Devtools: pm4 viewer

- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size
This commit is contained in:
Vinicius Rangel 2024-10-01 13:30:49 -03:00
parent 983cafb5f2
commit 96a0201417
No known key found for this signature in database
GPG key ID: A5B154D904B761D9
39 changed files with 17883 additions and 399 deletions

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@ -338,6 +338,18 @@ set(MISC_LIBS src/core/libraries/screenshot/screenshot.cpp
src/core/libraries/screenshot/screenshot.h
)
set(DEV_TOOLS src/core/devtools/layer.cpp
src/core/devtools/layer.h
src/core/devtools/gcn/gcn_context_regs.cpp
src/core/devtools/gcn/gcn_shader_regs.cpp
src/core/devtools/widget/cmd_list.cpp
src/core/devtools/widget/cmd_list.h
src/core/devtools/widget/frame_dump.cpp
src/core/devtools/widget/frame_dump.h
src/core/devtools/widget/frame_graph.cpp
src/core/devtools/widget/frame_graph.h
)
set(COMMON src/common/logging/backend.cpp
src/common/logging/backend.h
src/common/logging/filter.cpp
@ -449,6 +461,9 @@ set(CORE src/core/aerolib/stubs.cpp
${USBD_LIB}
${MISC_LIBS}
${DIALOGS_LIB}
${DEV_TOOLS}
src/core/debug_state.cpp
src/core/debug_state.h
src/core/linker.cpp
src/core/linker.h
src/core/memory.cpp
@ -458,8 +473,6 @@ set(CORE src/core/aerolib/stubs.cpp
src/core/platform.h
src/core/signals.cpp
src/core/signals.h
src/core/system.cpp
src/core/system.h
src/core/tls.cpp
src/core/tls.h
src/core/virtual_memory.cpp
@ -625,8 +638,6 @@ set(IMGUI src/imgui/imgui_config.h
src/imgui/imgui_layer.h
src/imgui/imgui_std.h
src/imgui/imgui_texture.h
src/imgui/layer/video_info.cpp
src/imgui/layer/video_info.h
src/imgui/renderer/imgui_core.cpp
src/imgui/renderer/imgui_core.h
src/imgui/renderer/imgui_impl_sdl3.cpp
@ -725,7 +736,7 @@ endif()
create_target_directory_groups(shadps4)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui gcn)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::SPIRV glslang::glslang SDL3::SDL3 pugixml::pugixml)
target_compile_definitions(shadps4 PRIVATE IMGUI_USER_CONFIG="imgui/imgui_config.h")

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@ -3,16 +3,16 @@ version = 1
[[annotations]]
path = [
"REUSE.toml",
"CMakeSettings.json",
".github/FUNDING.yml",
".github/shadps4.desktop",
".github/shadps4.png",
".gitmodules",
"documents/changelog.txt",
"documents/Quickstart/2.png",
"documents/Screenshots/*",
"scripts/ps4_names.txt",
"src/images/about_icon.png",
"CMakeSettings.json",
".github/FUNDING.yml",
".github/shadps4.desktop",
".github/shadps4.png",
".gitmodules",
"documents/changelog.txt",
"documents/Quickstart/2.png",
"documents/Screenshots/*",
"scripts/ps4_names.txt",
"src/images/about_icon.png",
"src/images/controller_icon.png",
"src/images/dump_icon.png",
"src/images/exit_icon.png",
@ -26,18 +26,18 @@ path = [
"src/images/folder_icon.png",
"src/images/grid_icon.png",
"src/images/iconsize_icon.png",
"src/images/list_icon.png",
"src/images/list_mode_icon.png",
"src/images/pause_icon.png",
"src/images/play_icon.png",
"src/images/refresh_icon.png",
"src/images/settings_icon.png",
"src/images/stop_icon.png",
"src/images/shadPS4.icns",
"src/images/shadps4.ico",
"src/images/themes_icon.png",
"src/images/update_icon.png",
"src/shadps4.qrc",
"src/images/list_icon.png",
"src/images/list_mode_icon.png",
"src/images/pause_icon.png",
"src/images/play_icon.png",
"src/images/refresh_icon.png",
"src/images/settings_icon.png",
"src/images/stop_icon.png",
"src/images/shadPS4.icns",
"src/images/shadps4.ico",
"src/images/themes_icon.png",
"src/images/update_icon.png",
"src/shadps4.qrc",
"src/shadps4.rc",
]
precedence = "aggregate"
@ -73,3 +73,9 @@ path = "src/imgui/renderer/fonts/NotoSansJP-Regular.ttf"
precedence = "aggregate"
SPDX-FileCopyrightText = "2012 Google Inc. All Rights Reserved."
SPDX-License-Identifier = "OFL-1.1"
[[annotations]]
path = "externals/gcn/include/**"
SPDX-FileCopyrightText = "NONE"
SPDX-License-Identifier = "CC0-1.0"

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@ -182,4 +182,7 @@ add_subdirectory(tracy)
# pugixml
if (NOT TARGET pugixml::pugixml)
add_subdirectory(pugixml)
endif()
endif()
# GCN Headers
add_subdirectory(gcn)

8
externals/gcn/CMakeLists.txt vendored Normal file
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@ -0,0 +1,8 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
project(gcn LANGUAGES CXX)
add_library(gcn dummy.cpp)
target_include_directories(gcn INTERFACE include)

2
externals/gcn/dummy.cpp vendored Normal file
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@ -0,0 +1,2 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

File diff suppressed because it is too large Load diff

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@ -49,7 +49,6 @@ static bool isAutoUpdate = false;
static bool isNullGpu = false;
static bool shouldCopyGPUBuffers = false;
static bool shouldDumpShaders = false;
static bool shouldDumpPM4 = false;
static u32 vblankDivider = 1;
static bool vkValidation = false;
static bool vkValidationSync = false;
@ -156,10 +155,6 @@ bool dumpShaders() {
return shouldDumpShaders;
}
bool dumpPM4() {
return shouldDumpPM4;
}
bool isRdocEnabled() {
return rdocEnable;
}
@ -228,10 +223,6 @@ void setDumpShaders(bool enable) {
shouldDumpShaders = enable;
}
void setDumpPM4(bool enable) {
shouldDumpPM4 = enable;
}
void setVkValidation(bool enable) {
vkValidation = enable;
}
@ -461,7 +452,6 @@ void load(const std::filesystem::path& path) {
isNullGpu = toml::find_or<bool>(gpu, "nullGpu", false);
shouldCopyGPUBuffers = toml::find_or<bool>(gpu, "copyGPUBuffers", false);
shouldDumpShaders = toml::find_or<bool>(gpu, "dumpShaders", false);
shouldDumpPM4 = toml::find_or<bool>(gpu, "dumpPM4", false);
vblankDivider = toml::find_or<int>(gpu, "vblankDivider", 1);
}
@ -550,7 +540,6 @@ void save(const std::filesystem::path& path) {
data["GPU"]["nullGpu"] = isNullGpu;
data["GPU"]["copyGPUBuffers"] = shouldCopyGPUBuffers;
data["GPU"]["dumpShaders"] = shouldDumpShaders;
data["GPU"]["dumpPM4"] = shouldDumpPM4;
data["GPU"]["vblankDivider"] = vblankDivider;
data["Vulkan"]["gpuId"] = gpuId;
data["Vulkan"]["validation"] = vkValidation;
@ -609,7 +598,6 @@ void setDefaultValues() {
isAutoUpdate = false;
isNullGpu = false;
shouldDumpShaders = false;
shouldDumpPM4 = false;
vblankDivider = 1;
vkValidation = false;
vkValidationSync = false;

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@ -34,7 +34,6 @@ bool autoUpdate();
bool nullGpu();
bool copyGPUCmdBuffers();
bool dumpShaders();
bool dumpPM4();
bool isRdocEnabled();
u32 vblankDiv();
@ -44,7 +43,6 @@ void setAutoUpdate(bool enable);
void setNullGpu(bool enable);
void setCopyGPUCmdBuffers(bool enable);
void setDumpShaders(bool enable);
void setDumpPM4(bool enable);
void setVblankDiv(u32 value);
void setGpuId(s32 selectedGpuId);
void setScreenWidth(u32 width);

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@ -110,7 +110,6 @@ static auto UserPaths = [] {
create_path(PathType::LogDir, user_dir / LOG_DIR);
create_path(PathType::ScreenshotsDir, user_dir / SCREENSHOTS_DIR);
create_path(PathType::ShaderDir, user_dir / SHADER_DIR);
create_path(PathType::PM4Dir, user_dir / PM4_DIR);
create_path(PathType::SaveDataDir, user_dir / SAVEDATA_DIR);
create_path(PathType::GameDataDir, user_dir / GAMEDATA_DIR);
create_path(PathType::TempDataDir, user_dir / TEMPDATA_DIR);

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@ -17,7 +17,6 @@ enum class PathType {
LogDir, // Where log files are stored.
ScreenshotsDir, // Where screenshots are stored.
ShaderDir, // Where shaders are stored.
PM4Dir, // Where command lists are stored.
SaveDataDir, // Where guest save data is stored.
TempDataDir, // Where game temp data is stored.
GameDataDir, // Where game data is stored.
@ -35,7 +34,6 @@ constexpr auto PORTABLE_DIR = "user";
constexpr auto LOG_DIR = "log";
constexpr auto SCREENSHOTS_DIR = "screenshots";
constexpr auto SHADER_DIR = "shader";
constexpr auto PM4_DIR = "pm4";
constexpr auto SAVEDATA_DIR = "savedata";
constexpr auto GAMEDATA_DIR = "data";
constexpr auto TEMPDATA_DIR = "temp";

