||
int v;
|
||||
if (sscanf(line, "show_simple_fps=%d", &v) == 1) {
|
||||
show_simple_fps = v != 0;
|
||||
} else if (sscanf(line, "show_advanced_debug=%d", &v) == 1) {
|
||||
show_advanced_debug = v != 0;
|
||||
} else if (sscanf(line, "show_frame_graph=%d", &v) == 1) {
|
||||
frame_graph.is_open = v != 0;
|
||||
} else if (sscanf(line, "dump_frame_count=%d", &v) == 1) {
|
||||
dump_frame_count = v;
|
||||
}
|
||||
};
|
||||
handler.WriteAllFn = [](ImGuiContext*, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) {
|
||||
buf->appendf("[%s][Data]\n", handler->TypeName);
|
||||
buf->appendf("show_simple_fps=%d\n", show_simple_fps);
|
||||
buf->appendf("show_advanced_debug=%d\n", show_advanced_debug);
|
||||
buf->appendf("show_frame_graph=%d\n", frame_graph.is_open);
|
||||
buf->appendf("dump_frame_count=%d\n", dump_frame_count);
|
||||
buf->append("\n");
|
||||
};
|
||||
AddSettingsHandler(&handler);
|
||||
|
||||
const ImGuiID dock_id = ImHashStr("FrameDumpDock");
|
||||
DockBuilderAddNode(dock_id, 0);
|
||||
DockBuilderSetNodePos(dock_id, ImVec2{50.0, 50.0});
|
||||
DockBuilderFinish(dock_id);
|
||||
}
|
||||
|
||||
void L::Draw() {
|
||||
const auto io = GetIO();
|
||||
PushID("DevtoolsLayer");
|
||||
|
||||
if (!DebugState.IsGuestThreadsPaused()) {
|
||||
const auto fn = DebugState.flip_frame_count.load();
|
||||
frame_graph.AddFrame(fn, io.DeltaTime);
|
||||
}
|
||||
|
||||
if (IsKeyPressed(ImGuiKey_F10, false)) {
|
||||
if (io.KeyCtrl) {
|
||||
show_advanced_debug = !show_advanced_debug;
|
||||
} else {
|
||||
show_simple_fps = !show_simple_fps;
|
||||
}
|
||||
}
|
||||
|
||||
if (show_simple_fps) {
|
||||
SetWindowPos("Video Info", {999999.0f, 0.0f}, ImGuiCond_FirstUseEver);
|
||||
if (Begin("Video Info", nullptr,
|
||||
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |
|
||||
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking)) {
|
||||
KeepWindowInside();
|
||||
DrawSimple();
|
||||
}
|
||||
End();
|
||||
}
|
||||
|
||||
if (show_advanced_debug) {
|
||||
PushFont(io.Fonts->Fonts[0]);
|
||||
PushID("DevtoolsLayer");
|
||||
DrawAdvanced();
|
||||
PopID();
|
||||
PopFont();
|
||||
}
|
||||
|
||||
PopID();
|
||||
}
|
24
src/core/devtools/layer.h
Normal file
24
src/core/devtools/layer.h
Normal file
|
@ -0,0 +1,24 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "imgui/imgui_layer.h"
|
||||
|
||||
namespace Core::Devtools {
|
||||
|
||||
class Layer final : public ImGui::Layer {
|
||||
|
||||
static void DrawMenuBar();
|
||||
|
||||
static void DrawAdvanced();
|
||||
|
||||
static void DrawSimple();
|
||||
|
||||
public:
|
||||
static void SetupSettings();
|
||||
|
||||
void Draw() override;
|
||||
};
|
||||
|
||||
} // namespace Core::Devtools
|
1214
src/core/devtools/widget/cmd_list.cpp
Normal file
1214
src/core/devtools/widget/cmd_list.cpp
Normal file
File diff suppressed because it is too large
Load diff
60
src/core/devtools/widget/cmd_list.h
Normal file
60
src/core/devtools/widget/cmd_list.h
Normal file
|
@ -0,0 +1,60 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
// Credits to https://github.com/psucien/tlg-emu-tools/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "common/types.h"
|
||||
#include "video_core/buffer_cache/buffer_cache.h"
|
||||
|
||||
namespace AmdGpu {
|
||||
union PM4Type3Header;
|
||||
enum class PM4ItOpcode : u32;
|
||||
} // namespace AmdGpu
|
||||
|
||||
namespace Core::Devtools::Widget {
|
||||
|
||||
class CmdListViewer {
|
||||
/*
|
||||
* Generic PM4 header
|
||||
*/
|
||||
union PM4Header {
|
||||
struct {
|
||||
u32 reserved : 16;
|
||||
u32 count : 14;
|
||||
u32 type : 2; // PM4_TYPE
|
||||
};
|
||||
u32 u32All;
|
||||
};
|
||||
struct BatchInfo {
|
||||
std::string marker{};
|
||||
size_t start_addr;
|
||||
size_t end_addr;
|
||||
size_t command_addr;
|
||||
AmdGpu::PM4ItOpcode type;
|
||||
bool bypass{false};
|
||||
};
|
||||
|
||||
std::vector<BatchInfo> batches{};
|
||||
uintptr_t cmdb_addr;
|
||||
size_t cmdb_size;
|
||||
|
||||
int batch_bp{-1};
|
||||
int vqid{255};
|
||||
|
||||
void OnNop(AmdGpu::PM4Type3Header const* header, u32 const* body);
|
||||
void OnSetBase(AmdGpu::PM4Type3Header const* header, u32 const* body);
|
||||
void OnSetContextReg(AmdGpu::PM4Type3Header const* header, u32 const* body);
|
||||
void OnSetShReg(AmdGpu::PM4Type3Header const* header, u32 const* body);
|
||||
void OnDispatch(AmdGpu::PM4Type3Header const* header, u32 const* body);
|
||||
|
||||
public:
|
||||
explicit CmdListViewer(const std::vector<u32>& cmd_list);
|
||||
|
||||
void Draw();
|
||||
};
|
||||
|
||||
} // namespace Core::Devtools::Widget
|
52
src/core/devtools/widget/frame_dump.cpp
