Merge branch 'main' into http-part2

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georgemoralis 2025-03-29 00:04:12 +02:00 committed by GitHub
commit cda8340f7a
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108 changed files with 5115 additions and 4128 deletions

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@ -113,28 +113,39 @@ git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
string(TIMESTAMP BUILD_DATE "%Y-%m-%d %H:%M:%S")
message("start git things")
# Try to get the upstream remote and branch
message("check for remote and branch")
execute_process(
COMMAND git rev-parse --abbrev-ref --symbolic-full-name @{u}
OUTPUT_VARIABLE GIT_REMOTE_NAME
RESULT_VARIABLE GIT_BRANCH_RESULT
RESULT_VARIABLE GIT_REMOTE_RESULT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# If there's no upstream set or the command failed, check remote.pushDefault
if (GIT_BRANCH_RESULT OR GIT_REMOTE_NAME STREQUAL "")
if (GIT_REMOTE_RESULT OR GIT_REMOTE_NAME STREQUAL "")
message("check default push")
execute_process(
COMMAND git config --get remote.pushDefault
OUTPUT_VARIABLE GIT_REMOTE_NAME
RESULT_VARIABLE GIT_PUSH_DEFAULT_RESULT
RESULT_VARIABLE GIT_REMOTE_RESULT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# If remote.pushDefault is not set or fails, default to origin
if (GIT_PUSH_DEFAULT_RESULT OR GIT_REMOTE_NAME STREQUAL "")
set(GIT_REMOTE_NAME "origin")
endif()
# If running in GitHub Actions and the above fails
if (GIT_REMOTE_RESULT OR GIT_REMOTE_NAME STREQUAL "")
message("check github")
set(GIT_REMOTE_NAME "origin")
if (DEFINED ENV{GITHUB_HEAD_REF}) # PR branch name
set(GIT_BRANCH "pr-$ENV{GITHUB_HEAD_REF}")
elseif (DEFINED ENV{GITHUB_REF}) # Normal branch name
string(REGEX REPLACE "^refs/[^/]*/" "" GIT_BRANCH "$ENV{GITHUB_REF}")
else()
message("couldn't find branch")
set(GIT_BRANCH "detached-head")
endif()
else()
# Extract remote name if the output contains a remote/branch format
@ -148,6 +159,7 @@ else()
endif()
# Get remote link
message("getting remote link")
execute_process(
COMMAND git config --get remote.${GIT_REMOTE_NAME}.url
OUTPUT_VARIABLE GIT_REMOTE_URL
@ -156,6 +168,8 @@ execute_process(
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/src/common/scm_rev.cpp" @ONLY)
message("end git things, remote: ${GIT_REMOTE_NAME}, branch: ${GIT_BRANCH}")
find_package(Boost 1.84.0 CONFIG)
find_package(FFmpeg 5.1.2 MODULE)
find_package(fmt 10.2.0 CONFIG)
@ -378,6 +392,24 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
src/core/libraries/ngs2/ngs2_error.h
src/core/libraries/ngs2/ngs2_impl.cpp
src/core/libraries/ngs2/ngs2_impl.h
src/core/libraries/ngs2/ngs2_custom.cpp
src/core/libraries/ngs2/ngs2_custom.h
src/core/libraries/ngs2/ngs2_reverb.cpp
src/core/libraries/ngs2/ngs2_reverb.h
src/core/libraries/ngs2/ngs2_geom.cpp
src/core/libraries/ngs2/ngs2_geom.h
src/core/libraries/ngs2/ngs2_pan.cpp
src/core/libraries/ngs2/ngs2_pan.h
src/core/libraries/ngs2/ngs2_report.cpp
src/core/libraries/ngs2/ngs2_report.h
src/core/libraries/ngs2/ngs2_eq.cpp
src/core/libraries/ngs2/ngs2_eq.h
src/core/libraries/ngs2/ngs2_mastering.cpp
src/core/libraries/ngs2/ngs2_mastering.h
src/core/libraries/ngs2/ngs2_sampler.cpp
src/core/libraries/ngs2/ngs2_sampler.h
src/core/libraries/ngs2/ngs2_submixer.cpp
src/core/libraries/ngs2/ngs2_submixer.h
src/core/libraries/ajm/ajm_error.h
src/core/libraries/audio3d/audio3d.cpp
src/core/libraries/audio3d/audio3d.h
@ -621,9 +653,6 @@ set(CORE src/core/aerolib/stubs.cpp
src/core/aerolib/aerolib.h
src/core/address_space.cpp
src/core/address_space.h
src/core/crypto/crypto.cpp
src/core/crypto/crypto.h
src/core/crypto/keys.h
src/core/devices/base_device.cpp
src/core/devices/base_device.h
src/core/devices/ioccom.h
@ -641,10 +670,6 @@ set(CORE src/core/aerolib/stubs.cpp
src/core/devices/srandom_device.cpp
src/core/devices/srandom_device.h
src/core/file_format/pfs.h
src/core/file_format/pkg.cpp
src/core/file_format/pkg.h
src/core/file_format/pkg_type.cpp
src/core/file_format/pkg_type.h
src/core/file_format/psf.cpp
src/core/file_format/psf.h
src/core/file_format/playgo_chunk.cpp
@ -653,8 +678,6 @@ set(CORE src/core/aerolib/stubs.cpp
src/core/file_format/trp.h
src/core/file_sys/fs.cpp
src/core/file_sys/fs.h
src/core/loader.cpp
src/core/loader.h
src/core/loader/dwarf.cpp
src/core/loader/dwarf.h
src/core/loader/elf.cpp
@ -944,10 +967,6 @@ set(QT_GUI src/qt_gui/about_dialog.cpp
src/qt_gui/game_grid_frame.h
src/qt_gui/game_install_dialog.cpp
src/qt_gui/game_install_dialog.h
src/qt_gui/install_dir_select.cpp
src/qt_gui/install_dir_select.h
src/qt_gui/pkg_viewer.cpp
src/qt_gui/pkg_viewer.h
src/qt_gui/trophy_viewer.cpp
src/qt_gui/trophy_viewer.h
src/qt_gui/elf_viewer.cpp

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@ -49,8 +49,10 @@ path = [
"src/images/pause_icon.png",
"src/images/play_icon.png",
"src/images/ps4_controller.png",
"src/images/refresh_icon.png",
"src/images/restart_game_icon.png",
"src/images/refreshlist_icon.png",
"src/images/settings_icon.png",
"src/images/fullscreen_icon.png",
"src/images/stop_icon.png",
"src/images/utils_icon.png",
"src/images/shadPS4.icns",

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Width:  |  Height:  |  Size: 658 KiB

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@ -13,7 +13,6 @@ SPDX-License-Identifier: GPL-2.0-or-later
- [**RAM**](#ram)
- [**OS**](#os)
- [**Have the latest WIP version**](#how-to-run-the-latest-work-in-progress-builds-of-shadps4)
- [**Install PKG files (Games and Updates)**](#install-pkg-files)
- [**Configure the emulator**](#configure-the-emulator)
## Minimum PC requirements
@ -48,13 +47,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
2. Once downloaded, extract to its own folder, and run shadPS4's executable from the extracted folder.
3. Upon first launch, shadPS4 will prompt you to select a folder to store your installed games in. Select "Browse" and then select a folder that shadPS4 can use to install your PKG files to.
## Install PKG files
To install PKG files (game and updates), you will need the Qt application (with UI). You will have to go to "File" then to "Install Packages (PKG)", a window will open then you will have to select the files. You can install multiple PKG files at once. Once finished, the game should appear in the application.
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/2.png" width="800">
3. Upon first launch, shadPS4 will prompt you to select a folder to store your installed games in. Select "Browse" and then select a folder that contains your dumped games.
## Configure the emulator

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@ -108,7 +108,7 @@ Now run the emulator. If Qt was enabled at configure time:
./build/shadps4
```
Otherwise, specify the path to your PKG's boot file:
Otherwise, specify the path to your game's boot file:
```bash
./build/shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin

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@ -32,6 +32,7 @@ std::filesystem::path find_fs_path_or(const basic_value<TC>& v, const K& ky,
namespace Config {
static bool isNeo = false;
static bool isDevKit = false;
static bool playBGM = false;
static bool isTrophyPopupDisabled = false;
static int BGMvolume = 50;
@ -40,7 +41,7 @@ static u32 screenWidth = 1280;
static u32 screenHeight = 720;
static s32 gpuId = -1; // Vulkan physical device index. Set to negative for auto select
static std::string logFilter;
static std::string logType = "async";
static std::string logType = "sync";
static std::string userName = "shadPS4";
static std::string updateChannel;
static std::string chooseHomeTab;
@ -97,7 +98,6 @@ u32 m_slider_pos_grid = 0;
u32 m_table_mode = 0;
u32 m_window_size_W = 1280;
u32 m_window_size_H = 720;
std::vector<std::string> m_pkg_viewer;
std::vector<std::string> m_elf_viewer;
std::vector<std::string> m_recent_files;
std::string emulator_language = "en_US";
@ -106,6 +106,7 @@ static bool showBackgroundImage = true;
static bool isFullscreen = false;
static std::string fullscreenMode = "Windowed";
static bool isHDRAllowed = false;
static bool showLabelsUnderIcons = true;
// Language
u32 m_language = 1; // english
@ -167,10 +168,22 @@ bool isNeoModeConsole() {
return isNeo;
}
bool isDevKitConsole() {
return isDevKit;
}
bool getIsFullscreen() {
return isFullscreen;
}
bool getShowLabelsUnderIcons() {
return showLabelsUnderIcons;
}
bool setShowLabelsUnderIcons() {
return false;
}
std::string getFullscreenMode() {
return fullscreenMode;
}
@ -422,6 +435,9 @@ void setVblankDiv(u32 value) {
void setIsFullscreen(bool enable) {
isFullscreen = enable;
}
static void setShowLabelsUnderIcons(bool enable) {
showLabelsUnderIcons = enable;
}
void setFullscreenMode(std::string mode) {
fullscreenMode = mode;
@ -584,11 +600,6 @@ void setMainWindowHeight(u32 height) {
m_window_size_H = height;
}
void setPkgViewer(const std::vector<std::string>& pkgList) {
m_pkg_viewer.resize(pkgList.size());
m_pkg_viewer = pkgList;
}
void setElfViewer(const std::vector<std::string>& elfList) {
m_elf_viewer.resize(elfList.size());
m_elf_viewer = elfList;
@ -692,10 +703,6 @@ u32 getMainWindowHeight() {
return m_window_size_H;
}
std::vector<std::string> getPkgViewer() {
return m_pkg_viewer;
}
std::vector<std::string> getElfViewer() {
return m_elf_viewer;
}
@ -755,6 +762,7 @@ void load(const std::filesystem::path& path) {
const toml::value& general = data.at("General");
isNeo = toml::find_or<bool>(general, "isPS4Pro", false);
isDevKit = toml::find_or<bool>(general, "isDevKit", false);
playBGM = toml::find_or<bool>(general, "playBGM", false);
isTrophyPopupDisabled = toml::find_or<bool>(general, "isTrophyPopupDisabled", false);
trophyNotificationDuration =
@ -842,7 +850,7 @@ void load(const std::filesystem::path& path) {
m_window_size_H = toml::find_or<int>(gui, "mw_height", 0);
const auto install_dir_array =
toml::find_or<std::vector<std::string>>(gui, "installDirs", {});
toml::find_or<std::vector<std::u8string>>(gui, "installDirs", {});
try {
install_dirs_enabled = toml::find<std::vector<bool>>(gui, "installDirsEnabled");
@ -868,7 +876,6 @@ void load(const std::filesystem::path& path) {
main_window_geometry_y = toml::find_or<int>(gui, "geometry_y", 0);
main_window_geometry_w = toml::find_or<int>(gui, "geometry_w", 0);
main_window_geometry_h = toml::find_or<int>(gui, "geometry_h", 0);
m_pkg_viewer = toml::find_or<std::vector<std::string>>(gui, "pkgDirs", {});
m_elf_viewer = toml::find_or<std::vector<std::string>>(gui, "elfDirs", {});
m_recent_files = toml::find_or<std::vector<std::string>>(gui, "recentFiles", {});
m_table_mode = toml::find_or<int>(gui, "gameTableMode", 0);
@ -955,6 +962,7 @@ void save(const std::filesystem::path& path) {
}
data["General"]["isPS4Pro"] = isNeo;
data["General"]["isDevKit"] = isDevKit;
data["General"]["isTrophyPopupDisabled"] = isTrophyPopupDisabled;
data["General"]["trophyNotificationDuration"] = trophyNotificationDuration;
data["General"]["playBGM"] = playBGM;
@ -1086,7 +1094,6 @@ void saveMainWindow(const std::filesystem::path& path) {
data["GUI"]["geometry_y"] = main_window_geometry_y;
data["GUI"]["geometry_w"] = main_window_geometry_w;
data["GUI"]["geometry_h"] = main_window_geometry_h;
data["GUI"]["pkgDirs"] = m_pkg_viewer;
data["GUI"]["elfDirs"] = m_elf_viewer;
data["GUI"]["recentFiles"] = m_recent_files;
@ -1101,6 +1108,7 @@ void saveMainWindow(const std::filesystem::path& path) {
void setDefaultValues() {
isHDRAllowed = false;
isNeo = false;
isDevKit = false;
isFullscreen = false;
isTrophyPopupDisabled = false;
playBGM = false;
@ -1109,7 +1117,7 @@ void setDefaultValues() {
screenWidth = 1280;
screenHeight = 720;
logFilter = "";
logType = "async";
logType = "sync";
userName = "shadPS4";
if (Common::isRelease) {
updateChannel = "Release";

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@ -26,8 +26,11 @@ bool GetLoadGameSizeEnabled();
std::filesystem::path GetSaveDataPath();
void setLoadGameSizeEnabled(bool enable);
bool getIsFullscreen();
bool getShowLabelsUnderIcons();
bool setShowLabelsUnderIcons();
std::string getFullscreenMode();
bool isNeoModeConsole();
bool isDevKitConsole();
bool getPlayBGM();
int getBGMvolume();
bool getisTrophyPopupDisabled();
@ -151,7 +154,6 @@ void setSliderPositionGrid(u32 pos);
void setTableMode(u32 mode);
void setMainWindowWidth(u32 width);
void setMainWindowHeight(u32 height);
void setPkgViewer(const std::vector<std::string>& pkgList);
void setElfViewer(const std::vector<std::string>& elfList);
void setRecentFiles(const std::vector<std::string>& recentFiles);
void setEmulatorLanguage(std::string language);
@ -171,7 +173,6 @@ u32 getSliderPositionGrid();
u32 getTableMode();
u32 getMainWindowWidth();
u32 getMainWindowHeight();
std::vector<std::string> getPkgViewer();
std::vector<std::string> getElfViewer();
std::vector<std::string> getRecentFiles();
std::string getEmulatorLanguage();

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@ -125,12 +125,15 @@ namespace {
[[nodiscard]] constexpr int ToSeekOrigin(SeekOrigin origin) {
switch (origin) {
case SeekOrigin::SetOrigin:
default:
return SEEK_SET;
case SeekOrigin::CurrentPosition:
return SEEK_CUR;
case SeekOrigin::End:
return SEEK_END;
default:
LOG_ERROR(Common_Filesystem, "Unsupported origin {}, defaulting to SEEK_SET",
static_cast<u32>(origin));
return SEEK_SET;
}
}
@ -377,20 +380,6 @@ bool IOFile::Seek(s64 offset, SeekOrigin origin) const {
return false;
}
if (False(file_access_mode & (FileAccessMode::Write | FileAccessMode::Append))) {
u64 size = GetSize();
if (origin == SeekOrigin::CurrentPosition && Tell() + offset > size) {
LOG_ERROR(Common_Filesystem, "Seeking past the end of the file");
return false;
} else if (origin == SeekOrigin::SetOrigin && (u64)offset > size) {
LOG_ERROR(Common_Filesystem, "Seeking past the end of the file");
return false;
} else if (origin == SeekOrigin::End && offset > 0) {
LOG_ERROR(Common_Filesystem, "Seeking past the end of the file");
return false;
}
}
errno = 0;
const auto seek_result = fseeko(file, offset, ToSeekOrigin(origin)) == 0;

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@ -61,6 +61,8 @@ enum class SeekOrigin : u32 {
SetOrigin, // Seeks from the start of the file.
CurrentPosition, // Seeks from the current file pointer position.
End, // Seeks from the end of the file.
SeekHole, // Seeks from the start of the next hole in the file.
SeekData, // Seeks from the start of the next non-hole region in the file.
};
class IOFile final {

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@ -1,215 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include "crypto.h"
CryptoPP::RSA::PrivateKey Crypto::key_pkg_derived_key3_keyset_init() {
CryptoPP::InvertibleRSAFunction params;
params.SetPrime1(CryptoPP::Integer(PkgDerivedKey3Keyset::Prime1, 0x80));
params.SetPrime2(CryptoPP::Integer(PkgDerivedKey3Keyset::Prime2, 0x80));
params.SetPublicExponent(CryptoPP::Integer(PkgDerivedKey3Keyset::PublicExponent, 4));
params.SetPrivateExponent(CryptoPP::Integer(PkgDerivedKey3Keyset::PrivateExponent, 0x100));
params.SetModPrime1PrivateExponent(CryptoPP::Integer(PkgDerivedKey3Keyset::Exponent1, 0x80));
params.SetModPrime2PrivateExponent(CryptoPP::Integer(PkgDerivedKey3Keyset::Exponent2, 0x80));
params.SetModulus(CryptoPP::Integer(PkgDerivedKey3Keyset::Modulus, 0x100));
params.SetMultiplicativeInverseOfPrime2ModPrime1(
CryptoPP::Integer(PkgDerivedKey3Keyset::Coefficient, 0x80));
CryptoPP::RSA::PrivateKey privateKey(params);
return privateKey;
}
CryptoPP::RSA::PrivateKey Crypto::FakeKeyset_keyset_init() {
CryptoPP::InvertibleRSAFunction params;
params.SetPrime1(CryptoPP::Integer(FakeKeyset::Prime1, 0x80));
params.SetPrime2(CryptoPP::Integer(FakeKeyset::Prime2, 0x80));
params.SetPublicExponent(CryptoPP::Integer(FakeKeyset::PublicExponent, 4));
params.SetPrivateExponent(CryptoPP::Integer(FakeKeyset::PrivateExponent, 0x100));
params.SetModPrime1PrivateExponent(CryptoPP::Integer(FakeKeyset::Exponent1, 0x80));
params.SetModPrime2PrivateExponent(CryptoPP::Integer(FakeKeyset::Exponent2, 0x80));
params.SetModulus(CryptoPP::Integer(FakeKeyset::Modulus, 0x100));
params.SetMultiplicativeInverseOfPrime2ModPrime1(
CryptoPP::Integer(FakeKeyset::Coefficient, 0x80));
CryptoPP::RSA::PrivateKey privateKey(params);
return privateKey;
}
CryptoPP::RSA::PrivateKey Crypto::DebugRifKeyset_init() {
CryptoPP::InvertibleRSAFunction params;
params.SetPrime1(CryptoPP::Integer(DebugRifKeyset::Prime1, sizeof(DebugRifKeyset::Prime1)));
params.SetPrime2(CryptoPP::Integer(DebugRifKeyset::Prime2, sizeof(DebugRifKeyset::Prime2)));
params.SetPublicExponent(
CryptoPP::Integer(DebugRifKeyset::PublicExponent, sizeof(DebugRifKeyset::PublicExponent)));
params.SetPrivateExponent(CryptoPP::Integer(DebugRifKeyset::PrivateExponent,
sizeof(DebugRifKeyset::PrivateExponent)));
params.SetModPrime1PrivateExponent(
CryptoPP::Integer(DebugRifKeyset::Exponent1, sizeof(DebugRifKeyset::Exponent1)));
params.SetModPrime2PrivateExponent(
CryptoPP::Integer(DebugRifKeyset::Exponent2, sizeof(DebugRifKeyset::Exponent2)));
params.SetModulus(CryptoPP::Integer(DebugRifKeyset::Modulus, sizeof(DebugRifKeyset::Modulus)));
params.SetMultiplicativeInverseOfPrime2ModPrime1(
CryptoPP::Integer(DebugRifKeyset::Coefficient, sizeof(DebugRifKeyset::Coefficient)));
CryptoPP::RSA::PrivateKey privateKey(params);
return privateKey;
}
void Crypto::RSA2048Decrypt(std::span<CryptoPP::byte, 32> dec_key,
std::span<const CryptoPP::byte, 256> ciphertext,
bool is_dk3) { // RSAES_PKCS1v15_
// Create an RSA decryptor
CryptoPP::RSA::PrivateKey privateKey;
if (is_dk3) {
privateKey = key_pkg_derived_key3_keyset_init();
} else {
privateKey = FakeKeyset_keyset_init();
}
CryptoPP::RSAES_PKCS1v15_Decryptor rsaDecryptor(privateKey);
// Allocate memory for the decrypted data
std::array<CryptoPP::byte, 256> decrypted;
// Perform the decryption
CryptoPP::AutoSeededRandomPool rng;
CryptoPP::DecodingResult result =
rsaDecryptor.Decrypt(rng, ciphertext.data(), decrypted.size(), decrypted.data());
std::copy(decrypted.begin(), decrypted.begin() + dec_key.size(), dec_key.begin());
}
void Crypto::ivKeyHASH256(std::span<const CryptoPP::byte, 64> cipher_input,
std::span<CryptoPP::byte, 32> ivkey_result) {
CryptoPP::SHA256 sha256;
std::array<CryptoPP::byte, CryptoPP::SHA256::DIGESTSIZE> hashResult;
auto array_sink = new CryptoPP::ArraySink(hashResult.data(), CryptoPP::SHA256::DIGESTSIZE);
auto filter = new CryptoPP::HashFilter(sha256, array_sink);
CryptoPP::ArraySource r(cipher_input.data(), cipher_input.size(), true, filter);
std::copy(hashResult.begin(), hashResult.begin() + ivkey_result.size(), ivkey_result.begin());
}
void Crypto::aesCbcCfb128Decrypt(std::span<const CryptoPP::byte, 32> ivkey,
std::span<const CryptoPP::byte, 256> ciphertext,
std::span<CryptoPP::byte, 256> decrypted) {
std::array<CryptoPP::byte, CryptoPP::AES::DEFAULT_KEYLENGTH> key;
std::array<CryptoPP::byte, CryptoPP::AES::DEFAULT_KEYLENGTH> iv;
std::copy(ivkey.begin() + 16, ivkey.begin() + 16 + key.size(), key.begin());
std::copy(ivkey.begin(), ivkey.begin() + iv.size(), iv.begin());
CryptoPP::AES::Decryption aesDecryption(key.data(), CryptoPP::AES::DEFAULT_KEYLENGTH);
CryptoPP::CBC_Mode_ExternalCipher::Decryption cbcDecryption(aesDecryption, iv.data());
for (size_t i = 0; i < decrypted.size(); i += CryptoPP::AES::BLOCKSIZE) {
cbcDecryption.ProcessData(decrypted.data() + i, ciphertext.data() + i,
CryptoPP::AES::BLOCKSIZE);
}
}
void Crypto::aesCbcCfb128DecryptEntry(std::span<const CryptoPP::byte, 32> ivkey,
std::span<CryptoPP::byte> ciphertext,
std::span<CryptoPP::byte> decrypted) {
std::array<CryptoPP::byte, CryptoPP::AES::DEFAULT_KEYLENGTH> key;
std::array<CryptoPP::byte, CryptoPP::AES::DEFAULT_KEYLENGTH> iv;
std::copy(ivkey.begin() + 16, ivkey.begin() + 16 + key.size(), key.begin());
std::copy(ivkey.begin(), ivkey.begin() + iv.size(), iv.begin());
CryptoPP::AES::Decryption aesDecryption(key.data(), CryptoPP::AES::DEFAULT_KEYLENGTH);
CryptoPP::CBC_Mode_ExternalCipher::Decryption cbcDecryption(aesDecryption, iv.data());
for (size_t i = 0; i < decrypted.size(); i += CryptoPP::AES::BLOCKSIZE) {
cbcDecryption.ProcessData(decrypted.data() + i, ciphertext.data() + i,
CryptoPP::AES::BLOCKSIZE);
}
}
void Crypto::decryptEFSM(std::span<CryptoPP::byte, 16> trophyKey,
std::span<CryptoPP::byte, 16> NPcommID,
std::span<CryptoPP::byte, 16> efsmIv, std::span<CryptoPP::byte> ciphertext,
std::span<CryptoPP::byte> decrypted) {
// step 1: Encrypt NPcommID
CryptoPP::CBC_Mode<CryptoPP::AES>::Encryption encrypt;
std::vector<CryptoPP::byte> trophyIv(16, 0);
std::vector<CryptoPP::byte> trpKey(16);
encrypt.SetKeyWithIV(trophyKey.data(), trophyKey.size(), trophyIv.data());
encrypt.ProcessData(trpKey.data(), NPcommID.data(), 16);
// step 2: decrypt efsm.
CryptoPP::CBC_Mode<CryptoPP::AES>::Decryption decrypt;
decrypt.SetKeyWithIV(trpKey.data(), trpKey.size(), efsmIv.data());
for (size_t i = 0; i < decrypted.size(); i += CryptoPP::AES::BLOCKSIZE) {
decrypt.ProcessData(decrypted.data() + i, ciphertext.data() + i, CryptoPP::AES::BLOCKSIZE);
}
}
void Crypto::PfsGenCryptoKey(std::span<const CryptoPP::byte, 32> ekpfs,
std::span<const CryptoPP::byte, 16> seed,
std::span<CryptoPP::byte, 16> dataKey,
std::span<CryptoPP::byte, 16> tweakKey) {
CryptoPP::HMAC<CryptoPP::SHA256> hmac(ekpfs.data(), ekpfs.size());
CryptoPP::SecByteBlock d(20); // Use Crypto++ SecByteBlock for better memory management
// Copy the bytes of 'index' to the 'd' array
uint32_t index = 1;
std::memcpy(d, &index, sizeof(uint32_t));
// Copy the bytes of 'seed' to the 'd' array starting from index 4
std::memcpy(d + sizeof(uint32_t), seed.data(), seed.size());
// Allocate memory for 'u64' using new
std::vector<CryptoPP::byte> data_tweak_key(hmac.DigestSize());
// Calculate the HMAC
hmac.CalculateDigest(data_tweak_key.data(), d, d.size());
std::copy(data_tweak_key.begin(), data_tweak_key.begin() + dataKey.size(), tweakKey.begin());
std::copy(data_tweak_key.begin() + tweakKey.size(),
data_tweak_key.begin() + tweakKey.size() + dataKey.size(), dataKey.begin());
}
void Crypto::decryptPFS(std::span<const CryptoPP::byte, 16> dataKey,
std::span<const CryptoPP::byte, 16> tweakKey, std::span<const u8> src_image,
std::span<CryptoPP::byte> dst_image, u64 sector) {
// Start at 0x10000 to keep the header when decrypting the whole pfs_image.
for (int i = 0; i < src_image.size(); i += 0x1000) {
const u64 current_sector = sector + (i / 0x1000);
CryptoPP::ECB_Mode<CryptoPP::AES>::Encryption encrypt(tweakKey.data(), tweakKey.size());
CryptoPP::ECB_Mode<CryptoPP::AES>::Decryption decrypt(dataKey.data(), dataKey.size());
std::array<CryptoPP::byte, 16> tweak{};
std::array<CryptoPP::byte, 16> encryptedTweak;
std::array<CryptoPP::byte, 16> xorBuffer;
std::memcpy(tweak.data(), &current_sector, sizeof(u64));
// Encrypt the tweak for each sector.
encrypt.ProcessData(encryptedTweak.data(), tweak.data(), 16);
for (int plaintextOffset = 0; plaintextOffset < 0x1000; plaintextOffset += 16) {
xtsXorBlock(xorBuffer.data(), src_image.data() + i + plaintextOffset,
encryptedTweak.data()); // x, c, t
decrypt.ProcessData(xorBuffer.data(), xorBuffer.data(), 16); // x, x
xtsXorBlock(dst_image.data() + i + plaintextOffset, xorBuffer.data(),
encryptedTweak.data()); //(p) c, x , t
xtsMult(encryptedTweak);
}
}
}