102
src/core/debug_state.cpp Normal file
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@ -0,0 +1,102 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/native_clock.h"
#include "common/singleton.h"
#include "debug_state.h"
#include "libraries/kernel/event_queues.h"
#include "libraries/kernel/time_management.h"
#include "libraries/system/msgdialog.h"
using namespace DebugStateType;
DebugStateImpl& DebugState = *Common::Singleton<DebugStateImpl>::Instance();
static ThreadID ThisThreadID() {
#ifdef _WIN32
return GetCurrentThreadId();
#else
return pthread_self();
#endif
}
static void PauseThread(ThreadID id) {
#ifdef _WIN32
auto handle = OpenThread(THREAD_SUSPEND_RESUME, FALSE, id);
SuspendThread(handle);
CloseHandle(handle);
#else
pthread_kill(id, SIGUSR1);
#endif
}
static void ResumeThread(ThreadID id) {
#ifdef _WIN32
auto handle = OpenThread(THREAD_SUSPEND_RESUME, FALSE, id);
ResumeThread(handle);
CloseHandle(handle);
#else
pthread_kill(id, SIGUSR1);
#endif
}
void DebugStateImpl::AddCurrentThreadToGuestList() {
std::lock_guard lock{guest_threads_mutex};
const ThreadID id = ThisThreadID();
guest_threads.push_back(id);
}
void DebugStateImpl::RemoveCurrentThreadFromGuestList() {
std::lock_guard lock{guest_threads_mutex};
const ThreadID id = ThisThreadID();
std::erase_if(guest_threads, [&](const ThreadID& v) { return v == id; });
}
void DebugStateImpl::PauseGuestThreads() {
using namespace Libraries::MsgDialog;
std::unique_lock lock{guest_threads_mutex};
if (is_guest_threads_paused) {
return;
}
if (ShouldPauseInSubmit()) {
waiting_submit_pause = false;
should_show_frame_dump = true;
}
bool self_guest = false;
ThreadID self_id = ThisThreadID();
for (const auto& id : guest_threads) {
if (id == self_id) {
self_guest = true;
} else {
PauseThread(id);
}
}
pause_time = Libraries::Kernel::Dev::GetClock()->GetUptime();
is_guest_threads_paused = true;
lock.unlock();
if (self_guest) {
PauseThread(self_id);
}
}
void DebugStateImpl::ResumeGuestThreads() {
std::lock_guard lock{guest_threads_mutex};
if (!is_guest_threads_paused) {
return;
}
u64 delta_time = Libraries::Kernel::Dev::GetClock()->GetUptime() - pause_time;
Libraries::Kernel::Dev::GetInitialPtc() += delta_time;
for (const auto& id : guest_threads) {
ResumeThread(id);
}
is_guest_threads_paused = false;
}
void DebugStateImpl::RequestFrameDump(s32 count) {
gnm_frame_dump_request_count = count;
frame_dump_list.clear();
frame_dump_list.resize(count);
waiting_submit_pause = true;
}

116
src/core/debug_state.h Normal file
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@ -0,0 +1,116 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <mutex>
#include <vector>
#include "common/types.h"
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <Windows.h>
using ThreadID = DWORD;
#else
#include <pthread.h>
#include <signal.h>
using ThreadID = pthread_t;
#endif
namespace Core::Devtools {
class Layer;
namespace Widget {
class FrameGraph;
}
} // namespace Core::Devtools
namespace DebugStateType {
enum class QueueType {
acb,
dcb,
ccb,
};
struct QueueDump {
QueueType type;
u32 submit_num;
u32 num2; // acb: queue_num; else: buffer_in_submit
std::vector<u32> data;
};
struct FrameDump {
std::vector<QueueDump> queues;
};
class DebugStateImpl {
friend class Core::Devtools::Layer;
friend class Core::Devtools::Widget::FrameGraph;
std::mutex guest_threads_mutex{};
std::vector<ThreadID> guest_threads{};
std::atomic_bool is_guest_threads_paused = false;
u64 pause_time{};
std::atomic_int32_t flip_frame_count = 0;
std::atomic_int32_t gnm_frame_count = 0;
s32 gnm_frame_dump_request_count = -1;
bool waiting_submit_pause = false;
bool should_show_frame_dump = false;
std::mutex frame_dump_list_mutex;
std::vector<FrameDump> frame_dump_list{};
public:
void AddCurrentThreadToGuestList();
void RemoveCurrentThreadFromGuestList();
void PauseGuestThreads();
void ResumeGuestThreads();
bool IsGuestThreadsPaused() const {
return is_guest_threads_paused;
}
void IncFlipFrameNum() {
++flip_frame_count;
}
void IncGnmFrameNum() {
++gnm_frame_count;
--gnm_frame_dump_request_count;
}
u32 GetFrameNum() const {
return flip_frame_count;
}
bool DumpingCurrentFrame() const {
return gnm_frame_dump_request_count > 0;
}
bool ShouldPauseInSubmit() const {
return waiting_submit_pause && gnm_frame_dump_request_count == 0;
}
void RequestFrameDump(s32 count = 1);
FrameDump& GetFrameDump() {
return frame_dump_list[frame_dump_list.size() - gnm_frame_dump_request_count];
}
void PushQueueDump(QueueDump dump) {
std::unique_lock lock{frame_dump_list_mutex};
GetFrameDump().queues.push_back(std::move(dump));
}
};
} // namespace DebugStateType
extern DebugStateType::DebugStateImpl& DebugState;

