Merge branch 'main' into multikey

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kalaposfos13 2025-04-19 11:32:48 +02:00 committed by GitHub
commit b3755a7310
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GPG key ID: B5690EEEBB952194
11 changed files with 154 additions and 17 deletions

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@ -570,6 +570,8 @@ set(NP_LIBS src/core/libraries/np_common/np_common.cpp
src/core/libraries/np_web_api/np_web_api.h
src/core/libraries/np_party/np_party.cpp
src/core/libraries/np_party/np_party.h
src/core/libraries/np_auth/np_auth.cpp
src/core/libraries/np_auth/np_auth.h
)
set(ZLIB_LIB src/core/libraries/zlib/zlib.cpp

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@ -146,16 +146,13 @@ The following firmware modules are supported and must be placed in shadPS4's `us
# Main team
- [**georgemoralis**](https://github.com/georgemoralis)
- [**raphaelthegreat**](https://github.com/raphaelthegreat)
- [**psucien**](https://github.com/psucien)
- [**skmp**](https://github.com/skmp)
- [**wheremyfoodat**](https://github.com/wheremyfoodat)
- [**raziel1000**](https://github.com/raziel1000)
- [**viniciuslrangel**](https://github.com/viniciuslrangel)
- [**roamic**](https://github.com/vladmikhalin)
- [**poly**](https://github.com/polybiusproxy)
- [**squidbus**](https://github.com/squidbus)
- [**frodo**](https://github.com/baggins183)
- [**Stephen Miller**](https://github.com/StevenMiller123)
- [**kalaposfos13**](https://github.com/kalaposfos13)
Logo is done by [**Xphalnos**](https://github.com/Xphalnos)
@ -166,11 +163,11 @@ Open a PR and we'll check it :)
# Translations
If you want to translate shadPS4 to your language we use [**crowdin**](https://crowdin.com/project/shadps4-emulator).
If you want to translate shadPS4 to your language we use [**Crowdin**](https://crowdin.com/project/shadps4-emulator).
# Contributors
<a href="https://github.com/shadps4-emu/shadPS4/graphs/contributors">
<img src="https://contrib.rocks/image?repo=shadps4-emu/shadPS4&max=15">
<img src="https://contrib.rocks/image?repo=shadps4-emu/shadPS4&max=24">
</a>

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@ -101,6 +101,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, Ssl2) \
SUB(Lib, SysModule) \
SUB(Lib, Move) \
SUB(Lib, NpAuth) \
SUB(Lib, NpCommon) \
SUB(Lib, NpManager) \
SUB(Lib, NpScore) \

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@ -69,6 +69,7 @@ enum class Class : u8 {
Lib_Http2, ///< The LibSceHttp2 implementation.
Lib_SysModule, ///< The LibSceSysModule implementation
Lib_NpCommon, ///< The LibSceNpCommon implementation
Lib_NpAuth, ///< The LibSceNpAuth implementation
Lib_NpManager, ///< The LibSceNpManager implementation
Lib_NpScore, ///< The LibSceNpScore implementation
Lib_NpTrophy, ///< The LibSceNpTrophy implementation

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@ -2804,7 +2804,7 @@ void RegisterlibSceGnmDriver(Core::Loader::SymbolsResolver* sym) {
liverpool = std::make_unique<AmdGpu::Liverpool>();
presenter = std::make_unique<Vulkan::Presenter>(*g_window, liverpool.get());
const int result = sceKernelGetCompiledSdkVersion(&sdk_version);
const s32 result = sceKernelGetCompiledSdkVersion(&sdk_version);
if (result != ORBIS_OK) {
sdk_version = 0;
}

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@ -106,12 +106,6 @@ s32 PS4_SYSV_ABI sceKernelAvailableDirectMemorySize(u64 searchStart, u64 searchE
if (physAddrOut == nullptr || sizeOut == nullptr) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
if (searchEnd > sceKernelGetDirectMemorySize()) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
if (searchEnd <= searchStart) {
return ORBIS_KERNEL_ERROR_ENOMEM;
}
auto* memory = Core::Memory::Instance();