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@ -1,63 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include <cryptopp/aes.h>
#include <cryptopp/filters.h>
#include <cryptopp/modes.h>
#include <cryptopp/oaep.h>
#include <cryptopp/osrng.h>
#include <cryptopp/rsa.h>
#include <cryptopp/sha.h>
#include "common/types.h"
#include "keys.h"
class Crypto {
public:
CryptoPP::RSA::PrivateKey key_pkg_derived_key3_keyset_init();
CryptoPP::RSA::PrivateKey FakeKeyset_keyset_init();
CryptoPP::RSA::PrivateKey DebugRifKeyset_init();
void RSA2048Decrypt(std::span<CryptoPP::byte, 32> dk3,
std::span<const CryptoPP::byte, 256> ciphertext,
bool is_dk3); // RSAES_PKCS1v15_
void ivKeyHASH256(std::span<const CryptoPP::byte, 64> cipher_input,
std::span<CryptoPP::byte, 32> ivkey_result);
void aesCbcCfb128Decrypt(std::span<const CryptoPP::byte, 32> ivkey,
std::span<const CryptoPP::byte, 256> ciphertext,
std::span<CryptoPP::byte, 256> decrypted);
void aesCbcCfb128DecryptEntry(std::span<const CryptoPP::byte, 32> ivkey,
std::span<CryptoPP::byte> ciphertext,
std::span<CryptoPP::byte> decrypted);
void decryptEFSM(std::span<CryptoPP::byte, 16> trophyKey,
std::span<CryptoPP::byte, 16> NPcommID, std::span<CryptoPP::byte, 16> efsmIv,
std::span<CryptoPP::byte> ciphertext, std::span<CryptoPP::byte> decrypted);
void PfsGenCryptoKey(std::span<const CryptoPP::byte, 32> ekpfs,
std::span<const CryptoPP::byte, 16> seed,
std::span<CryptoPP::byte, 16> dataKey,
std::span<CryptoPP::byte, 16> tweakKey);
void decryptPFS(std::span<const CryptoPP::byte, 16> dataKey,
std::span<const CryptoPP::byte, 16> tweakKey, std::span<const u8> src_image,
std::span<CryptoPP::byte> dst_image, u64 sector);
void xtsXorBlock(CryptoPP::byte* x, const CryptoPP::byte* a, const CryptoPP::byte* b) {
for (int i = 0; i < 16; i++) {
x[i] = a[i] ^ b[i];
}
}
void xtsMult(std::span<CryptoPP::byte, 16> encryptedTweak) {
int feedback = 0;
for (int k = 0; k < encryptedTweak.size(); k++) {
const auto tmp = (encryptedTweak[k] >> 7) & 1;
encryptedTweak[k] = ((encryptedTweak[k] << 1) + feedback) & 0xFF;
feedback = tmp;
}
if (feedback != 0) {
encryptedTweak[0] ^= 0x87;
}
}
};