Normal file
52
src/core/devtools/widget/frame_dump.cpp
Normal file
|
@ -0,0 +1,52 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <cstdio>
|
||||
#include <imgui.h>
|
||||
#include <magic_enum.hpp>
|
||||
|
||||
#include "cmd_list.h"
|
||||
#include "frame_dump.h"
|
||||
#include "imgui_internal.h"
|
||||
|
||||
using namespace ImGui;
|
||||
|
||||
namespace Core::Devtools::Widget {
|
||||
|
||||
FrameDumpViewer::FrameDumpViewer(DebugStateType::FrameDump frame_dump)
|
||||
: frame_dump(std::move(frame_dump)) {
|
||||
static int unique_id = 0;
|
||||
id = unique_id++;
|
||||
}
|
||||
|
||||
void FrameDumpViewer::Draw() {
|
||||
if (!is_open) {
|
||||
return;
|
||||
}
|
||||
|
||||
char name[32];
|
||||
snprintf(name, sizeof(name), "Frame #%d dump", id);
|
||||
static ImGuiID dock_id = ImHashStr("FrameDumpDock");
|
||||
SetNextWindowDockID(dock_id, ImGuiCond_Appearing);
|
||||
if (Begin(name, &is_open, ImGuiWindowFlags_NoSavedSettings)) {
|
||||
if (IsWindowAppearing()) {
|
||||
auto window = GetCurrentWindow();
|
||||
SetWindowSize(window, ImVec2{450.0f, 500.0f});
|
||||
}
|
||||
if (BeginTabBar("Queues")) {
|
||||
for (auto& cmd : frame_dump.queues) {
|
||||
char tab_name[64];
|
||||
snprintf(tab_name, sizeof(tab_name), "%s - %d %d",
|
||||
magic_enum::enum_name(cmd.type).data(), cmd.submit_num, cmd.num2);
|
||||
if (BeginTabItem(tab_name)) {
|
||||
CmdListViewer(cmd.data).Draw();
|
||||
EndTabItem();
|
||||
}
|
||||
}
|
||||
EndTabBar();
|
||||
}
|
||||
}
|
||||
End();
|
||||
}
|
||||
|
||||
} // namespace Core::Devtools::Widget
|
22
src/core/devtools/widget/frame_dump.h
Normal file
22
src/core/devtools/widget/frame_dump.h
Normal file
|
@ -0,0 +1,22 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/debug_state.h"
|
||||
|
||||
namespace Core::Devtools::Widget {
|
||||
|
||||
class FrameDumpViewer {
|
||||
DebugStateType::FrameDump frame_dump;
|
||||
int id;
|
||||
|
||||
public:
|
||||
bool is_open = true;
|
||||
|
||||
explicit FrameDumpViewer(DebugStateType::FrameDump frame_dump);
|
||||
|
||||
void Draw();
|
||||
};
|
||||
|
||||
} // namespace Core::Devtools::Widget
|
99
src/core/devtools/widget/frame_graph.cpp
Normal file
99
src/core/devtools/widget/frame_graph.cpp
Normal file
|
@ -0,0 +1,99 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "frame_graph.h"
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "imgui.h"
|
||||
#include "imgui_internal.h"
|
||||
|
||||
using namespace ImGui;
|
||||
|
||||
namespace Core::Devtools::Widget {
|
||||
|
||||
constexpr float TARGET_FPS = 60.0f;
|
||||
constexpr float BAR_WIDTH_MULT = 1.4f;
|
||||
constexpr float BAR_HEIGHT_MULT = 1.25f;
|
||||
constexpr float FRAME_GRAPH_PADDING_Y = 3.0f;
|
||||
constexpr static float FRAME_GRAPH_HEIGHT = 50.0f;
|
||||
|
||||
void FrameGraph::Draw() {
|
||||
if (!is_open) {
|
||||
return;
|
||||
}
|
||||
SetNextWindowSize({340.0, 185.0f}, ImGuiCond_FirstUseEver);
|
||||
if (Begin("Video debug info", &is_open)) {
|
||||
const auto& ctx = *GImGui;
|
||||
const auto& io = ctx.IO;
|
||||
const auto& window = *ctx.CurrentWindow;
|
||||
auto& draw_list = *window.DrawList;
|
||||
|
||||
auto isSystemPaused = DebugState.IsGuestThreadsPaused();
|
||||
|
||||
static float deltaTime;
|
||||
static float frameRate;
|
||||
|
||||
if (!isSystemPaused) {
|
||||
deltaTime = io.DeltaTime * 1000.0f;
|
||||
frameRate = 1000.0f / deltaTime;
|
||||
}
|
||||
|
||||
Text("Frame time: %.3f ms (%.1f FPS)", deltaTime, frameRate);
|
||||
Text("Flip frame: %d Gnm submit frame: %d", DebugState.flip_frame_count.load(),
|
||||
DebugState.gnm_frame_count.load());
|
||||
SeparatorText("Frame graph");
|
||||
|
||||
const float full_width = GetContentRegionAvail().x;
|
||||
// Frame graph - inspired by
|
||||
// https://asawicki.info/news_1758_an_idea_for_visualization_of_frame_times
|
||||
auto pos = GetCursorScreenPos();
|
||||
const ImVec2 size{full_width, FRAME_GRAPH_HEIGHT + FRAME_GRAPH_PADDING_Y * 2.0f};
|
||||
ItemSize(size);
|
||||
if (!ItemAdd({pos, pos + size}, GetID("FrameGraph"))) {
|
||||
return;
|
||||
}
|
||||
|
||||
float target_dt = 1.0f / (TARGET_FPS * (float)Config::vblankDiv());
|
||||
float cur_pos_x = pos.x + full_width;
|
||||
pos.y += FRAME_GRAPH_PADDING_Y;
|
||||
const float final_pos_y = pos.y + FRAME_GRAPH_HEIGHT;
|
||||
|
||||
draw_list.AddRectFilled({pos.x, pos.y - FRAME_GRAPH_PADDING_Y},
|
||||
{pos.x + full_width, final_pos_y + FRAME_GRAPH_PADDING_Y},
|
||||
IM_COL32(0x33, 0x33, 0x33, 0xFF));
|
||||
draw_list.PushClipRect({pos.x, pos.y}, {pos.x + full_width, final_pos_y}, true);
|
||||
for (u32 i = 0; i < FRAME_BUFFER_SIZE; ++i) {
|
||||
