shader_recompiler: add v_trunc_f64 on inst format table
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This commit is contained in:
polyproxy 2025-01-26 19:04:55 +01:00
parent 4e59a1ecdf
commit a0a1adf0af
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@ -1836,7 +1836,9 @@ constexpr std::array<InstFormat, 71> InstructionFormatVOP1 = {{
{InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Uint32},
// 22 = V_CVT_F64_U32
{InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Float64},
{},
// 23 = V_TRUNC_F64
{InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float64,
ScalarType::Float64},
{},
{},
{},