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cryptopp/rsa.h>
class FakeKeyset {
public:
// Constructor
static constexpr CryptoPP::byte Exponent1[] = {
0x6D, 0x48, 0xE0, 0x54, 0x40, 0x25, 0xC8, 0x41, 0x29, 0x52, 0x42, 0x27, 0xEB, 0xD2, 0xC7,
0xAB, 0x6B, 0x9C, 0x27, 0x0A, 0xB4, 0x1F, 0x94, 0x4E, 0xFA, 0x42, 0x1D, 0xB7, 0xBC, 0xB9,
0xAE, 0xBC, 0x04, 0x6F, 0x75, 0x8F, 0x10, 0x5F, 0x89, 0xAC, 0xAB, 0x9C, 0xD2, 0xFA, 0xE6,
0xA4, 0x13, 0x83, 0x68, 0xD4, 0x56, 0x38, 0xFE, 0xE5, 0x2B, 0x78, 0x44, 0x9C, 0x34, 0xE6,
0x5A, 0xA0, 0xBE, 0x05, 0x70, 0xAD, 0x15, 0xC3, 0x2D, 0x31, 0xAC, 0x97, 0x5D, 0x88, 0xFC,
0xC1, 0x62, 0x3D, 0xE2, 0xED, 0x11, 0xDB, 0xB6, 0x9E, 0xFC, 0x5A, 0x5A, 0x03, 0xF6, 0xCF,
0x08, 0xD4, 0x5D, 0x90, 0xC9, 0x2A, 0xB9, 0x9B, 0xCF, 0xC8, 0x1A, 0x65, 0xF3, 0x5B, 0xE8,
0x7F, 0xCF, 0xA5, 0xA6, 0x4C, 0x5C, 0x2A, 0x12, 0x0F, 0x92, 0xA5, 0xE3, 0xF0, 0x17, 0x1E,
0x9A, 0x97, 0x45, 0x86, 0xFD, 0xDB, 0x54, 0x25};
// exponent2 = d mod (q - 1)
static constexpr CryptoPP::byte Exponent2[] = {
0x2A, 0x51, 0xCE, 0x02, 0x44, 0x28, 0x50, 0xE8, 0x30, 0x20, 0x7C, 0x9C, 0x55, 0xBF, 0x60,
0x39, 0xBC, 0xD1, 0xF0, 0xE7, 0x68, 0xF8, 0x08, 0x5B, 0x61, 0x1F, 0xA7, 0xBF, 0xD0, 0xE8,
0x8B, 0xB5, 0xB1, 0xD5, 0xD9, 0x16, 0xAC, 0x75, 0x0C, 0x6D, 0xF2, 0xE0, 0xB5, 0x97, 0x75,
0xD2, 0x68, 0x16, 0x1F, 0x00, 0x7D, 0x8B, 0x17, 0xE8, 0x78, 0x48, 0x41, 0x71, 0x2B, 0x18,
0x96, 0x80, 0x11, 0xDB, 0x68, 0x39, 0x9C, 0xD6, 0xE0, 0x72, 0x42, 0x86, 0xF0, 0x1B, 0x16,
0x0D, 0x3E, 0x12, 0x94, 0x3D, 0x25, 0xA8, 0xA9, 0x30, 0x9E, 0x54, 0x5A, 0xD6, 0x36, 0x6C,
0xD6, 0x8C, 0x20, 0x62, 0x8F, 0xA1, 0x6B, 0x1F, 0x7C, 0x6D, 0xB2, 0xB1, 0xC1, 0x2E, 0xAD,
0x36, 0x02, 0x9C, 0x3A, 0xCA, 0x2F, 0x09, 0xD2, 0x45, 0x9E, 0xEB, 0xF2, 0xBC, 0x6C, 0xAA,
0x3B, 0x3E, 0x90, 0xBC, 0x38, 0x67, 0x35, 0x4D};
// e
static constexpr CryptoPP::byte PublicExponent[] = {0, 1, 0, 1};
// (InverseQ)(q) = 1 mod p
static constexpr CryptoPP::byte Coefficient[] = {
0x0B, 0x67, 0x1C, 0x0D, 0x6C, 0x57, 0xD3, 0xE7, 0x05, 0x65, 0x94, 0x31, 0x56, 0x55, 0xFD,
0x28, 0x08, 0xFA, 0x05, 0x8A, 0xCC, 0x55, 0x39, 0x61, 0x97, 0x63, 0xA0, 0x16, 0x27, 0x3D,
0xED, 0xC1, 0x16, 0x40, 0x2A, 0x12, 0xEA, 0x6F, 0xD9, 0xD8, 0x58, 0x56, 0xA8, 0x56, 0x8B,
0x0D, 0x38, 0x5E, 0x1E, 0x80, 0x3B, 0x5F, 0x40, 0x80, 0x6F, 0x62, 0x4F, 0x28, 0xA2, 0x69,
0xF3, 0xD3, 0xF7, 0xFD, 0xB2, 0xC3, 0x52, 0x43, 0x20, 0x92, 0x9D, 0x97, 0x8D, 0xA0, 0x15,
0x07, 0x15, 0x6E, 0xA4, 0x0D, 0x56, 0xD3, 0x37, 0x1A, 0xC4, 0x9E, 0xDF, 0x02, 0x49, 0xB8,
0x0A, 0x84, 0x62, 0xF5, 0xFA, 0xB9, 0x3F, 0xA4, 0x09, 0x76, 0xCC, 0xAA, 0xB9, 0x9B, 0xA6,
0x4F, 0xC1, 0x6A, 0x64, 0xCE, 0xD8, 0x77, 0xAB, 0x4B, 0xF9, 0xA0, 0xAE, 0xDA, 0xF1, 0x67,
0x87, 0x7C, 0x98, 0x5C, 0x7E, 0xB8, 0x73, 0xF5};
// n = p * q
static constexpr CryptoPP::byte Modulus[] = {
0xC6, 0xCF, 0x71, 0xE7, 0xE5, 0x9A, 0xF0, 0xD1, 0x2A, 0x2C, 0x45, 0x8B, 0xF9, 0x2A, 0x0E,
0xC1, 0x43, 0x05, 0x8B, 0xC3, 0x71, 0x17, 0x80, 0x1D, 0xCD, 0x49, 0x7D, 0xDE, 0x35, 0x9D,
0x25, 0x9B, 0xA0, 0xD7, 0xA0, 0xF2, 0x7D, 0x6C, 0x08, 0x7E, 0xAA, 0x55, 0x02, 0x68, 0x2B,
0x23, 0xC6, 0x44, 0xB8, 0x44, 0x18, 0xEB, 0x56, 0xCF, 0x16, 0xA2, 0x48, 0x03, 0xC9, 0xE7,
0x4F, 0x87, 0xEB, 0x3D, 0x30, 0xC3, 0x15, 0x88, 0xBF, 0x20, 0xE7, 0x9D, 0xFF, 0x77, 0x0C,
0xDE, 0x1D, 0x24, 0x1E, 0x63, 0xA9, 0x4F, 0x8A, 0xBF, 0x5B, 0xBE, 0x60, 0x19, 0x68, 0x33,
0x3B, 0xFC, 0xED, 0x9F, 0x47, 0x4E, 0x5F, 0xF8, 0xEA, 0xCB, 0x3D, 0x00, 0xBD, 0x67, 0x01,
0xF9, 0x2C, 0x6D, 0xC6, 0xAC, 0x13, 0x64, 0xE7, 0x67, 0x14, 0xF3, 0xDC, 0x52, 0x69, 0x6A,
0xB9, 0x83, 0x2C, 0x42, 0x30, 0x13, 0x1B, 0xB2, 0xD8, 0xA5, 0x02, 0x0D, 0x79, 0xED, 0x96,
0xB1, 0x0D, 0xF8, 0xCC, 0x0C, 0xDF, 0x81, 0x95, 0x4F, 0x03, 0x58, 0x09, 0x57, 0x0E, 0x80,
0x69, 0x2E, 0xFE, 0xFF, 0x52, 0x77, 0xEA, 0x75, 0x28, 0xA8, 0xFB, 0xC9, 0xBE, 0xBF, 0x9F,
0xBB, 0xB7, 0x79, 0x8E, 0x18, 0x05, 0xE1, 0x80, 0xBD, 0x50, 0x34, 0x94, 0x81, 0xD3, 0x53,
0xC2, 0x69, 0xA2, 0xD2, 0x4C, 0xCF, 0x6C, 0xF4, 0x57, 0x2C, 0x10, 0x4A, 0x3F, 0xFB, 0x22,
0xFD, 0x8B, 0x97, 0xE2, 0xC9, 0x5B, 0xA6, 0x2B, 0xCD, 0xD6, 0x1B, 0x6B, 0xDB, 0x68, 0x7F,
0x4B, 0xC2, 0xA0, 0x50, 0x34, 0xC0, 0x05, 0xE5, 0x8D, 0xEF, 0x24, 0x67, 0xFF, 0x93, 0x40,
0xCF, 0x2D, 0x62, 0xA2, 0xA0, 0x50, 0xB1, 0xF1, 0x3A, 0xA8, 0x3D, 0xFD, 0x80, 0xD1, 0xF9,
0xB8, 0x05, 0x22, 0xAF, 0xC8, 0x35, 0x45, 0x90, 0x58, 0x8E, 0xE3, 0x3A, 0x7C, 0xBD, 0x3E,
0x27};
// p
static constexpr CryptoPP::byte Prime1[] = {
0xFE, 0xF6, 0xBF, 0x1D, 0x69, 0xAB, 0x16, 0x25, 0x08, 0x47, 0x55, 0x6B, 0x86, 0xE4, 0x35,
0x88, 0x72, 0x2A, 0xB1, 0x3D, 0xF8, 0xB6, 0x44, 0xCA, 0xB3, 0xAB, 0x19, 0xD1, 0x04, 0x24,
0x28, 0x0A, 0x74, 0x55, 0xB8, 0x15, 0x45, 0x09, 0xCC, 0x13, 0x1C, 0xF2, 0xBA, 0x37, 0xA9,
0x03, 0x90, 0x8F, 0x02, 0x10, 0xFF, 0x25, 0x79, 0x86, 0xCC, 0x18, 0x50, 0x9A, 0x10, 0x5F,
0x5B, 0x4C, 0x1C, 0x4E, 0xB0, 0xA7, 0xE3, 0x59, 0xB1, 0x2D, 0xA0, 0xC6, 0xB0, 0x20, 0x2C,
0x21, 0x33, 0x12, 0xB3, 0xAF, 0x72, 0x34, 0x83, 0xCD, 0x52, 0x2F, 0xAF, 0x0F, 0x20, 0x5A,
0x1B, 0xC0, 0xE2, 0xA3, 0x76, 0x34, 0x0F, 0xD7, 0xFC, 0xC1, 0x41, 0xC9, 0xF9, 0x79, 0x40,
0x17, 0x42, 0x21, 0x3E, 0x9D, 0xFD, 0xC7, 0xC1, 0x50, 0xDE, 0x44, 0x5A, 0xC9, 0x31, 0x89,
0x6A, 0x78, 0x05, 0xBE, 0x65, 0xB4, 0xE8, 0x2D};
// q
static constexpr CryptoPP::byte Prime2[] = {
0xC7, 0x9E, 0x47, 0x58, 0x00, 0x7D, 0x62, 0x82, 0xB0, 0xD2, 0x22, 0x81, 0xD4, 0xA8, 0x97,
0x1B, 0x79, 0x0C, 0x3A, 0xB0, 0xD7, 0xC9, 0x30, 0xE3, 0xC3, 0x53, 0x8E, 0x57, 0xEF, 0xF0,
0x9B, 0x9F, 0xB3, 0x90, 0x52, 0xC6, 0x94, 0x22, 0x36, 0xAA, 0xE6, 0x4A, 0x5F, 0x72, 0x1D,
0x70, 0xE8, 0x76, 0x58, 0xC8, 0xB2, 0x91, 0xCE, 0x9C, 0xC3, 0xE9, 0x09, 0x7F, 0x2E, 0x47,
0x97, 0xCC, 0x90, 0x39, 0x15, 0x35, 0x31, 0xDE, 0x1F, 0x0C, 0x8C, 0x0D, 0xC1, 0xC2, 0x92,
0xBE, 0x97, 0xBF, 0x2F, 0x91, 0xA1, 0x8C, 0x7D, 0x50, 0xA8, 0x21, 0x2F, 0xD7, 0xA2, 0x9A,
0x7E, 0xB5, 0xA7, 0x2A, 0x90, 0x02, 0xD9, 0xF3, 0x3D, 0xD1, 0xEB, 0xB8, 0xE0, 0x5A, 0x79,
0x9E, 0x7D, 0x8D, 0xCA, 0x18, 0x6D, 0xBD, 0x9E, 0xA1, 0x80, 0x28, 0x6B, 0x2A, 0xFE, 0x51,
0x24, 0x9B, 0x6F, 0x4D, 0x84, 0x77, 0x80, 0x23};
static constexpr CryptoPP::byte PrivateExponent[] = {
0x7F, 0x76, 0xCD, 0x0E, 0xE2, 0xD4, 0xDE, 0x05, 0x1C, 0xC6, 0xD9, 0xA8, 0x0E, 0x8D, 0xFA,
0x7B, 0xCA, 0x1E, 0xAA, 0x27, 0x1A, 0x40, 0xF8, 0xF1, 0x22, 0x87, 0x35, 0xDD, 0xDB, 0xFD,
0xEE, 0xF8, 0xC2, 0xBC, 0xBD, 0x01, 0xFB, 0x8B, 0xE2, 0x3E, 0x63, 0xB2, 0xB1, 0x22, 0x5C,
0x56, 0x49, 0x6E, 0x11, 0xBE, 0x07, 0x44, 0x0B, 0x9A, 0x26, 0x66, 0xD1, 0x49, 0x2C, 0x8F,
0xD3, 0x1B, 0xCF, 0xA4, 0xA1, 0xB8, 0xD1, 0xFB, 0xA4, 0x9E, 0xD2, 0x21, 0x28, 0x83, 0x09,
0x8A, 0xF6, 0xA0, 0x0B, 0xA3, 0xD6, 0x0F, 0x9B, 0x63, 0x68, 0xCC, 0xBC, 0x0C, 0x4E, 0x14,
0x5B, 0x27, 0xA4, 0xA9, 0xF4, 0x2B, 0xB9, 0xB8, 0x7B, 0xC0, 0xE6, 0x51, 0xAD, 0x1D, 0x77,
0xD4, 0x6B, 0xB9, 0xCE, 0x20, 0xD1, 0x26, 0x66, 0x7E, 0x5E, 0x9E, 0xA2, 0xE9, 0x6B, 0x90,
0xF3, 0x73, 0xB8, 0x52, 0x8F, 0x44, 0x11, 0x03, 0x0C, 0x13, 0x97, 0x39, 0x3D, 0x13, 0x22,
0x58, 0xD5, 0x43, 0x82, 0x49, 0xDA, 0x6E, 0x7C, 0xA1, 0xC5, 0x8C, 0xA5, 0xB0, 0x09, 0xE0,
0xCE, 0x3D, 0xDF, 0xF4, 0x9D, 0x3C, 0x97, 0x15, 0xE2, 0x6A, 0xC7, 0x2B, 0x3C, 0x50, 0x93,
0x23, 0xDB, 0xBA, 0x4A, 0x22, 0x66, 0x44, 0xAC, 0x78, 0xBB, 0x0E, 0x1A, 0x27, 0x43, 0xB5,
0x71, 0x67, 0xAF, 0xF4, 0xAB, 0x48, 0x46, 0x93, 0x73, 0xD0, 0x42, 0xAB, 0x93, 0x63, 0xE5,
0x6C, 0x9A, 0xDE, 0x50, 0x24, 0xC0, 0x23, 0x7D, 0x99, 0x79, 0x3F, 0x22, 0x07, 0xE0, 0xC1,
0x48, 0x56, 0x1B, 0xDF, 0x83, 0x09, 0x12, 0xB4, 0x2D, 0x45, 0x6B, 0xC9, 0xC0, 0x68, 0x85,
0x99, 0x90, 0x79, 0x96, 0x1A, 0xD7, 0xF5, 0x4D, 0x1F, 0x37, 0x83, 0x40, 0x4A, 0xEC, 0x39,
0x37, 0xA6, 0x80, 0x92, 0x7D, 0xC5, 0x80, 0xC7, 0xD6, 0x6F, 0xFE, 0x8A, 0x79, 0x89, 0xC6,
0xB1};
};
class DebugRifKeyset {
public:
// std::uint8_t* PrivateExponent;
static constexpr CryptoPP::byte Exponent1[] = {
0xCD, 0x9A, 0x61, 0xB0, 0xB8, 0xD5, 0xB4, 0xE4, 0xE4, 0xF6, 0xAB, 0xF7, 0x27, 0xB7, 0x56,
0x59, 0x6B, 0xB9, 0x11, 0xE7, 0xF4, 0x83, 0xAF, 0xB9, 0x73, 0x99, 0x7F, 0x49, 0xA2, 0x9C,
0xF0, 0xB5, 0x6D, 0x37, 0x82, 0x14, 0x15, 0xF1, 0x04, 0x8A, 0xD4, 0x8E, 0xEB, 0x2E, 0x1F,
0xE2, 0x81, 0xA9, 0x62, 0x6E, 0xB1, 0x68, 0x75, 0x62, 0xF3, 0x0F, 0xFE, 0xD4, 0x91, 0x87,
0x98, 0x78, 0xBF, 0x26, 0xB5, 0x07, 0x58, 0xD0, 0xEE, 0x3F, 0x21, 0xE8, 0xC8, 0x0F, 0x5F,
0xFA, 0x1C, 0x64, 0x74, 0x49, 0x52, 0xEB, 0xE7, 0xEE, 0xDE, 0xBA, 0x23, 0x26, 0x4A, 0xF6,
0x9C, 0x1A, 0x09, 0x3F, 0xB9, 0x0B, 0x36, 0x26, 0x1A, 0xBE, 0xA9, 0x76, 0xE6, 0xF2, 0x69,
0xDE, 0xFF, 0xAF, 0xCC, 0x0C, 0x9A, 0x66, 0x03, 0x86, 0x0A, 0x1F, 0x49, 0xA4, 0x10, 0xB6,
0xBC, 0xC3, 0x7C, 0x88, 0xE8, 0xCE, 0x4B, 0xD9};
// exponent2 = d mod (q - 1)
static constexpr CryptoPP::byte Exponent2[] = {
0xB3, 0x73, 0xA3, 0x59, 0xE6, 0x97, 0xC0, 0xAB, 0x3B, 0x68, 0xFC, 0x39, 0xAC, 0xDB, 0x44,
0xB1, 0xB4, 0x9E, 0x35, 0x4D, 0xBE, 0xC5, 0x36, 0x69, 0x6C, 0x3D, 0xC5, 0xFC, 0xFE, 0x4B,
0x2F, 0xDC, 0x86, 0x80, 0x46, 0x96, 0x40, 0x1A, 0x0D, 0x6E, 0xFA, 0x8C, 0xE0, 0x47, 0x91,
0xAC, 0xAD, 0x95, 0x2B, 0x8E, 0x1F, 0xF2, 0x0A, 0x45, 0xF8, 0x29, 0x95, 0x70, 0xC6, 0x88,
0x5F, 0x71, 0x03, 0x99, 0x79, 0xBC, 0x84, 0x71, 0xBD, 0xE8, 0x84, 0x8C, 0x0E, 0xD4, 0x7B,
0x30, 0x74, 0x57, 0x1A, 0x95, 0xE7, 0x90, 0x19, 0x8D, 0xAD, 0x8B, 0x4C, 0x4E, 0xC3, 0xE7,
0x6B, 0x23, 0x86, 0x01, 0xEE, 0x9B, 0xE0, 0x2F, 0x15, 0xA2, 0x2C, 0x4C, 0x39, 0xD3, 0xDF,
0x9C, 0x39, 0x01, 0xF1, 0x8C, 0x44, 0x4A, 0x15, 0x44, 0xDC, 0x51, 0xF7, 0x22, 0xD7, 0x7F,
0x41, 0x7F, 0x68, 0xFA, 0xEE, 0x56, 0xE8, 0x05};
// e
static constexpr CryptoPP::byte PublicExponent[] = {0x00, 0x01, 0x00, 0x01};
// (InverseQ)(q) = 1 mod p
static constexpr CryptoPP::byte Coefficient[] = {
0xC0, 0x32, 0x43, 0xD3, 0x8C, 0x3D, 0xB4, 0xD2, 0x48, 0x8C, 0x42, 0x41, 0x24, 0x94, 0x6C,
0x80, 0xC9, 0xC1, 0x79, 0x36, 0x7F, 0xAC, 0xC3, 0xFF, 0x6A, 0x25, 0xEB, 0x2C, 0xFB, 0xD4,
0x2B, 0xA0, 0xEB, 0xFE, 0x25, 0xE9, 0xC6, 0x77, 0xCE, 0xFE, 0x2D, 0x23, 0xFE, 0xD0, 0xF4,
0x0F, 0xD9, 0x7E, 0xD5, 0xA5, 0x7D, 0x1F, 0xC0, 0xE8, 0xE8, 0xEC, 0x80, 0x5B, 0xC7, 0xFD,
0xE2, 0xBD, 0x94, 0xA6, 0x2B, 0xDD, 0x6A, 0x60, 0x45, 0x54, 0xAB, 0xCA, 0x42, 0x9C, 0x6A,
0x6C, 0xBF, 0x3C, 0x84, 0xF9, 0xA5, 0x0E, 0x63, 0x0C, 0x51, 0x58, 0x62, 0x6D, 0x5A, 0xB7,
0x3C, 0x3F, 0x49, 0x1A, 0xD0, 0x93, 0xB8, 0x4F, 0x1A, 0x6C, 0x5F, 0xC5, 0xE5, 0xA9, 0x75,
0xD4, 0x86, 0x9E, 0xDF, 0x87, 0x0F, 0x27, 0xB0, 0x26, 0x78, 0x4E, 0xFB, 0xC1, 0x8A, 0x4A,
0x24, 0x3F, 0x7F, 0x8F, 0x9A, 0x12, 0x51, 0xCB};
// n = p * q
static constexpr CryptoPP::byte Modulus[] = {
0xC2, 0xD2, 0x44, 0xBC, 0xDD, 0x84, 0x3F, 0xD9, 0xC5, 0x22, 0xAF, 0xF7, 0xFC, 0x88, 0x8A,
0x33, 0x80, 0xED, 0x8E, 0xE2, 0xCC, 0x81, 0xF7, 0xEC, 0xF8, 0x1C, 0x79, 0xBF, 0x02, 0xBB,
0x12, 0x8E, 0x61, 0x68, 0x29, 0x1B, 0x15, 0xB6, 0x5E, 0xC6, 0xF8, 0xBF, 0x5A, 0xE0, 0x3B,
0x6A, 0x6C, 0xD9, 0xD6, 0xF5, 0x75, 0xAB, 0xA0, 0x6F, 0x34, 0x81, 0x34, 0x9A, 0x5B, 0xAD,
0xED, 0x31, 0xE3, 0xC6, 0xEA, 0x1A, 0xD1, 0x13, 0x22, 0xBB, 0xB3, 0xDA, 0xB3, 0xB2, 0x53,
0xBD, 0x45, 0x79, 0x87, 0xAD, 0x0A, 0x01, 0x72, 0x18, 0x10, 0x29, 0x49, 0xF4, 0x41, 0x7F,
0xD6, 0x47, 0x0C, 0x72, 0x92, 0x9E, 0xE9, 0xBB, 0x95, 0xA9, 0x5D, 0x79, 0xEB, 0xE4, 0x30,
0x76, 0x90, 0x45, 0x4B, 0x9D, 0x9C, 0xCF, 0x92, 0x03, 0x60, 0x8C, 0x4B, 0x6C, 0xB3, 0x7A,
0x3A, 0x05, 0x39, 0xA0, 0x66, 0xA9, 0x35, 0xCF, 0xB9, 0xFA, 0xAD, 0x9C, 0xAB, 0xEB, 0xE4,
0x6A, 0x8C, 0xE9, 0x3B, 0xCC, 0x72, 0x12, 0x62, 0x63, 0xBD, 0x80, 0xC4, 0xEE, 0x37, 0x2B,
0x32, 0x03, 0xA3, 0x09, 0xF7, 0xA0, 0x61, 0x57, 0xAD, 0x0D, 0xCF, 0x15, 0x98, 0x9E, 0x4E,
0x49, 0xF8, 0xB5, 0xA3, 0x5C, 0x27, 0xEE, 0x45, 0x04, 0xEA, 0xE4, 0x4B, 0xBC, 0x8F, 0x87,
0xED, 0x19, 0x1E, 0x46, 0x75, 0x63, 0xC4, 0x5B, 0xD5, 0xBC, 0x09, 0x2F, 0x02, 0x73, 0x19,
0x3C, 0x58, 0x55, 0x49, 0x66, 0x4C, 0x11, 0xEC, 0x0F, 0x09, 0xFA, 0xA5, 0x56, 0x0A, 0x5A,
0x63, 0x56, 0xAD, 0xA0, 0x0D, 0x86, 0x08, 0xC1, 0xE6, 0xB6, 0x13, 0x22, 0x49, 0x2F, 0x7C,
0xDB, 0x4C, 0x56, 0x97, 0x0E, 0xC2, 0xD9, 0x2E, 0x87, 0xBC, 0x0E, 0x67, 0xC0, 0x1B, 0x58,
0xBC, 0x64, 0x2B, 0xC2, 0x6E, 0xE2, 0x93, 0x2E, 0xB5, 0x6B, 0x70, 0xA4, 0x42, 0x9F, 0x64,
0xC1};
// p
static constexpr CryptoPP::byte Prime1[] = {
0xE5, 0x62, 0xE1, 0x7F, 0x9F, 0x86, 0x08, 0xE2, 0x61, 0xD3, 0xD0, 0x42, 0xE2, 0xC4, 0xB6,
0xA8, 0x51, 0x09, 0x19, 0x14, 0xA4, 0x3A, 0x11, 0x4C, 0x33, 0xA5, 0x9C, 0x01, 0x5E, 0x34,
0xB6, 0x3F, 0x02, 0x1A, 0xCA, 0x47, 0xF1, 0x4F, 0x3B, 0x35, 0x2A, 0x07, 0x20, 0xEC, 0xD8,
0xC1, 0x15, 0xD9, 0xCA, 0x03, 0x4F, 0xB8, 0xE8, 0x09, 0x73, 0x3F, 0x85, 0xB7, 0x41, 0xD5,
0x51, 0x3E, 0x7B, 0xE3, 0x53, 0x2B, 0x48, 0x8B, 0x8E, 0xCB, 0xBA, 0xF7, 0xE0, 0x60, 0xF5,
0x35, 0x0E, 0x6F, 0xB0, 0xD9, 0x2A, 0x99, 0xD0, 0xFF, 0x60, 0x14, 0xED, 0x40, 0xEA, 0xF8,
0xD7, 0x0B, 0xC3, 0x8D, 0x8C, 0xE8, 0x81, 0xB3, 0x75, 0x93, 0x15, 0xB3, 0x7D, 0xF6, 0x39,
0x60, 0x1A, 0x00, 0xE7, 0xC3, 0x27, 0xAD, 0xA4, 0x33, 0xD5, 0x3E, 0xA4, 0x35, 0x48, 0x6F,
0x22, 0xEF, 0x5D, 0xDD, 0x7D, 0x7B, 0x61, 0x05};
// q
static constexpr CryptoPP::byte Prime2[] = {
0xD9, 0x6C, 0xC2, 0x0C, 0xF7, 0xAE, 0xD1, 0xF3, 0x3B, 0x3B, 0x49, 0x1E, 0x9F, 0x12, 0x9C,
0xA1, 0x78, 0x1F, 0x35, 0x1D, 0x98, 0x26, 0x13, 0x71, 0xF9, 0x09, 0xFD, 0xF0, 0xAD, 0x38,
0x55, 0xB7, 0xEE, 0x61, 0x04, 0x72, 0x51, 0x87, 0x2E, 0x05, 0x84, 0xB1, 0x1D, 0x0C, 0x0D,
0xDB, 0xD4, 0x25, 0x3E, 0x26, 0xED, 0xEA, 0xB8, 0xF7, 0x49, 0xFE, 0xA2, 0x94, 0xE6, 0xF2,
0x08, 0x92, 0xA7, 0x85, 0xF5, 0x30, 0xB9, 0x84, 0x22, 0xBF, 0xCA, 0xF0, 0x5F, 0xCB, 0x31,
0x20, 0x34, 0x49, 0x16, 0x76, 0x34, 0xCC, 0x7A, 0xCB, 0x96, 0xFE, 0x78, 0x7A, 0x41, 0xFE,
0x9A, 0xA2, 0x23, 0xF7, 0x68, 0x80, 0xD6, 0xCE, 0x4A, 0x78, 0xA5, 0xB7, 0x05, 0x77, 0x81,
0x1F, 0xDE, 0x5E, 0xA8, 0x6E, 0x3E, 0x87, 0xEC, 0x44, 0xD2, 0x69, 0xC6, 0x54, 0x91, 0x6B,
0x5E, 0x13, 0x8A, 0x03, 0x87, 0x05, 0x31, 0x8D};
static constexpr CryptoPP::byte PrivateExponent[] = {
0x01, 0x61, 0xAD, 0xD8, 0x9C, 0x06, 0x89, 0xD0, 0x60, 0xC8, 0x41, 0xF0, 0xB3, 0x83, 0x01,
0x5D, 0xE3, 0xA2, 0x6B, 0xA2, 0xBA, 0x9A, 0x0A, 0x58, 0xCD, 0x1A, 0xA0, 0x97, 0x64, 0xEC,
0xD0, 0x31, 0x1F, 0xCA, 0x36, 0x0E, 0x69, 0xDD, 0x40, 0xF7, 0x4E, 0xC0, 0xC6, 0xA3, 0x73,
0xF0, 0x69, 0x84, 0xB2, 0xF4, 0x4B, 0x29, 0x14, 0x2A, 0x6D, 0xB8, 0x23, 0xD8, 0x1B, 0x61,
0xD4, 0x9E, 0x87, 0xB3, 0xBB, 0xA9, 0xC4, 0x85, 0x4A, 0xF8, 0x03, 0x4A, 0xBF, 0xFE, 0xF9,
0xFE, 0x8B, 0xDD, 0x54, 0x83, 0xBA, 0xE0, 0x2F, 0x3F, 0xB1, 0xEF, 0xA5, 0x05, 0x5D, 0x28,
0x8B, 0xAB, 0xB5, 0xD0, 0x23, 0x2F, 0x8A, 0xCF, 0x48, 0x7C, 0xAA, 0xBB, 0xC8, 0x5B, 0x36,
0x27, 0xC5, 0x16, 0xA4, 0xB6, 0x61, 0xAC, 0x0C, 0x28, 0x47, 0x79, 0x3F, 0x38, 0xAE, 0x5E,
0x25, 0xC6, 0xAF, 0x35, 0xAE, 0xBC, 0xB0, 0xF3, 0xBC, 0xBD, 0xFD, 0xA4, 0x87, 0x0D, 0x14,
0x3D, 0x90, 0xE4, 0xDE, 0x5D, 0x1D, 0x46, 0x81, 0xF1, 0x28, 0x6D, 0x2F, 0x2C, 0x5E, 0x97,
0x2D, 0x89, 0x2A, 0x51, 0x72, 0x3C, 0x20, 0x02, 0x59, 0xB1, 0x98, 0x93, 0x05, 0x1E, 0x3F,
0xA1, 0x8A, 0x69, 0x30, 0x0E, 0x70, 0x84, 0x8B, 0xAE, 0x97, 0xA1, 0x08, 0x95, 0x63, 0x4C,
0xC7, 0xE8, 0x5D, 0x59, 0xCA, 0x78, 0x2A, 0x23, 0x87, 0xAC, 0x6F, 0x04, 0x33, 0xB1, 0x61,
0xB9, 0xF0, 0x95, 0xDA, 0x33, 0xCC, 0xE0, 0x4C, 0x82, 0x68, 0x82, 0x14, 0x51, 0xBE, 0x49,
0x1C, 0x58, 0xA2, 0x8B, 0x05, 0x4E, 0x98, 0x37, 0xEB, 0x94, 0x0B, 0x01, 0x22, 0xDC, 0xB3,
0x19, 0xCA, 0x77, 0xA6, 0x6E, 0x97, 0xFF, 0x8A, 0x53, 0x5A, 0xC5, 0x24, 0xE4, 0xAF, 0x6E,
0xA8, 0x2B, 0x53, 0xA4, 0xBE, 0x96, 0xA5, 0x7B, 0xCE, 0x22, 0x56, 0xA3, 0xF1, 0xCF, 0x14,
0xA5};
};
class PkgDerivedKey3Keyset {
public:
// std::uint8_t* PrivateExponent;
static constexpr CryptoPP::byte Exponent1[] = {
0x52, 0xCC, 0x2D, 0xA0, 0x9C, 0x9E, 0x75, 0xE7, 0x28, 0xEE, 0x3D, 0xDE, 0xE3, 0x45, 0xD1,
0x4F, 0x94, 0x1C, 0xCC, 0xC8, 0x87, 0x29, 0x45, 0x3B, 0x8D, 0x6E, 0xAB, 0x6E, 0x2A, 0xA7,
0xC7, 0x15, 0x43, 0xA3, 0x04, 0x8F, 0x90, 0x5F, 0xEB, 0xF3, 0x38, 0x4A, 0x77, 0xFA, 0x36,
0xB7, 0x15, 0x76, 0xB6, 0x01, 0x1A, 0x8E, 0x25, 0x87, 0x82, 0xF1, 0x55, 0xD8, 0xC6, 0x43,
0x2A, 0xC0, 0xE5, 0x98, 0xC9, 0x32, 0xD1, 0x94, 0x6F, 0xD9, 0x01, 0xBA, 0x06, 0x81, 0xE0,
0x6D, 0x88, 0xF2, 0x24, 0x2A, 0x25, 0x01, 0x64, 0x5C, 0xBF, 0xF2, 0xD9, 0x99, 0x67, 0x3E,
0xF6, 0x72, 0xEE, 0xE4, 0xE2, 0x33, 0x5C, 0xF8, 0x00, 0x40, 0xE3, 0x2A, 0x9A, 0xF4, 0x3D,
0x22, 0x86, 0x44, 0x3C, 0xFB, 0x0A, 0xA5, 0x7C, 0x3F, 0xCC, 0xF5, 0xF1, 0x16, 0xC4, 0xAC,
0x88, 0xB4, 0xDE, 0x62, 0x94, 0x92, 0x6A, 0x13};
// exponent2 = d mod (q - 1)
static constexpr CryptoPP::byte Exponent2[] = {
0x7C, 0x9D, 0xAD, 0x39, 0xE0, 0xD5, 0x60, 0x14, 0x94, 0x48, 0x19, 0x7F, 0x88, 0x95, 0xD5,
0x8B, 0x80, 0xAD, 0x85, 0x8A, 0x4B, 0x77, 0x37, 0x85, 0xD0, 0x77, 0xBB, 0xBF, 0x89, 0x71,
0x4A, 0x72, 0xCB, 0x72, 0x68, 0x38, 0xEC, 0x02, 0xC6, 0x7D, 0xC6, 0x44, 0x06, 0x33, 0x51,
0x1C, 0xC0, 0xFF, 0x95, 0x8F, 0x0D, 0x75, 0xDC, 0x25, 0xBB, 0x0B, 0x73, 0x91, 0xA9, 0x6D,
0x42, 0xD8, 0x03, 0xB7, 0x68, 0xD4, 0x1E, 0x75, 0x62, 0xA3, 0x70, 0x35, 0x79, 0x78, 0x00,
0xC8, 0xF5, 0xEF, 0x15, 0xB9, 0xFC, 0x4E, 0x47, 0x5A, 0xC8, 0x70, 0x70, 0x5B, 0x52, 0x98,
0xC0, 0xC2, 0x58, 0x4A, 0x70, 0x96, 0xCC, 0xB8, 0x10, 0xE1, 0x2F, 0x78, 0x8B, 0x2B, 0xA1,
0x7F, 0xF9, 0xAC, 0xDE, 0xF0, 0xBB, 0x2B, 0xE2, 0x66, 0xE3, 0x22, 0x92, 0x31, 0x21, 0x57,
0x92, 0xC4, 0xB8, 0xF2, 0x3E, 0x76, 0x20, 0x37};
// e
static constexpr CryptoPP::byte PublicExponent[] = {0, 1, 0, 1};
// (InverseQ)(q) = 1 mod p
static constexpr CryptoPP::byte Coefficient[] = {
0x45, 0x97, 0x55, 0xD4, 0x22, 0x08, 0x5E, 0xF3, 0x5C, 0xB4, 0x05, 0x7A, 0xFD, 0xAA, 0x42,
0x42, 0xAD, 0x9A, 0x8C, 0xA0, 0x6C, 0xBB, 0x1D, 0x68, 0x54, 0x54, 0x6E, 0x3E, 0x32, 0xE3,
0x53, 0x73, 0x76, 0xF1, 0x3E, 0x01, 0xEA, 0xD3, 0xCF, 0xEB, 0xEB, 0x23, 0x3E, 0xC0, 0xBE,
0xCE, 0xEC, 0x2C, 0x89, 0x5F, 0xA8, 0x27, 0x3A, 0x4C, 0xB7, 0xE6, 0x74, 0xBC, 0x45, 0x4C,
0x26, 0xC8, 0x25, 0xFF, 0x34, 0x63, 0x25, 0x37, 0xE1, 0x48, 0x10, 0xC1, 0x93, 0xA6, 0xAF,
0xEB, 0xBA, 0xE3, 0xA2, 0xF1, 0x3D, 0xEF, 0x63, 0xD8, 0xF4, 0xFD, 0xD3, 0xEE, 0xE2, 0x5D,
0xE9, 0x33, 0xCC, 0xAD, 0xBA, 0x75, 0x5C, 0x85, 0xAF, 0xCE, 0xA9, 0x3D, 0xD1, 0xA2, 0x17,
0xF3, 0xF6, 0x98, 0xB3, 0x50, 0x8E, 0x5E, 0xF6, 0xEB, 0x02, 0x8E, 0xA1, 0x62, 0xA7, 0xD6,
0x2C, 0xEC, 0x91, 0xFF, 0x15, 0x40, 0xD2, 0xE3};
// n = p * q
static constexpr CryptoPP::byte Modulus[] = {
0xd2, 0x12, 0xfc, 0x33, 0x5f, 0x6d, 0xdb, 0x83, 0x16, 0x09, 0x62, 0x8b, 0x03, 0x56, 0x27,
0x37, 0x82, 0xd4, 0x77, 0x85, 0x35, 0x29, 0x39, 0x2d, 0x52, 0x6b, 0x8c, 0x4c, 0x8c, 0xfb,
0x06, 0xc1, 0x84, 0x5b, 0xe7, 0xd4, 0xf7, 0xbc, 0xd2, 0x4e, 0x62, 0x45, 0xcd, 0x2a, 0xbb,
0xd7, 0x77, 0x76, 0x45, 0x36, 0x55, 0x27, 0x3f, 0xb3, 0xf5, 0xf9, 0x8e, 0xda, 0x4b, 0xef,
0xaa, 0x59, 0xae, 0xb3, 0x9b, 0xea, 0x54, 0x98, 0xd2, 0x06, 0x32, 0x6a, 0x58, 0x31, 0x2a,
0xe0, 0xd4, 0x4f, 0x90, 0xb5, 0x0a, 0x7d, 0xec, 0xf4, 0x3a, 0x9c, 0x52, 0x67, 0x2d, 0x99,
0x31, 0x8e, 0x0c, 0x43, 0xe6, 0x82, 0xfe, 0x07, 0x46, 0xe1, 0x2e, 0x50, 0xd4, 0x1f, 0x2d,
0x2f, 0x7e, 0xd9, 0x08, 0xba, 0x06, 0xb3, 0xbf, 0x2e, 0x20, 0x3f, 0x4e, 0x3f, 0xfe, 0x44,
0xff, 0xaa, 0x50, 0x43, 0x57, 0x91, 0x69, 0x94, 0x49, 0x15, 0x82, 0x82, 0xe4, 0x0f, 0x4c,
0x8d, 0x9d, 0x2c, 0xc9, 0x5b, 0x1d, 0x64, 0xbf, 0x88, 0x8b, 0xd4, 0xc5, 0x94, 0xe7, 0x65,
0x47, 0x84, 0x1e, 0xe5, 0x79, 0x10, 0xfb, 0x98, 0x93, 0x47, 0xb9, 0x7d, 0x85, 0x12, 0xa6,
0x40, 0x98, 0x2c, 0xf7, 0x92, 0xbc, 0x95, 0x19, 0x32, 0xed, 0xe8, 0x90, 0x56, 0x0d, 0x65,
0xc1, 0xaa, 0x78, 0xc6, 0x2e, 0x54, 0xfd, 0x5f, 0x54, 0xa1, 0xf6, 0x7e, 0xe5, 0xe0, 0x5f,
0x61, 0xc1, 0x20, 0xb4, 0xb9, 0xb4, 0x33, 0x08, 0x70, 0xe4, 0xdf, 0x89, 0x56, 0xed, 0x01,
0x29, 0x46, 0x77, 0x5f, 0x8c, 0xb8, 0xa9, 0xf5, 0x1e, 0x2e, 0xb3, 0xb9, 0xbf, 0xe0, 0x09,
0xb7, 0x8d, 0x28, 0xd4, 0xa6, 0xc3, 0xb8, 0x1e, 0x1f, 0x07, 0xeb, 0xb4, 0x12, 0x0b, 0x95,
0xb8, 0x85, 0x30, 0xfd, 0xdc, 0x39, 0x13, 0xd0, 0x7c, 0xdc, 0x8f, 0xed, 0xf9, 0xc9, 0xa3,
0xc1};
// p
static constexpr CryptoPP::byte Prime1[] = {
0xF9, 0x67, 0xAD, 0x99, 0x12, 0x31, 0x0C, 0x56, 0xA2, 0x2E, 0x16, 0x1C, 0x46, 0xB3, 0x4D,
0x5B, 0x43, 0xBE, 0x42, 0xA2, 0xF6, 0x86, 0x96, 0x80, 0x42, 0xC3, 0xC7, 0x3F, 0xC3, 0x42,
0xF5, 0x87, 0x49, 0x33, 0x9F, 0x07, 0x5D, 0x6E, 0x2C, 0x04, 0xFD, 0xE3, 0xE1, 0xB2, 0xAE,
0x0A, 0x0C, 0xF0, 0xC7, 0xA6, 0x1C, 0xA1, 0x63, 0x50, 0xC8, 0x09, 0x9C, 0x51, 0x24, 0x52,
0x6C, 0x5E, 0x5E, 0xBD, 0x1E, 0x27, 0x06, 0xBB, 0xBC, 0x9E, 0x94, 0xE1, 0x35, 0xD4, 0x6D,
0xB3, 0xCB, 0x3C, 0x68, 0xDD, 0x68, 0xB3, 0xFE, 0x6C, 0xCB, 0x8D, 0x82, 0x20, 0x76, 0x23,
0x63, 0xB7, 0xE9, 0x68, 0x10, 0x01, 0x4E, 0xDC, 0xBA, 0x27, 0x5D, 0x01, 0xC1, 0x2D, 0x80,
0x5E, 0x2B, 0xAF, 0x82, 0x6B, 0xD8, 0x84, 0xB6, 0x10, 0x52, 0x86, 0xA7, 0x89, 0x8E, 0xAE,
0x9A, 0xE2, 0x89, 0xC6, 0xF7, 0xD5, 0x87, 0xFB};
// q
static constexpr CryptoPP::byte Prime2[] = {
0xD7, 0xA1, 0x0F, 0x9A, 0x8B, 0xF2, 0xC9, 0x11, 0x95, 0x32, 0x9A, 0x8C, 0xF0, 0xD9, 0x40,
0x47, 0xF5, 0x68, 0xA0, 0x0D, 0xBD, 0xC1, 0xFC, 0x43, 0x2F, 0x65, 0xF9, 0xC3, 0x61, 0x0F,
0x25, 0x77, 0x54, 0xAD, 0xD7, 0x58, 0xAC, 0x84, 0x40, 0x60, 0x8D, 0x3F, 0xF3, 0x65, 0x89,
0x75, 0xB5, 0xC6, 0x2C, 0x51, 0x1A, 0x2F, 0x1F, 0x22, 0xE4, 0x43, 0x11, 0x54, 0xBE, 0xC9,
0xB4, 0xC7, 0xB5, 0x1B, 0x05, 0x0B, 0xBC, 0x56, 0x9A, 0xCD, 0x4A, 0xD9, 0x73, 0x68, 0x5E,
0x5C, 0xFB, 0x92, 0xB7, 0x8B, 0x0D, 0xFF, 0xF5, 0x07, 0xCA, 0xB4, 0xC8, 0x9B, 0x96, 0x3C,
0x07, 0x9E, 0x3E, 0x6B, 0x2A, 0x11, 0xF2, 0x8A, 0xB1, 0x8A, 0xD7, 0x2E, 0x1B, 0xA5, 0x53,
0x24, 0x06, 0xED, 0x50, 0xB8, 0x90, 0x67, 0xB1, 0xE2, 0x41, 0xC6, 0x92, 0x01, 0xEE, 0x10,
0xF0, 0x61, 0xBB, 0xFB, 0xB2, 0x7D, 0x4A, 0x73};
static constexpr CryptoPP::byte PrivateExponent[] = {
0x32, 0xD9, 0x03, 0x90, 0x8F, 0xBD, 0xB0, 0x8F, 0x57, 0x2B, 0x28, 0x5E, 0x0B, 0x8D, 0xB3,
0xEA, 0x5C, 0xD1, 0x7E, 0xA8, 0x90, 0x88, 0x8C, 0xDD, 0x6A, 0x80, 0xBB, 0xB1, 0xDF, 0xC1,
0xF7, 0x0D, 0xAA, 0x32, 0xF0, 0xB7, 0x7C, 0xCB, 0x88, 0x80, 0x0E, 0x8B, 0x64, 0xB0, 0xBE,
0x4C, 0xD6, 0x0E, 0x9B, 0x8C, 0x1E, 0x2A, 0x64, 0xE1, 0xF3, 0x5C, 0xD7, 0x76, 0x01, 0x41,
0x5E, 0x93, 0x5C, 0x94, 0xFE, 0xDD, 0x46, 0x62, 0xC3, 0x1B, 0x5A, 0xE2, 0xA0, 0xBC, 0x2D,
0xEB, 0xC3, 0x98, 0x0A, 0xA7, 0xB7, 0x85, 0x69, 0x70, 0x68, 0x2B, 0x64, 0x4A, 0xB3, 0x1F,
0xCC, 0x7D, 0xDC, 0x7C, 0x26, 0xF4, 0x77, 0xF6, 0x5C, 0xF2, 0xAE, 0x5A, 0x44, 0x2D, 0xD3,
0xAB, 0x16, 0x62, 0x04, 0x19, 0xBA, 0xFB, 0x90, 0xFF, 0xE2, 0x30, 0x50, 0x89, 0x6E, 0xCB,
0x56, 0xB2, 0xEB, 0xC0, 0x91, 0x16, 0x92, 0x5E, 0x30, 0x8E, 0xAE, 0xC7, 0x94, 0x5D, 0xFD,
0x35, 0xE1, 0x20, 0xF8, 0xAD, 0x3E, 0xBC, 0x08, 0xBF, 0xC0, 0x36, 0x74, 0x9F, 0xD5, 0xBB,
0x52, 0x08, 0xFD, 0x06, 0x66, 0xF3, 0x7A, 0xB3, 0x04, 0xF4, 0x75, 0x29, 0x5D, 0xE9, 0x5F,
0xAA, 0x10, 0x30, 0xB2, 0x0F, 0x5A, 0x1A, 0xC1, 0x2A, 0xB3, 0xFE, 0xCB, 0x21, 0xAD, 0x80,
0xEC, 0x8F, 0x20, 0x09, 0x1C, 0xDB, 0xC5, 0x58, 0x94, 0xC2, 0x9C, 0xC6, 0xCE, 0x82, 0x65,
0x3E, 0x57, 0x90, 0xBC, 0xA9, 0x8B, 0x06, 0xB4, 0xF0, 0x72, 0xF6, 0x77, 0xDF, 0x98, 0x64,
0xF1, 0xEC, 0xFE, 0x37, 0x2D, 0xBC, 0xAE, 0x8C, 0x08, 0x81, 0x1F, 0xC3, 0xC9, 0x89, 0x1A,
0xC7, 0x42, 0x82, 0x4B, 0x2E, 0xDC, 0x8E, 0x8D, 0x73, 0xCE, 0xB1, 0xCC, 0x01, 0xD9, 0x08,
0x70, 0x87, 0x3C, 0x44, 0x08, 0xEC, 0x49, 0x8F, 0x81, 0x5A, 0xE2, 0x40, 0xFF, 0x77, 0xFC,
0x0D};
};

