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https://github.com/shadps4-emu/shadPS4.git
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imgui: Displays FPS color based on FPS (#2437)
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3 changed files with 20 additions and 0 deletions
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@ -68,6 +68,7 @@ static bool vkCrashDiagnostic = false;
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static bool vkHostMarkers = false;
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static bool vkGuestMarkers = false;
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static bool rdocEnable = false;
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static bool isFpsColor = true;
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static s16 cursorState = HideCursorState::Idle;
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static int cursorHideTimeout = 5; // 5 seconds (default)
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static bool useUnifiedInputConfig = true;
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@ -282,6 +283,10 @@ bool isRdocEnabled() {
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return rdocEnable;
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}
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bool fpsColor() {
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return isFpsColor;
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}
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u32 vblankDiv() {
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return vblankDivider;
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}
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@ -757,6 +762,7 @@ void load(const std::filesystem::path& path) {
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isDebugDump = toml::find_or<bool>(debug, "DebugDump", false);
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isShaderDebug = toml::find_or<bool>(debug, "CollectShader", false);
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isFpsColor = toml::find_or<bool>(debug, "FPSColor", true);
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}
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if (data.contains("GUI")) {
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@ -881,6 +887,7 @@ void save(const std::filesystem::path& path) {
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data["Vulkan"]["rdocEnable"] = rdocEnable;
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data["Debug"]["DebugDump"] = isDebugDump;
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data["Debug"]["CollectShader"] = isShaderDebug;
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data["Debug"]["FPSColor"] = isFpsColor;
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data["Keys"]["TrophyKey"] = trophyKey;
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@ -67,6 +67,7 @@ bool copyGPUCmdBuffers();
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bool dumpShaders();
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bool patchShaders();
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bool isRdocEnabled();
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bool fpsColor();
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u32 vblankDiv();
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void setDebugDump(bool enable);
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@ -259,7 +259,19 @@ void L::DrawAdvanced() {
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void L::DrawSimple() {
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const float frameRate = DebugState.Framerate;
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if (Config::fpsColor()) {
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if (frameRate < 10) {
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PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f)); // Red
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} else if (frameRate >= 10 && frameRate < 20) {
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PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.5f, 0.0f, 1.0f)); // Orange
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} else {
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PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); // White
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}
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} else {
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PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); // White
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}
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Text("%d FPS (%.1f ms)", static_cast<int>(std::round(frameRate)), 1000.0f / frameRate);
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PopStyleColor();
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}
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static void LoadSettings(const char* line) {
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