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@ -0,0 +1,295 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/types.h"
#include "gcn/si_ci_vi_merged_offset.h"
using namespace Pal::Gfx6;
namespace Core::Devtools::Gcn {
const char* GetContextRegName(u32 reg_offset) {
switch (reg_offset) {
case mmDB_SHADER_CONTROL:
return "mmDB_SHADER_CONTROL";
case mmCB_SHADER_MASK:
return "mmCB_SHADER_MASK";
case mmPA_CL_CLIP_CNTL:
return "mmPA_CL_CLIP_CNTL";
case mmVGT_INSTANCE_STEP_RATE_0:
return "mmVGT_INSTANCE_STEP_RATE_0";
case mmVGT_INSTANCE_STEP_RATE_1:
return "mmVGT_INSTANCE_STEP_RATE_1";
case mmVGT_INDX_OFFSET:
return "mmVGT_INDX_OFFSET";
case mmVGT_SHADER_STAGES_EN:
return "mmVGT_SHADER_STAGES_EN";
case mmVGT_GS_MODE:
return "mmVGT_GS_MODE";
case mmVGT_STRMOUT_CONFIG:
return "mmVGT_STRMOUT_CONFIG";
case mmVGT_OUT_DEALLOC_CNTL:
return "mmVGT_OUT_DEALLOC_CNTL";
case mmVGT_VTX_CNT_EN:
return "mmVGT_VTX_CNT_EN";
case mmVGT_MAX_VTX_INDX:
return "mmVGT_MAX_VTX_INDX";
case mmVGT_MULTI_PRIM_IB_RESET_INDX:
return "mmVGT_MULTI_PRIM_IB_RESET_INDX";
case mmVGT_OUTPUT_PATH_CNTL:
return "mmVGT_OUTPUT_PATH_CNTL";
case mmVGT_GS_PER_ES:
return "mmVGT_GS_PER_ES";
case mmVGT_ES_PER_GS:
return "mmVGT_ES_PER_GS";
case mmVGT_GS_PER_VS:
return "mmVGT_GS_PER_VS";
case mmCB_COLOR0_BASE:
return "mmCB_COLOR0_BASE";
case mmCB_COLOR0_INFO:
return "mmCB_COLOR0_INFO";
case mmCB_COLOR0_CMASK_SLICE:
return "mmCB_COLOR0_CMASK_SLICE";
case mmCB_COLOR0_CLEAR_WORD0:
return "mmCB_COLOR0_CLEAR_WORD0";
case mmCB_COLOR0_CLEAR_WORD1:
return "mmCB_COLOR0_CLEAR_WORD1";
case mmCB_COLOR0_PITCH:
return "mmCB_COLOR0_PITCH";
case mmCB_COLOR0_SLICE:
return "mmCB_COLOR0_SLICE";
case mmCB_COLOR0_VIEW:
return "mmCB_COLOR0_VIEW";
case mmCB_COLOR0_DCC_CONTROL__VI:
return "mmCB_COLOR0_DCC_CONTROL";
case mmCB_COLOR0_CMASK:
return "mmCB_COLOR0_CMASK";
case mmCB_COLOR0_FMASK_SLICE:
return "mmCB_COLOR0_FMASK_SLICE";
case mmCB_COLOR0_FMASK:
return "mmCB_COLOR0_FMASK";
case mmCB_COLOR0_DCC_BASE__VI:
return "mmCB_COLOR0_DCC_BASE";
case mmCB_COLOR0_ATTRIB:
return "mmCB_COLOR0_ATTRIB";
case mmCB_COLOR1_BASE:
return "mmCB_COLOR1_BASE";
case mmCB_COLOR1_INFO:
return "mmCB_COLOR1_INFO";
case mmCB_COLOR1_ATTRIB:
return "mmCB_COLOR1_ATTRIB";
case mmCB_COLOR1_CMASK_SLICE:
return "mmCB_COLOR1_CMASK_SLICE";
case mmCB_COLOR1_CLEAR_WORD0:
return "mmCB_COLOR1_CLEAR_WORD0";
case mmCB_COLOR1_CLEAR_WORD1:
return "mmCB_COLOR1_CLEAR_WORD1";
case mmCB_COLOR1_PITCH:
return "mmCB_COLOR1_PITCH";
case mmCB_COLOR1_VIEW:
return "mmCB_COLOR1_VIEW";
case mmCB_COLOR2_INFO:
return "mmCB_COLOR2_INFO";
case mmCB_COLOR2_ATTRIB:
return "mmCB_COLOR2_ATTRIB";
case mmCB_COLOR2_CMASK_SLICE:
return "mmCB_COLOR2_CMASK_SLICE";
case mmCB_COLOR2_CLEAR_WORD0:
return "mmCB_COLOR2_CLEAR_WORD0";
case mmCB_COLOR2_CLEAR_WORD1:
return "mmCB_COLOR2_CLEAR_WORD1";
case mmCB_COLOR2_PITCH:
return "mmCB_COLOR2_PITCH";
case mmCB_COLOR2_VIEW:
return "mmCB_COLOR2_VIEW";
case mmCB_COLOR3_INFO:
return "mmCB_COLOR3_INFO";
case mmCB_COLOR3_CMASK_SLICE:
return "mmCB_COLOR3_CMASK_SLICE";
case mmCB_COLOR4_INFO:
return "mmCB_COLOR4_INFO";
case mmCB_COLOR5_INFO:
return "mmCB_COLOR5_INFO";
case mmCB_COLOR6_INFO:
return "mmCB_COLOR6_INFO";
case mmCB_COLOR7_INFO:
return "mmCB_COLOR7_INFO";
case mmDB_SRESULTS_COMPARE_STATE0:
return "mmDB_SRESULTS_COMPARE_STATE0";
case mmDB_SRESULTS_COMPARE_STATE1:
return "mmDB_SRESULTS_COMPARE_STATE1";
case mmDB_DEPTH_CONTROL:
return "mmDB_DEPTH_CONTROL";
case mmDB_EQAA:
return "mmDB_EQAA";
case mmPA_SU_POINT_SIZE:
return "mmPA_SU_POINT_SIZE";
case mmPA_SU_POINT_MINMAX:
return "mmPA_SU_POINT_MINMAX";
case mmPA_SU_SC_MODE_CNTL:
return "mmPA_SU_SC_MODE_CNTL";
case mmPA_SU_POLY_OFFSET_DB_FMT_CNTL:
return "mmPA_SU_POLY_OFFSET_DB_FMT_CNTL";
case mmPA_SC_CLIPRECT_RULE:
return "mmPA_SC_CLIPRECT_RULE";
case mmPA_SC_MODE_CNTL_0:
return "mmPA_SC_MODE_CNTL_0";
case mmPA_SC_MODE_CNTL_1:
return "mmPA_SC_MODE_CNTL_1";
case mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0:
return "mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0";
case mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y1_0:
return "mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y1_0";
case mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X1Y0_0:
return "mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X1Y0_0";
case mmPA_SC_AA_MASK_X0Y0_X1Y0:
return "mmPA_SC_AA_MASK_X0Y0_X1Y0";
case mmPA_SC_AA_MASK_X0Y1_X1Y1:
return "mmPA_SC_AA_MASK_X0Y1_X1Y1";
case mmPA_SC_CENTROID_PRIORITY_0:
return "mmPA_SC_CENTROID_PRIORITY_0";
case mmPA_SC_CENTROID_PRIORITY_1:
return "mmPA_SC_CENTROID_PRIORITY_1";
case mmPA_SC_AA_CONFIG:
return "mmPA_SC_AA_CONFIG";
case mmDB_RENDER_CONTROL:
return "mmDB_RENDER_CONTROL";
case mmDB_STENCIL_CONTROL:
return "mmDB_STENCIL_CONTROL";
case mmDB_STENCILREFMASK:
return "mmDB_STENCILREFMASK";
case mmDB_STENCILREFMASK_BF:
return "mmDB_STENCILREFMASK_BF";
case mmDB_STENCIL_CLEAR:
return "mmDB_STENCIL_CLEAR";
case mmDB_DEPTH_CLEAR:
return "mmDB_DEPTH_CLEAR";
case mmCB_TARGET_MASK:
return "mmCB_TARGET_MASK";
case mmDB_Z_INFO:
return "mmDB_Z_INFO";
case mmDB_STENCIL_INFO:
return "mmDB_STENCIL_INFO";
case mmDB_Z_READ_BASE:
return "mmDB_Z_READ_BASE";
case mmDB_STENCIL_READ_BASE:
return "mmDB_STENCIL_READ_BASE";
case mmDB_Z_WRITE_BASE:
return "mmDB_Z_WRITE_BASE";
case mmDB_STENCIL_WRITE_BASE:
return "mmDB_STENCIL_WRITE_BASE";
case mmDB_DEPTH_INFO:
return "mmDB_DEPTH_INFO";
case mmDB_DEPTH_VIEW:
return "mmDB_DEPTH_VIEW";
case mmDB_DEPTH_SLICE:
return "mmDB_DEPTH_SLICE";
case mmDB_DEPTH_SIZE:
return "mmDB_DEPTH_SIZE";
case mmTA_BC_BASE_ADDR:
return "mmTA_BC_BASE_ADDR";
case mmCB_BLEND_RED:
return "mmCB_BLEND_RED";
case mmCB_BLEND_GREEN:
return "mmCB_BLEND_GREEN";
case mmCB_BLEND_BLUE:
return "mmCB_BLEND_BLUE";
case mmDB_ALPHA_TO_MASK:
return "mmDB_ALPHA_TO_MASK";
case mmCB_BLEND0_CONTROL:
return "mmCB_BLEND0_CONTROL";
case mmCB_BLEND1_CONTROL:
return "mmCB_BLEND1_CONTROL";
case mmCB_BLEND2_CONTROL:
return "mmCB_BLEND2_CONTROL";
case mmCB_BLEND3_CONTROL:
return "mmCB_BLEND3_CONTROL";
case mmCB_BLEND4_CONTROL:
return "mmCB_BLEND4_CONTROL";
case mmCB_BLEND5_CONTROL:
return "mmCB_BLEND5_CONTROL";
case mmCB_BLEND6_CONTROL:
return "mmCB_BLEND6_CONTROL";
case mmCB_BLEND7_CONTROL:
return "mmCB_BLEND7_CONTROL";
case mmDB_HTILE_DATA_BASE:
return "mmDB_HTILE_DATA_BASE";
case mmDB_HTILE_SURFACE:
return "mmDB_HTILE_SURFACE";
case mmPA_SU_LINE_CNTL:
return "mmPA_SU_LINE_CNTL";
case mmPA_SC_VPORT_ZMIN_0:
return "mmPA_SC_VPORT_ZMIN_0";
case mmPA_SC_VPORT_ZMAX_0:
return "mmPA_SC_VPORT_ZMAX_0";
case mmPA_SC_VPORT_SCISSOR_0_TL:
return "mmPA_SC_VPORT_SCISSOR_0_TL";
case mmPA_SC_VPORT_SCISSOR_0_BR:
return "mmPA_SC_VPORT_SCISSOR_0_BR";
case mmPA_SC_GENERIC_SCISSOR_TL:
return "mmPA_SC_GENERIC_SCISSOR_TL";
case mmPA_SC_GENERIC_SCISSOR_BR:
return "mmPA_SC_GENERIC_SCISSOR_BR";
case mmPA_CL_VPORT_XSCALE:
return "mmPA_CL_VPORT_XSCALE";
case mmPA_CL_VPORT_YSCALE:
return "mmPA_CL_VPORT_YSCALE";
case mmPA_CL_VPORT_ZSCALE:
return "mmPA_CL_VPORT_ZSCALE";
case mmPA_CL_VPORT_XOFFSET:
return "mmPA_CL_VPORT_XOFFSET";
case mmPA_CL_VPORT_YOFFSET:
return "mmPA_CL_VPORT_YOFFSET";
case mmPA_CL_VPORT_ZOFFSET:
return "mmPA_CL_VPORT_ZOFFSET";
case mmPA_CL_VTE_CNTL:
return "mmPA_CL_VTE_CNTL";
case mmPA_SC_SCREEN_SCISSOR_TL:
return "mmPA_SC_SCREEN_SCISSOR_TL";
case mmPA_SC_SCREEN_SCISSOR_BR:
return "mmPA_SC_SCREEN_SCISSOR_BR";
case mmPA_SU_HARDWARE_SCREEN_OFFSET:
return "mmPA_SU_HARDWARE_SCREEN_OFFSET";
case mmPA_SU_VTX_CNTL:
return "mmPA_SU_VTX_CNTL";
case mmPA_CL_GB_VERT_CLIP_ADJ:
return "mmPA_CL_GB_VERT_CLIP_ADJ";
case mmPA_CL_GB_HORZ_CLIP_ADJ:
return "mmPA_CL_GB_HORZ_CLIP_ADJ";
case mmPA_CL_GB_VERT_DISC_ADJ:
return "mmPA_CL_GB_VERT_DISC_ADJ";
case mmPA_CL_GB_HORZ_DISC_ADJ:
return "mmPA_CL_GB_HORZ_DISC_ADJ";
case mmCB_COLOR_CONTROL:
return "mmCB_COLOR_CONTROL";
case mmSPI_SHADER_Z_FORMAT:
return "mmSPI_SHADER_Z_FORMAT";
case mmSPI_SHADER_COL_FORMAT:
return "mmSPI_SHADER_COL_FORMAT";
case mmPA_CL_VS_OUT_CNTL:
return "mmPA_CL_VS_OUT_CNTL";
case mmSPI_VS_OUT_CONFIG:
return "mmSPI_VS_OUT_CONFIG";
case mmSPI_SHADER_POS_FORMAT:
return "mmSPI_SHADER_POS_FORMAT";
case mmSPI_PS_INPUT_ENA:
return "mmSPI_PS_INPUT_ENA";
case mmSPI_PS_INPUT_ADDR:
return "mmSPI_PS_INPUT_ADDR";
case mmSPI_PS_IN_CONTROL:
return "mmSPI_PS_IN_CONTROL";
case mmSPI_BARYC_CNTL:
return "mmSPI_BARYC_CNTL";
case mmSPI_PS_INPUT_CNTL_0:
return "mmSPI_PS_INPUT_CNTL_0";
case mmSPI_PS_INPUT_CNTL_1:
return "mmSPI_PS_INPUT_CNTL_1";
case mmSPI_PS_INPUT_CNTL_2:
return "mmSPI_PS_INPUT_CNTL_2";
case mmSPI_PS_INPUT_CNTL_3:
return "mmSPI_PS_INPUT_CNTL_3";
default:
break;
}
return "<UNK>";
}
} // namespace Core::Devtools::Gcn