View file

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "SDL3/SDL_log.h"
#include "layer.h"
#include <imgui.h>
@ -117,22 +118,6 @@ void L::DrawMenuBar() {
EndMainMenuBar();
}
if (IsKeyPressed(ImGuiKey_F9, false)) {
if (io.KeyCtrl && io.KeyAlt) {
if (!DebugState.ShouldPauseInSubmit()) {
DebugState.RequestFrameDump(dump_frame_count);
}
}
if (!io.KeyCtrl && !io.KeyAlt) {
if (isSystemPaused) {
DebugState.ResumeGuestThreads();
} else {
DebugState.PauseGuestThreads();
}
}
}
if (open_popup_options) {
OpenPopup("GPU Tools Options");
just_opened_options = true;
@ -381,6 +366,32 @@ void L::Draw() {
visibility_toggled = true;
}
if (IsKeyPressed(ImGuiKey_F9, false)) {
if (io.KeyCtrl && io.KeyAlt) {
if (!DebugState.ShouldPauseInSubmit()) {
DebugState.RequestFrameDump(dump_frame_count);
}
} else {
if (DebugState.IsGuestThreadsPaused()) {
DebugState.ResumeGuestThreads();
SDL_Log("Game resumed from Keyboard");
show_pause_status = false;
} else {
DebugState.PauseGuestThreads();
SDL_Log("Game paused from Keyboard");
show_pause_status = true;
}
visibility_toggled = true;
}
}
if (show_pause_status) {
ImVec2 pos = ImVec2(10, 10);
ImU32 color = IM_COL32(255, 255, 255, 255);
ImGui::GetForegroundDrawList()->AddText(pos, color, "Game Paused Press F9 to Resume");
}
if (show_simple_fps) {
if (Begin("Video Info", nullptr,
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |

View file

@ -19,6 +19,7 @@ public:
static void SetupSettings();
void Draw() override;
bool show_pause_status = false;
};
} // namespace Core::Devtools

View file

@ -1,473 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <zlib.h>
#include "common/io_file.h"
#include "common/logging/formatter.h"
#include "core/file_format/pkg.h"
#include "core/file_format/pkg_type.h"
static void DecompressPFSC(std::span<char> compressed_data, std::span<char> decompressed_data) {
z_stream decompressStream;
decompressStream.zalloc = Z_NULL;
decompressStream.zfree = Z_NULL;
decompressStream.opaque = Z_NULL;
if (inflateInit(&decompressStream) != Z_OK) {
// std::cerr << "Error initializing zlib for deflation." << std::endl;
}
decompressStream.avail_in = compressed_data.size();
decompressStream.next_in = reinterpret_cast<unsigned char*>(compressed_data.data());
decompressStream.avail_out = decompressed_data.size();
decompressStream.next_out = reinterpret_cast<unsigned char*>(decompressed_data.data());
if (inflate(&decompressStream, Z_FINISH)) {
}
if (inflateEnd(&decompressStream) != Z_OK) {
// std::cerr << "Error ending zlib inflate" << std::endl;
}
}
u32 GetPFSCOffset(std::span<const u8> pfs_image) {
static constexpr u32 PfscMagic = 0x43534650;
u32 value;
for (u32 i = 0x20000; i < pfs_image.size(); i += 0x10000) {
std::memcpy(&value, &pfs_image[i], sizeof(u32));
if (value == PfscMagic)
return i;
}
return -1;
}
PKG::PKG() = default;
PKG::~PKG() = default;
bool PKG::Open(const std::filesystem::path& filepath, std::string& failreason) {
Common::FS::IOFile file(filepath, Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) {
return false;
}
pkgSize = file.GetSize();
file.Read(pkgheader);
if (pkgheader.magic != 0x7F434E54)
return false;
for (const auto& flag : flagNames) {
if (isFlagSet(pkgheader.pkg_content_flags, flag.first)) {
if (!pkgFlags.empty())
pkgFlags += (", ");
pkgFlags += (flag.second);
}
}
// Find title id it is part of pkg_content_id starting at offset 0x40
file.Seek(0x47); // skip first 7 characters of content_id
file.Read(pkgTitleID);
u32 offset = pkgheader.pkg_table_entry_offset;
u32 n_files = pkgheader.pkg_table_entry_count;
if (!file.Seek(offset)) {
failreason = "Failed to seek to PKG table entry offset";
return false;
}
for (int i = 0; i < n_files; i++) {
PKGEntry entry{};
file.Read(entry.id);
file.Read(entry.filename_offset);
file.Read(entry.flags1);
file.Read(entry.flags2);
file.Read(entry.offset);
file.Read(entry.size);
file.Seek(8, Common::FS::SeekOrigin::CurrentPosition);
// Try to figure out the name
const auto name = GetEntryNameByType(entry.id);
if (name == "param.sfo") {
sfo.clear();
if (!file.Seek(entry.offset)) {
failreason = "Failed to seek to param.sfo offset";
return false;
}
sfo.resize(entry.size);
file.ReadRaw<u8>(sfo.data(), entry.size);
}
}
file.Close();
return true;
}
bool PKG::Extract(const std::filesystem::path& filepath, const std::filesystem::path& extract,
std::string& failreason) {
extract_path = extract;
pkgpath = filepath;
Common::FS::IOFile file(filepath, Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) {
return false;
}
pkgSize = file.GetSize();
file.ReadRaw<u8>(&pkgheader, sizeof(PKGHeader));
if (pkgheader.magic != 0x7F434E54)
return false;
if (pkgheader.pkg_size > pkgSize) {
failreason = "PKG file size is different";
return false;
}
if ((pkgheader.pkg_content_size + pkgheader.pkg_content_offset) > pkgheader.pkg_size) {
failreason = "Content size is bigger than pkg size";
return false;
}
u32 offset = pkgheader.pkg_table_entry_offset;
u32 n_files = pkgheader.pkg_table_entry_count;
std::array<u8, 64> concatenated_ivkey_dk3;
std::array<u8, 32> seed_digest;
std::array<std::array<u8, 32>, 7> digest1;
std::array<std::array<u8, 256>, 7> key1;
std::array<u8, 256> imgkeydata;
if (!file.Seek(offset)) {
failreason = "Failed to seek to PKG table entry offset";
return false;
}
for (int i = 0; i < n_files; i++) {
PKGEntry entry{};
file.Read(entry.id);
file.Read(entry.filename_offset);
file.Read(entry.flags1);
file.Read(entry.flags2);
file.Read(entry.offset);
file.Read(entry.size);
file.Seek(8, Common::FS::SeekOrigin::CurrentPosition);
auto currentPos = file.Tell();
// Try to figure out the name
const auto name = GetEntryNameByType(entry.id);
const auto filepath = extract_path / "sce_sys" / name;
std::filesystem::create_directories(filepath.parent_path());
if (name.empty()) {
// Just print with id
Common::FS::IOFile out(extract_path / "sce_sys" / std::to_string(entry.id),
Common::FS::FileAccessMode::Write);
if (!file.Seek(entry.offset)) {
failreason = "Failed to seek to PKG entry offset";
return false;
}
std::vector<u8> data;
data.resize(entry.size);
file.ReadRaw<u8>(data.data(), entry.size);
out.WriteRaw<u8>(data.data(), entry.size);
out.Close();
file.Seek(currentPos);
continue;
}
if (entry.id == 0x1) { // DIGESTS, seek;
// file.Seek(entry.offset, fsSeekSet);
} else if (entry.id == 0x10) { // ENTRY_KEYS, seek;
file.Seek(entry.offset);
file.Read(seed_digest);
for (int i = 0; i < 7; i++) {
file.Read(digest1[i]);
}
for (int i = 0; i < 7; i++) {
file.Read(key1[i]);
}
PKG::crypto.RSA2048Decrypt(dk3_, key1[3], true); // decrypt DK3
} else if (entry.id == 0x20) { // IMAGE_KEY, seek; IV_KEY
file.Seek(entry.offset);
file.Read(imgkeydata);
// The Concatenated iv + dk3 imagekey for HASH256
std::memcpy(concatenated_ivkey_dk3.data(), &entry, sizeof(entry));
std::memcpy(concatenated_ivkey_dk3.data() + sizeof(entry), dk3_.data(), sizeof(dk3_));
PKG::crypto.ivKeyHASH256(concatenated_ivkey_dk3, ivKey); // ivkey_
// imgkey_ to use for last step to get ekpfs
PKG::crypto.aesCbcCfb128Decrypt(ivKey, imgkeydata, imgKey);
// ekpfs key to get data and tweak keys.
PKG::crypto.RSA2048Decrypt(ekpfsKey, imgKey, false);
} else if (entry.id == 0x80) {
// GENERAL_DIGESTS, seek;
// file.Seek(entry.offset, fsSeekSet);
}
Common::FS::IOFile out(extract_path / "sce_sys" / name, Common::FS::FileAccessMode::Write);
if (!file.Seek(entry.offset)) {
failreason = "Failed to seek to PKG entry offset";
return false;
}
std::vector<u8> data;
data.resize(entry.size);
file.ReadRaw<u8>(data.data(), entry.size);
out.WriteRaw<u8>(data.data(), entry.size);
out.Close();
// Decrypt Np stuff and overwrite.
if (entry.id == 0x400 || entry.id == 0x401 || entry.id == 0x402 ||
entry.id == 0x403) { // somehow 0x401 is not decrypting
decNp.resize(entry.size);
if (!file.Seek(entry.offset)) {
failreason = "Failed to seek to PKG entry offset";
return false;
}
std::vector<u8> data;
data.resize(entry.size);
file.ReadRaw<u8>(data.data(), entry.size);
std::span<u8> cipherNp(data.data(), entry.size);
std::array<u8, 64> concatenated_ivkey_dk3_;
std::memcpy(concatenated_ivkey_dk3_.data(), &entry, sizeof(entry));
std::memcpy(concatenated_ivkey_dk3_.data() + sizeof(entry), dk3_.data(), sizeof(dk3_));
PKG::crypto.ivKeyHASH256(concatenated_ivkey_dk3_, ivKey);
PKG::crypto.aesCbcCfb128DecryptEntry(ivKey, cipherNp, decNp);
Common::FS::IOFile out(extract_path / "sce_sys" / name,
Common::FS::FileAccessMode::Write);
out.Write(decNp);
out.Close();
}
file.Seek(currentPos);
}
// Read the seed
std::array<u8, 16> seed;
if (!file.Seek(pkgheader.pfs_image_offset + 0x370)) {
failreason = "Failed to seek to PFS image offset";
return false;
}
file.Read(seed);
// Get data and tweak keys.
PKG::crypto.PfsGenCryptoKey(ekpfsKey, seed, dataKey, tweakKey);
const u32 length = pkgheader.pfs_cache_size * 0x2; // Seems to be ok.
int num_blocks = 0;
std::vector<u8> pfsc(length);
if (length != 0) {
// Read encrypted pfs_image
std::vector<u8> pfs_encrypted(length);
file.Seek(pkgheader.pfs_image_offset);
file.Read(pfs_encrypted);
file.Close();
// Decrypt the pfs_image.
std::vector<u8> pfs_decrypted(length);
PKG::crypto.decryptPFS(dataKey, tweakKey, pfs_encrypted, pfs_decrypted, 0);
// Retrieve PFSC from decrypted pfs_image.
pfsc_offset = GetPFSCOffset(pfs_decrypted);
std::memcpy(pfsc.data(), pfs_decrypted.data() + pfsc_offset, length - pfsc_offset);
PFSCHdr pfsChdr;
std::memcpy(&pfsChdr, pfsc.data(), sizeof(pfsChdr));
num_blocks = (int)(pfsChdr.data_length / pfsChdr.block_sz2);
sectorMap.resize(num_blocks + 1); // 8 bytes, need extra 1 to get the last offset.
for (int i = 0; i < num_blocks + 1; i++) {
std::memcpy(&sectorMap[i], pfsc.data() + pfsChdr.block_offsets + i * 8, 8);
}
}
u32 ent_size = 0;
u32 ndinode = 0;
int ndinode_counter = 0;
bool dinode_reached = false;
bool uroot_reached = false;
std::vector<char> compressedData;
std::vector<char> decompressedData(0x10000);
// Get iNdoes and Dirents.
for (int i = 0; i < num_blocks; i++) {
const u64 sectorOffset = sectorMap[i];
const u64 sectorSize = sectorMap[i + 1] - sectorOffset;
compressedData.resize(sectorSize);
std::memcpy(compressedData.data(), pfsc.data() + sectorOffset, sectorSize);
if (sectorSize == 0x10000) // Uncompressed data
std::memcpy(decompressedData.data(), compressedData.data(), 0x10000);
else if (sectorSize < 0x10000) // Compressed data
DecompressPFSC(compressedData, decompressedData);
if (i == 0) {
std::memcpy(&ndinode, decompressedData.data() + 0x30, 4); // number of folders and files
}
int occupied_blocks =
(ndinode * 0xA8) / 0x10000; // how many blocks(0x10000) are taken by iNodes.
if (((ndinode * 0xA8) % 0x10000) != 0)
occupied_blocks += 1;
if (i >= 1 && i <= occupied_blocks) { // Get all iNodes, gives type, file size and location.
for (int p = 0; p < 0x10000; p += 0xA8) {
Inode node;
std::memcpy(&node, &decompressedData[p], sizeof(node));
if (node.Mode == 0) {
break;
}
iNodeBuf.push_back(node);
}
}
// let's deal with the root/uroot entries here.
// Sometimes it's more than 2 entries (Tomb Raider Remastered)
const std::string_view flat_path_table(&decompressedData[0x10], 15);
if (flat_path_table == "flat_path_table") {
uroot_reached = true;
}
if (uroot_reached) {
for (int i = 0; i < 0x10000; i += ent_size) {
Dirent dirent;
std::memcpy(&dirent, &decompressedData[i], sizeof(dirent));
ent_size = dirent.entsize;
if (dirent.ino != 0) {
ndinode_counter++;
} else {
// Set the the folder according to the current inode.
// Can be 2 or more (rarely)
auto parent_path = extract_path.parent_path();
auto title_id = GetTitleID();
if (parent_path.filename() != title_id &&
!fmt::UTF(extract_path.u8string()).data.ends_with("-patch")) {
extractPaths[ndinode_counter] = parent_path / title_id;
} else {
// DLCs path has different structure
extractPaths[ndinode_counter] = extract_path;
}
uroot_reached = false;
break;
}
}
}
const char dot = decompressedData[0x10];
const std::string_view dotdot(&decompressedData[0x28], 2);
if (dot == '.' && dotdot == "..") {
dinode_reached = true;
}
// Get folder and file names.
bool end_reached = false;
if (dinode_reached) {
for (int j = 0; j < 0x10000; j += ent_size) { // Skip the first parent and child.
Dirent dirent;
std::memcpy(&dirent, &decompressedData[j], sizeof(dirent));
// Stop here and continue the main loop
if (dirent.ino == 0) {
break;
}
ent_size = dirent.entsize;
auto& table = fsTable.emplace_back();
table.name = std::string(dirent.name, dirent.namelen);
table.inode = dirent.ino;
table.type = dirent.type;
if (table.type == PFS_CURRENT_DIR) {
current_dir = extractPaths[table.inode];
}
extractPaths[table.inode] = current_dir / std::filesystem::path(table.name);
if (table.type == PFS_FILE || table.type == PFS_DIR) {
if (table.type == PFS_DIR) { // Create dirs.
std::filesystem::create_directory(extractPaths[table.inode]);
}
ndinode_counter++;
if ((ndinode_counter + 1) == ndinode) // 1 for the image itself (root).
end_reached = true;
}
}
if (end_reached) {
break;
}
}
}
return true;
}
void PKG::ExtractFiles(const int index) {
int inode_number = fsTable[index].inode;
int inode_type = fsTable[index].type;
std::string inode_name = fsTable[index].name;
if (inode_type == PFS_FILE) {
int sector_loc = iNodeBuf[inode_number].loc;
int nblocks = iNodeBuf[inode_number].Blocks;
int bsize = iNodeBuf[inode_number].Size;
Common::FS::IOFile inflated;
inflated.Open(extractPaths[inode_number], Common::FS::FileAccessMode::Write);
Common::FS::IOFile pkgFile; // Open the file for each iteration to avoid conflict.
pkgFile.Open(pkgpath, Common::FS::FileAccessMode::Read);
int size_decompressed = 0;
std::vector<char> compressedData;
std::vector<char> decompressedData(0x10000);
u64 pfsc_buf_size = 0x11000; // extra 0x1000
std::vector<u8> pfsc(pfsc_buf_size);
std::vector<u8> pfs_decrypted(pfsc_buf_size);
for (int j = 0; j < nblocks; j++) {
u64 sectorOffset =
sectorMap[sector_loc + j]; // offset into PFSC_image and not pfs_image.
u64 sectorSize = sectorMap[sector_loc + j + 1] -
sectorOffset; // indicates if data is compressed or not.
u64 fileOffset = (pkgheader.pfs_image_offset + pfsc_offset + sectorOffset);
u64 currentSector1 =
(pfsc_offset + sectorOffset) / 0x1000; // block size is 0x1000 for xts decryption.
int sectorOffsetMask = (sectorOffset + pfsc_offset) & 0xFFFFF000;
int previousData = (sectorOffset + pfsc_offset) - sectorOffsetMask;
pkgFile.Seek(fileOffset - previousData);
pkgFile.Read(pfsc);
PKG::crypto.decryptPFS(dataKey, tweakKey, pfsc, pfs_decrypted, currentSector1);
compressedData.resize(sectorSize);
std::memcpy(compressedData.data(), pfs_decrypted.data() + previousData, sectorSize);
if (sectorSize == 0x10000) // Uncompressed data
std::memcpy(decompressedData.data(), compressedData.data(), 0x10000);
else if (sectorSize < 0x10000) // Compressed data
DecompressPFSC(compressedData, decompressedData);
size_decompressed += 0x10000;
if (j < nblocks - 1) {
inflated.WriteRaw<u8>(decompressedData.data(), decompressedData.size());
} else {
// This is to remove the zeros at the end of the file.
const u32 write_size = decompressedData.size() - (size_decompressed - bsize);
inflated.WriteRaw<u8>(decompressedData.data(), write_size);
}
}
pkgFile.Close();
inflated.Close();
}
}