const auto& frame_info = frame_list[(DebugState.GetFrameNum() - i) % FRAME_BUFFER_SIZE];
|
||||
const float dt_factor = target_dt / frame_info.delta;
|
||||
|
||||
const float width = std::ceil(BAR_WIDTH_MULT / dt_factor);
|
||||
const float height =
|
||||
std::min(std::log2(BAR_HEIGHT_MULT / dt_factor) / 3.0f, 1.0f) * FRAME_GRAPH_HEIGHT;
|
||||
|
||||
ImU32 color;
|
||||
if (dt_factor >= 0.95f) { // BLUE
|
||||
color = IM_COL32(0x33, 0x33, 0xFF, 0xFF);
|
||||
} else if (dt_factor >= 0.5f) { // GREEN <> YELLOW
|
||||
float t = 1.0f - (dt_factor - 0.5f) * 2.0f;
|
||||
int r = (int)(0xFF * t);
|
||||
color = IM_COL32(r, 0xFF, 0, 0xFF);
|
||||
} else { // YELLOW <> RED
|
||||
float t = dt_factor * 2.0f;
|
||||
int g = (int)(0xFF * t);
|
||||
color = IM_COL32(0xFF, g, 0, 0xFF);
|
||||
}
|
||||
draw_list.AddRectFilled({cur_pos_x - width, final_pos_y - height},
|
||||
{cur_pos_x, final_pos_y}, color);
|
||||
cur_pos_x -= width;
|
||||
if (cur_pos_x < width) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
draw_list.PopClipRect();
|
||||
}
|
||||
End();
|
||||
}
|
||||
|
||||
} // namespace Core::Devtools::Widget
|
29
src/core/devtools/widget/frame_graph.h
Normal file
29
src/core/devtools/widget/frame_graph.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
namespace Core::Devtools::Widget {
|
||||
|
||||
class FrameGraph {
|
||||
static constexpr u32 FRAME_BUFFER_SIZE = 1024;
|
||||
struct FrameInfo {
|
||||
u32 num;
|
||||
float delta;
|
||||
};
|
||||
|
||||
std::array<FrameInfo, FRAME_BUFFER_SIZE> frame_list{};
|
||||
|
||||
public:
|
||||
bool is_open = true;
|
||||
|
||||
void Draw();
|
||||
|
||||
void AddFrame(u32 num, float delta) {
|
||||
frame_list[num % FRAME_BUFFER_SIZE] = FrameInfo{num, delta};
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Core::Devtools::Widget
|
|
@ -11,6 +11,7 @@
|
|||
#include "common/path_util.h"
|
||||
#include "common/slot_vector.h"
|
||||
#include "core/address_space.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/kernel/libkernel.h"
|
||||
#include "core/libraries/libs.h"
|
||||
|
@ -320,20 +321,6 @@ static void WaitGpuIdle() {
|
|||
cv_lock.wait(lock, [] { return submission_lock == 0; });
|
||||
}
|
||||
|
||||
static void DumpCommandList(std::span<const u32> cmd_list, const std::string& postfix) {
|
||||
using namespace Common::FS;
|
||||
const auto dump_dir = GetUserPath(PathType::PM4Dir);
|
||||
if (!std::filesystem::exists(dump_dir)) {
|
||||
std::filesystem::create_directories(dump_dir);
|
||||
}
|
||||
if (cmd_list.empty()) {
|
||||
return;
|
||||
}
|
||||
const auto filename = fmt::format("{:08}_{}", frames_submitted, postfix);
|
||||
const auto file = IOFile{dump_dir / filename, FileAccessMode::Write};
|
||||
file.WriteSpan(cmd_list);
|
||||
}
|
||||
|
||||
// Write a special ending NOP packet with N DWs data block
|
||||
template <u32 data_block_size>
|
||||
static inline u32* WriteTrailingNop(u32* cmdbuf) {
|
||||
|
@ -507,16 +494,18 @@ void PS4_SYSV_ABI sceGnmDingDong(u32 gnm_vqid, u32 next_offs_dw) {
|
|||
|
||||
WaitGpuIdle();
|
||||
|
||||
/* Suspend logic goes here */
|
||||
if (DebugState.ShouldPauseInSubmit()) {
|
||||
DebugState.PauseGuestThreads();
|
||||
}
|
||||
|
||||
auto vqid = gnm_vqid - 1;
|
||||
auto& asc_queue = asc_queues[{vqid}];
|
||||
const auto* acb_ptr = reinterpret_cast<const u32*>(asc_queue.map_addr + *asc_queue.read_addr);
|
||||
const auto acb_size = next_offs_dw ? (next_offs_dw << 2u) - *asc_queue.read_addr
|
||||
: (asc_queue.ring_size_dw << 2u) - *asc_queue.read_addr;
|
||||
const std::span<const u32> acb_span{acb_ptr, acb_size >> 2u};
|
||||
const std::span acb_span{acb_ptr, acb_size >> 2u};
|
||||
|
||||
if (Config::dumpPM4()) {
|
||||
if (DebugState.DumpingCurrentFrame()) {
|
||||
static auto last_frame_num = -1LL;
|
||||
static u32 seq_num{};
|
||||
if (last_frame_num == frames_submitted) {
|
||||
|
@ -536,8 +525,14 @@ void PS4_SYSV_ABI sceGnmDingDong(u32 gnm_vqid, u32 next_offs_dw) {
|
|||
acb = {indirect_buffer->Address<const u32>(), indirect_buffer->ib_size};
|
||||
}
|
||||
|
||||
// File name format is: <queue>_<queue num>_<submit_num>
|
||||
DumpCommandList(acb, fmt::format("acb_{}_{}", gnm_vqid, seq_num));
|
||||
using namespace DebugStateType;
|
||||
|
||||
DebugState.PushQueueDump({
|
||||
.type = QueueType::acb,
|
||||
.submit_num = seq_num,
|
||||
.num2 = gnm_vqid,
|
||||
.data = {acb.begin(), acb.end()},
|
||||
});
|
||||
}
|
||||
|
||||
liverpool->SubmitAsc(vqid, acb_span);
|
||||
|
@ -2108,7 +2103,9 @@ s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[
|
|||
|
||||
WaitGpuIdle();
|
||||
|
||||
/* Suspend logic goes here */
|
||||