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/types.h"
#include "gcn/si_ci_vi_merged_offset.h"
using namespace Pal::Gfx6;
namespace Core::Devtools::Gcn {
const char* GetShaderRegName(u32 reg_offset) {
switch (reg_offset) {
case mmSPI_SHADER_PGM_LO_VS:
return "mmSPI_SHADER_PGM_LO_VS";
case mmSPI_SHADER_PGM_HI_VS:
return "mmSPI_SHADER_PGM_HI_VS";
case mmSPI_SHADER_PGM_LO_PS:
return "mmSPI_SHADER_PGM_LO_PS";
case mmSPI_SHADER_PGM_HI_PS:
return "mmSPI_SHADER_PGM_HI_PS";
case mmSPI_SHADER_PGM_RSRC1_VS:
return "mmSPI_SHADER_PGM_RSRC1_VS";
case mmSPI_SHADER_PGM_RSRC2_VS:
return "mmSPI_SHADER_PGM_RSRC2_VS";
case mmSPI_SHADER_PGM_RSRC3_VS__CI__VI:
return "mmSPI_SHADER_PGM_RSRC3_VS__CI__VI";
case mmSPI_SHADER_PGM_RSRC1_PS:
return "mmSPI_SHADER_PGM_RSRC1_PS";
case mmSPI_SHADER_PGM_RSRC2_PS:
return "mmSPI_SHADER_PGM_RSRC2_PS";
case mmSPI_SHADER_PGM_RSRC3_PS__CI__VI:
return "mmSPI_SHADER_PGM_RSRC3_PS__CI__VI";
case mmSPI_SHADER_USER_DATA_PS_0:
return "mmSPI_SHADER_USER_DATA_PS_0";
case mmSPI_SHADER_USER_DATA_PS_1:
return "mmSPI_SHADER_USER_DATA_PS_1";
case mmSPI_SHADER_USER_DATA_PS_2:
return "mmSPI_SHADER_USER_DATA_PS_2";
case mmSPI_SHADER_USER_DATA_PS_3:
return "mmSPI_SHADER_USER_DATA_PS_3";
case mmSPI_SHADER_USER_DATA_PS_4:
return "mmSPI_SHADER_USER_DATA_PS_4";
case mmSPI_SHADER_USER_DATA_PS_5:
return "mmSPI_SHADER_USER_DATA_PS_5";
case mmSPI_SHADER_USER_DATA_PS_6:
return "mmSPI_SHADER_USER_DATA_PS_6";
case mmSPI_SHADER_USER_DATA_PS_7:
return "mmSPI_SHADER_USER_DATA_PS_7";
case mmSPI_SHADER_USER_DATA_PS_8:
return "mmSPI_SHADER_USER_DATA_PS_8";
case mmSPI_SHADER_USER_DATA_PS_9:
return "mmSPI_SHADER_USER_DATA_PS_9";
case mmSPI_SHADER_USER_DATA_PS_10:
return "mmSPI_SHADER_USER_DATA_PS_10";
case mmSPI_SHADER_USER_DATA_PS_11:
return "mmSPI_SHADER_USER_DATA_PS_11";
case mmSPI_SHADER_USER_DATA_PS_12:
return "mmSPI_SHADER_USER_DATA_PS_12";
case mmSPI_SHADER_USER_DATA_PS_13:
return "mmSPI_SHADER_USER_DATA_PS_13";
case mmSPI_SHADER_USER_DATA_PS_14:
return "mmSPI_SHADER_USER_DATA_PS_14";
case mmSPI_SHADER_USER_DATA_PS_15:
return "mmSPI_SHADER_USER_DATA_PS_15";
case mmCOMPUTE_TMPRING_SIZE:
return "mmCOMPUTE_TMPRING_SIZE";
case mmCOMPUTE_PGM_LO:
return "mmCOMPUTE_PGM_LO";
case mmCOMPUTE_PGM_HI:
return "mmCOMPUTE_PGM_HI";
case mmCOMPUTE_PGM_RSRC1:
return "mmCOMPUTE_PGM_RSRC1";
case mmCOMPUTE_PGM_RSRC2:
return "mmCOMPUTE_PGM_RSRC2";
case mmCOMPUTE_USER_DATA_0:
return "mmCOMPUTE_USER_DATA_0";
case mmCOMPUTE_USER_DATA_1:
return "mmCOMPUTE_USER_DATA_1";
case mmCOMPUTE_USER_DATA_2:
return "mmCOMPUTE_USER_DATA_2";
case mmCOMPUTE_USER_DATA_3:
return "mmCOMPUTE_USER_DATA_3";
case mmCOMPUTE_USER_DATA_4:
return "mmCOMPUTE_USER_DATA_4";
case mmCOMPUTE_USER_DATA_5:
return "mmCOMPUTE_USER_DATA_5";
case mmCOMPUTE_USER_DATA_6:
return "mmCOMPUTE_USER_DATA_6";
case mmCOMPUTE_USER_DATA_7:
return "mmCOMPUTE_USER_DATA_7";
case mmCOMPUTE_USER_DATA_8:
return "mmCOMPUTE_USER_DATA_8";
case mmCOMPUTE_USER_DATA_9:
return "mmCOMPUTE_USER_DATA_9";
case mmCOMPUTE_USER_DATA_10:
return "mmCOMPUTE_USER_DATA_10";
case mmCOMPUTE_USER_DATA_11:
return "mmCOMPUTE_USER_DATA_11";
case mmCOMPUTE_USER_DATA_12:
return "mmCOMPUTE_USER_DATA_12";
case mmCOMPUTE_USER_DATA_13:
return "mmCOMPUTE_USER_DATA_13";
case mmCOMPUTE_USER_DATA_14:
return "mmCOMPUTE_USER_DATA_14";
case mmCOMPUTE_USER_DATA_15:
return "mmCOMPUTE_USER_DATA_15";
case mmCOMPUTE_NUM_THREAD_X:
return "mmCOMPUTE_NUM_THREAD_X";
case mmCOMPUTE_NUM_THREAD_Y:
return "mmCOMPUTE_NUM_THREAD_Y";
case mmCOMPUTE_NUM_THREAD_Z:
return "mmCOMPUTE_NUM_THREAD_Z";
case mmCOMPUTE_STATIC_THREAD_MGMT_SE0:
return "mmCOMPUTE_STATIC_THREAD_MGMT_SE0";
case mmCOMPUTE_STATIC_THREAD_MGMT_SE1:
return "mmCOMPUTE_STATIC_THREAD_MGMT_SE1";
case mmCOMPUTE_RESOURCE_LIMITS:
return "mmCOMPUTE_RESOURCE_LIMITS";
case mmSPI_SHADER_USER_DATA_VS_0:
return "mmSPI_SHADER_USER_DATA_VS_0";
case mmSPI_SHADER_USER_DATA_VS_1:
return "mmSPI_SHADER_USER_DATA_VS_1";
case mmSPI_SHADER_USER_DATA_VS_2:
return "mmSPI_SHADER_USER_DATA_VS_2";
case mmSPI_SHADER_USER_DATA_VS_3:
return "mmSPI_SHADER_USER_DATA_VS_3";
case mmSPI_SHADER_USER_DATA_VS_4:
return "mmSPI_SHADER_USER_DATA_VS_4";
case mmSPI_SHADER_USER_DATA_VS_5:
return "mmSPI_SHADER_USER_DATA_VS_5";
case mmSPI_SHADER_USER_DATA_VS_6:
return "mmSPI_SHADER_USER_DATA_VS_6";
case mmSPI_SHADER_USER_DATA_VS_7:
return "mmSPI_SHADER_USER_DATA_VS_7";
case mmSPI_SHADER_USER_DATA_VS_8:
return "mmSPI_SHADER_USER_DATA_VS_8";
case mmSPI_SHADER_USER_DATA_VS_9:
return "mmSPI_SHADER_USER_DATA_VS_9";
case mmSPI_SHADER_USER_DATA_VS_10:
return "mmSPI_SHADER_USER_DATA_VS_10";
case mmSPI_SHADER_USER_DATA_VS_11:
return "mmSPI_SHADER_USER_DATA_VS_11";
case mmSPI_SHADER_USER_DATA_VS_12:
return "mmSPI_SHADER_USER_DATA_VS_12";
case mmSPI_SHADER_USER_DATA_VS_13:
return "mmSPI_SHADER_USER_DATA_VS_13";
case mmSPI_SHADER_USER_DATA_VS_14:
return "mmSPI_SHADER_USER_DATA_VS_14";
case mmSPI_SHADER_USER_DATA_VS_15:
return "mmSPI_SHADER_USER_DATA_VS_15";
case mmSPI_SHADER_USER_DATA_HS_0:
return "mmSPI_SHADER_USER_DATA_HS_0";
case mmSPI_SHADER_USER_DATA_HS_1:
return "mmSPI_SHADER_USER_DATA_HS_1";
case mmSPI_SHADER_USER_DATA_HS_9:
return "mmSPI_SHADER_USER_DATA_HS_9";
case mmSPI_SHADER_PGM_RSRC3_GS__CI__VI:
return "mmSPI_SHADER_PGM_RSRC3_GS__CI__VI";
case mmSPI_SHADER_PGM_RSRC3_ES__CI__VI:
return "mmSPI_SHADER_PGM_RSRC3_ES__CI__VI";
case mmSPI_SHADER_PGM_RSRC3_LS__CI__VI:
return "mmSPI_SHADER_PGM_RSRC3_LS__CI__VI";
case mmSPI_SHADER_LATE_ALLOC_VS__CI__VI:
return "mmSPI_SHADER_LATE_ALLOC_VS__CI__VI";
default:
break;
}
return "<UNK>";
}
} // namespace Core::Devtools::Gcn