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@ -27,6 +27,7 @@
#include "core/libraries/network/netctl.h"
#include "core/libraries/network/ssl.h"
#include "core/libraries/network/ssl2.h"
#include "core/libraries/np_auth/np_auth.h"
#include "core/libraries/np_common/np_common.h"
#include "core/libraries/np_manager/np_manager.h"
#include "core/libraries/np_party/np_party.h"
@ -88,6 +89,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
Libraries::NpScore::RegisterlibSceNpScore(sym);
Libraries::NpTrophy::RegisterlibSceNpTrophy(sym);
Libraries::NpWebApi::RegisterlibSceNpWebApi(sym);
Libraries::NpAuth::RegisterlibSceNpAuth(sym);
Libraries::ScreenShot::RegisterlibSceScreenShot(sym);
Libraries::AppContent::RegisterlibSceAppContent(sym);
Libraries::PngDec::RegisterlibScePngDec(sym);

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@ -0,0 +1,99 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/np_auth/np_auth.h"
namespace Libraries::NpAuth {
s32 PS4_SYSV_ABI sceNpAuthGetAuthorizationCode() {
LOG_ERROR(Lib_NpAuth, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpAuthGetIdToken() {
LOG_ERROR(Lib_NpAuth, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpAuthAbortRequest() {
LOG_ERROR(Lib_NpAuth, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpAuthCreateAsyncRequest() {
LOG_ERROR(Lib_NpAuth, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpAuthCreateRequest() {
LOG_WARNING(Lib_NpAuth, "(DUMMY) called");
return 1;
}
s32 PS4_SYSV_ABI sceNpAuthDeleteRequest(s32 id) {
LOG_WARNING(Lib_NpAuth, "(DUMMY) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpAuthGetAuthorizationCodeA() {
LOG_ERROR(Lib_NpAuth, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpAuthGetAuthorizationCodeV3() {
LOG_ERROR(Lib_NpAuth, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpAuthGetIdTokenA() {
LOG_ERROR(Lib_NpAuth, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpAuthGetIdTokenV3() {
LOG_ERROR(Lib_NpAuth, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpAuthPollAsync() {
LOG_ERROR(Lib_NpAuth, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpAuthSetTimeout() {
LOG_ERROR(Lib_NpAuth, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpAuthWaitAsync() {
LOG_ERROR(Lib_NpAuth, "(STUBBED) called");
return ORBIS_OK;
}
void RegisterlibSceNpAuth(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("KxGkOrQJTqY", "libSceNpAuthCompat", 1, "libSceNpAuth", 1, 1,
sceNpAuthGetAuthorizationCode);
LIB_FUNCTION("uaB-LoJqHis", "libSceNpAuthCompat", 1, "libSceNpAuth", 1, 1, sceNpAuthGetIdToken);
LIB_FUNCTION("cE7wIsqXdZ8", "libSceNpAuth", 1, "libSceNpAuth", 1, 1, sceNpAuthAbortRequest);
LIB_FUNCTION("N+mr7GjTvr8", "libSceNpAuth", 1, "libSceNpAuth", 1, 1,
sceNpAuthCreateAsyncRequest);
LIB_FUNCTION("6bwFkosYRQg", "libSceNpAuth", 1, "libSceNpAuth", 1, 1, sceNpAuthCreateRequest);
LIB_FUNCTION("H8wG9Bk-nPc", "libSceNpAuth", 1, "libSceNpAuth", 1, 1, sceNpAuthDeleteRequest);
LIB_FUNCTION("KxGkOrQJTqY", "libSceNpAuth", 1, "libSceNpAuth", 1, 1,
sceNpAuthGetAuthorizationCode);
LIB_FUNCTION("qAUXQ9GdWp8", "libSceNpAuth", 1, "libSceNpAuth", 1, 1,
sceNpAuthGetAuthorizationCodeA);
LIB_FUNCTION("KI4dHLlTNl0", "libSceNpAuth", 1, "libSceNpAuth", 1, 1,
sceNpAuthGetAuthorizationCodeV3);
LIB_FUNCTION("uaB-LoJqHis", "libSceNpAuth", 1, "libSceNpAuth", 1, 1, sceNpAuthGetIdToken);
LIB_FUNCTION("CocbHVIKPE8", "libSceNpAuth", 1, "libSceNpAuth", 1, 1, sceNpAuthGetIdTokenA);
LIB_FUNCTION("RdsFVsgSpZY", "libSceNpAuth", 1, "libSceNpAuth", 1, 1, sceNpAuthGetIdTokenV3);
LIB_FUNCTION("gjSyfzSsDcE", "libSceNpAuth", 1, "libSceNpAuth", 1, 1, sceNpAuthPollAsync);
LIB_FUNCTION("PM3IZCw-7m0", "libSceNpAuth", 1, "libSceNpAuth", 1, 1, sceNpAuthSetTimeout);
LIB_FUNCTION("SK-S7daqJSE", "libSceNpAuth", 1, "libSceNpAuth", 1, 1, sceNpAuthWaitAsync);
};
} // namespace Libraries::NpAuth