if (DebugState.ShouldPauseInSubmit()) {
|
||||
DebugState.PauseGuestThreads();
|
||||
}
|
||||
|
||||
if (send_init_packet) {
|
||||
if (sdk_version <= 0x1ffffffu) {
|
||||
|
@ -2128,10 +2125,10 @@ s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[
|
|||
const auto dcb_size_dw = dcb_sizes_in_bytes[cbpair] >> 2;
|
||||
const auto ccb_size_dw = ccb_size_in_bytes >> 2;
|
||||
|
||||
const auto& dcb_span = std::span<const u32>{dcb_gpu_addrs[cbpair], dcb_size_dw};
|
||||
const auto& ccb_span = std::span<const u32>{ccb, ccb_size_dw};
|
||||
const auto& dcb_span = std::span{dcb_gpu_addrs[cbpair], dcb_size_dw};
|
||||
const auto& ccb_span = std::span{ccb, ccb_size_dw};
|
||||
|
||||
if (Config::dumpPM4()) {
|
||||
if (DebugState.DumpingCurrentFrame()) {
|
||||
static auto last_frame_num = -1LL;
|
||||
static u32 seq_num{};
|
||||
if (last_frame_num == frames_submitted && cbpair == 0) {
|
||||
|
@ -2141,9 +2138,20 @@ s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[
|
|||
seq_num = 0u;
|
||||
}
|
||||
|
||||
// File name format is: <queue>_<submit num>_<buffer_in_submit>
|
||||
DumpCommandList(dcb_span, fmt::format("dcb_{}_{}", seq_num, cbpair));
|
||||
DumpCommandList(ccb_span, fmt::format("ccb_{}_{}", seq_num, cbpair));
|
||||
using DebugStateType::QueueType;
|
||||
|
||||
DebugState.PushQueueDump({
|
||||
.type = QueueType::dcb,
|
||||
.submit_num = seq_num,
|
||||
.num2 = cbpair,
|
||||
.data = {dcb_span.begin(), dcb_span.end()},
|
||||
});
|
||||
DebugState.PushQueueDump({
|
||||
.type = QueueType::ccb,
|
||||
.submit_num = seq_num,
|
||||
.num2 = cbpair,
|
||||
.data = {ccb_span.begin(), ccb_span.end()},
|
||||
});
|
||||
}
|
||||
|
||||
liverpool->SubmitGfx(dcb_span, ccb_span);
|
||||
|
@ -2166,6 +2174,7 @@ int PS4_SYSV_ABI sceGnmSubmitDone() {
|
|||
liverpool->SubmitDone();
|
||||
send_init_packet = true;
|
||||
++frames_submitted;
|
||||
DebugState.IncGnmFrameNum();
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
|
|
|
@ -11,13 +11,13 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "common/singleton.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/kernel/libkernel.h"
|
||||
#include "core/libraries/kernel/thread_management.h"
|
||||
#include "core/libraries/kernel/threads/threads.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/linker.h"
|
||||
#include "core/system.h"
|
||||
#include "core/tls.h"
|
||||
#ifdef _WIN64
|
||||
#include <windows.h>
|
||||
|
@ -989,7 +989,7 @@ static void cleanup_thread(void* arg) {
|
|||
}
|
||||
Core::SetTcbBase(nullptr);
|
||||
thread->is_almost_done = true;
|
||||
Common::Singleton<SystemState>::Instance()->RemoveCurrentThreadFromGuestList();
|
||||
DebugState.RemoveCurrentThreadFromGuestList();
|
||||
}
|
||||
|
||||
static void* run_thread(void* arg) {
|
||||
|
@ -1000,7 +1000,7 @@ static void* run_thread(void* arg) {
|
|||
g_pthread_self = thread;
|
||||
pthread_cleanup_push(cleanup_thread, thread);
|
||||
thread->is_started = true;
|
||||
Common::Singleton<SystemState>::Instance()->AddCurrentThreadToGuestList();
|
||||
DebugState.AddCurrentThreadToGuestList();
|
||||
ret = linker->ExecuteGuest(thread->entry, thread->arg);
|
||||
pthread_cleanup_pop(1);
|
||||
return ret;
|
||||
|
|
|
@ -8,11 +8,11 @@
|
|||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/kernel/time_management.h"
|
||||
#include "core/libraries/videoout/driver.h"
|
||||
#include "core/platform.h"
|
||||
#include "core/system.h"
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
|
||||
extern std::unique_ptr<Vulkan::RendererVulkan> renderer;
|
||||
|
@ -266,8 +266,6 @@ void VideoOutDriver::PresentThread(std::stop_token token) {
|
|||
|
||||
Common::AccurateTimer timer{vblank_period};
|
||||
|
||||
auto systemState = Common::Singleton<SystemState>::Instance();
|
||||
|
||||
const auto receive_request = [this] -> Request {
|
||||
std::scoped_lock lk{mutex};
|
||||
if (!requests.empty()) {
|
||||
|
@ -287,7 +285,7 @@ void VideoOutDriver::PresentThread(std::stop_token token) {
|
|||
if (vblank_status.count % (main_port.flip_rate + 1) == 0) {
|
||||
const auto request = receive_request();
|
||||
if (!request) {
|
||||
if (!main_port.is_open || systemState->IsGuestThreadsPaused()) {
|
||||
if (!main_port.is_open || DebugState.IsGuestThreadsPaused()) {
|
||||
DrawBlankFrame();
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#include "core/memory.h"
|
||||
#include "core/tls.h"
|
||||
#include "core/virtual_memory.h"
|
||||
#include "system.h"
|
||||
#include "debug_state.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
|
@ -89,7 +89,7 @@ void Linker::Execute() {
|
|||
|
||||
// Init primary thread.