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <imgui.h>
#include "common/config.h"
#include "common/singleton.h"
#include "common/types.h"
#include "core/debug_state.h"
#include "imgui/imgui_std.h"
#include "imgui_internal.h"
#include "layer.h"
#include "widget/frame_dump.h"
#include "widget/frame_graph.h"
using namespace ImGui;
using namespace Core::Devtools;
using L = Core::Devtools::Layer;
static bool show_simple_fps = false;
static bool show_advanced_debug = false;
static int dump_frame_count = 1;
static Widget::FrameGraph frame_graph;
static std::vector<Widget::FrameDumpViewer> frame_viewers;
void L::DrawMenuBar() {
const auto& ctx = *GImGui;
const auto& io = ctx.IO;
auto isSystemPaused = DebugState.IsGuestThreadsPaused();
if (BeginMainMenuBar()) {
if (BeginMenu("Options")) {
if (MenuItemEx("Emulator Paused", nullptr, nullptr, isSystemPaused)) {
if (isSystemPaused) {
DebugState.ResumeGuestThreads();
} else {
DebugState.PauseGuestThreads();
}
}
ImGui::EndMenu();
}
if (BeginMenu("GPU Tools")) {
MenuItem("Show frame info", nullptr, &frame_graph.is_open);
if (BeginMenu("Dump frames")) {
SliderInt("Count", &dump_frame_count, 1, 5);
if (MenuItem("Dump", "Ctrl+Alt+F9", nullptr, !DebugState.DumpingCurrentFrame())) {
DebugState.RequestFrameDump(dump_frame_count);
}
ImGui::EndMenu();
}
ImGui::EndMenu();
}
EndMainMenuBar();
}
if (IsKeyPressed(ImGuiKey_F9, false)) {
if (io.KeyCtrl && io.KeyAlt) {
if (!DebugState.ShouldPauseInSubmit()) {
DebugState.RequestFrameDump(dump_frame_count);
}
}
if (!io.KeyCtrl && !io.KeyAlt) {
if (isSystemPaused) {
DebugState.ResumeGuestThreads();
} else {
DebugState.PauseGuestThreads();
}
}
}
}
void L::DrawAdvanced() {
DrawMenuBar();
const auto& ctx = *GImGui;
const auto& io = ctx.IO;
auto isSystemPaused = DebugState.IsGuestThreadsPaused();
frame_graph.Draw();
if (isSystemPaused) {
GetForegroundDrawList(GetMainViewport())
->AddText({10.0f, io.DisplaySize.y - 40.0f}, IM_COL32_WHITE, "Emulator paused");
}
if (DebugState.should_show_frame_dump) {
DebugState.should_show_frame_dump = false;
std::unique_lock lock{DebugState.frame_dump_list_mutex};
while (!DebugState.frame_dump_list.empty()) {
auto frame_dump = std::move(DebugState.frame_dump_list.back());
DebugState.frame_dump_list.pop_back();
frame_viewers.emplace_back(frame_dump);
}
}
for (auto it = frame_viewers.begin(); it != frame_viewers.end();) {
if (it->is_open) {
it->Draw();
++it;
} else {
it = frame_viewers.erase(it);
}
}
}
void L::DrawSimple() {
const auto io = GetIO();
Text("Frame time: %.3f ms (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
}
void L::SetupSettings() {
frame_graph.is_open = true;
ImGuiSettingsHandler handler{};
handler.TypeName = "DevtoolsLayer";
handler.TypeHash = ImHashStr(handler.TypeName);
handler.ReadOpenFn = [](ImGuiContext*, ImGuiSettingsHandler*, const char* name) {
return std::string_view("Data") == name ? (void*)1 : nullptr;
};
handler.ReadLineFn = [](ImGuiContext*, ImGuiSettingsHandler*, void*, const char* line) {
int v;
if (sscanf(line, "show_simple_fps=%d", &v) == 1) {
show_simple_fps = v != 0;
} else if (sscanf(line, "show_advanced_debug=%d", &v) == 1) {
show_advanced_debug = v != 0;
} else if (sscanf(line, "show_frame_graph=%d", &v) == 1) {
frame_graph.is_open = v != 0;
} else if (sscanf(line, "dump_frame_count=%d", &v) == 1) {
dump_frame_count = v;
}
};
handler.WriteAllFn = [](ImGuiContext*, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) {
buf->appendf("[%s][Data]\n", handler->TypeName);
buf->appendf("show_simple_fps=%d\n", show_simple_fps);
buf->appendf("show_advanced_debug=%d\n", show_advanced_debug);
buf->appendf("show_frame_graph=%d\n", frame_graph.is_open);
buf->appendf("dump_frame_count=%d\n", dump_frame_count);
buf->append("\n");
};
AddSettingsHandler(&handler);
const ImGuiID dock_id = ImHashStr("FrameDumpDock");
DockBuilderAddNode(dock_id, 0);
DockBuilderSetNodePos(dock_id, ImVec2{50.0, 50.0});
DockBuilderFinish(dock_id);
}
void L::Draw() {
const auto io = GetIO();
PushID("DevtoolsLayer");
if (!DebugState.IsGuestThreadsPaused()) {
const auto fn = DebugState.flip_frame_count.load();
frame_graph.AddFrame(fn, io.DeltaTime);
}
if (IsKeyPressed(ImGuiKey_F10, false)) {
if (io.KeyCtrl) {
show_advanced_debug = !show_advanced_debug;
} else {
show_simple_fps = !show_simple_fps;
}
}
if (show_simple_fps) {
SetWindowPos("Video Info", {999999.0f, 0.0f}, ImGuiCond_FirstUseEver);
if (Begin("Video Info", nullptr,
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking)) {
KeepWindowInside();
DrawSimple();
}
End();
}
if (show_advanced_debug) {
PushFont(io.Fonts->Fonts[0]);
PushID("DevtoolsLayer");
DrawAdvanced();
PopID();
PopFont();
}
PopID();
}

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "imgui/imgui_layer.h"
namespace Core::Devtools {
class Layer final : public ImGui::Layer {
static void DrawMenuBar();
static void DrawAdvanced();
static void DrawSimple();
public:
static void SetupSettings();
void Draw() override;
};
} // namespace Core::Devtools

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Credits to https://github.com/psucien/tlg-emu-tools/
#pragma once
#include <vector>
#include "common/types.h"
#include "video_core/buffer_cache/buffer_cache.h"
namespace AmdGpu {
union PM4Type3Header;
enum class PM4ItOpcode : u32;
} // namespace AmdGpu
namespace Core::Devtools::Widget {
class CmdListViewer {
/*
* Generic PM4 header
*/
union PM4Header {
struct {
u32 reserved : 16;
u32 count : 14;
u32 type : 2; // PM4_TYPE
};
u32 u32All;
};
struct BatchInfo {
std::string marker{};
size_t start_addr;
size_t end_addr;
size_t command_addr;
AmdGpu::PM4ItOpcode type;
bool bypass{false};
};
std::vector<BatchInfo> batches{};
uintptr_t cmdb_addr;
size_t cmdb_size;
int batch_bp{-1};
int vqid{255};
void OnNop(AmdGpu::PM4Type3Header const* header, u32 const* body);
void OnSetBase(AmdGpu::PM4Type3Header const* header, u32 const* body);
void OnSetContextReg(AmdGpu::PM4Type3Header const* header, u32 const* body);
void OnSetShReg(AmdGpu::PM4Type3Header const* header, u32 const* body);
void OnDispatch(AmdGpu::PM4Type3Header const* header, u32 const* body);
public:
explicit CmdListViewer(const std::vector<u32>& cmd_list);
void Draw();
};
} // namespace Core::Devtools::Widget

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstdio>
#include <imgui.h>
#include <magic_enum.hpp>
#include "cmd_list.h"
#include "frame_dump.h"
#include "imgui_internal.h"
using namespace ImGui;
namespace Core::Devtools::Widget {
FrameDumpViewer::FrameDumpViewer(DebugStateType::FrameDump frame_dump)
: frame_dump(std::move(frame_dump)) {
static int unique_id = 0;
id = unique_id++;
}
void FrameDumpViewer::Draw() {
if (!is_open) {
return;
}
char name[32];
snprintf(name, sizeof(name), "Frame #%d dump", id);
static ImGuiID dock_id = ImHashStr("FrameDumpDock");
SetNextWindowDockID(dock_id, ImGuiCond_Appearing);
if (Begin(name, &is_open, ImGuiWindowFlags_NoSavedSettings)) {
if (IsWindowAppearing()) {
auto window = GetCurrentWindow();
SetWindowSize(window, ImVec2{450.0f, 500.0f});
}
if (BeginTabBar("Queues")) {
for (auto& cmd : frame_dump.queues) {
char tab_name[64];
snprintf(tab_name, sizeof(tab_name), "%s - %d %d",
magic_enum::enum_name(cmd.type).data(), cmd.submit_num, cmd.num2);
if (BeginTabItem(tab_name)) {
CmdListViewer(cmd.data).Draw();
EndTabItem();
}
}
EndTabBar();
}
}
End();
}
} // namespace Core::Devtools::Widget

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/debug_state.h"
namespace Core::Devtools::Widget {
class FrameDumpViewer {
DebugStateType::FrameDump frame_dump;
int id;
public:
bool is_open = true;
explicit FrameDumpViewer(DebugStateType::FrameDump frame_dump);
void Draw();
};
} // namespace Core::Devtools::Widget

