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@ -39,7 +39,8 @@ void Scheduler::BeginRendering(const RenderState& new_state) {
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const u32 height =
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render_state.height != std::numeric_limits<u32>::max() ? render_state.height : 1;
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const u32 cb_layers = *std::max_element(render_state.cb_slices.begin(), render_state.cb_slices.end());
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const u32 cb_layers =
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*std::max_element(render_state.cb_slices.begin(), render_state.cb_slices.end());
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const u32 layers = std::max<u32>(cb_layers, render_state.depth_slices);
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const vk::RenderingInfo rendering_info = {
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