|
||||
Common::SetCurrentThreadName("GAME_MainThread");
|
||||
Common::Singleton<SystemState>::Instance()->AddCurrentThreadToGuestList();
|
||||
DebugState.AddCurrentThreadToGuestList();
|
||||
Libraries::Kernel::pthreadInitSelfMainThread();
|
||||
EnsureThreadInitialized(true);
|
||||
|
||||
|
|
|
@ -1,71 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/native_clock.h"
|
||||
#include "libraries/kernel/event_queues.h"
|
||||
#include "libraries/kernel/time_management.h"
|
||||
#include "libraries/system/msgdialog.h"
|
||||
#include "system.h"
|
||||
|
||||
void SystemState::AddCurrentThreadToGuestList() {
|
||||
std::lock_guard lock{guest_threads_mutex};
|
||||
ThreadID id;
|
||||
#ifdef _WIN32
|
||||
id = GetCurrentThreadId();
|
||||
#else
|
||||
id = pthread_self();
|
||||
#endif
|
||||
guest_threads.push_back(id);
|
||||
}
|
||||
|
||||
void SystemState::RemoveCurrentThreadFromGuestList() {
|
||||
std::lock_guard lock{guest_threads_mutex};
|
||||
ThreadID id;
|
||||
#ifdef _WIN32
|
||||
id = GetCurrentThreadId();
|
||||
#else
|
||||
id = pthread_self();
|
||||
#endif
|
||||
std::erase_if(guest_threads, [&](const ThreadID& v) { return v == id; });
|
||||
}
|
||||
|
||||
void SystemState::PauseGuestThreads() {
|
||||
using namespace Libraries::MsgDialog;
|
||||
std::lock_guard lock{guest_threads_mutex};
|
||||
if (is_guest_threads_paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (const auto& id : guest_threads) {
|
||||
#ifdef _WIN32
|
||||
const HANDLE hd = OpenThread(THREAD_SUSPEND_RESUME, FALSE, id);
|
||||
SuspendThread(hd);
|
||||
CloseHandle(hd);
|
||||
#else
|
||||
pthread_kill(id, SIGUSR1);
|
||||
#endif
|
||||
}
|
||||
pause_time = Libraries::Kernel::Dev::GetClock()->GetUptime();
|
||||
is_guest_threads_paused = true;
|
||||
}
|
||||
|
||||
void SystemState::ResumeGuestThreads() {
|
||||
std::lock_guard lock{guest_threads_mutex};
|
||||
if (!is_guest_threads_paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
u64 delta_time = Libraries::Kernel::Dev::GetClock()->GetUptime() - pause_time;
|
||||
Libraries::Kernel::Dev::GetInitialPtc() += delta_time;
|
||||
for (const auto& id : guest_threads) {
|
||||
#ifdef _WIN32
|
||||
const HANDLE hd = OpenThread(THREAD_SUSPEND_RESUME, FALSE, id);
|
||||
ResumeThread(hd);
|
||||
CloseHandle(hd);
|
||||
#else
|
||||
pthread_kill(id, SIGUSR1);
|
||||
#endif
|
||||
}
|
||||
is_guest_threads_paused = false;
|
||||
}
|
|
@ -1,39 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#endif
|
||||
#include <Windows.h>
|
||||
using ThreadID = DWORD;
|
||||
#else
|
||||
#include <pthread.h>
|
||||
#include <signal.h>
|
||||
using ThreadID = pthread_t;
|
||||
#endif
|
||||
|
||||
class SystemState {
|
||||
std::mutex guest_threads_mutex{};
|
||||
std::vector<ThreadID> guest_threads{};
|
||||
bool is_guest_threads_paused = false;
|
||||
u64 pause_time{};
|
||||
|
||||
public:
|
||||
void AddCurrentThreadToGuestList();
|
||||
|
||||
void RemoveCurrentThreadFromGuestList();
|
||||
|
||||
void PauseGuestThreads();
|
||||
|
||||
void ResumeGuestThreads();
|
||||
|
||||
inline bool IsGuestThreadsPaused() const {
|
||||
return is_guest_threads_paused;
|
||||
}
|
||||
};
|
|
@ -61,7 +61,6 @@ Emulator::Emulator() {
|
|||
LOG_INFO(Config, "General isNeo: {}", Config::isNeoMode());
|
||||
LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
|
||||
LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());
|
||||
LOG_INFO(Config, "GPU shouldDumpPM4: {}", Config::dumpPM4());
|
||||
LOG_INFO(Config, "GPU vblankDivider: {}", Config::vblankDiv());
|
||||
LOG_INFO(Config, "Vulkan gpuId: {}", Config::getGpuId());
|
||||
LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled());
|
||||
|
|
|
@ -27,6 +27,20 @@ inline void CentralizeWindow() {
|
|||
SetNextWindowPos(display_size / 2.0f, ImGuiCond_Always, {0.5f});
|
||||
}
|
||||
|
||||
inline void KeepWindowInside(ImVec2 display_size = GetIO().DisplaySize) {
|
||||
const auto cur_pos = GetWindowPos();
|
||||
if (cur_pos.x < 0.0f || cur_pos.y < 0.0f) {
|
||||
SetWindowPos(ImMax(cur_pos, ImVec2(0.0f, 0.0f)));
|
||||
return;
|
||||
}
|
||||
const auto cur_size = GetWindowSize();
|
||||
const auto bottom_right = cur_pos + cur_size;
|
||||
if (bottom_right.x > display_size.x || bottom_right.y > display_size.y) {
|
||||
const auto max_pos = display_size - cur_size;
|
||||
SetWindowPos(ImMin(cur_pos, max_pos));
|
||||
}
|
||||
}
|
||||
|
||||
inline void KeepNavHighlight() {
|
||||
GetCurrentContext()->NavDisableHighlight = false;
|
||||
}
|
||||
|
|
|
@ -1,162 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/singleton.h"
|
||||
#include "common/types.h"
|
||||
#include "core/system.h"
|
||||
#include "imgui_internal.h"
|
||||
#include "video_info.h"
|
||||
|
||||
using namespace ImGui;
|
||||
|
||||
struct FrameInfo {
|
||||
u32 num;
|
||||
float delta;
|
||||
};
|
||||
|
||||
static bool show = false;
|
||||
static bool show_advanced = false;
|
||||
|
||||
static auto sysState = Common::Singleton<SystemState>::Instance();
|
||||
static u32 current_frame = 0;
