mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-20 03:24:49 +00:00
Specialize vertex attributes on dst_sel (#2580)
* Specialize vertex attributes on dst_sel * compare vs attrib specs by default, ignore NumberFmt when vertex input dynamic state is supported * specialize data_format when attribute uses step rates * use num_components in data fmt instead of fmt itself
This commit is contained in:
parent
951128389d
commit
c59d5eef45
1 changed files with 11 additions and 4 deletions
|
@ -13,7 +13,9 @@
|
|||
namespace Shader {
|
||||
|
||||
struct VsAttribSpecialization {
|
||||
s32 num_components{};
|
||||
AmdGpu::NumberClass num_class{};
|
||||
AmdGpu::CompMapping dst_select{};
|
||||
|
||||
auto operator<=>(const VsAttribSpecialization&) const = default;
|
||||
};
|
||||
|
@ -89,12 +91,17 @@ struct StageSpecialization {
|
|||
Backend::Bindings start_)
|
||||
: info{&info_}, runtime_info{runtime_info_}, start{start_} {
|
||||
fetch_shader_data = Gcn::ParseFetchShader(info_);
|
||||
if (info_.stage == Stage::Vertex && fetch_shader_data &&
|
||||
!profile_.support_legacy_vertex_attributes) {
|
||||
if (info_.stage == Stage::Vertex && fetch_shader_data) {
|
||||
// Specialize shader on VS input number types to follow spec.
|
||||
ForEachSharp(vs_attribs, fetch_shader_data->attributes,
|
||||
[](auto& spec, const auto& desc, AmdGpu::Buffer sharp) {
|
||||
spec.num_class = AmdGpu::GetNumberClass(sharp.GetNumberFmt());
|
||||
[&profile_](auto& spec, const auto& desc, AmdGpu::Buffer sharp) {
|
||||
spec.num_components = desc.UsesStepRates()
|
||||
? AmdGpu::NumComponents(sharp.GetDataFmt())
|
||||
: 0;
|
||||
spec.num_class = profile_.support_legacy_vertex_attributes
|
||||
? AmdGpu::NumberClass{}
|
||||
: AmdGpu::GetNumberClass(sharp.GetNumberFmt());
|
||||
spec.dst_select = sharp.DstSelect();
|
||||
});
|
||||
}
|
||||
u32 binding{};
|
||||
|
|
Loading…
Add table
Reference in a new issue