View file

@ -1,174 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <filesystem>
#include <string>
#include <unordered_map>
#include <vector>
#include "common/endian.h"
#include "core/crypto/crypto.h"
#include "pfs.h"
#include "trp.h"
struct PKGHeader {
u32_be magic; // Magic
u32_be pkg_type;
u32_be pkg_0x8; // unknown field
u32_be pkg_file_count;
u32_be pkg_table_entry_count;
u16_be pkg_sc_entry_count;
u16_be pkg_table_entry_count_2; // same as pkg_entry_count
u32_be pkg_table_entry_offset; // file table offset
u32_be pkg_sc_entry_data_size;
u64_be pkg_body_offset; // offset of PKG entries
u64_be pkg_body_size; // length of all PKG entries
u64_be pkg_content_offset;
u64_be pkg_content_size;
u8 pkg_content_id[0x24]; // packages' content ID as a 36-byte string
u8 pkg_padding[0xC]; // padding
u32_be pkg_drm_type; // DRM type
u32_be pkg_content_type; // Content type
u32_be pkg_content_flags; // Content flags
u32_be pkg_promote_size;
u32_be pkg_version_date;
u32_be pkg_version_hash;
u32_be pkg_0x088;
u32_be pkg_0x08C;
u32_be pkg_0x090;
u32_be pkg_0x094;
u32_be pkg_iro_tag;
u32_be pkg_drm_type_version;
u8 pkg_zeroes_1[0x60];
/* Digest table */
u8 digest_entries1[0x20]; // sha256 digest for main entry 1
u8 digest_entries2[0x20]; // sha256 digest for main entry 2
u8 digest_table_digest[0x20]; // sha256 digest for digest table
u8 digest_body_digest[0x20]; // sha256 digest for main table
u8 pkg_zeroes_2[0x280];
u32_be pkg_0x400;
u32_be pfs_image_count; // count of PFS images
u64_be pfs_image_flags; // PFS flags
u64_be pfs_image_offset; // offset to start of external PFS image
u64_be pfs_image_size; // size of external PFS image
u64_be mount_image_offset;
u64_be mount_image_size;
u64_be pkg_size;
u32_be pfs_signed_size;
u32_be pfs_cache_size;
u8 pfs_image_digest[0x20];
u8 pfs_signed_digest[0x20];
u64_be pfs_split_size_nth_0;
u64_be pfs_split_size_nth_1;
u8 pkg_zeroes_3[0xB50];
u8 pkg_digest[0x20];
};
enum class PKGContentFlag {
FIRST_PATCH = 0x100000,
PATCHGO = 0x200000,
REMASTER = 0x400000,
PS_CLOUD = 0x800000,
GD_AC = 0x2000000,
NON_GAME = 0x4000000,
UNKNOWN_0x8000000 = 0x8000000,
SUBSEQUENT_PATCH = 0x40000000,
DELTA_PATCH = 0x41000000,
CUMULATIVE_PATCH = 0x60000000
};
struct PKGEntry {
u32_be id; // File ID, useful for files without a filename entry
u32_be filename_offset; // Offset into the filenames table (ID 0x200) where this file's name is
// located
u32_be flags1; // Flags including encrypted flag, etc
u32_be flags2; // Flags including encryption key index, etc
u32_be offset; // Offset into PKG to find the file
u32_be size; // Size of the file
u64_be padding; // blank padding
};
static_assert(sizeof(PKGEntry) == 32);
class PKG {
public:
PKG();
~PKG();
bool Open(const std::filesystem::path& filepath, std::string& failreason);
void ExtractFiles(const int index);
bool Extract(const std::filesystem::path& filepath, const std::filesystem::path& extract,
std::string& failreason);
std::vector<u8> sfo;
u32 GetNumberOfFiles() {
return fsTable.size();
}
u64 GetPkgSize() {
return pkgSize;
}
std::string GetPkgFlags() {
return pkgFlags;
}
std::string_view GetTitleID() {
return std::string_view(pkgTitleID, 9);
}
PKGHeader GetPkgHeader() {
return pkgheader;
}
static bool isFlagSet(u32_be variable, PKGContentFlag flag) {
return (variable) & static_cast<u32>(flag);
}
static constexpr std::array<std::pair<PKGContentFlag, std::string_view>, 10> flagNames = {
{{PKGContentFlag::FIRST_PATCH, "FIRST_PATCH"},
{PKGContentFlag::PATCHGO, "PATCHGO"},
{PKGContentFlag::REMASTER, "REMASTER"},
{PKGContentFlag::PS_CLOUD, "PS_CLOUD"},
{PKGContentFlag::GD_AC, "GD_AC"},
{PKGContentFlag::NON_GAME, "NON_GAME"},
{PKGContentFlag::UNKNOWN_0x8000000, "UNKNOWN_0x8000000"},
{PKGContentFlag::SUBSEQUENT_PATCH, "SUBSEQUENT_PATCH"},
{PKGContentFlag::DELTA_PATCH, "DELTA_PATCH"},
{PKGContentFlag::CUMULATIVE_PATCH, "CUMULATIVE_PATCH"}}};
private:
Crypto crypto;
TRP trp;
u64 pkgSize = 0;
char pkgTitleID[9];
PKGHeader pkgheader;
std::string pkgFlags;
std::unordered_map<int, std::filesystem::path> extractPaths;
std::vector<pfs_fs_table> fsTable;
std::vector<Inode> iNodeBuf;
std::vector<u64> sectorMap;
u64 pfsc_offset;
std::array<u8, 32> dk3_;
std::array<u8, 32> ivKey;
std::array<u8, 256> imgKey;
std::array<u8, 32> ekpfsKey;
std::array<u8, 16> dataKey;
std::array<u8, 16> tweakKey;
std::vector<u8> decNp;
std::filesystem::path pkgpath;
std::filesystem::path current_dir;
std::filesystem::path extract_path;
};