|
||||
|
||||
namespace FrameGraph {
|
||||
|
||||
constexpr float TARGET_FPS = 60.0f;
|
||||
constexpr u32 FRAME_BUFFER_SIZE = 1024;
|
||||
constexpr float BAR_WIDTH_MULT = 1.4f;
|
||||
constexpr float BAR_HEIGHT_MULT = 1.25f;
|
||||
constexpr float FRAME_GRAPH_PADDING_Y = 3.0f;
|
||||
static std::array<FrameInfo, FRAME_BUFFER_SIZE> frame_list;
|
||||
static float frame_graph_height = 50.0f;
|
||||
|
||||
static void Draw() {
|
||||
const auto& ctx = *GImGui;
|
||||
const auto& window = *ctx.CurrentWindow;
|
||||
auto& draw_list = *window.DrawList;
|
||||
|
||||
const float full_width = GetContentRegionAvail().x;
|
||||
// Frame graph - inspired by
|
||||
// https://asawicki.info/news_1758_an_idea_for_visualization_of_frame_times
|
||||
auto pos = GetCursorScreenPos();
|
||||
const ImVec2 size{full_width, frame_graph_height + FRAME_GRAPH_PADDING_Y * 2.0f};
|
||||
ItemSize(size);
|
||||
if (!ItemAdd({pos, pos + size}, GetID("FrameGraph"))) {
|
||||
return;
|
||||
}
|
||||
|
||||
float target_dt = 1.0f / (TARGET_FPS * (float)Config::vblankDiv());
|
||||
float cur_pos_x = pos.x + full_width;
|
||||
pos.y += FRAME_GRAPH_PADDING_Y;
|
||||
const float final_pos_y = pos.y + frame_graph_height;
|
||||
|
||||
draw_list.AddRectFilled({pos.x, pos.y - FRAME_GRAPH_PADDING_Y},
|
||||
{pos.x + full_width, final_pos_y + FRAME_GRAPH_PADDING_Y},
|
||||
IM_COL32(0x33, 0x33, 0x33, 0xFF));
|
||||
draw_list.PushClipRect({pos.x, pos.y}, {pos.x + full_width, final_pos_y}, true);
|
||||
for (u32 i = 0; i < FRAME_BUFFER_SIZE; ++i) {
|
||||
const auto& frame_info = frame_list[(current_frame - i) % FRAME_BUFFER_SIZE];
|
||||
const float dt_factor = target_dt / frame_info.delta;
|
||||
|
||||
const float width = std::ceil(BAR_WIDTH_MULT / dt_factor);
|
||||
const float height =
|
||||
std::min(std::log2(BAR_HEIGHT_MULT / dt_factor) / 3.0f, 1.0f) * frame_graph_height;
|
||||
|
||||
ImU32 color;
|
||||
if (dt_factor >= 0.95f) { // BLUE
|
||||
color = IM_COL32(0x33, 0x33, 0xFF, 0xFF);
|
||||
} else if (dt_factor >= 0.5f) { // GREEN <> YELLOW
|
||||
float t = 1.0f - (dt_factor - 0.5f) * 2.0f;
|
||||
int r = (int)(0xFF * t);
|
||||
color = IM_COL32(r, 0xFF, 0, 0xFF);
|
||||
} else { // YELLOW <> RED
|
||||
float t = dt_factor * 2.0f;
|
||||
int g = (int)(0xFF * t);
|
||||
color = IM_COL32(0xFF, g, 0, 0xFF);
|
||||
}
|
||||
draw_list.AddRectFilled({cur_pos_x - width, final_pos_y - height}, {cur_pos_x, final_pos_y},
|
||||
color);
|
||||
cur_pos_x -= width;
|
||||
if (cur_pos_x < width) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
draw_list.PopClipRect();
|
||||
}
|
||||
|
||||
} // namespace FrameGraph
|
||||
|
||||
static void DrawSimple() {
|
||||
const auto io = GetIO();
|
||||
Text("FPS: %.1f (%.3f ms)", io.Framerate, 1000.0f / io.Framerate);
|
||||
}
|
||||
|
||||
static void DrawAdvanced() {
|
||||
const auto& ctx = *GImGui;
|
||||
const auto& io = ctx.IO;
|
||||
const auto& window = *ctx.CurrentWindow;
|
||||
auto& draw_list = *window.DrawList;
|
||||
|
||||
auto isSystemPaused = sysState->IsGuestThreadsPaused();
|
||||
|
||||
static float deltaTime;
|
||||
static float frameRate;
|
||||
|
||||
if (!isSystemPaused) {
|
||||
deltaTime = io.DeltaTime * 1000.0f;
|
||||
frameRate = io.Framerate;
|
||||
}
|
||||
|
||||
Text("Frame time: %.3f ms (%.1f FPS)", deltaTime, frameRate);
|
||||
|
||||
SeparatorText("Frame graph");
|
||||
FrameGraph::Draw();
|
||||
SeparatorText("System debug");
|
||||
BeginDisabled(isSystemPaused);
|
||||
if (Button("Pause")) {
|
||||
sysState->PauseGuestThreads();
|
||||
}
|
||||
EndDisabled();
|
||||
SameLine();
|
||||
BeginDisabled(!isSystemPaused);
|
||||
if (Button("Resume")) {
|
||||
sysState->ResumeGuestThreads();
|
||||
}
|
||||
EndDisabled();
|
||||
}
|
||||
|
||||
void Layers::VideoInfo::Draw() {
|
||||
const auto io = GetIO();
|
||||
|
||||
if (!sysState->IsGuestThreadsPaused()) {
|
||||
const FrameInfo frame_info{
|
||||
.num = ++current_frame,
|
||||
.delta = io.DeltaTime,
|
||||
};
|
||||
FrameGraph::frame_list[current_frame % FrameGraph::FRAME_BUFFER_SIZE] = frame_info;
|
||||
}
|
||||
|
||||
if (IsKeyPressed(ImGuiKey_F10, false)) {
|
||||
const bool changed_ctrl = io.KeyCtrl != show_advanced;
|
||||
show_advanced = io.KeyCtrl;
|
||||
show = changed_ctrl || !show;
|
||||
}
|
||||
|
||||
if (show) {
|
||||
if (show_advanced) {
|
||||
if (Begin("Video Debug Info", &show, 0)) {
|
||||
DrawAdvanced();
|
||||
}
|
||||
} else {
|
||||
if (Begin("Video Info", nullptr,
|
||||
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |
|
||||
ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
DrawSimple();
|
||||
}
|
||||
}
|
||||
End();
|
||||
}
|
||||
}
|
|
@ -1,22 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "imgui/imgui_layer.h"
|
||||
|
||||
namespace Vulkan {
|
||||
class RendererVulkan;
|
||||
}
|
||||
namespace ImGui::Layers {
|
||||
|
||||
class VideoInfo : public Layer {
|
||||
::Vulkan::RendererVulkan* renderer{};
|
||||
|
||||
public:
|
||||
explicit VideoInfo(::Vulkan::RendererVulkan* renderer) : renderer(renderer) {}
