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https://github.com/shadps4-emu/shadPS4.git
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videoout: render blank frame when video output is closed
required to render imgui even when game has no video output - fixed merge compile-error
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7c7b85ed7f
commit
cb5f8e73a1
2 changed files with 14 additions and 5 deletions
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@ -161,10 +161,6 @@ int VideoOutDriver::UnregisterBuffers(VideoOutPort* port, s32 attributeIndex) {
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}
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std::chrono::microseconds VideoOutDriver::Flip(const Request& req) {
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if (!req) {
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return std::chrono::microseconds{0};
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}
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const auto start = std::chrono::high_resolution_clock::now();
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// Whatever the game is rendering show splash if it is active
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@ -207,6 +203,11 @@ std::chrono::microseconds VideoOutDriver::Flip(const Request& req) {
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return std::chrono::duration_cast<std::chrono::microseconds>(end - start);
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}
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void VideoOutDriver::DrawBlankFrame() {
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const auto empty_frame = renderer->PrepareBlankFrame(false);
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renderer->Present(empty_frame);
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}
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bool VideoOutDriver::SubmitFlip(VideoOutPort* port, s32 index, s64 flip_arg,
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bool is_eop /*= false*/) {
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{
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@ -283,7 +284,14 @@ void VideoOutDriver::PresentThread(std::stop_token token) {
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auto& vblank_status = main_port.vblank_status;
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if (vblank_status.count % (main_port.flip_rate + 1) == 0) {
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const auto request = receive_request();
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delay = Flip(request);
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if (!request) {
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delay = std::chrono::microseconds{0};
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if (!main_port.is_open) {
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DrawBlankFrame();
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}
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} else {
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delay = Flip(request);
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}
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FRAME_END;
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}
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@ -102,6 +102,7 @@ private:
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};
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std::chrono::microseconds Flip(const Request& req);
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void DrawBlankFrame(); // Used when there is no flip request to keep ImGui up to date
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void SubmitFlipInternal(VideoOutPort* port, s32 index, s64 flip_arg, bool is_eop = false);
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void PresentThread(std::stop_token token);
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