View file

@ -1,638 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include "pkg_type.h"
struct PkgEntryValue {
u32 type;
std::string_view name;
operator u32() const noexcept {
return type;
}
};
constexpr static std::array<PkgEntryValue, 611> PkgEntries = {{
{0x0001, "digests"},
{0x0010, "entry_keys"},
{0x0020, "image_key"},
{0x0080, "general_digests"},
{0x0100, "metas"},
{0x0200, "entry_names"},
{0x0400, "license.dat"},
{0x0401, "license.info"},
{0x0402, "nptitle.dat"},
{0x0403, "npbind.dat"},
{0x0404, "selfinfo.dat"},
{0x0406, "imageinfo.dat"},
{0x0407, "target-deltainfo.dat"},
{0x0408, "origin-deltainfo.dat"},
{0x0409, "psreserved.dat"},
{0x1000, "param.sfo"},
{0x1001, "playgo-chunk.dat"},
{0x1002, "playgo-chunk.sha"},
{0x1003, "playgo-manifest.xml"},
{0x1004, "pronunciation.xml"},
{0x1005, "pronunciation.sig"},
{0x1006, "pic1.png"},
{0x1007, "pubtoolinfo.dat"},
{0x1008, "app/playgo-chunk.dat"},
{0x1009, "app/playgo-chunk.sha"},
{0x100A, "app/playgo-manifest.xml"},
{0x100B, "shareparam.json"},
{0x100C, "shareoverlayimage.png"},
{0x100D, "save_data.png"},
{0x100E, "shareprivacyguardimage.png"},
{0x1200, "icon0.png"},
{0x1201, "icon0_00.png"},
{0x1202, "icon0_01.png"},
{0x1203, "icon0_02.png"},
{0x1204, "icon0_03.png"},
{0x1205, "icon0_04.png"},
{0x1206, "icon0_05.png"},
{0x1207, "icon0_06.png"},
{0x1208, "icon0_07.png"},
{0x1209, "icon0_08.png"},
{0x120A, "icon0_09.png"},
{0x120B, "icon0_10.png"},
{0x120C, "icon0_11.png"},
{0x120D, "icon0_12.png"},
{0x120E, "icon0_13.png"},
{0x120F, "icon0_14.png"},
{0x1210, "icon0_15.png"},
{0x1211, "icon0_16.png"},
{0x1212, "icon0_17.png"},
{0x1213, "icon0_18.png"},
{0x1214, "icon0_19.png"},
{0x1215, "icon0_20.png"},
{0x1216, "icon0_21.png"},
{0x1217, "icon0_22.png"},
{0x1218, "icon0_23.png"},
{0x1219, "icon0_24.png"},
{0x121A, "icon0_25.png"},
{0x121B, "icon0_26.png"},
{0x121C, "icon0_27.png"},
{0x121D, "icon0_28.png"},
{0x121E, "icon0_29.png"},
{0x121F, "icon0_30.png"},
{0x1220, "pic0.png"},
{0x1240, "snd0.at9"},
{0x1241, "pic1_00.png"},
{0x1242, "pic1_01.png"},
{0x1243, "pic1_02.png"},
{0x1244, "pic1_03.png"},
{0x1245, "pic1_04.png"},
{0x1246, "pic1_05.png"},
{0x1247, "pic1_06.png"},
{0x1248, "pic1_07.png"},
{0x1249, "pic1_08.png"},
{0x124A, "pic1_09.png"},
{0x124B, "pic1_10.png"},
{0x124C, "pic1_11.png"},
{0x124D, "pic1_12.png"},
{0x124E, "pic1_13.png"},
{0x124F, "pic1_14.png"},
{0x1250, "pic1_15.png"},
{0x1251, "pic1_16.png"},
{0x1252, "pic1_17.png"},
{0x1253, "pic1_18.png"},
{0x1254, "pic1_19.png"},
{0x1255, "pic1_20.png"},
{0x1256, "pic1_21.png"},
{0x1257, "pic1_22.png"},
{0x1258, "pic1_23.png"},
{0x1259, "pic1_24.png"},
{0x125A, "pic1_25.png"},
{0x125B, "pic1_26.png"},
{0x125C, "pic1_27.png"},
{0x125D, "pic1_28.png"},
{0x125E, "pic1_29.png"},
{0x125F, "pic1_30.png"},
{0x1260, "changeinfo/changeinfo.xml"},
{0x1261, "changeinfo/changeinfo_00.xml"},
{0x1262, "changeinfo/changeinfo_01.xml"},
{0x1263, "changeinfo/changeinfo_02.xml"},
{0x1264, "changeinfo/changeinfo_03.xml"},
{0x1265, "changeinfo/changeinfo_04.xml"},
{0x1266, "changeinfo/changeinfo_05.xml"},
{0x1267, "changeinfo/changeinfo_06.xml"},
{0x1268, "changeinfo/changeinfo_07.xml"},
{0x1269, "changeinfo/changeinfo_08.xml"},
{0x126A, "changeinfo/changeinfo_09.xml"},
{0x126B, "changeinfo/changeinfo_10.xml"},
{0x126C, "changeinfo/changeinfo_11.xml"},
{0x126D, "changeinfo/changeinfo_12.xml"},
{0x126E, "changeinfo/changeinfo_13.xml"},
{0x126F, "changeinfo/changeinfo_14.xml"},
{0x1270, "changeinfo/changeinfo_15.xml"},
{0x1271, "changeinfo/changeinfo_16.xml"},
{0x1272, "changeinfo/changeinfo_17.xml"},
{0x1273, "changeinfo/changeinfo_18.xml"},
{0x1274, "changeinfo/changeinfo_19.xml"},
{0x1275, "changeinfo/changeinfo_20.xml"},
{0x1276, "changeinfo/changeinfo_21.xml"},
{0x1277, "changeinfo/changeinfo_22.xml"},
{0x1278, "changeinfo/changeinfo_23.xml"},
{0x1279, "changeinfo/changeinfo_24.xml"},
{0x127A, "changeinfo/changeinfo_25.xml"},
{0x127B, "changeinfo/changeinfo_26.xml"},
{0x127C, "changeinfo/changeinfo_27.xml"},
{0x127D, "changeinfo/changeinfo_28.xml"},
{0x127E, "changeinfo/changeinfo_29.xml"},
{0x127F, "changeinfo/changeinfo_30.xml"},
{0x1280, "icon0.dds"},
{0x1281, "icon0_00.dds"},
{0x1282, "icon0_01.dds"},
{0x1283, "icon0_02.dds"},
{0x1284, "icon0_03.dds"},
{0x1285, "icon0_04.dds"},
{0x1286, "icon0_05.dds"},
{0x1287, "icon0_06.dds"},
{0x1288, "icon0_07.dds"},
{0x1289, "icon0_08.dds"},
{0x128A, "icon0_09.dds"},
{0x128B, "icon0_10.dds"},
{0x128C, "icon0_11.dds"},
{0x128D, "icon0_12.dds"},
{0x128E, "icon0_13.dds"},
{0x128F, "icon0_14.dds"},
{0x1290, "icon0_15.dds"},
{0x1291, "icon0_16.dds"},
{0x1292, "icon0_17.dds"},
{0x1293, "icon0_18.dds"},
{0x1294, "icon0_19.dds"},
{0x1295, "icon0_20.dds"},
{0x1296, "icon0_21.dds"},
{0x1297, "icon0_22.dds"},
{0x1298, "icon0_23.dds"},
{0x1299, "icon0_24.dds"},
{0x129A, "icon0_25.dds"},
{0x129B, "icon0_26.dds"},
{0x129C, "icon0_27.dds"},
{0x129D, "icon0_28.dds"},
{0x129E, "icon0_29.dds"},
{0x129F, "icon0_30.dds"},
{0x12A0, "pic0.dds"},
{0x12C0, "pic1.dds"},
{0x12C1, "pic1_00.dds"},
{0x12C2, "pic1_01.dds"},
{0x12C3, "pic1_02.dds"},
{0x12C4, "pic1_03.dds"},
{0x12C5, "pic1_04.dds"},
{0x12C6, "pic1_05.dds"},
{0x12C7, "pic1_06.dds"},
{0x12C8, "pic1_07.dds"},
{0x12C9, "pic1_08.dds"},
{0x12CA, "pic1_09.dds"},
{0x12CB, "pic1_10.dds"},
{0x12CC, "pic1_11.dds"},
{0x12CD, "pic1_12.dds"},
{0x12CE, "pic1_13.dds"},
{0x12CF, "pic1_14.dds"},
{0x12D0, "pic1_15.dds"},
{0x12D1, "pic1_16.dds"},
{0x12D2, "pic1_17.dds"},
{0x12D3, "pic1_18.dds"},
{0x12D4, "pic1_19.dds"},
{0x12D5, "pic1_20.dds"},
{0x12D6, "pic1_21.dds"},
{0x12D7, "pic1_22.dds"},
{0x12D8, "pic1_23.dds"},
{0x12D9, "pic1_24.dds"},
{0x12DA, "pic1_25.dds"},
{0x12DB, "pic1_26.dds"},
{0x12DC, "pic1_27.dds"},
{0x12DD, "pic1_28.dds"},
{0x12DE, "pic1_29.dds"},
{0x12DF, "pic1_30.dds"},
{0x1400, "trophy/trophy00.trp"},
{0x1401, "trophy/trophy01.trp"},
{0x1402, "trophy/trophy02.trp"},
{0x1403, "trophy/trophy03.trp"},
{0x1404, "trophy/trophy04.trp"},
{0x1405, "trophy/trophy05.trp"},
{0x1406, "trophy/trophy06.trp"},
{0x1407, "trophy/trophy07.trp"},
{0x1408, "trophy/trophy08.trp"},
{0x1409, "trophy/trophy09.trp"},
{0x140A, "trophy/trophy10.trp"},
{0x140B, "trophy/trophy11.trp"},
{0x140C, "trophy/trophy12.trp"},
{0x140D, "trophy/trophy13.trp"},
{0x140E, "trophy/trophy14.trp"},
{0x140F, "trophy/trophy15.trp"},
{0x1410, "trophy/trophy16.trp"},
{0x1411, "trophy/trophy17.trp"},
{0x1412, "trophy/trophy18.trp"},
{0x1413, "trophy/trophy19.trp"},
{0x1414, "trophy/trophy20.trp"},
{0x1415, "trophy/trophy21.trp"},
{0x1416, "trophy/trophy22.trp"},
{0x1417, "trophy/trophy23.trp"},
{0x1418, "trophy/trophy24.trp"},
{0x1419, "trophy/trophy25.trp"},
{0x141A, "trophy/trophy26.trp"},
{0x141B, "trophy/trophy27.trp"},
{0x141C, "trophy/trophy28.trp"},
{0x141D, "trophy/trophy29.trp"},
{0x141E, "trophy/trophy30.trp"},
{0x141F, "trophy/trophy31.trp"},
{0x1420, "trophy/trophy32.trp"},
{0x1421, "trophy/trophy33.trp"},
{0x1422, "trophy/trophy34.trp"},
{0x1423, "trophy/trophy35.trp"},
{0x1424, "trophy/trophy36.trp"},
{0x1425, "trophy/trophy37.trp"},
{0x1426, "trophy/trophy38.trp"},
{0x1427, "trophy/trophy39.trp"},
{0x1428, "trophy/trophy40.trp"},
{0x1429, "trophy/trophy41.trp"},
{0x142A, "trophy/trophy42.trp"},
{0x142B, "trophy/trophy43.trp"},
{0x142C, "trophy/trophy44.trp"},
{0x142D, "trophy/trophy45.trp"},
{0x142E, "trophy/trophy46.trp"},
{0x142F, "trophy/trophy47.trp"},
{0x1430, "trophy/trophy48.trp"},
{0x1431, "trophy/trophy49.trp"},
{0x1432, "trophy/trophy50.trp"},
{0x1433, "trophy/trophy51.trp"},
{0x1434, "trophy/trophy52.trp"},
{0x1435, "trophy/trophy53.trp"},
{0x1436, "trophy/trophy54.trp"},
{0x1437, "trophy/trophy55.trp"},
{0x1438, "trophy/trophy56.trp"},
{0x1439, "trophy/trophy57.trp"},
{0x143A, "trophy/trophy58.trp"},
{0x143B, "trophy/trophy59.trp"},
{0x143C, "trophy/trophy60.trp"},
{0x143D, "trophy/trophy61.trp"},
{0x143E, "trophy/trophy62.trp"},
{0x143F, "trophy/trophy63.trp"},
{0x1440, "trophy/trophy64.trp"},
{0x1441, "trophy/trophy65.trp"},
{0x1442, "trophy/trophy66.trp"},
{0x1443, "trophy/trophy67.trp"},
{0x1444, "trophy/trophy68.trp"},
{0x1445, "trophy/trophy69.trp"},
{0x1446, "trophy/trophy70.trp"},
{0x1447, "trophy/trophy71.trp"},
{0x1448, "trophy/trophy72.trp"},
{0x1449, "trophy/trophy73.trp"},
{0x144A, "trophy/trophy74.trp"},
{0x144B, "trophy/trophy75.trp"},
{0x144C, "trophy/trophy76.trp"},
{0x144D, "trophy/trophy77.trp"},
{0x144E, "trophy/trophy78.trp"},
{0x144F, "trophy/trophy79.trp"},
{0x1450, "trophy/trophy80.trp"},
{0x1451, "trophy/trophy81.trp"},
{0x1452, "trophy/trophy82.trp"},
{0x1453, "trophy/trophy83.trp"},
{0x1454, "trophy/trophy84.trp"},
{0x1455, "trophy/trophy85.trp"},
{0x1456, "trophy/trophy86.trp"},
{0x1457, "trophy/trophy87.trp"},
{0x1458, "trophy/trophy88.trp"},
{0x1459, "trophy/trophy89.trp"},
{0x145A, "trophy/trophy90.trp"},
{0x145B, "trophy/trophy91.trp"},
{0x145C, "trophy/trophy92.trp"},
{0x145D, "trophy/trophy93.trp"},
{0x145E, "trophy/trophy94.trp"},
{0x145F, "trophy/trophy95.trp"},
{0x1460, "trophy/trophy96.trp"},
{0x1461, "trophy/trophy97.trp"},
{0x1462, "trophy/trophy98.trp"},
{0x1463, "trophy/trophy99.trp"},
{0x1600, "keymap_rp/001.png"},
{0x1601, "keymap_rp/002.png"},
{0x1602, "keymap_rp/003.png"},
{0x1603, "keymap_rp/004.png"},
{0x1604, "keymap_rp/005.png"},
{0x1605, "keymap_rp/006.png"},
{0x1606, "keymap_rp/007.png"},
{0x1607, "keymap_rp/008.png"},
{0x1608, "keymap_rp/009.png"},
{0x1609, "keymap_rp/010.png"},
{0x1610, "keymap_rp/00/001.png"},
{0x1611, "keymap_rp/00/002.png"},
{0x1612, "keymap_rp/00/003.png"},
{0x1613, "keymap_rp/00/004.png"},
{0x1614, "keymap_rp/00/005.png"},
{0x1615, "keymap_rp/00/006.png"},
{0x1616, "keymap_rp/00/007.png"},
{0x1617, "keymap_rp/00/008.png"},
{0x1618, "keymap_rp/00/009.png"},
{0x1619, "keymap_rp/00/010.png"},
{0x1620, "keymap_rp/01/001.png"},
{0x1621, "keymap_rp/01/002.png"},
{0x1622, "keymap_rp/01/003.png"},
{0x1623, "keymap_rp/01/004.png"},
{0x1624, "keymap_rp/01/005.png"},
{0x1625, "keymap_rp/01/006.png"},
{0x1626, "keymap_rp/01/007.png"},
{0x1627, "keymap_rp/01/008.png"},
{0x1628, "keymap_rp/01/009.png"},
{0x1629, "keymap_rp/01/010.png"},
{0x1630, "keymap_rp/02/001.png"},
{0x1631, "keymap_rp/02/002.png"},
{0x1632, "keymap_rp/02/003.png"},
{0x1633, "keymap_rp/02/004.png"},
{0x1634, "keymap_rp/02/005.png"},
{0x1635, "keymap_rp/02/006.png"},
{0x1636, "keymap_rp/02/007.png"},
{0x1637, "keymap_rp/02/008.png"},
{0x1638, "keymap_rp/02/009.png"},
{0x1639, "keymap_rp/02/010.png"},
{0x1640, "keymap_rp/03/001.png"},
{0x1641, "keymap_rp/03/002.png"},
{0x1642, "keymap_rp/03/003.png"},
{0x1643, "keymap_rp/03/004.png"},
{0x1644, "keymap_rp/03/005.png"},
{0x1645, "keymap_rp/03/006.png"},
{0x1646, "keymap_rp/03/007.png"},
{0x1647, "keymap_rp/03/008.png"},
{0x1648, "keymap_rp/03/0010.png"},
{0x1650, "keymap_rp/04/001.png"},
{0x1651, "keymap_rp/04/002.png"},
{0x1652, "keymap_rp/04/003.png"},
{0x1653, "keymap_rp/04/004.png"},
{0x1654, "keymap_rp/04/005.png"},
{0x1655, "keymap_rp/04/006.png"},
{0x1656, "keymap_rp/04/007.png"},
{0x1657, "keymap_rp/04/008.png"},
{0x1658, "keymap_rp/04/009.png"},
{0x1659, "keymap_rp/04/010.png"},
{0x1660, "keymap_rp/05/001.png"},
{0x1661, "keymap_rp/05/002.png"},
{0x1662, "keymap_rp/05/003.png"},
{0x1663, "keymap_rp/05/004.png"},
{0x1664, "keymap_rp/05/005.png"},
{0x1665, "keymap_rp/05/006.png"},
{0x1666, "keymap_rp/05/007.png"},
{0x1667, "keymap_rp/05/008.png"},
{0x1668, "keymap_rp/05/009.png"},
{0x1669, "keymap_rp/05/010.png"},
{0x1670, "keymap_rp/06/001.png"},
{0x1671, "keymap_rp/06/002.png"},
{0x1672, "keymap_rp/06/003.png"},
{0x1673, "keymap_rp/06/004.png"},
{0x1674, "keymap_rp/06/005.png"},
{0x1675, "keymap_rp/06/006.png"},
{0x1676, "keymap_rp/06/007.png"},
{0x1677, "keymap_rp/06/008.png"},
{0x1678, "keymap_rp/06/009.png"},
{0x1679, "keymap_rp/06/010.png"},
{0x1680, "keymap_rp/07/001.png"},
{0x1681, "keymap_rp/07/002.png"},
{0x1682, "keymap_rp/07/003.png"},
{0x1683, "keymap_rp/07/004.png"},
{0x1684, "keymap_rp/07/005.png"},
{0x1685, "keymap_rp/07/006.png"},
{0x1686, "keymap_rp/07/007.png"},
{0x1687, "keymap_rp/07/008.png"},
{0x1688, "keymap_rp/07/009.png"},
{0x1689, "keymap_rp/07/010.png"},
{0x1690, "keymap_rp/08/001.png"},
{0x1691, "keymap_rp/08/002.png"},
{0x1692, "keymap_rp/08/003.png"},
{0x1693, "keymap_rp/08/004.png"},
{0x1694, "keymap_rp/08/005.png"},
{0x1695, "keymap_rp/08/006.png"},
{0x1696, "keymap_rp/08/007.png"},
{0x1697, "keymap_rp/08/008.png"},
{0x1698, "keymap_rp/08/009.png"},
{0x1699, "keymap_rp/08/010.png"},
{0x16A0, "keymap_rp/09/001.png"},
{0x16A1, "keymap_rp/09/002.png"},
{0x16A2, "keymap_rp/09/003.png"},
{0x16A3, "keymap_rp/09/004.png"},
{0x16A4, "keymap_rp/09/005.png"},
{0x16A5, "keymap_rp/09/006.png"},
{0x16A6, "keymap_rp/09/007.png"},
{0x16A7, "keymap_rp/09/008.png"},
{0x16A8, "keymap_rp/09/009.png"},
{0x16A9, "keymap_rp/09/010.png"},
{0x16B0, "keymap_rp/10/001.png"},
{0x16B1, "keymap_rp/10/002.png"},
{0x16B2, "keymap_rp/10/003.png"},
{0x16B3, "keymap_rp/10/004.png"},
{0x16B4, "keymap_rp/10/005.png"},
{0x16B5, "keymap_rp/10/006.png"},
{0x16B6, "keymap_rp/10/007.png"},
{0x16B7, "keymap_rp/10/008.png"},
{0x16B8, "keymap_rp/10/009.png"},
{0x16B9, "keymap_rp/10/010.png"},
{0x16C0, "keymap_rp/11/001.png"},
{0x16C1, "keymap_rp/11/002.png"},
{0x16C2, "keymap_rp/11/003.png"},
{0x16C3, "keymap_rp/11/004.png"},
{0x16C4, "keymap_rp/11/005.png"},
{0x16C5, "keymap_rp/11/006.png"},
{0x16C6, "keymap_rp/11/007.png"},
{0x16C7, "keymap_rp/11/008.png"},
{0x16C8, "keymap_rp/11/009.png"},
{0x16C9, "keymap_rp/11/010.png"},
{0x16D0, "keymap_rp/12/001.png"},
{0x16D1, "keymap_rp/12/002.png"},
{0x16D2, "keymap_rp/12/003.png"},
{0x16D3, "keymap_rp/12/004.png"},
{0x16D4, "keymap_rp/12/005.png"},
{0x16D5, "keymap_rp/12/006.png"},
{0x16D6, "keymap_rp/12/007.png"},
{0x16D7, "keymap_rp/12/008.png"},
{0x16D8, "keymap_rp/12/009.png"},
{0x16D9, "keymap_rp/12/010.png"},
{0x16E0, "keymap_rp/13/001.png"},
{0x16E1, "keymap_rp/13/002.png"},
{0x16E2, "keymap_rp/13/003.png"},
{0x16E3, "keymap_rp/13/004.png"},
{0x16E4, "keymap_rp/13/005.png"},
{0x16E5, "keymap_rp/13/006.png"},
{0x16E6, "keymap_rp/13/007.png"},
{0x16E7, "keymap_rp/13/008.png"},
{0x16E8, "keymap_rp/13/009.png"},
{0x16E9, "keymap_rp/13/010.png"},
{0x16F0, "keymap_rp/14/001.png"},
{0x16F1, "keymap_rp/14/002.png"},
{0x16F2, "keymap_rp/14/003.png"},
{0x16F3, "keymap_rp/14/004.png"},
{0x16F4, "keymap_rp/14/005.png"},
{0x16F5, "keymap_rp/14/006.png"},
{0x16F6, "keymap_rp/14/007.png"},
{0x16F7, "keymap_rp/14/008.png"},
{0x16F8, "keymap_rp/14/009.png"},
{0x16F9, "keymap_rp/14/010.png"},
{0x1700, "keymap_rp/15/001.png"},
{0x1701, "keymap_rp/15/002.png"},
{0x1702, "keymap_rp/15/003.png"},
{0x1703, "keymap_rp/15/004.png"},
{0x1704, "keymap_rp/15/005.png"},
{0x1705, "keymap_rp/15/006.png"},
{0x1706, "keymap_rp/15/007.png"},
{0x1707, "keymap_rp/15/008.png"},
{0x1708, "keymap_rp/15/009.png"},
{0x1709, "keymap_rp/15/010.png"},
{0x1710, "keymap_rp/16/001.png"},
{0x1711, "keymap_rp/16/002.png"},
{0x1712, "keymap_rp/16/003.png"},
{0x1713, "keymap_rp/16/004.png"},
{0x1714, "keymap_rp/16/005.png"},
{0x1715, "keymap_rp/16/006.png"},
{0x1716, "keymap_rp/16/007.png"},
{0x1717, "keymap_rp/16/008.png"},
{0x1718, "keymap_rp/16/009.png"},
{0x1719, "keymap_rp/16/010.png"},
{0x1720, "keymap_rp/17/001.png"},
{0x1721, "keymap_rp/17/002.png"},
{0x1722, "keymap_rp/17/003.png"},
{0x1723, "keymap_rp/17/004.png"},
{0x1724, "keymap_rp/17/005.png"},
{0x1725, "keymap_rp/17/006.png"},
{0x1726, "keymap_rp/17/007.png"},
{0x1727, "keymap_rp/17/008.png"},
{0x1728, "keymap_rp/17/009.png"},
{0x1729, "keymap_rp/17/010.png"},
{0x1730, "keymap_rp/18/001.png"},
{0x1731, "keymap_rp/18/002.png"},
{0x1732, "keymap_rp/18/003.png"},
{0x1733, "keymap_rp/18/004.png"},
{0x1734, "keymap_rp/18/005.png"},
{0x1735, "keymap_rp/18/006.png"},
{0x1736, "keymap_rp/18/007.png"},
{0x1737, "keymap_rp/18/008.png"},
{0x1738, "keymap_rp/18/009.png"},
{0x1739, "keymap_rp/18/010.png"},
{0x1740, "keymap_rp/19/001.png"},
{0x1741, "keymap_rp/19/002.png"},
{0x1742, "keymap_rp/19/003.png"},
{0x1743, "keymap_rp/19/004.png"},
{0x1744, "keymap_rp/19/005.png"},
{0x1745, "keymap_rp/19/006.png"},
{0x1746, "keymap_rp/19/007.png"},
{0x1747, "keymap_rp/19/008.png"},
{0x1748, "keymap_rp/19/009.png"},
{0x1749, "keymap_rp/19/010.png"},
{0x1750, "keymap_rp/20/001.png"},
{0x1751, "keymap_rp/20/002.png"},
{0x1752, "keymap_rp/20/003.png"},
{0x1753, "keymap_rp/20/004.png"},
{0x1754, "keymap_rp/20/005.png"},
{0x1755, "keymap_rp/20/006.png"},
{0x1756, "keymap_rp/20/007.png"},
{0x1757, "keymap_rp/20/008.png"},
{0x1758, "keymap_rp/20/009.png"},
{0x1759, "keymap_rp/20/010.png"},
{0x1760, "keymap_rp/21/001.png"},
{0x1761, "keymap_rp/21/002.png"},
{0x1762, "keymap_rp/21/003.png"},
{0x1763, "keymap_rp/21/004.png"},
{0x1764, "keymap_rp/21/005.png"},
{0x1765, "keymap_rp/21/006.png"},
{0x1766, "keymap_rp/21/007.png"},
{0x1767, "keymap_rp/21/008.png"},
{0x1768, "keymap_rp/21/009.png"},
{0x1769, "keymap_rp/21/010.png"},
{0x1770, "keymap_rp/22/001.png"},
{0x1771, "keymap_rp/22/002.png"},
{0x1772, "keymap_rp/22/003.png"},
{0x1773, "keymap_rp/22/004.png"},
{0x1774, "keymap_rp/22/005.png"},
{0x1775, "keymap_rp/22/006.png"},
{0x1776, "keymap_rp/22/007.png"},
{0x1777, "keymap_rp/22/008.png"},
{0x1778, "keymap_rp/22/009.png"},
{0x1779, "keymap_rp/22/010.png"},
{0x1780, "keymap_rp/23/001.png"},
{0x1781, "keymap_rp/23/002.png"},
{0x1782, "keymap_rp/23/003.png"},
{0x1783, "keymap_rp/23/004.png"},
{0x1784, "keymap_rp/23/005.png"},
{0x1785, "keymap_rp/23/006.png"},
{0x1786, "keymap_rp/23/007.png"},
{0x1787, "keymap_rp/23/008.png"},
{0x1788, "keymap_rp/23/009.png"},
{0x1789, "keymap_rp/23/010.png"},
{0x1790, "keymap_rp/24/001.png"},
{0x1791, "keymap_rp/24/002.png"},
{0x1792, "keymap_rp/24/003.png"},
{0x1793, "keymap_rp/24/004.png"},
{0x1794, "keymap_rp/24/005.png"},
{0x1795, "keymap_rp/24/006.png"},
{0x1796, "keymap_rp/24/007.png"},
{0x1797, "keymap_rp/24/008.png"},
{0x1798, "keymap_rp/24/009.png"},
{0x1799, "keymap_rp/24/010.png"},
{0x17A0, "keymap_rp/25/001.png"},
{0x17A1, "keymap_rp/25/002.png"},
{0x17A2, "keymap_rp/25/003.png"},
{0x17A3, "keymap_rp/25/004.png"},
{0x17A4, "keymap_rp/25/005.png"},
{0x17A5, "keymap_rp/25/006.png"},
{0x17A6, "keymap_rp/25/007.png"},
{0x17A7, "keymap_rp/25/008.png"},
{0x17A8, "keymap_rp/25/009.png"},
{0x17A9, "keymap_rp/25/010.png"},
{0x17B0, "keymap_rp/26/001.png"},
{0x17B1, "keymap_rp/26/002.png"},
{0x17B2, "keymap_rp/26/003.png"},
{0x17B3, "keymap_rp/26/004.png"},
{0x17B4, "keymap_rp/26/005.png"},
{0x17B5, "keymap_rp/26/006.png"},
{0x17B6, "keymap_rp/26/007.png"},
{0x17B7, "keymap_rp/26/008.png"},
{0x17B8, "keymap_rp/26/009.png"},
{0x17B9, "keymap_rp/26/010.png"},
{0x17C0, "keymap_rp/27/001.png"},
{0x17C1, "keymap_rp/27/002.png"},
{0x17C2, "keymap_rp/27/003.png"},
{0x17C3, "keymap_rp/27/004.png"},
{0x17C4, "keymap_rp/27/005.png"},
{0x17C5, "keymap_rp/27/006.png"},
{0x17C6, "keymap_rp/27/007.png"},
{0x17C7, "keymap_rp/27/008.png"},
{0x17C8, "keymap_rp/27/009.png"},
{0x17C9, "keymap_rp/27/010.png"},
{0x17D0, "keymap_rp/28/001.png"},
{0x17D1, "keymap_rp/28/002.png"},
{0x17D2, "keymap_rp/28/003.png"},
{0x17D3, "keymap_rp/28/004.png"},
{0x17D4, "keymap_rp/28/005.png"},
{0x17D5, "keymap_rp/28/006.png"},
{0x17D6, "keymap_rp/28/007.png"},
{0x17D7, "keymap_rp/28/008.png"},
{0x17D8, "keymap_rp/28/009.png"},
{0x17D9, "keymap_rp/28/010.png"},
{0x17E0, "keymap_rp/29/001.png"},
{0x17E1, "keymap_rp/29/002.png"},
{0x17E2, "keymap_rp/29/003.png"},
{0x17E3, "keymap_rp/29/004.png"},
{0x17E4, "keymap_rp/29/005.png"},
{0x17E5, "keymap_rp/29/006.png"},
{0x17E6, "keymap_rp/29/007.png"},
{0x17E7, "keymap_rp/29/008.png"},
{0x17E8, "keymap_rp/29/009.png"},
{0x17E9, "keymap_rp/29/010.png"},
{0x17F0, "keymap_rp/30/001.png"},
{0x17F1, "keymap_rp/30/002.png"},
{0x17F2, "keymap_rp/30/003.png"},
{0x17F3, "keymap_rp/30/004.png"},
{0x17F4, "keymap_rp/30/005.png"},
{0x17F5, "keymap_rp/30/006.png"},
{0x17F6, "keymap_rp/30/007.png"},
{0x17F7, "keymap_rp/30/008.png"},
{0x17F8, "keymap_rp/30/009.png"},
{0x17F9, "keymap_rp/30/010.png"},
}};
std::string_view GetEntryNameByType(u32 type) {
const auto key = PkgEntryValue{type};
const auto it = std::ranges::lower_bound(PkgEntries, key);
if (it != PkgEntries.end() && it->type == type) {
return it->name;
}
return "";
}

View file

@ -1,10 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string_view>
#include "common/types.h"
/// Retrieves the PKG entry name from its type identifier.
std::string_view GetEntryNameByType(u32 type);

View file

@ -1,10 +1,36 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cryptopp/aes.h>
#include <cryptopp/modes.h>
#include "common/config.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "trp.h"
#include "core/file_format/trp.h"
static void DecryptEFSM(std::span<CryptoPP::byte, 16> trophyKey,
std::span<CryptoPP::byte, 16> NPcommID,
std::span<CryptoPP::byte, 16> efsmIv, std::span<CryptoPP::byte> ciphertext,
std::span<CryptoPP::byte> decrypted) {
// step 1: Encrypt NPcommID
CryptoPP::CBC_Mode<CryptoPP::AES>::Encryption encrypt;
std::vector<CryptoPP::byte> trophyIv(16, 0);
std::vector<CryptoPP::byte> trpKey(16);
encrypt.SetKeyWithIV(trophyKey.data(), trophyKey.size(), trophyIv.data());
encrypt.ProcessData(trpKey.data(), NPcommID.data(), 16);
// step 2: decrypt efsm.
CryptoPP::CBC_Mode<CryptoPP::AES>::Decryption decrypt;
decrypt.SetKeyWithIV(trpKey.data(), trpKey.size(), efsmIv.data());
for (size_t i = 0; i < decrypted.size(); i += CryptoPP::AES::BLOCKSIZE) {
decrypt.ProcessData(decrypted.data() + i, ciphertext.data() + i, CryptoPP::AES::BLOCKSIZE);
}
}
TRP::TRP() = default;
TRP::~TRP() = default;
@ -115,7 +141,7 @@ bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string tit
return false;
}
file.Read(ESFM);
crypto.decryptEFSM(user_key, np_comm_id, esfmIv, ESFM, XML); // decrypt
DecryptEFSM(user_key, np_comm_id, esfmIv, ESFM, XML); // decrypt
removePadding(XML);
std::string xml_name = entry.entry_name;
size_t pos = xml_name.find("ESFM");

View file

@ -7,7 +7,6 @@
#include "common/endian.h"
#include "common/io_file.h"
#include "common/types.h"
#include "core/crypto/crypto.h"
struct TrpHeader {
u32_be magic; // (0xDCA24D00)
@ -37,10 +36,9 @@ public:
void GetNPcommID(const std::filesystem::path& trophyPath, int index);
private:
Crypto crypto;
std::vector<u8> NPcommID = std::vector<u8>(12);
std::array<u8, 16> np_comm_id{};
std::array<u8, 16> esfmIv{};
std::filesystem::path trpFilesPath;
static constexpr int iv_len = 16;
};
};

View file

@ -9,29 +9,29 @@
namespace Libraries::DiscMap {
int PS4_SYSV_ABI sceDiscMapGetPackageSize() {
LOG_WARNING(Lib_DiscMap, "(DUMMY) called");
int PS4_SYSV_ABI sceDiscMapGetPackageSize(s64 fflags, int* ret1, int* ret2) {
return ORBIS_DISC_MAP_ERROR_NO_BITMAP_INFO;
}
int PS4_SYSV_ABI sceDiscMapIsRequestOnHDD() {
LOG_WARNING(Lib_DiscMap, "(DUMMY) called");
int PS4_SYSV_ABI sceDiscMapIsRequestOnHDD(char* path, s64 offset, s64 nbytes, int* ret) {
return ORBIS_DISC_MAP_ERROR_NO_BITMAP_INFO;
}
int PS4_SYSV_ABI Func_7C980FFB0AA27E7A() {
LOG_ERROR(Lib_DiscMap, "(STUBBED) called");
int PS4_SYSV_ABI Func_7C980FFB0AA27E7A(char* path, s64 offset, s64 nbytes, int* flags, int* ret1,
int* ret2) {
*flags = 0;
*ret1 = 0;
*ret2 = 0;
return ORBIS_OK;
}
int PS4_SYSV_ABI Func_8A828CAEE7EDD5E9() {
LOG_ERROR(Lib_DiscMap, "(STUBBED) called");
return ORBIS_OK;
int PS4_SYSV_ABI Func_8A828CAEE7EDD5E9(char* path, s64 offset, s64 nbytes, int* flags, int* ret1,
int* ret2) {
return ORBIS_DISC_MAP_ERROR_NO_BITMAP_INFO;
}
int PS4_SYSV_ABI Func_E7EBCE96E92F91F8() {
LOG_ERROR(Lib_DiscMap, "(STUBBED) called");
return ORBIS_OK;
return ORBIS_DISC_MAP_ERROR_NO_BITMAP_INFO;
}
void RegisterlibSceDiscMap(Core::Loader::SymbolsResolver* sym) {