|
||||
|
||||
void Draw() override;
|
||||
};
|
||||
|
||||
} // namespace ImGui::Layers
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "common/config.h"
|
||||
#include "common/path_util.h"
|
||||
#include "core/devtools/layer.h"
|
||||
#include "imgui/imgui_layer.h"
|
||||
#include "imgui_core.h"
|
||||
#include "imgui_impl_sdl3.h"
|
||||
|
@ -74,12 +75,14 @@ void Initialize(const ::Vulkan::Instance& instance, const Frontend::WindowSDL& w
|
|||
ImFontConfig font_cfg{};
|
||||
font_cfg.OversampleH = 2;
|
||||
font_cfg.OversampleV = 1;
|
||||
io.Fonts->AddFontFromMemoryCompressedTTF(imgui_font_notosansjp_regular_compressed_data,
|
||||
imgui_font_notosansjp_regular_compressed_size, 16.0f,
|
||||
&font_cfg, ranges.Data);
|
||||
io.Fonts->AddFontDefault();
|
||||
io.FontDefault = io.Fonts->AddFontFromMemoryCompressedTTF(
|
||||
imgui_font_notosansjp_regular_compressed_data,
|
||||
imgui_font_notosansjp_regular_compressed_size, 16.0f, &font_cfg, ranges.Data);
|
||||
|
||||
StyleColorsDark();
|
||||
|
||||
::Core::Devtools::Layer::SetupSettings();
|
||||
Sdl::Init(window.GetSdlWindow());
|
||||
|
||||
const Vulkan::InitInfo vk_info{
|
||||
|
@ -166,6 +169,8 @@ void NewFrame() {
|
|||
Sdl::NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
DockSpaceOverViewport(0, GetMainViewport(), ImGuiDockNodeFlags_PassthruCentralNode);
|
||||
|
||||
for (auto* layer : layers) {
|
||||
layer->Draw();
|
||||
}
|
||||
|
|
|
@ -174,9 +174,6 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
|||
|
||||
connect(ui->nullGpuCheckBox, &QCheckBox::stateChanged, this,
|
||||
[](int val) { Config::setNullGpu(val); });
|
||||
|
||||
connect(ui->dumpPM4CheckBox, &QCheckBox::stateChanged, this,
|
||||
[](int val) { Config::setDumpPM4(val); });
|
||||
}
|
||||
|
||||
// DEBUG TAB
|
||||
|
@ -215,7 +212,6 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
|||
ui->heightDivider->installEventFilter(this);
|
||||
ui->dumpShadersCheckBox->installEventFilter(this);
|
||||
ui->nullGpuCheckBox->installEventFilter(this);
|
||||
ui->dumpPM4CheckBox->installEventFilter(this);
|
||||
|
||||
// Debug
|
||||
ui->debugDump->installEventFilter(this);
|
||||
|
@ -238,7 +234,6 @@ void SettingsDialog::LoadValuesFromConfig() {
|
|||
ui->vblankSpinBox->setValue(Config::vblankDiv());
|
||||
ui->dumpShadersCheckBox->setChecked(Config::dumpShaders());
|
||||
ui->nullGpuCheckBox->setChecked(Config::nullGpu());
|
||||
ui->dumpPM4CheckBox->setChecked(Config::dumpPM4());
|
||||
ui->playBGMCheckBox->setChecked(Config::getPlayBGM());
|
||||
ui->BGMVolumeSlider->setValue((Config::getBGMvolume()));
|
||||
ui->fullscreenCheckBox->setChecked(Config::isFullscreenMode());
|
||||
|
|
|
@ -664,13 +664,6 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="dumpPM4CheckBox">
|
||||
<property name="text">
|
||||
<string>Enable PM4 Dumping</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
|
@ -363,13 +363,16 @@ struct Liverpool {
|
|||
Stencil8 = 1,
|
||||
};
|
||||
|
||||
union {
|
||||
union ZInfo {
|
||||
BitField<0, 2, ZFormat> format;
|
||||
BitField<2, 2, u32> num_samples;
|
||||
BitField<13, 3, u32> tile_split;
|
||||
BitField<20, 3, u32> tile_mode_index;
|
||||
BitField<23, 4, u32> decompress_on_n_zplanes;
|
||||
BitField<27, 1, u32> allow_expclear;
|
||||
BitField<28, 1, u32> read_size;
|
||||
BitField<29, 1, u32> tile_surface_en;
|
||||
BitField<30, 1, u32> clear_disallowed;
|
||||
BitField<31, 1, u32> zrange_precision;
|
||||
} z_info;
|
||||
union {
|
||||
|
@ -472,6 +475,8 @@ struct Liverpool {
|
|||
BitField<13, 1, u32> enable_polygon_offset_para;
|
||||
BitField<16, 1, u32> enable_window_offset;
|
||||
BitField<19, 1, ProvokingVtxLast> provoking_vtx_last;
|
||||
BitField<20, 1, u32> persp_corr_dis;
|
||||
BitField<21, 1, u32> multi_prim_ib_ena;
|
||||
|
||||
PolygonMode PolyMode() const {
|
||||
return enable_polygon_mode ? polygon_mode_front.Value() : PolygonMode::Fill;
|
||||
|
@ -634,6 +639,7 @@ struct Liverpool {
|
|||
BitField<8, 1, u32> xy_transformed;
|
||||
BitField<9, 1, u32> z_transformed;
|
||||
BitField<10, 1, u32> w_transformed;
|
||||
BitField<11, 1, u32> perfcounter_ref;
|
||||
};
|
||||
|
||||
struct ClipUserData {
|
||||
|
@ -689,6 +695,7 @@ struct Liverpool {
|
|||
BitField<24, 5, BlendFactor> alpha_dst_factor;
|
||||
BitField<29, 1, u32> separate_alpha_blend;
|
||||
BitField<30, 1, u32> enable;
|
||||
BitField<31, 1, u32> disable_rop3;
|
||||
};
|
||||
|
||||
union ColorControl {
|
||||
|
@ -697,9 +704,11 @@ struct Liverpool {
|
|||
Normal = 1u,
|
||||
EliminateFastClear = 2u,
|
||||
Resolve = 3u,
|
||||
Err = 4u,
|
||||
FmaskDecompress = 5u,
|
||||
};
|
||||
|
||||
BitField<0, 1, u32> disable_dual_quad;
|
||||
BitField<3, 1, u32> degamma_enable;
|
||||
BitField<4, 3, OperationMode> mode;
|
||||
BitField<16, 8, u32> rop3;
|
||||
|
@ -737,7 +746,7 @@ struct Liverpool {
|
|||
BitField<0, 11, u32> slice_start;
|
||||
BitField<13, 11, u32> slice_max;
|
||||
} view;
|
||||
union {
|
||||
union Color0Info {
|
||||
BitField<0, 2, EndianSwap> endian;