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "frame_graph.h"
#include "common/config.h"
#include "common/singleton.h"
#include "core/debug_state.h"
#include "imgui.h"
#include "imgui_internal.h"
using namespace ImGui;
namespace Core::Devtools::Widget {
constexpr float TARGET_FPS = 60.0f;
constexpr float BAR_WIDTH_MULT = 1.4f;
constexpr float BAR_HEIGHT_MULT = 1.25f;
constexpr float FRAME_GRAPH_PADDING_Y = 3.0f;
constexpr static float FRAME_GRAPH_HEIGHT = 50.0f;
void FrameGraph::Draw() {
if (!is_open) {
return;
}
SetNextWindowSize({340.0, 185.0f}, ImGuiCond_FirstUseEver);
if (Begin("Video debug info", &is_open)) {
const auto& ctx = *GImGui;
const auto& io = ctx.IO;
const auto& window = *ctx.CurrentWindow;
auto& draw_list = *window.DrawList;
auto isSystemPaused = DebugState.IsGuestThreadsPaused();
static float deltaTime;
static float frameRate;
if (!isSystemPaused) {
deltaTime = io.DeltaTime * 1000.0f;
frameRate = 1000.0f / deltaTime;
}
Text("Frame time: %.3f ms (%.1f FPS)", deltaTime, frameRate);
Text("Flip frame: %d Gnm submit frame: %d", DebugState.flip_frame_count.load(),
DebugState.gnm_frame_count.load());
SeparatorText("Frame graph");
const float full_width = GetContentRegionAvail().x;
// Frame graph - inspired by
// https://asawicki.info/news_1758_an_idea_for_visualization_of_frame_times
auto pos = GetCursorScreenPos();
const ImVec2 size{full_width, FRAME_GRAPH_HEIGHT + FRAME_GRAPH_PADDING_Y * 2.0f};
ItemSize(size);
if (!ItemAdd({pos, pos + size}, GetID("FrameGraph"))) {
return;
}
float target_dt = 1.0f / (TARGET_FPS * (float)Config::vblankDiv());
float cur_pos_x = pos.x + full_width;
pos.y += FRAME_GRAPH_PADDING_Y;
const float final_pos_y = pos.y + FRAME_GRAPH_HEIGHT;
draw_list.AddRectFilled({pos.x, pos.y - FRAME_GRAPH_PADDING_Y},
{pos.x + full_width, final_pos_y + FRAME_GRAPH_PADDING_Y},
IM_COL32(0x33, 0x33, 0x33, 0xFF));
draw_list.PushClipRect({pos.x, pos.y}, {pos.x + full_width, final_pos_y}, true);
for (u32 i = 0; i < FRAME_BUFFER_SIZE; ++i) {
const auto& frame_info = frame_list[(DebugState.GetFrameNum() - i) % FRAME_BUFFER_SIZE];
const float dt_factor = target_dt / frame_info.delta;
const float width = std::ceil(BAR_WIDTH_MULT / dt_factor);
const float height =
std::min(std::log2(BAR_HEIGHT_MULT / dt_factor) / 3.0f, 1.0f) * FRAME_GRAPH_HEIGHT;
ImU32 color;
if (dt_factor >= 0.95f) { // BLUE
color = IM_COL32(0x33, 0x33, 0xFF, 0xFF);
} else if (dt_factor >= 0.5f) { // GREEN <> YELLOW
float t = 1.0f - (dt_factor - 0.5f) * 2.0f;
int r = (int)(0xFF * t);
color = IM_COL32(r, 0xFF, 0, 0xFF);
} else { // YELLOW <> RED
float t = dt_factor * 2.0f;
int g = (int)(0xFF * t);
color = IM_COL32(0xFF, g, 0, 0xFF);
}
draw_list.AddRectFilled({cur_pos_x - width, final_pos_y - height},
{cur_pos_x, final_pos_y}, color);
cur_pos_x -= width;
if (cur_pos_x < width) {
break;
}
}
draw_list.PopClipRect();
}
End();
}
} // namespace Core::Devtools::Widget

View file

@ -0,0 +1,29 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Devtools::Widget {
class FrameGraph {
static constexpr u32 FRAME_BUFFER_SIZE = 1024;
struct FrameInfo {
u32 num;
float delta;
};
std::array<FrameInfo, FRAME_BUFFER_SIZE> frame_list{};
public:
bool is_open = true;
void Draw();
void AddFrame(u32 num, float delta) {
frame_list[num % FRAME_BUFFER_SIZE] = FrameInfo{num, delta};
}
};
} // namespace Core::Devtools::Widget

View file

@ -11,6 +11,7 @@
#include "common/path_util.h"
#include "common/slot_vector.h"
#include "core/address_space.h"
#include "core/debug_state.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/libkernel.h"
#include "core/libraries/libs.h"
@ -320,20 +321,6 @@ static void WaitGpuIdle() {
cv_lock.wait(lock, [] { return submission_lock == 0; });
}
static void DumpCommandList(std::span<const u32> cmd_list, const std::string& postfix) {
using namespace Common::FS;
const auto dump_dir = GetUserPath(PathType::PM4Dir);
if (!std::filesystem::exists(dump_dir)) {
std::filesystem::create_directories(dump_dir);
}
if (cmd_list.empty()) {
return;
}
const auto filename = fmt::format("{:08}_{}", frames_submitted, postfix);
const auto file = IOFile{dump_dir / filename, FileAccessMode::Write};
file.WriteSpan(cmd_list);
}
// Write a special ending NOP packet with N DWs data block
template <u32 data_block_size>
static inline u32* WriteTrailingNop(u32* cmdbuf) {
@ -507,16 +494,18 @@ void PS4_SYSV_ABI sceGnmDingDong(u32 gnm_vqid, u32 next_offs_dw) {
WaitGpuIdle();
/* Suspend logic goes here */
if (DebugState.ShouldPauseInSubmit()) {
DebugState.PauseGuestThreads();
}
auto vqid = gnm_vqid - 1;
auto& asc_queue = asc_queues[{vqid}];
const auto* acb_ptr = reinterpret_cast<const u32*>(asc_queue.map_addr + *asc_queue.read_addr);
const auto acb_size = next_offs_dw ? (next_offs_dw << 2u) - *asc_queue.read_addr
: (asc_queue.ring_size_dw << 2u) - *asc_queue.read_addr;
const std::span<const u32> acb_span{acb_ptr, acb_size >> 2u};
const std::span acb_span{acb_ptr, acb_size >> 2u};
if (Config::dumpPM4()) {
if (DebugState.DumpingCurrentFrame()) {
static auto last_frame_num = -1LL;
static u32 seq_num{};
if (last_frame_num == frames_submitted) {
@ -536,8 +525,14 @@ void PS4_SYSV_ABI sceGnmDingDong(u32 gnm_vqid, u32 next_offs_dw) {
acb = {indirect_buffer->Address<const u32>(), indirect_buffer->ib_size};
}
// File name format is: <queue>_<queue num>_<submit_num>
DumpCommandList(acb, fmt::format("acb_{}_{}", gnm_vqid, seq_num));
using namespace DebugStateType;
DebugState.PushQueueDump({
.type = QueueType::acb,
.submit_num = seq_num,
.num2 = gnm_vqid,
.data = {acb.begin(), acb.end()},
});
}
liverpool->SubmitAsc(vqid, acb_span);
@ -2108,7 +2103,9 @@ s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[
WaitGpuIdle();
/* Suspend logic goes here */
if (DebugState.ShouldPauseInSubmit()) {
DebugState.PauseGuestThreads();
}
if (send_init_packet) {
if (sdk_version <= 0x1ffffffu) {
@ -2128,10 +2125,10 @@ s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[
const auto dcb_size_dw = dcb_sizes_in_bytes[cbpair] >> 2;
const auto ccb_size_dw = ccb_size_in_bytes >> 2;
const auto& dcb_span = std::span<const u32>{dcb_gpu_addrs[cbpair], dcb_size_dw};
const auto& ccb_span = std::span<const u32>{ccb, ccb_size_dw};
const auto& dcb_span = std::span{dcb_gpu_addrs[cbpair], dcb_size_dw};
const auto& ccb_span = std::span{ccb, ccb_size_dw};
if (Config::dumpPM4()) {
if (DebugState.DumpingCurrentFrame()) {
static auto last_frame_num = -1LL;
static u32 seq_num{};
if (last_frame_num == frames_submitted && cbpair == 0) {
@ -2141,9 +2138,20 @@ s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[
seq_num = 0u;
}
// File name format is: <queue>_<submit num>_<buffer_in_submit>
DumpCommandList(dcb_span, fmt::format("dcb_{}_{}", seq_num, cbpair));
DumpCommandList(ccb_span, fmt::format("ccb_{}_{}", seq_num, cbpair));
using DebugStateType::QueueType;
DebugState.PushQueueDump({
.type = QueueType::dcb,
.submit_num = seq_num,
.num2 = cbpair,
.data = {dcb_span.begin(), dcb_span.end()},
});
DebugState.PushQueueDump({
.type = QueueType::ccb,
.submit_num = seq_num,
.num2 = cbpair,
.data = {ccb_span.begin(), ccb_span.end()},
});
}
liverpool->SubmitGfx(dcb_span, ccb_span);
@ -2166,6 +2174,7 @@ int PS4_SYSV_ABI sceGnmSubmitDone() {
liverpool->SubmitDone();
send_init_packet = true;
++frames_submitted;
DebugState.IncGnmFrameNum();
return ORBIS_OK;
}

View file

@ -11,13 +11,13 @@
#include "common/logging/log.h"
#include "common/singleton.h"
#include "common/thread.h"
#include "core/debug_state.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/libkernel.h"
#include "core/libraries/kernel/thread_management.h"
#include "core/libraries/kernel/threads/threads.h"
#include "core/libraries/libs.h"
#include "core/linker.h"
#include "core/system.h"
#include "core/tls.h"
#ifdef _WIN64
#include <windows.h>
@ -989,7 +989,7 @@ static void cleanup_thread(void* arg) {
}
Core::SetTcbBase(nullptr);
thread->is_almost_done = true;
Common::Singleton<SystemState>::Instance()->RemoveCurrentThreadFromGuestList();
DebugState.RemoveCurrentThreadFromGuestList();
}
static void* run_thread(void* arg) {
@ -1000,7 +1000,7 @@ static void* run_thread(void* arg) {
g_pthread_self = thread;
pthread_cleanup_push(cleanup_thread, thread);
thread->is_started = true;
Common::Singleton<SystemState>::Instance()->AddCurrentThreadToGuestList();
DebugState.AddCurrentThreadToGuestList();
ret = linker->ExecuteGuest(thread->entry, thread->arg);
pthread_cleanup_pop(1);
return ret;

View file

@ -8,11 +8,11 @@
#include "common/config.h"
#include "common/debug.h"
#include "common/thread.h"
#include "core/debug_state.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/time_management.h"
#include "core/libraries/videoout/driver.h"
#include "core/platform.h"
#include "core/system.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
extern std::unique_ptr<Vulkan::RendererVulkan> renderer;
@ -266,8 +266,6 @@ void VideoOutDriver::PresentThread(std::stop_token token) {
Common::AccurateTimer timer{vblank_period};
auto systemState = Common::Singleton<SystemState>::Instance();
const auto receive_request = [this] -> Request {
std::scoped_lock lk{mutex};
if (!requests.empty()) {
@ -287,7 +285,7 @@ void VideoOutDriver::PresentThread(std::stop_token token) {
if (vblank_status.count % (main_port.flip_rate + 1) == 0) {
const auto request = receive_request();
if (!request) {
if (!main_port.is_open || systemState->IsGuestThreadsPaused()) {
if (!main_port.is_open || DebugState.IsGuestThreadsPaused()) {
DrawBlankFrame();
}
} else {