View file

@ -10,10 +10,12 @@ class SymbolsResolver;
}
namespace Libraries::DiscMap {
int PS4_SYSV_ABI sceDiscMapGetPackageSize();
int PS4_SYSV_ABI sceDiscMapIsRequestOnHDD();
int PS4_SYSV_ABI Func_7C980FFB0AA27E7A();
int PS4_SYSV_ABI Func_8A828CAEE7EDD5E9();
int PS4_SYSV_ABI sceDiscMapGetPackageSize(s64 fflags, int* ret1, int* ret2);
int PS4_SYSV_ABI sceDiscMapIsRequestOnHDD(char* path, s64 offset, s64 nbytes, int* ret);
int PS4_SYSV_ABI Func_7C980FFB0AA27E7A(char* path, s64 offset, s64 nbytes, int* flags, int* ret1,
int* ret2);
int PS4_SYSV_ABI Func_8A828CAEE7EDD5E9(char* path, s64 offset, s64 nbytes, int* flags, int* ret1,
int* ret2);
int PS4_SYSV_ABI Func_E7EBCE96E92F91F8();
void RegisterlibSceDiscMap(Core::Loader::SymbolsResolver* sym);

File diff suppressed because it is too large Load diff

View file

@ -65,10 +65,10 @@ constexpr int ORBIS_KERNEL_O_DSYNC = 0x1000;
constexpr int ORBIS_KERNEL_O_DIRECT = 0x00010000;
constexpr int ORBIS_KERNEL_O_DIRECTORY = 0x00020000;
s64 PS4_SYSV_ABI sceKernelWrite(int d, const void* buf, size_t nbytes);
s64 PS4_SYSV_ABI sceKernelRead(int d, void* buf, size_t nbytes);
s64 PS4_SYSV_ABI sceKernelPread(int d, void* buf, size_t nbytes, s64 offset);
s64 PS4_SYSV_ABI sceKernelPwrite(int d, void* buf, size_t nbytes, s64 offset);
s64 PS4_SYSV_ABI sceKernelWrite(s32 fd, const void* buf, size_t nbytes);
s64 PS4_SYSV_ABI sceKernelRead(s32 fd, void* buf, size_t nbytes);
s64 PS4_SYSV_ABI sceKernelPread(s32 fd, void* buf, size_t nbytes, s64 offset);
s64 PS4_SYSV_ABI sceKernelPwrite(s32 fd, void* buf, size_t nbytes, s64 offset);
void RegisterFileSystem(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Kernel

View file

@ -85,17 +85,23 @@ int ErrnoToSceKernelError(int error) {
}
void SetPosixErrno(int e) {
// Some error numbers are different between supported OSes or the PS4
// Some error numbers are different between supported OSes
switch (e) {
case EPERM:
g_posix_errno = POSIX_EPERM;
break;
case EAGAIN:
g_posix_errno = POSIX_EAGAIN;
case ENOENT:
g_posix_errno = POSIX_ENOENT;
break;
case EDEADLK:
g_posix_errno = POSIX_EDEADLK;
break;
case ENOMEM:
g_posix_errno = POSIX_ENOMEM;
break;
case EACCES:
g_posix_errno = POSIX_EACCES;
break;
case EINVAL:
g_posix_errno = POSIX_EINVAL;
break;
@ -105,13 +111,14 @@ void SetPosixErrno(int e) {
case ERANGE:
g_posix_errno = POSIX_ERANGE;
break;
case EDEADLK:
g_posix_errno = POSIX_EDEADLK;
case EAGAIN:
g_posix_errno = POSIX_EAGAIN;
break;
case ETIMEDOUT:
g_posix_errno = POSIX_ETIMEDOUT;
break;
default:
LOG_WARNING(Kernel, "Unhandled errno {}", e);
g_posix_errno = e;
}
}
@ -133,14 +140,6 @@ void PS4_SYSV_ABI sceLibcHeapGetTraceInfo(HeapInfoInfo* info) {
info->getSegmentInfo = 0;
}
s64 PS4_SYSV_ABI ps4__write(int d, const char* buf, std::size_t nbytes) {
return sceKernelWrite(d, buf, nbytes);
}
s64 PS4_SYSV_ABI ps4__read(int d, void* buf, u64 nbytes) {
return sceKernelRead(d, buf, nbytes);
}
struct OrbisKernelUuid {
u32 timeLow;
u16 timeMid;
@ -229,13 +228,10 @@ void RegisterKernel(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("Xjoosiw+XPI", "libkernel", 1, "libkernel", 1, 1, sceKernelUuidCreate);
LIB_FUNCTION("Ou3iL1abvng", "libkernel", 1, "libkernel", 1, 1, stack_chk_fail);
LIB_FUNCTION("9BcDykPmo1I", "libkernel", 1, "libkernel", 1, 1, __Error);
LIB_FUNCTION("DRuBt2pvICk", "libkernel", 1, "libkernel", 1, 1, ps4__read);
LIB_FUNCTION("k+AXqu2-eBc", "libkernel", 1, "libkernel", 1, 1, posix_getpagesize);
LIB_FUNCTION("k+AXqu2-eBc", "libScePosix", 1, "libkernel", 1, 1, posix_getpagesize);
LIB_FUNCTION("NWtTN10cJzE", "libSceLibcInternalExt", 1, "libSceLibcInternal", 1, 1,
sceLibcHeapGetTraceInfo);
LIB_FUNCTION("FxVZqBAA7ks", "libkernel", 1, "libkernel", 1, 1, ps4__write);
LIB_FUNCTION("FN4gaPmuFV8", "libScePosix", 1, "libkernel", 1, 1, ps4__write);
}
} // namespace Libraries::Kernel

View file

@ -115,6 +115,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
Libraries::NpParty::RegisterlibSceNpParty(sym);
Libraries::Zlib::RegisterlibSceZlib(sym);
Libraries::Hmd::RegisterlibSceHmd(sym);
Libraries::DiscMap::RegisterlibSceDiscMap(sym);
}
} // namespace Libraries

View file

@ -5,21 +5,480 @@
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/ngs2/ngs2.h"
#include "core/libraries/ngs2/ngs2_custom.h"
#include "core/libraries/ngs2/ngs2_error.h"
#include "core/libraries/ngs2/ngs2_geom.h"
#include "core/libraries/ngs2/ngs2_impl.h"
#include "core/libraries/ngs2/ngs2_pan.h"
#include "core/libraries/ngs2/ngs2_report.h"
namespace Libraries::Ngs2 {
int PS4_SYSV_ABI sceNgs2CalcWaveformBlock() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
// Ngs2
s32 PS4_SYSV_ABI sceNgs2CalcWaveformBlock(const OrbisNgs2WaveformFormat* format, u32 samplePos,
u32 numSamples, OrbisNgs2WaveformBlock* outBlock) {
LOG_INFO(Lib_Ngs2, "samplePos = {}, numSamples = {}", samplePos, numSamples);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2CustomRackGetModuleInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
s32 PS4_SYSV_ABI sceNgs2GetWaveformFrameInfo(const OrbisNgs2WaveformFormat* format,
u32* outFrameSize, u32* outNumFrameSamples,
u32* outUnitsPerFrame, u32* outNumDelaySamples) {
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2ParseWaveformData(const void* data, size_t dataSize,
OrbisNgs2WaveformInfo* outInfo) {
LOG_INFO(Lib_Ngs2, "dataSize = {}", dataSize);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2ParseWaveformFile(const char* path, u64 offset,
OrbisNgs2WaveformInfo* outInfo) {
LOG_INFO(Lib_Ngs2, "path = {}, offset = {}", path, offset);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2ParseWaveformUser(OrbisNgs2ParseReadHandler handler, uintptr_t userData,
OrbisNgs2WaveformInfo* outInfo) {
LOG_INFO(Lib_Ngs2, "userData = {}", userData);
if (!handler) {
LOG_ERROR(Lib_Ngs2, "handler is nullptr");
return ORBIS_NGS2_ERROR_INVALID_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackCreate(OrbisNgs2Handle systemHandle, u32 rackId,
const OrbisNgs2RackOption* option,
const OrbisNgs2ContextBufferInfo* bufferInfo,
OrbisNgs2Handle* outHandle) {
LOG_INFO(Lib_Ngs2, "rackId = {}", rackId);
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackCreateWithAllocator(OrbisNgs2Handle systemHandle, u32 rackId,
const OrbisNgs2RackOption* option,
const OrbisNgs2BufferAllocator* allocator,
OrbisNgs2Handle* outHandle) {
LOG_INFO(Lib_Ngs2, "rackId = {}", rackId);
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackDestroy(OrbisNgs2Handle rackHandle,
OrbisNgs2ContextBufferInfo* outBufferInfo) {
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackGetInfo(OrbisNgs2Handle rackHandle, OrbisNgs2RackInfo* outInfo,
size_t infoSize) {
LOG_INFO(Lib_Ngs2, "infoSize = {}", infoSize);
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackGetUserData(OrbisNgs2Handle rackHandle, uintptr_t* outUserData) {
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackGetVoiceHandle(OrbisNgs2Handle rackHandle, u32 voiceIndex,
OrbisNgs2Handle* outHandle) {
LOG_INFO(Lib_Ngs2, "voiceIndex = {}", voiceIndex);
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackLock(OrbisNgs2Handle rackHandle) {
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackQueryBufferSize(u32 rackId, const OrbisNgs2RackOption* option,
OrbisNgs2ContextBufferInfo* outBufferInfo) {
LOG_INFO(Lib_Ngs2, "rackId = {}", rackId);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackSetUserData(OrbisNgs2Handle rackHandle, uintptr_t userData) {
LOG_INFO(Lib_Ngs2, "userData = {}", userData);
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2RackUnlock(OrbisNgs2Handle rackHandle) {
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemCreate(const OrbisNgs2SystemOption* option,
const OrbisNgs2ContextBufferInfo* bufferInfo,
OrbisNgs2Handle* outHandle) {
s32 result;
OrbisNgs2ContextBufferInfo localInfo;
if (!bufferInfo || !outHandle) {
if (!bufferInfo) {
result = ORBIS_NGS2_ERROR_INVALID_BUFFER_INFO;
LOG_ERROR(Lib_Ngs2, "Invalid system buffer info {}", (void*)bufferInfo);
} else {
result = ORBIS_NGS2_ERROR_INVALID_OUT_ADDRESS;
LOG_ERROR(Lib_Ngs2, "Invalid system handle address {}", (void*)outHandle);
}
// TODO: Report errors?
} else {
// Make bufferInfo copy
localInfo.hostBuffer = bufferInfo->hostBuffer;
localInfo.hostBufferSize = bufferInfo->hostBufferSize;
for (int i = 0; i < 5; i++) {
localInfo.reserved[i] = bufferInfo->reserved[i];
}
localInfo.userData = bufferInfo->userData;
result = SystemSetup(option, &localInfo, 0, outHandle);
}
// TODO: API reporting?
LOG_INFO(Lib_Ngs2, "called");
return result;
}
s32 PS4_SYSV_ABI sceNgs2SystemCreateWithAllocator(const OrbisNgs2SystemOption* option,
const OrbisNgs2BufferAllocator* allocator,
OrbisNgs2Handle* outHandle) {
s32 result;
if (allocator && allocator->allocHandler != 0) {
OrbisNgs2BufferAllocHandler hostAlloc = allocator->allocHandler;
if (outHandle) {
OrbisNgs2BufferFreeHandler hostFree = allocator->freeHandler;
OrbisNgs2ContextBufferInfo* bufferInfo = 0;
result = SystemSetup(option, bufferInfo, 0, 0);
if (result >= 0) {
uintptr_t sysUserData = allocator->userData;
result = hostAlloc(bufferInfo);
if (result >= 0) {
OrbisNgs2Handle* handleCopy = outHandle;
result = SystemSetup(option, bufferInfo, hostFree, handleCopy);
if (result < 0) {
if (hostFree) {
hostFree(bufferInfo);
}
}
}
}
} else {
result = ORBIS_NGS2_ERROR_INVALID_OUT_ADDRESS;
LOG_ERROR(Lib_Ngs2, "Invalid system handle address {}", (void*)outHandle);
}
} else {
result = ORBIS_NGS2_ERROR_INVALID_BUFFER_ALLOCATOR;
LOG_ERROR(Lib_Ngs2, "Invalid system buffer allocator {}", (void*)allocator);
}
LOG_INFO(Lib_Ngs2, "called");
return result;
}
s32 PS4_SYSV_ABI sceNgs2SystemDestroy(OrbisNgs2Handle systemHandle,
OrbisNgs2ContextBufferInfo* outBufferInfo) {
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemEnumHandles(OrbisNgs2Handle* aOutHandle, u32 maxHandles) {
LOG_INFO(Lib_Ngs2, "maxHandles = {}", maxHandles);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemEnumRackHandles(OrbisNgs2Handle systemHandle,
OrbisNgs2Handle* aOutHandle, u32 maxHandles) {
LOG_INFO(Lib_Ngs2, "maxHandles = {}", maxHandles);
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemGetInfo(OrbisNgs2Handle rackHandle, OrbisNgs2SystemInfo* outInfo,
size_t infoSize) {
LOG_INFO(Lib_Ngs2, "infoSize = {}", infoSize);
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemGetUserData(OrbisNgs2Handle systemHandle, uintptr_t* outUserData) {
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemLock(OrbisNgs2Handle systemHandle) {
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemQueryBufferSize(const OrbisNgs2SystemOption* option,
OrbisNgs2ContextBufferInfo* outBufferInfo) {
s32 result;
if (outBufferInfo) {
result = SystemSetup(option, outBufferInfo, 0, 0);
LOG_INFO(Lib_Ngs2, "called");
} else {
result = ORBIS_NGS2_ERROR_INVALID_OUT_ADDRESS;
LOG_ERROR(Lib_Ngs2, "Invalid system buffer info {}", (void*)outBufferInfo);
}
return result;
}
s32 PS4_SYSV_ABI sceNgs2SystemRender(OrbisNgs2Handle systemHandle,
const OrbisNgs2RenderBufferInfo* aBufferInfo,
u32 numBufferInfo) {
LOG_INFO(Lib_Ngs2, "numBufferInfo = {}", numBufferInfo);
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
return ORBIS_OK;
}
static s32 PS4_SYSV_ABI sceNgs2SystemResetOption(OrbisNgs2SystemOption* outOption) {
static const OrbisNgs2SystemOption option = {
sizeof(OrbisNgs2SystemOption), "", 0, 512, 256, 48000, {0}};
if (!outOption) {
LOG_ERROR(Lib_Ngs2, "Invalid system option address {}", (void*)outOption);
return ORBIS_NGS2_ERROR_INVALID_OPTION_ADDRESS;
}
*outOption = option;
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemSetGrainSamples(OrbisNgs2Handle systemHandle, u32 numSamples) {
LOG_INFO(Lib_Ngs2, "numSamples = {}", numSamples);
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemSetSampleRate(OrbisNgs2Handle systemHandle, u32 sampleRate) {
LOG_INFO(Lib_Ngs2, "sampleRate = {}", sampleRate);
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemSetUserData(OrbisNgs2Handle systemHandle, uintptr_t userData) {
LOG_INFO(Lib_Ngs2, "userData = {}", userData);
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2SystemUnlock(OrbisNgs2Handle systemHandle) {
if (!systemHandle) {
LOG_ERROR(Lib_Ngs2, "systemHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2VoiceControl(OrbisNgs2Handle voiceHandle,
const OrbisNgs2VoiceParamHeader* paramList) {
if (!voiceHandle) {
LOG_ERROR(Lib_Ngs2, "voiceHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_VOICE_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2VoiceGetMatrixInfo(OrbisNgs2Handle voiceHandle, u32 matrixId,
OrbisNgs2VoiceMatrixInfo* outInfo, size_t outInfoSize) {
LOG_INFO(Lib_Ngs2, "matrixId = {}, outInfoSize = {}", matrixId, outInfoSize);
if (!voiceHandle) {
LOG_ERROR(Lib_Ngs2, "voiceHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_VOICE_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2VoiceGetOwner(OrbisNgs2Handle voiceHandle, OrbisNgs2Handle* outRackHandle,
u32* outVoiceId) {
if (!voiceHandle) {
LOG_ERROR(Lib_Ngs2, "voiceHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_VOICE_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2VoiceGetPortInfo(OrbisNgs2Handle voiceHandle, u32 port,
OrbisNgs2VoicePortInfo* outInfo, size_t outInfoSize) {
LOG_INFO(Lib_Ngs2, "port = {}, outInfoSize = {}", port, outInfoSize);
if (!voiceHandle) {
LOG_ERROR(Lib_Ngs2, "voiceHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_VOICE_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2VoiceGetState(OrbisNgs2Handle voiceHandle, OrbisNgs2VoiceState* outState,
size_t stateSize) {
LOG_INFO(Lib_Ngs2, "stateSize = {}", stateSize);
if (!voiceHandle) {
LOG_ERROR(Lib_Ngs2, "voiceHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_VOICE_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2VoiceGetStateFlags(OrbisNgs2Handle voiceHandle, u32* outStateFlags) {
if (!voiceHandle) {
LOG_ERROR(Lib_Ngs2, "voiceHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_VOICE_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
// Ngs2Custom
s32 PS4_SYSV_ABI sceNgs2CustomRackGetModuleInfo(OrbisNgs2Handle rackHandle, u32 moduleIndex,
OrbisNgs2CustomModuleInfo* outInfo,
size_t infoSize) {
LOG_INFO(Lib_Ngs2, "moduleIndex = {}, infoSize = {}", moduleIndex, infoSize);
if (!rackHandle) {
LOG_ERROR(Lib_Ngs2, "rackHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
}
return ORBIS_OK;
}
// Ngs2Geom
s32 PS4_SYSV_ABI sceNgs2GeomResetListenerParam(OrbisNgs2GeomListenerParam* outListenerParam) {
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2GeomResetSourceParam(OrbisNgs2GeomSourceParam* outSourceParam) {
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2GeomCalcListener(const OrbisNgs2GeomListenerParam* param,
OrbisNgs2GeomListenerWork* outWork, u32 flags) {
LOG_INFO(Lib_Ngs2, "flags = {}", flags);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2GeomApply(const OrbisNgs2GeomListenerWork* listener,
const OrbisNgs2GeomSourceParam* source,
OrbisNgs2GeomAttribute* outAttrib, u32 flags) {
LOG_INFO(Lib_Ngs2, "flags = {}", flags);
return ORBIS_OK;
}
// Ngs2Pan
s32 PS4_SYSV_ABI sceNgs2PanInit(OrbisNgs2PanWork* work, const float* aSpeakerAngle, float unitAngle,
u32 numSpeakers) {
LOG_INFO(Lib_Ngs2, "aSpeakerAngle = {}, unitAngle = {}, numSpeakers = {}", *aSpeakerAngle,
unitAngle, numSpeakers);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2PanGetVolumeMatrix(OrbisNgs2PanWork* work, const OrbisNgs2PanParam* aParam,
u32 numParams, u32 matrixFormat,
float* outVolumeMatrix) {
LOG_INFO(Lib_Ngs2, "numParams = {}, matrixFormat = {}", numParams, matrixFormat);
return ORBIS_OK;
}
// Ngs2Report
s32 PS4_SYSV_ABI sceNgs2ReportRegisterHandler(u32 reportType, OrbisNgs2ReportHandler handler,
uintptr_t userData, OrbisNgs2Handle* outHandle) {
LOG_INFO(Lib_Ngs2, "reportType = {}, userData = {}", reportType, userData);
if (!handler) {
LOG_ERROR(Lib_Ngs2, "handler is nullptr");
return ORBIS_NGS2_ERROR_INVALID_REPORT_HANDLE;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNgs2ReportUnregisterHandler(OrbisNgs2Handle reportHandle) {
if (!reportHandle) {
LOG_ERROR(Lib_Ngs2, "reportHandle is nullptr");
return ORBIS_NGS2_ERROR_INVALID_REPORT_HANDLE;
}
LOG_INFO(Lib_Ngs2, "called");
return ORBIS_OK;
}
// Unknown
int PS4_SYSV_ABI sceNgs2FftInit() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
@ -35,31 +494,6 @@ int PS4_SYSV_ABI sceNgs2FftQuerySize() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2GeomApply() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2GeomCalcListener() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2GeomResetListenerParam() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2GeomResetSourceParam() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2GetWaveformFrameInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2JobSchedulerResetOption() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
@ -80,71 +514,6 @@ int PS4_SYSV_ABI sceNgs2ModuleQueueEnumItems() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2PanGetVolumeMatrix() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2PanInit() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2ParseWaveformData() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2ParseWaveformFile() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2ParseWaveformUser() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackCreate() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackCreateWithAllocator() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackDestroy() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackGetInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackGetUserData() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackGetVoiceHandle() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackLock() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackQueryBufferSize() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackQueryInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
@ -155,116 +524,21 @@ int PS4_SYSV_ABI sceNgs2RackRunCommands() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackSetUserData() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2RackUnlock() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2ReportRegisterHandler() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2ReportUnregisterHandler() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemCreate() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemCreateWithAllocator() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemDestroy() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemEnumHandles() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemEnumRackHandles() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemGetInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemGetUserData() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemLock() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemQueryBufferSize() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemQueryInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemRender() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemResetOption() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemRunCommands() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemSetGrainSamples() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemSetLoudThreshold() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemSetSampleRate() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemSetUserData() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2SystemUnlock() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2StreamCreate() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
@ -300,36 +574,6 @@ int PS4_SYSV_ABI sceNgs2StreamRunCommands() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2VoiceControl() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2VoiceGetMatrixInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2VoiceGetOwner() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2VoiceGetPortInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2VoiceGetState() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2VoiceGetStateFlags() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNgs2VoiceQueryInfo() {
LOG_ERROR(Lib_Ngs2, "(STUBBED) called");
return ORBIS_OK;