|
||||
BitField<2, 5, DataFormat> format;
|
||||
BitField<7, 1, u32> linear_general;
|
||||
|
@ -750,10 +759,17 @@ struct Liverpool {
|
|||
BitField<17, 1, u32> simple_float;
|
||||
BitField<18, 1, RoundMode> round_mode;
|
||||
BitField<19, 1, u32> cmask_is_linear;
|
||||
BitField<20, 3, u32> blend_opt_dont_rd_dst;
|
||||
BitField<23, 3, u32> blend_opt_discard_pixel;
|
||||
BitField<26, 1, u32> fmask_compression_disable_ci;
|
||||
BitField<27, 1, u32> fmask_compress_1frag_only;
|
||||
BitField<28, 1, u32> dcc_enable;
|
||||
BitField<29, 1, u32> cmask_addr_type;
|
||||
} info;
|
||||
union {
|
||||
union Color0Attrib {
|
||||
BitField<0, 5, TilingMode> tile_mode_index;
|
||||
BitField<5, 5, u32> fmask_tile_mode_index;
|
||||
BitField<10, 2, u32> fmask_bank_height;
|
||||
BitField<12, 3, u32> num_samples_log2;
|
||||
BitField<15, 2, u32> num_fragments_log2;
|
||||
BitField<17, 1, u32> force_dst_alpha_1;
|
||||
|
@ -886,8 +902,14 @@ struct Liverpool {
|
|||
u32 raw;
|
||||
BitField<0, 1, u32> depth_clear_enable;
|
||||
BitField<1, 1, u32> stencil_clear_enable;
|
||||
BitField<2, 1, u32> depth_copy;
|
||||
BitField<3, 1, u32> stencil_copy;
|
||||
BitField<4, 1, u32> resummarize_enable;
|
||||
BitField<5, 1, u32> stencil_compress_disable;
|
||||
BitField<6, 1, u32> depth_compress_disable;
|
||||
BitField<7, 1, u32> copy_centroid;
|
||||
BitField<8, 1, u32> copy_sample;
|
||||
BitField<9, 1, u32> decompress_enable;
|
||||
};
|
||||
|
||||
union DepthView {
|
||||
|
@ -940,6 +962,22 @@ struct Liverpool {
|
|||
}
|
||||
};
|
||||
|
||||
union Eqaa {
|
||||
u32 raw;
|
||||
BitField<0, 1, u32> max_anchor_samples;
|
||||
BitField<4, 3, u32> ps_iter_samples;
|
||||
BitField<8, 3, u32> mask_export_num_samples;
|
||||
BitField<12, 3, u32> alpha_to_mask_num_samples;
|
||||
BitField<16, 1, u32> high_quality_intersections;
|
||||
BitField<17, 1, u32> incoherent_eqaa_reads;
|
||||
BitField<18, 1, u32> interpolate_comp_z;
|
||||
BitField<19, 1, u32> interpolate_src_z;
|
||||
BitField<20, 1, u32> static_anchor_associations;
|
||||
BitField<21, 1, u32> alpha_to_mask_eqaa_disable;
|
||||
BitField<24, 3, u32> overrasterization_amount;
|
||||
BitField<27, 1, u32> enable_postz_overrasterization;
|
||||
};
|
||||
|
||||
union Regs {
|
||||
struct {
|
||||
INSERT_PADDING_WORDS(0x2C08);
|
||||
|
|
|
@ -36,6 +36,8 @@ union PM4Type0Header {
|
|||
};
|
||||
|
||||
union PM4Type3Header {
|
||||
static constexpr u32 TYPE = 3;
|
||||
|
||||
constexpr PM4Type3Header(PM4ItOpcode code, u32 num_words_min_one,
|
||||
PM4ShaderType stype = PM4ShaderType::ShaderGraphics,
|
||||
PM4Predicate pred = PM4Predicate::PredDisable) {
|
||||
|
|
|
@ -14,6 +14,9 @@
|
|||
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
#include "core/debug_state.h"
|
||||
#include "core/devtools/layer.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
bool CanBlitToSwapchain(const vk::PhysicalDevice physical_device, vk::Format format) {
|
||||
|
@ -96,7 +99,7 @@ RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_, AmdGpu::Liverpool*
|
|||
draw_scheduler{instance}, present_scheduler{instance}, flip_scheduler{instance},
|
||||
swapchain{instance, window},
|
||||
rasterizer{std::make_unique<Rasterizer>(instance, draw_scheduler, liverpool)},
|
||||
texture_cache{rasterizer->GetTextureCache()}, video_info_ui{this} {
|
||||
texture_cache{rasterizer->GetTextureCache()} {
|
||||
const u32 num_images = swapchain.GetImageCount();
|
||||
const vk::Device device = instance.GetDevice();
|
||||
|
||||
|
@ -114,11 +117,11 @@ RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_, AmdGpu::Liverpool*
|
|||
|
||||
// Setup ImGui
|
||||
ImGui::Core::Initialize(instance, window, num_images, swapchain.GetSurfaceFormat().format);
|
||||
ImGui::Layer::AddLayer(&video_info_ui);
|
||||
ImGui::Layer::AddLayer(Common::Singleton<Core::Devtools::Layer>::Instance());
|
||||
}
|
||||
|
||||
RendererVulkan::~RendererVulkan() {
|
||||
ImGui::Layer::RemoveLayer(&video_info_ui);
|
||||
ImGui::Layer::RemoveLayer(Common::Singleton<Core::Devtools::Layer>::Instance());
|
||||
draw_scheduler.Finish();
|
||||
const vk::Device device = instance.GetDevice();
|
||||
for (auto& frame : present_frames) {
|
||||
|
@ -416,6 +419,8 @@ void RendererVulkan::Present(Frame* frame) {
|
|||
std::scoped_lock fl{free_mutex};
|
||||
free_queue.push(frame);
|
||||
free_cv.notify_one();
|
||||
|
||||
DebugState.IncFlipFrameNum();
|
||||
}
|
||||
|
||||
Frame* RendererVulkan::GetRenderFrame() {
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
|
||||
#include <condition_variable>
|
||||
|
||||
#include "imgui/layer/video_info.h"
|
||||
#include "video_core/amdgpu/liverpool.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
|
@ -105,8 +104,6 @@ private:
|
|||
std::condition_variable_any frame_cv;
|
||||
std::optional<VideoCore::Image> splash_img;
|
||||
std::vector<VAddr> vo_buffers_addr;
|
||||
|
||||
ImGui::Layers::VideoInfo video_info_ui;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
Loading…
Add table
Reference in a new issue