video_core: add vertex_offset to non-indexed draw calls

renamed fetch offset fields
This commit is contained in:
Vinicius Rangel 2024-08-24 11:21:50 -03:00
parent d9ea23badc
commit a5e468af47
No known key found for this signature in database
GPG key ID: A5B154D904B761D9
5 changed files with 28 additions and 30 deletions

View file

@ -35,7 +35,7 @@ namespace Shader::Gcn {
**/
FetchShaderData ParseFetchShader(const u32* code, u32* out_size) {
std::vector<VertexAttribute> attributes;
FetchShaderData data{};
GcnCodeSlice code_slice(code, code + std::numeric_limits<u32>::max());
GcnDecodeContext decoder;
@ -46,9 +46,6 @@ FetchShaderData ParseFetchShader(const u32* code, u32* out_size) {
};
boost::container::static_vector<VsharpLoad, 16> loads;
s8 fetch_index_sgpr = -1;
s8 fetch_offset_sgpr = -1;
u32 semantic_index = 0;
while (!code_slice.atEnd()) {
const auto inst = decoder.decodeInstruction(code_slice);
@ -67,11 +64,11 @@ FetchShaderData ParseFetchShader(const u32* code, u32* out_size) {
const auto vgpr = inst.dst[0].code;
const auto sgpr = s8(inst.src[0].code);
switch (vgpr) {
case 0: // V0 is always the index
fetch_index_sgpr = sgpr;
case 0: // V0 is always the vertex offset
data.vertex_offset_sgpr = sgpr;
break;
case 3: // V3 is always the offset
fetch_offset_sgpr = sgpr;
case 3: // V3 is always the instance offset
data.instance_offset_sgpr = sgpr;
break;
default:
UNREACHABLE();
@ -87,7 +84,7 @@ FetchShaderData ParseFetchShader(const u32* code, u32* out_size) {
const auto it = std::ranges::find_if(
loads, [&](VsharpLoad& load) { return load.dst_reg == base_sgpr; });
auto& attrib = attributes.emplace_back();
auto& attrib = data.attributes.emplace_back();
attrib.semantic = semantic_index++;
attrib.dest_vgpr = inst.src[1].code;
attrib.num_elements = inst.control.mubuf.count;
@ -102,11 +99,7 @@ FetchShaderData ParseFetchShader(const u32* code, u32* out_size) {
}
}
return FetchShaderData{
.attributes = std::move(attributes),
.fetch_index_sgpr = fetch_index_sgpr,
.fetch_offset_sgpr = fetch_offset_sgpr,
};
return data;
}
} // namespace Shader::Gcn

View file

@ -19,8 +19,8 @@ struct VertexAttribute {
struct FetchShaderData {
std::vector<VertexAttribute> attributes;
s8 fetch_index_sgpr; ///< Read index from VADDR
s8 fetch_offset_sgpr; ///< Read offset from VADDR
s8 vertex_offset_sgpr = -1; ///< SGPR of vertex offset from VADDR
s8 instance_offset_sgpr = -1; ///< SGPR of instance offset from VADDR
};
FetchShaderData ParseFetchShader(const u32* code, u32* out_size);

View file

@ -359,8 +359,8 @@ void Translator::EmitFetch(const GcnInst& inst) {
file.WriteRaw<u8>(code, fetch_size);
}
info.fetch_index_sgpr = fetch_data.fetch_index_sgpr;
info.fetch_offset_sgpr = fetch_data.fetch_offset_sgpr;
info.vertex_offset_sgpr = fetch_data.vertex_offset_sgpr;
info.instance_offset_sgpr = fetch_data.instance_offset_sgpr;
for (const auto& attrib : fetch_data.attributes) {
const IR::Attribute attr{IR::Attribute::Param0 + attrib.semantic};

View file

@ -175,8 +175,8 @@ struct Info {
AttributeFlags stores{};
boost::container::static_vector<VsOutputMap, 3> vs_outputs;
s8 fetch_index_sgpr = -1;
s8 fetch_offset_sgpr = -1;
s8 vertex_offset_sgpr = -1;
s8 instance_offset_sgpr = -1;
BufferResourceList buffers;
ImageResourceList images;
@ -213,6 +213,18 @@ struct Info {
std::memcpy(&data, base + dword_offset, sizeof(T));
return data;
}
[[nodiscard]] std::pair<u32, u32> GetDrawOffsets() const noexcept {
u32 vertex_offset = 0;
u32 instance_offset = 0;
if (vertex_offset_sgpr != -1) {
vertex_offset = user_data[vertex_offset_sgpr];
}
if (instance_offset_sgpr != -1) {
instance_offset = user_data[instance_offset_sgpr];
}
return {vertex_offset, instance_offset};
}
};
constexpr AmdGpu::Buffer BufferResource::GetVsharp(const Info& info) const noexcept {

View file

@ -51,24 +51,17 @@ void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
BeginRendering();
UpdateDynamicState(*pipeline);
u32 instance_offset = 0;
if (vs_info.fetch_offset_sgpr != -1) {
instance_offset = vs_info.user_data[vs_info.fetch_offset_sgpr];
}
const auto [vertex_offset, instance_offset] = vs_info.GetDrawOffsets();
if (is_indexed) {
u32 vertex_offset = 0;
if (vs_info.fetch_index_sgpr != -1) {
vertex_offset = vs_info.user_data[vs_info.fetch_index_sgpr];
}
cmdbuf.drawIndexed(num_indices, regs.num_instances.NumInstances(), 0, s32(vertex_offset),
instance_offset);
} else {
const u32 num_vertices = regs.primitive_type == AmdGpu::Liverpool::PrimitiveType::RectList
? 4
: regs.num_indices;
cmdbuf.draw(num_vertices, regs.num_instances.NumInstances(), 0, instance_offset);
cmdbuf.draw(num_vertices, regs.num_instances.NumInstances(), vertex_offset,
instance_offset);
}
}