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@ -0,0 +1,29 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::NpAuth {
s32 PS4_SYSV_ABI sceNpAuthGetAuthorizationCode();
s32 PS4_SYSV_ABI sceNpAuthGetIdToken();
s32 PS4_SYSV_ABI sceNpAuthAbortRequest();
s32 PS4_SYSV_ABI sceNpAuthCreateAsyncRequest();
s32 PS4_SYSV_ABI sceNpAuthCreateRequest();
s32 PS4_SYSV_ABI sceNpAuthDeleteRequest(s32 id);
s32 PS4_SYSV_ABI sceNpAuthGetAuthorizationCodeA();
s32 PS4_SYSV_ABI sceNpAuthGetAuthorizationCodeV3();
s32 PS4_SYSV_ABI sceNpAuthGetIdTokenA();
s32 PS4_SYSV_ABI sceNpAuthGetIdTokenV3();
s32 PS4_SYSV_ABI sceNpAuthPollAsync();
s32 PS4_SYSV_ABI sceNpAuthSetTimeout();
s32 PS4_SYSV_ABI sceNpAuthWaitAsync();
void RegisterlibSceNpAuth(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::NpAuth

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@ -108,10 +108,22 @@ void Linker::Execute(const std::vector<std::string> args) {
static constexpr s64 InternalMemorySize = 0x1000000;
void* addr_out{reinterpret_cast<void*>(KernelAllocBase)};
const s32 ret = Libraries::Kernel::sceKernelMapNamedFlexibleMemory(
&addr_out, InternalMemorySize, 3, 0, "SceKernelInternalMemory");
s32 ret = Libraries::Kernel::sceKernelMapNamedFlexibleMemory(&addr_out, InternalMemorySize, 3,
0, "SceKernelInternalMemory");
ASSERT_MSG(ret == 0, "Unable to perform sceKernelInternalMemory mapping");
// Simulate libSceGnmDriver initialization, which maps a chunk of direct memory.
// Some games fail without accurately emulating this behavior.
s64 phys_addr{};
ret = Libraries::Kernel::sceKernelAllocateDirectMemory(
0, Libraries::Kernel::sceKernelGetDirectMemorySize(), 0x10000, 0x10000, 3, &phys_addr);
if (ret == 0) {
void* addr{reinterpret_cast<void*>(0xfe0000000)};
ret = Libraries::Kernel::sceKernelMapNamedDirectMemory(&addr, 0x10000, 0x13, 0, phys_addr,
0x10000, "SceGnmDriver");
}
ASSERT_MSG(ret == 0, "Unable to emulate libSceGnmDriver initialization");
main_thread.Run([this, module, args](std::stop_token) {
Common::SetCurrentThreadName("GAME_MainThread");
LoadSharedLibraries();

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@ -655,7 +655,7 @@ int MemoryManager::DirectQueryAvailable(PAddr search_start, PAddr search_end, si
if (dmem_area->second.GetEnd() > search_end) {
// We need to trim remaining_size to ignore addresses beyond search_end
remaining_size = remaining_size > (search_start - dmem_area->second.base)
remaining_size = remaining_size > (dmem_area->second.GetEnd() - search_end)
? remaining_size - (dmem_area->second.GetEnd() - search_end)
: 0;
}