libraries/sysmodule: log module on sceSysmoduleIsLoaded

This commit is contained in:
Daniel R. 2024-11-21 18:16:05 +01:00
parent 85dc57b868
commit b117eaadc4
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GPG key ID: B8ADC8F57BA18DBA
2 changed files with 3 additions and 3 deletions

View file

@ -32,8 +32,8 @@ int PS4_SYSV_ABI sceSysmoduleIsCameraPreloaded() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleIsLoaded() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
int PS4_SYSV_ABI sceSysmoduleIsLoaded(OrbisSysModule id) {
LOG_ERROR(Lib_SysModule, "(DUMMY) called module = {}", magic_enum::enum_name(id));
return ORBIS_OK;
}

View file

@ -151,7 +151,7 @@ int PS4_SYSV_ABI sceSysmoduleGetModuleHandleInternal();
int PS4_SYSV_ABI sceSysmoduleGetModuleInfoForUnwind();
int PS4_SYSV_ABI sceSysmoduleIsCalledFromSysModule();
int PS4_SYSV_ABI sceSysmoduleIsCameraPreloaded();
int PS4_SYSV_ABI sceSysmoduleIsLoaded();
int PS4_SYSV_ABI sceSysmoduleIsLoaded(OrbisSysModule id);
int PS4_SYSV_ABI sceSysmoduleIsLoadedInternal();
int PS4_SYSV_ABI sceSysmoduleLoadModule(OrbisSysModule id);
int PS4_SYSV_ABI sceSysmoduleLoadModuleByNameInternal();