View file

@ -18,7 +18,7 @@
#include "core/memory.h"
#include "core/tls.h"
#include "core/virtual_memory.h"
#include "system.h"
#include "debug_state.h"
namespace Core {
@ -89,7 +89,7 @@ void Linker::Execute() {
// Init primary thread.
Common::SetCurrentThreadName("GAME_MainThread");
Common::Singleton<SystemState>::Instance()->AddCurrentThreadToGuestList();
DebugState.AddCurrentThreadToGuestList();
Libraries::Kernel::pthreadInitSelfMainThread();
EnsureThreadInitialized(true);

View file

@ -1,71 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/native_clock.h"
#include "libraries/kernel/event_queues.h"
#include "libraries/kernel/time_management.h"
#include "libraries/system/msgdialog.h"
#include "system.h"
void SystemState::AddCurrentThreadToGuestList() {
std::lock_guard lock{guest_threads_mutex};
ThreadID id;
#ifdef _WIN32
id = GetCurrentThreadId();
#else
id = pthread_self();
#endif
guest_threads.push_back(id);
}
void SystemState::RemoveCurrentThreadFromGuestList() {
std::lock_guard lock{guest_threads_mutex};
ThreadID id;
#ifdef _WIN32
id = GetCurrentThreadId();
#else
id = pthread_self();
#endif
std::erase_if(guest_threads, [&](const ThreadID& v) { return v == id; });
}
void SystemState::PauseGuestThreads() {
using namespace Libraries::MsgDialog;
std::lock_guard lock{guest_threads_mutex};
if (is_guest_threads_paused) {
return;
}
for (const auto& id : guest_threads) {
#ifdef _WIN32
const HANDLE hd = OpenThread(THREAD_SUSPEND_RESUME, FALSE, id);
SuspendThread(hd);
CloseHandle(hd);
#else
pthread_kill(id, SIGUSR1);
#endif
}
pause_time = Libraries::Kernel::Dev::GetClock()->GetUptime();
is_guest_threads_paused = true;
}
void SystemState::ResumeGuestThreads() {
std::lock_guard lock{guest_threads_mutex};
if (!is_guest_threads_paused) {
return;
}
u64 delta_time = Libraries::Kernel::Dev::GetClock()->GetUptime() - pause_time;
Libraries::Kernel::Dev::GetInitialPtc() += delta_time;
for (const auto& id : guest_threads) {
#ifdef _WIN32
const HANDLE hd = OpenThread(THREAD_SUSPEND_RESUME, FALSE, id);
ResumeThread(hd);
CloseHandle(hd);
#else
pthread_kill(id, SIGUSR1);
#endif
}
is_guest_threads_paused = false;
}

View file

@ -1,39 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <vector>
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <Windows.h>
using ThreadID = DWORD;
#else
#include <pthread.h>
#include <signal.h>
using ThreadID = pthread_t;
#endif
class SystemState {
std::mutex guest_threads_mutex{};
std::vector<ThreadID> guest_threads{};
bool is_guest_threads_paused = false;
u64 pause_time{};
public:
void AddCurrentThreadToGuestList();
void RemoveCurrentThreadFromGuestList();
void PauseGuestThreads();
void ResumeGuestThreads();
inline bool IsGuestThreadsPaused() const {
return is_guest_threads_paused;
}
};

View file

@ -61,7 +61,6 @@ Emulator::Emulator() {
LOG_INFO(Config, "General isNeo: {}", Config::isNeoMode());
LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());
LOG_INFO(Config, "GPU shouldDumpPM4: {}", Config::dumpPM4());
LOG_INFO(Config, "GPU vblankDivider: {}", Config::vblankDiv());
LOG_INFO(Config, "Vulkan gpuId: {}", Config::getGpuId());
LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled());

View file

@ -27,6 +27,20 @@ inline void CentralizeWindow() {
SetNextWindowPos(display_size / 2.0f, ImGuiCond_Always, {0.5f});
}
inline void KeepWindowInside(ImVec2 display_size = GetIO().DisplaySize) {
const auto cur_pos = GetWindowPos();
if (cur_pos.x < 0.0f || cur_pos.y < 0.0f) {
SetWindowPos(ImMax(cur_pos, ImVec2(0.0f, 0.0f)));
return;
}
const auto cur_size = GetWindowSize();
const auto bottom_right = cur_pos + cur_size;
if (bottom_right.x > display_size.x || bottom_right.y > display_size.y) {
const auto max_pos = display_size - cur_size;
SetWindowPos(ImMin(cur_pos, max_pos));
}
}
inline void KeepNavHighlight() {
GetCurrentContext()->NavDisableHighlight = false;
}

View file

@ -1,162 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <imgui.h>
#include "common/config.h"
#include "common/singleton.h"
#include "common/types.h"
#include "core/system.h"
#include "imgui_internal.h"
#include "video_info.h"
using namespace ImGui;
struct FrameInfo {
u32 num;
float delta;
};
static bool show = false;
static bool show_advanced = false;
static auto sysState = Common::Singleton<SystemState>::Instance();
static u32 current_frame = 0;
namespace FrameGraph {
constexpr float TARGET_FPS = 60.0f;
constexpr u32 FRAME_BUFFER_SIZE = 1024;
constexpr float BAR_WIDTH_MULT = 1.4f;
constexpr float BAR_HEIGHT_MULT = 1.25f;
constexpr float FRAME_GRAPH_PADDING_Y = 3.0f;
static std::array<FrameInfo, FRAME_BUFFER_SIZE> frame_list;
static float frame_graph_height = 50.0f;
static void Draw() {
const auto& ctx = *GImGui;
const auto& window = *ctx.CurrentWindow;
auto& draw_list = *window.DrawList;
const float full_width = GetContentRegionAvail().x;
// Frame graph - inspired by
// https://asawicki.info/news_1758_an_idea_for_visualization_of_frame_times
auto pos = GetCursorScreenPos();
const ImVec2 size{full_width, frame_graph_height + FRAME_GRAPH_PADDING_Y * 2.0f};
ItemSize(size);
if (!ItemAdd({pos, pos + size}, GetID("FrameGraph"))) {
return;
}
float target_dt = 1.0f / (TARGET_FPS * (float)Config::vblankDiv());
float cur_pos_x = pos.x + full_width;
pos.y += FRAME_GRAPH_PADDING_Y;
const float final_pos_y = pos.y + frame_graph_height;
draw_list.AddRectFilled({pos.x, pos.y - FRAME_GRAPH_PADDING_Y},
{pos.x + full_width, final_pos_y + FRAME_GRAPH_PADDING_Y},
IM_COL32(0x33, 0x33, 0x33, 0xFF));
draw_list.PushClipRect({pos.x, pos.y}, {pos.x + full_width, final_pos_y}, true);
for (u32 i = 0; i < FRAME_BUFFER_SIZE; ++i) {
const auto& frame_info = frame_list[(current_frame - i) % FRAME_BUFFER_SIZE];
const float dt_factor = target_dt / frame_info.delta;
const float width = std::ceil(BAR_WIDTH_MULT / dt_factor);
const float height =
std::min(std::log2(BAR_HEIGHT_MULT / dt_factor) / 3.0f, 1.0f) * frame_graph_height;
ImU32 color;
if (dt_factor >= 0.95f) { // BLUE
color = IM_COL32(0x33, 0x33, 0xFF, 0xFF);
} else if (dt_factor >= 0.5f) { // GREEN <> YELLOW
float t = 1.0f - (dt_factor - 0.5f) * 2.0f;
int r = (int)(0xFF * t);
color = IM_COL32(r, 0xFF, 0, 0xFF);
} else { // YELLOW <> RED
float t = dt_factor * 2.0f;
int g = (int)(0xFF * t);
color = IM_COL32(0xFF, g, 0, 0xFF);
}
draw_list.AddRectFilled({cur_pos_x - width, final_pos_y - height}, {cur_pos_x, final_pos_y},
color);
cur_pos_x -= width;
if (cur_pos_x < width) {
break;
}
}
draw_list.PopClipRect();
}
} // namespace FrameGraph
static void DrawSimple() {
const auto io = GetIO();
Text("FPS: %.1f (%.3f ms)", io.Framerate, 1000.0f / io.Framerate);
}
static void DrawAdvanced() {
const auto& ctx = *GImGui;
const auto& io = ctx.IO;
const auto& window = *ctx.CurrentWindow;
auto& draw_list = *window.DrawList;
auto isSystemPaused = sysState->IsGuestThreadsPaused();
static float deltaTime;
static float frameRate;
if (!isSystemPaused) {
deltaTime = io.DeltaTime * 1000.0f;
frameRate = io.Framerate;
}
Text("Frame time: %.3f ms (%.1f FPS)", deltaTime, frameRate);
SeparatorText("Frame graph");
FrameGraph::Draw();
SeparatorText("System debug");
BeginDisabled(isSystemPaused);
if (Button("Pause")) {
sysState->PauseGuestThreads();
}
EndDisabled();
SameLine();
BeginDisabled(!isSystemPaused);
if (Button("Resume")) {
sysState->ResumeGuestThreads();
}
EndDisabled();
}
void Layers::VideoInfo::Draw() {
const auto io = GetIO();
if (!sysState->IsGuestThreadsPaused()) {
const FrameInfo frame_info{
.num = ++current_frame,
.delta = io.DeltaTime,
};
FrameGraph::frame_list[current_frame % FrameGraph::FRAME_BUFFER_SIZE] = frame_info;
}
if (IsKeyPressed(ImGuiKey_F10, false)) {
const bool changed_ctrl = io.KeyCtrl != show_advanced;
show_advanced = io.KeyCtrl;
show = changed_ctrl || !show;
}
if (show) {
if (show_advanced) {
if (Begin("Video Debug Info", &show, 0)) {
DrawAdvanced();
}
} else {
if (Begin("Video Info", nullptr,
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysAutoResize)) {
DrawSimple();
}
}
End();
}
}

View file

@ -1,22 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "imgui/imgui_layer.h"
namespace Vulkan {
class RendererVulkan;
}
namespace ImGui::Layers {
class VideoInfo : public Layer {
::Vulkan::RendererVulkan* renderer{};
public:
explicit VideoInfo(::Vulkan::RendererVulkan* renderer) : renderer(renderer) {}
void Draw() override;
};
} // namespace ImGui::Layers

