add logging for shader patches

This commit is contained in:
Vinicius Rangel 2024-08-08 20:10:19 -03:00
parent 7fe77e1307
commit b42be42d58
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GPG key ID: A5B154D904B761D9

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@ -280,6 +280,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
if (patch) {
spv_code = *patch;
patched = true;
LOG_INFO(Loader, "Loaded patch for {} shader {:#x}", stage, hash);
}
}
if (Config::dumpShaders() && !patched) {
@ -330,6 +331,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline() {
if (patch) {
spv_code = *patch;
patched = true;
LOG_INFO(Loader, "Loaded patch for computer shader {}", compute_key);
}
}
if (Config::dumpShaders() && !patched) {