View file

@ -6,6 +6,7 @@
#include "common/config.h"
#include "common/path_util.h"
#include "core/devtools/layer.h"
#include "imgui/imgui_layer.h"
#include "imgui_core.h"
#include "imgui_impl_sdl3.h"
@ -74,12 +75,14 @@ void Initialize(const ::Vulkan::Instance& instance, const Frontend::WindowSDL& w
ImFontConfig font_cfg{};
font_cfg.OversampleH = 2;
font_cfg.OversampleV = 1;
io.Fonts->AddFontFromMemoryCompressedTTF(imgui_font_notosansjp_regular_compressed_data,
imgui_font_notosansjp_regular_compressed_size, 16.0f,
&font_cfg, ranges.Data);
io.Fonts->AddFontDefault();
io.FontDefault = io.Fonts->AddFontFromMemoryCompressedTTF(
imgui_font_notosansjp_regular_compressed_data,
imgui_font_notosansjp_regular_compressed_size, 16.0f, &font_cfg, ranges.Data);
StyleColorsDark();
::Core::Devtools::Layer::SetupSettings();
Sdl::Init(window.GetSdlWindow());
const Vulkan::InitInfo vk_info{
@ -166,6 +169,8 @@ void NewFrame() {
Sdl::NewFrame();
ImGui::NewFrame();
DockSpaceOverViewport(0, GetMainViewport(), ImGuiDockNodeFlags_PassthruCentralNode);
for (auto* layer : layers) {
layer->Draw();
}

View file

@ -174,9 +174,6 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
connect(ui->nullGpuCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setNullGpu(val); });
connect(ui->dumpPM4CheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setDumpPM4(val); });
}
// DEBUG TAB
@ -215,7 +212,6 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
ui->heightDivider->installEventFilter(this);
ui->dumpShadersCheckBox->installEventFilter(this);
ui->nullGpuCheckBox->installEventFilter(this);
ui->dumpPM4CheckBox->installEventFilter(this);
// Debug
ui->debugDump->installEventFilter(this);
@ -238,7 +234,6 @@ void SettingsDialog::LoadValuesFromConfig() {
ui->vblankSpinBox->setValue(Config::vblankDiv());
ui->dumpShadersCheckBox->setChecked(Config::dumpShaders());
ui->nullGpuCheckBox->setChecked(Config::nullGpu());
ui->dumpPM4CheckBox->setChecked(Config::dumpPM4());
ui->playBGMCheckBox->setChecked(Config::getPlayBGM());
ui->BGMVolumeSlider->setValue((Config::getBGMvolume()));
ui->fullscreenCheckBox->setChecked(Config::isFullscreenMode());

View file

@ -664,13 +664,6 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="dumpPM4CheckBox">
<property name="text">
<string>Enable PM4 Dumping</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>

View file

@ -363,13 +363,16 @@ struct Liverpool {
Stencil8 = 1,
};
union {
union ZInfo {
BitField<0, 2, ZFormat> format;
BitField<2, 2, u32> num_samples;
BitField<13, 3, u32> tile_split;
BitField<20, 3, u32> tile_mode_index;
BitField<23, 4, u32> decompress_on_n_zplanes;
BitField<27, 1, u32> allow_expclear;
BitField<28, 1, u32> read_size;
BitField<29, 1, u32> tile_surface_en;
BitField<30, 1, u32> clear_disallowed;
BitField<31, 1, u32> zrange_precision;
} z_info;
union {
@ -472,6 +475,8 @@ struct Liverpool {
BitField<13, 1, u32> enable_polygon_offset_para;
BitField<16, 1, u32> enable_window_offset;
BitField<19, 1, ProvokingVtxLast> provoking_vtx_last;
BitField<20, 1, u32> persp_corr_dis;
BitField<21, 1, u32> multi_prim_ib_ena;
PolygonMode PolyMode() const {
return enable_polygon_mode ? polygon_mode_front.Value() : PolygonMode::Fill;
@ -634,6 +639,7 @@ struct Liverpool {
BitField<8, 1, u32> xy_transformed;
BitField<9, 1, u32> z_transformed;
BitField<10, 1, u32> w_transformed;
BitField<11, 1, u32> perfcounter_ref;
};
struct ClipUserData {
@ -689,6 +695,7 @@ struct Liverpool {
BitField<24, 5, BlendFactor> alpha_dst_factor;
BitField<29, 1, u32> separate_alpha_blend;
BitField<30, 1, u32> enable;
BitField<31, 1, u32> disable_rop3;
};
union ColorControl {
@ -697,9 +704,11 @@ struct Liverpool {
Normal = 1u,
EliminateFastClear = 2u,
Resolve = 3u,
Err = 4u,
FmaskDecompress = 5u,
};
BitField<0, 1, u32> disable_dual_quad;
BitField<3, 1, u32> degamma_enable;
BitField<4, 3, OperationMode> mode;
BitField<16, 8, u32> rop3;
@ -737,7 +746,7 @@ struct Liverpool {
BitField<0, 11, u32> slice_start;
BitField<13, 11, u32> slice_max;
} view;
union {
union Color0Info {
BitField<0, 2, EndianSwap> endian;
BitField<2, 5, DataFormat> format;
BitField<7, 1, u32> linear_general;
@ -750,10 +759,17 @@ struct Liverpool {
BitField<17, 1, u32> simple_float;
BitField<18, 1, RoundMode> round_mode;
BitField<19, 1, u32> cmask_is_linear;
BitField<20, 3, u32> blend_opt_dont_rd_dst;
BitField<23, 3, u32> blend_opt_discard_pixel;
BitField<26, 1, u32> fmask_compression_disable_ci;
BitField<27, 1, u32> fmask_compress_1frag_only;
BitField<28, 1, u32> dcc_enable;
BitField<29, 1, u32> cmask_addr_type;
} info;
union {
union Color0Attrib {
BitField<0, 5, TilingMode> tile_mode_index;
BitField<5, 5, u32> fmask_tile_mode_index;
BitField<10, 2, u32> fmask_bank_height;
BitField<12, 3, u32> num_samples_log2;
BitField<15, 2, u32> num_fragments_log2;
BitField<17, 1, u32> force_dst_alpha_1;
@ -886,8 +902,14 @@ struct Liverpool {
u32 raw;
BitField<0, 1, u32> depth_clear_enable;
BitField<1, 1, u32> stencil_clear_enable;
BitField<2, 1, u32> depth_copy;
BitField<3, 1, u32> stencil_copy;
BitField<4, 1, u32> resummarize_enable;
BitField<5, 1, u32> stencil_compress_disable;
BitField<6, 1, u32> depth_compress_disable;
BitField<7, 1, u32> copy_centroid;
BitField<8, 1, u32> copy_sample;
BitField<9, 1, u32> decompress_enable;
};
union DepthView {
@ -940,6 +962,22 @@ struct Liverpool {
}
};
union Eqaa {
u32 raw;
BitField<0, 1, u32> max_anchor_samples;
BitField<4, 3, u32> ps_iter_samples;
BitField<8, 3, u32> mask_export_num_samples;
BitField<12, 3, u32> alpha_to_mask_num_samples;
BitField<16, 1, u32> high_quality_intersections;
BitField<17, 1, u32> incoherent_eqaa_reads;
BitField<18, 1, u32> interpolate_comp_z;
BitField<19, 1, u32> interpolate_src_z;
BitField<20, 1, u32> static_anchor_associations;
BitField<21, 1, u32> alpha_to_mask_eqaa_disable;
BitField<24, 3, u32> overrasterization_amount;
BitField<27, 1, u32> enable_postz_overrasterization;
};
union Regs {
struct {
INSERT_PADDING_WORDS(0x2C08);

View file

@ -36,6 +36,8 @@ union PM4Type0Header {
};
union PM4Type3Header {
static constexpr u32 TYPE = 3;
constexpr PM4Type3Header(PM4ItOpcode code, u32 num_words_min_one,
PM4ShaderType stype = PM4ShaderType::ShaderGraphics,
PM4Predicate pred = PM4Predicate::PredDisable) {

View file

@ -14,6 +14,9 @@
#include <vk_mem_alloc.h>
#include "core/debug_state.h"
#include "core/devtools/layer.h"
namespace Vulkan {
bool CanBlitToSwapchain(const vk::PhysicalDevice physical_device, vk::Format format) {
@ -96,7 +99,7 @@ RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_, AmdGpu::Liverpool*
draw_scheduler{instance}, present_scheduler{instance}, flip_scheduler{instance},
swapchain{instance, window},
rasterizer{std::make_unique<Rasterizer>(instance, draw_scheduler, liverpool)},
texture_cache{rasterizer->GetTextureCache()}, video_info_ui{this} {
texture_cache{rasterizer->GetTextureCache()} {
const u32 num_images = swapchain.GetImageCount();
const vk::Device device = instance.GetDevice();
@ -114,11 +117,11 @@ RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_, AmdGpu::Liverpool*
// Setup ImGui
ImGui::Core::Initialize(instance, window, num_images, swapchain.GetSurfaceFormat().format);
ImGui::Layer::AddLayer(&video_info_ui);
ImGui::Layer::AddLayer(Common::Singleton<Core::Devtools::Layer>::Instance());
}
RendererVulkan::~RendererVulkan() {
ImGui::Layer::RemoveLayer(&video_info_ui);
ImGui::Layer::RemoveLayer(Common::Singleton<Core::Devtools::Layer>::Instance());
draw_scheduler.Finish();
const vk::Device device = instance.GetDevice();
for (auto& frame : present_frames) {
@ -416,6 +419,8 @@ void RendererVulkan::Present(Frame* frame) {
std::scoped_lock fl{free_mutex};
free_queue.push(frame);
free_cv.notify_one();
DebugState.IncFlipFrameNum();
}
Frame* RendererVulkan::GetRenderFrame() {

View file

@ -5,7 +5,6 @@
#include <condition_variable>
#include "imgui/layer/video_info.h"
#include "video_core/amdgpu/liverpool.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
@ -105,8 +104,6 @@ private:
std::condition_variable_any frame_cv;
std::optional<VideoCore::Image> splash_img;
std::vector<VAddr> vo_buffers_addr;
ImGui::Layers::VideoInfo video_info_ui;
};
} // namespace Vulkan