View file

@ -3,7 +3,11 @@
#pragma once
#include "core/libraries/ngs2/ngs2_impl.h"
#include <atomic>
#include <mutex>
#include <vector>
#include "common/types.h"
namespace Core::Loader {
@ -12,60 +16,253 @@ class SymbolsResolver;
namespace Libraries::Ngs2 {
class Ngs2;
typedef s32 (*OrbisNgs2ParseReadHandler)(uintptr_t userData, u32 offset, void* data, size_t size);
using SceNgs2Handle = Ngs2*;
enum class SceNgs2HandleType : u32 {
System = 0,
enum class OrbisNgs2HandleType : u32 {
Invalid = 0,
System = 1,
Rack = 2,
Voice = 3,
VoiceControl = 6
};
struct Ngs2Handle {
void* selfPointer;
void* dataPointer;
std::atomic<u32>* atomicPtr;
u32 handleType;
u32 flags_unk;
static const int ORBIS_NGS2_MAX_VOICE_CHANNELS = 8;
static const int ORBIS_NGS2_WAVEFORM_INFO_MAX_BLOCKS = 4;
static const int ORBIS_NGS2_MAX_MATRIX_LEVELS =
(ORBIS_NGS2_MAX_VOICE_CHANNELS * ORBIS_NGS2_MAX_VOICE_CHANNELS);
u32 uid;
u16 maxGrainSamples;
u16 minGrainSamples;
u16 currentGrainSamples;
u16 numGrainSamples;
u16 unknown2;
struct OrbisNgs2WaveformFormat {
u32 waveformType;
u32 numChannels;
u32 sampleRate;
u32 unknown3;
void* flushMutex;
u32 flushMutexInitialized;
void* processMutex;
u32 processMutexInitialized;
// Linked list pointers for system list
Ngs2Handle* prev;
Ngs2Handle* next;
u32 configData;
u32 frameOffset;
u32 frameMargin;
};
struct SystemOptions {
char padding[6];
s32 maxGrainSamples;
s32 numGrainSamples;
s32 sampleRate;
struct OrbisNgs2WaveformBlock {
u32 dataOffset;
u32 dataSize;
u32 numRepeats;
u32 numSkipSamples;
u32 numSamples;
u32 reserved;
uintptr_t userData;
};
struct SystemState {
// TODO
struct OrbisNgs2WaveformInfo {
OrbisNgs2WaveformFormat format;
u32 dataOffset;
u32 dataSize;
u32 loopBeginPosition;
u32 loopEndPosition;
u32 numSamples;
u32 audioUnitSize;
u32 numAudioUnitSamples;
u32 numAudioUnitPerFrame;
u32 audioFrameSize;
u32 numAudioFrameSamples;
u32 numDelaySamples;
u32 numBlocks;
OrbisNgs2WaveformBlock aBlock[ORBIS_NGS2_WAVEFORM_INFO_MAX_BLOCKS];
};
struct StackBuffer {
void** top;
void* base;
void* curr;
size_t usedSize;
size_t totalSize;
size_t alignment;
char isVerifyEnabled;
char padding[7];
struct OrbisNgs2EnvelopePoint {
u32 curve;
u32 duration;
float height;
};
struct OrbisNgs2UserFxProcessContext {
float** aChannelData;
uintptr_t userData0;
uintptr_t userData1;
uintptr_t userData2;
u32 flags;
u32 numChannels;
u32 numGrainSamples;
u32 sampleRate;
};
typedef s32 (*OrbisNgs2UserFxProcessHandler)(OrbisNgs2UserFxProcessContext* context);
struct OrbisNgs2UserFx2SetupContext {
void* common;
void* param;
void* work;
uintptr_t userData;
u32 maxVoices;
u32 voiceIndex;
u64 reserved[4];
};
typedef s32 (*OrbisNgs2UserFx2SetupHandler)(OrbisNgs2UserFx2SetupContext* context);
struct OrbisNgs2UserFx2CleanupContext {
void* common;
void* param;
void* work;
uintptr_t userData;
u32 maxVoices;
u32 voiceIndex;
u64 reserved[4];
};
typedef s32 (*OrbisNgs2UserFx2CleanupHandler)(OrbisNgs2UserFx2CleanupContext* context);
struct OrbisNgs2UserFx2ControlContext {
const void* data;
size_t dataSize;
void* common;
void* param;
uintptr_t userData;
u64 reserved[4];
};
typedef s32 (*OrbisNgs2UserFx2ControlHandler)(OrbisNgs2UserFx2ControlContext* context);
struct OrbisNgs2UserFx2ProcessContext {
float** aChannelData;
void* common;
const void* param;
void* work;
void* state;
uintptr_t userData;
u32 flags;
u32 numInputChannels;
u32 numOutputChannels;
u32 numGrainSamples;
u32 sampleRate;
u32 reserved;
u64 reserved2[4];
};
typedef s32 (*OrbisNgs2UserFx2ProcessHandler)(OrbisNgs2UserFx2ProcessContext* context);
struct OrbisNgs2BufferAllocator {
OrbisNgs2BufferAllocHandler allocHandler;
OrbisNgs2BufferFreeHandler freeHandler;
uintptr_t userData;
};
struct OrbisNgs2RenderBufferInfo {
void* buffer;
size_t bufferSize;
u32 waveformType;
u32 numChannels;
};
struct OrbisNgs2RackOption {
size_t size;
char name[ORBIS_NGS2_RACK_NAME_LENGTH];
u32 flags;
u32 maxGrainSamples;
u32 maxVoices;
u32 maxInputDelayBlocks;
u32 maxMatrices;
u32 maxPorts;
u32 aReserved[20];
};
struct OrbisNgs2VoiceParamHeader {
u16 size;
s16 next;
u32 id;
};
struct OrbisNgs2VoiceMatrixLevelsParam {
OrbisNgs2VoiceParamHeader header;
u32 matrixId;
u32 numLevels;
const float* aLevel;
};
struct OrbisNgs2VoicePortMatrixParam {
OrbisNgs2VoiceParamHeader header;
u32 port;
s32 matrixId;
};
struct OrbisNgs2VoicePortVolumeParam {
OrbisNgs2VoiceParamHeader header;
u32 port;
float level;
};
struct OrbisNgs2VoicePortDelayParam {
OrbisNgs2VoiceParamHeader header;
u32 port;
u32 numSamples;
};
struct OrbisNgs2VoicePatchParam {
OrbisNgs2VoiceParamHeader header;
u32 port;
u32 destInputId;
OrbisNgs2Handle destHandle;
};
struct OrbisNgs2VoiceEventParam {
OrbisNgs2VoiceParamHeader header;
u32 eventId;
};
struct OrbisNgs2VoiceCallbackInfo {
uintptr_t callbackData;
OrbisNgs2Handle voiceHandle;
u32 flag;
u32 reserved;
union {
struct {
uintptr_t userData;
const void* data;
u32 dataSize;
u32 repeatedCount;
u32 attributeFlags;
u32 reserved2;
} waveformBlock;
} param;
};
typedef void (*OrbisNgs2VoiceCallbackHandler)(const OrbisNgs2VoiceCallbackInfo* info);
struct OrbisNgs2VoiceCallbackParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2VoiceCallbackHandler callbackHandler;
uintptr_t callbackData;
u32 flags;
u32 reserved;
};
struct OrbisNgs2VoicePortInfo {
s32 matrixId;
float volume;
u32 numDelaySamples;
u32 destInputId;
OrbisNgs2Handle destHandle;
};
struct OrbisNgs2VoiceMatrixInfo {
u32 numLevels;
float aLevel[ORBIS_NGS2_MAX_MATRIX_LEVELS];
};
struct OrbisNgs2VoiceState {
u32 stateFlags;
};
void RegisterlibSceNgs2(Core::Loader::SymbolsResolver* sym);

View file

@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

View file

@ -0,0 +1,444 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
#include "ngs2_reverb.h"
namespace Libraries::Ngs2 {
class Ngs2Custom;
static const int ORBIS_NGS2_CUSTOM_MAX_MODULES = 24;
static const int ORBIS_NGS2_CUSTOM_MAX_PORTS = 16;
static const int ORBIS_NGS2_CUSTOM_DELAY_MAX_TAPS = 8;
struct OrbisNgs2CustomModuleOption {
u32 size;
};
struct OrbisNgs2CustomEnvelopeModuleOption {
OrbisNgs2CustomModuleOption customModuleOption;
u32 maxPoints;
u32 reserved;
};
struct OrbisNgs2CustomReverbModuleOption {
OrbisNgs2CustomModuleOption customModuleOption;
u32 reverbSize;
u32 reserved;
};
struct OrbisNgs2CustomChorusModuleOption {
OrbisNgs2CustomModuleOption customModuleOption;
u32 maxPhases;
u32 reserved;
} OrbisNgs2CustomChorusModuleOption;
struct OrbisNgs2CustomPeakMeterModuleOption {
OrbisNgs2CustomModuleOption customModuleOption;
u32 numBlocks;
u32 reserved;
};
struct OrbisNgs2CustomDelayModuleOption {
OrbisNgs2CustomModuleOption customModuleOption;
u32 type;
u32 maxTaps;
float maxLength;
u32 reserved;
};
struct OrbisNgs2CustomPitchShiftModuleOption {
OrbisNgs2CustomModuleOption customModuleOption;
u32 quality;
};
struct OrbisNgs2CustomUserFx2ModuleOption {
OrbisNgs2CustomModuleOption customModuleOption;
OrbisNgs2UserFx2SetupHandler setupHandler;
OrbisNgs2UserFx2CleanupHandler cleanupHandler;
OrbisNgs2UserFx2ControlHandler controlHandler;
OrbisNgs2UserFx2ProcessHandler processHandler;
size_t commonSize;
size_t paramSize;
size_t workSize;
uintptr_t userData;
};
struct OrbisNgs2CustomRackModuleInfo {
const OrbisNgs2CustomModuleOption* option;
u32 moduleId;
u32 sourceBufferId;
u32 extraBufferId;
u32 destBufferId;
u32 stateOffset;
u32 stateSize;
u32 reserved;
u32 reserved2;
};
struct OrbisNgs2CustomRackPortInfo {
u32 sourceBufferId;
u32 reserved;
};
struct OrbisNgs2CustomRackOption {
OrbisNgs2RackOption rackOption;
u32 stateSize;
u32 numBuffers;
u32 numModules;
u32 reserved;
OrbisNgs2CustomRackModuleInfo aModule[ORBIS_NGS2_CUSTOM_MAX_MODULES];
OrbisNgs2CustomRackPortInfo aPort[ORBIS_NGS2_CUSTOM_MAX_PORTS];
};
struct OrbisNgs2CustomSamplerRackOption {
OrbisNgs2CustomRackOption customRackOption;
u32 maxChannelWorks;
u32 maxWaveformBlocks;
u32 maxAtrac9Decoders;
u32 maxAtrac9ChannelWorks;
u32 maxAjmAtrac9Decoders;
u32 maxCodecCaches;
};
struct OrbisNgs2CustomSubmixerRackOption {
OrbisNgs2CustomRackOption customRackOption;
u32 maxChannels;
u32 maxInputs;
};
struct OrbisNgs2CustomMasteringRackOption {
OrbisNgs2CustomRackOption customRackOption;
u32 maxChannels;
u32 maxInputs;
};
struct OrbisNgs2CustomSamplerVoiceSetupParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2WaveformFormat format;
u32 flags;
u32 reserved;
};
struct OrbisNgs2CustomSamplerVoiceWaveformBlocksParam {
OrbisNgs2VoiceParamHeader header;
const void* data;
u32 flags;
u32 numBlocks;
const OrbisNgs2WaveformBlock* aBlock;
};
struct OrbisNgs2CustomSamplerVoiceWaveformAddressParam {
OrbisNgs2VoiceParamHeader header;
const void* from;
const void* to;
};
struct OrbisNgs2CustomSamplerVoiceWaveformFrameOffsetParam {
OrbisNgs2VoiceParamHeader header;
u32 frameOffset;
u32 reserved;
};
struct OrbisNgs2CustomSamplerVoiceExitLoopParam {
OrbisNgs2VoiceParamHeader header;
};
struct OrbisNgs2CustomSamplerVoicePitchParam {
OrbisNgs2VoiceParamHeader header;
float ratio;
u32 reserved;
};
struct OrbisNgs2CustomSamplerVoiceState {
OrbisNgs2VoiceState voiceState;
char padding[32];
const void* waveformData;
u64 numDecodedSamples;
u64 decodedDataSize;
u64 userData;
u32 reserved;
u32 reserved2;
};
struct OrbisNgs2CustomSubmixerVoiceSetupParam {
OrbisNgs2VoiceParamHeader header;
u32 numInputChannels;
u32 numOutputChannels;
u32 flags;
u32 reserved;
};
struct OrbisNgs2CustomSubmixerVoiceState {
OrbisNgs2VoiceState voiceState; // Voice state
u32 reserved;
u32 reserved2;
};
struct OrbisNgs2CustomMasteringVoiceSetupParam {
OrbisNgs2VoiceParamHeader header;
u32 numInputChannels;
u32 flags;
};
struct OrbisNgs2CustomMasteringVoiceOutputParam {
OrbisNgs2VoiceParamHeader header;
u32 outputId;
u32 reserved;
};
struct OrbisNgs2CustomMasteringVoiceState {
OrbisNgs2VoiceState voiceState;
u32 reserved;
u32 reserved2;
};
struct OrbisNgs2CustomVoiceEnvelopeParam {
OrbisNgs2VoiceParamHeader header;
u32 numForwardPoints;
u32 numReleasePoints;
const OrbisNgs2EnvelopePoint* aPoint;
};
struct OrbisNgs2CustomVoiceDistortionParam {
OrbisNgs2VoiceParamHeader header;
u32 flags;
float a;
float b;
float clip;
float gate;
float wetLevel;
float dryLevel;
u32 reserved;
};
struct OrbisNgs2CustomVoiceCompressorParam {
OrbisNgs2VoiceParamHeader header;
u32 flags;
float threshold;
float ratio;
float knee;
float attackTime;
float releaseTime;
float level;
u32 reserved;
};
struct OrbisNgs2CustomVoiceFilterParam {
OrbisNgs2VoiceParamHeader header;
u32 type;
u32 channelMask;
union {
struct {
float i0;
float i1;
float i2;
float o1;
float o2;
} direct;
struct {
float fc;
float q;
float level;
u32 reserved;
u32 reserved2;
} fcq;
} param;
u32 reserved3;
};
struct OrbisNgs2CustomVoiceLfeFilterParam {
OrbisNgs2VoiceParamHeader header;
u32 enableFlag;
u32 fc;
};
struct OrbisNgs2CustomVoiceGainParam {
OrbisNgs2VoiceParamHeader header;
float aLevel[ORBIS_NGS2_MAX_VOICE_CHANNELS];
};
struct OrbisNgs2CustomVoiceMixerParam {
OrbisNgs2VoiceParamHeader header;
float aSourceLevel[ORBIS_NGS2_MAX_VOICE_CHANNELS];
float aDestLevel[ORBIS_NGS2_MAX_VOICE_CHANNELS];
};
struct OrbisNgs2CustomVoiceChannelMixerParam {
OrbisNgs2VoiceParamHeader header;
float aLevel[ORBIS_NGS2_MAX_VOICE_CHANNELS][ORBIS_NGS2_MAX_VOICE_CHANNELS];
};
struct OrbisNgs2CustomVoiceUserFxParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2UserFxProcessHandler handler;
uintptr_t userData0;
uintptr_t userData1;
uintptr_t userData2;
};
struct OrbisNgs2CustomVoiceUserFx2Param {
OrbisNgs2VoiceParamHeader header;
const void* data;
size_t dataSize;
};
struct OrbisNgs2CustomVoiceOutputParam {
OrbisNgs2VoiceParamHeader header;
u32 outputId;
u32 reserved;
};
struct OrbisNgs2CustomVoicePeakMeterParam {
OrbisNgs2VoiceParamHeader header;
u32 enableFlag;
u32 reserved;
} OrbisNgs2CustomVoicePeakMeterParam;
struct OrbisNgs2CustomVoiceReverbParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2ReverbI3DL2Param i3dl2;
};
struct OrbisNgs2CustomVoiceChorusParam {
OrbisNgs2VoiceParamHeader header;
u32 flags;
u32 numPhases;
u32 channelMask;
float inputLevel;
float delayTime;
float modulationRatio;
float modulationDepth;
float feedbackLevel;
float wetLevel;
float dryLevel;
};
struct OrbisNgs2DelayTapInfo {
float tapLevel;
float delayTime;
};
struct OrbisNgs2CustomVoiceDelayParam {
OrbisNgs2VoiceParamHeader header;
float dryLevel;
float wetLevel;
float inputLevel;
float feedbackLevel;
float lowpassFc;
u32 numTaps;
OrbisNgs2DelayTapInfo aTap[ORBIS_NGS2_CUSTOM_DELAY_MAX_TAPS];
float aInputMixLevel[ORBIS_NGS2_MAX_VOICE_CHANNELS];
u32 channelMask;
u32 flags;
};
struct OrbisNgs2CustomVoiceNoiseGateParam {
OrbisNgs2VoiceParamHeader header;
u32 flags;
float threshold;
float attackTime;
float releaseTime;
};
struct OrbisNgs2CustomVoicePitchShiftParam {
OrbisNgs2VoiceParamHeader header;
s32 cent;
};
struct OrbisNgs2CustomEnvelopeModuleState {
float height;
u32 reserved;
};
struct OrbisNgs2CustomCompressorModuleState {
float peakHeight;
float compressorHeight;
};
struct OrbisNgs2CustomPeakMeterModuleState {
float peak;
float aChannelPeak[ORBIS_NGS2_MAX_VOICE_CHANNELS];
u32 reserved;
};
struct OrbisNgs2CustomNoiseGateModuleState {
float gateHeight;
};
struct OrbisNgs2CustomRackInfo {
OrbisNgs2RackInfo rackInfo;
u32 stateSize;
u32 numBuffers;
u32 numModules;
u32 reserved;
OrbisNgs2CustomRackModuleInfo aModule[ORBIS_NGS2_CUSTOM_MAX_MODULES];
OrbisNgs2CustomRackPortInfo aPort[ORBIS_NGS2_CUSTOM_MAX_PORTS];
};
struct OrbisNgs2CustomSamplerRackInfo {
OrbisNgs2CustomRackInfo customRackInfo;
u32 maxChannelWorks;
u32 maxWaveformBlocks;
u32 maxAtrac9Decoders;
u32 maxAtrac9ChannelWorks;
u32 maxAjmAtrac9Decoders;
u32 maxCodecCaches;
};
struct OrbisNgs2CustomSubmixerRackInfo {
OrbisNgs2CustomRackInfo customRackInfo;
u32 maxChannels;
u32 maxInputs;
};
struct OrbisNgs2CustomMasteringRackInfo {
OrbisNgs2CustomRackInfo customRackInfo;
u32 maxChannels;
u32 maxInputs;
};
struct OrbisNgs2CustomModuleInfo {
u32 moduleId;
u32 sourceBufferId;
u32 extraBufferId;
u32 destBufferId;
u32 stateOffset;
u32 stateSize;
u32 reserved;
u32 reserved2;
};
struct OrbisNgs2CustomEnvelopeModuleInfo {
OrbisNgs2CustomModuleInfo moduleInfo;
u32 maxPoints;
u32 reserved;
};
struct OrbisNgs2CustomReverbModuleInfo {
OrbisNgs2CustomModuleInfo moduleInfo;
u32 reverbSize;
u32 reserved;
};
} // namespace Libraries::Ngs2

View file

@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

View file

@ -0,0 +1,41 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
namespace Libraries::Ngs2 {
class Ngs2Eq;
struct OrbisNgs2EqVoiceSetupParam {
u32 numChannels;
};
struct OrbisNgs2EqVoiceFilterParam {
u32 type;
u32 channelMask;
union {
struct {
float i0;
float i1;
float i2;
float o1;
float o2;
} direct;
struct {
float fc;
float q;
float level;
u32 reserved;
u32 reserved2;
} fcq;
} param;
};
struct OrbisNgs2EqVoiceState {
u32 stateFlags;
};
} // namespace Libraries::Ngs2

View file

@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

View file

@ -0,0 +1,80 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
namespace Libraries::Ngs2 {
class Ngs2Geom;
struct OrbisNgs2GeomVector {
float x;
float y;
float z;
};
struct OrbisNgs2GeomCone {
float innerLevel;
float innerAngle;
float outerLevel;
float outerAngle;
};
struct OrbisNgs2GeomRolloff {
u32 model;
float maxDistance;
float rolloffFactor;
float referenceDistance;
};
struct OrbisNgs2GeomListenerParam {
OrbisNgs2GeomVector position;
OrbisNgs2GeomVector orientFront;
OrbisNgs2GeomVector orientUp;
OrbisNgs2GeomVector velocity;
float soundSpeed;
u32 reserved[2];
};
struct OrbisNgs2GeomListenerWork {
float matrix[4][4];
OrbisNgs2GeomVector velocity;
float soundSpeed;
u32 coordinate;
u32 reserved[3];
};
struct OrbisNgs2GeomSourceParam {
OrbisNgs2GeomVector position;
OrbisNgs2GeomVector velocity;
OrbisNgs2GeomVector direction;
OrbisNgs2GeomCone cone;
OrbisNgs2GeomRolloff rolloff;
float dopplerFactor;
float fbwLevel;
float lfeLevel;
float maxLevel;
float minLevel;
float radius;
u32 numSpeakers;
u32 matrixFormat;
u32 reserved[2];
};
struct OrbisNgs2GeomA3dAttribute {
OrbisNgs2GeomVector position;
float volume;
u32 reserved[4];
};
struct OrbisNgs2GeomAttribute {
float pitchRatio;
float aLevel[ORBIS_NGS2_MAX_VOICE_CHANNELS * ORBIS_NGS2_MAX_VOICE_CHANNELS];
OrbisNgs2GeomA3dAttribute a3dAttrib;
u32 reserved[4];
};
} // namespace Libraries::Ngs2

View file

@ -12,153 +12,171 @@ using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {
s32 Ngs2::ReportInvalid(Ngs2Handle* handle, u32 handle_type) const {
uintptr_t hAddress = reinterpret_cast<uintptr_t>(handle);
switch (handle_type) {
s32 HandleReportInvalid(OrbisNgs2Handle handle, u32 handleType) {
switch (handleType) {
case 1:
LOG_ERROR(Lib_Ngs2, "Invalid system handle {}", hAddress);
LOG_ERROR(Lib_Ngs2, "Invalid system handle {}", handle);
return ORBIS_NGS2_ERROR_INVALID_SYSTEM_HANDLE;
case 2:
LOG_ERROR(Lib_Ngs2, "Invalid rack handle {}", hAddress);
LOG_ERROR(Lib_Ngs2, "Invalid rack handle {}", handle);
return ORBIS_NGS2_ERROR_INVALID_RACK_HANDLE;
case 4:
LOG_ERROR(Lib_Ngs2, "Invalid voice handle {}", hAddress);
LOG_ERROR(Lib_Ngs2, "Invalid voice handle {}", handle);
return ORBIS_NGS2_ERROR_INVALID_VOICE_HANDLE;
case 8:
LOG_ERROR(Lib_Ngs2, "Invalid report handle {}", hAddress);
LOG_ERROR(Lib_Ngs2, "Invalid report handle {}", handle);
return ORBIS_NGS2_ERROR_INVALID_REPORT_HANDLE;
default:
LOG_ERROR(Lib_Ngs2, "Invalid handle {}", hAddress);
LOG_ERROR(Lib_Ngs2, "Invalid handle {}", handle);
return ORBIS_NGS2_ERROR_INVALID_HANDLE;
}
}
s32 Ngs2::HandleSetup(Ngs2Handle* handle, void* data, std::atomic<u32>* atomic, u32 type,
u32 flags) {
handle->dataPointer = data;
handle->atomicPtr = atomic;
handle->handleType = type;
handle->flags_unk = flags;
return ORBIS_OK;
void* MemoryClear(void* buffer, size_t size) {
return memset(buffer, 0, size);
}
s32 Ngs2::HandleCleanup(Ngs2Handle* handle, u32 hType, void* dataOut) {
if (handle && handle->selfPointer == handle) {
std::atomic<u32>* tmp_atomic = handle->atomicPtr;
if (tmp_atomic && handle->handleType == hType) {
while (tmp_atomic->load() != 0) {
u32 expected = 1;
if (tmp_atomic->compare_exchange_strong(expected, 0)) {
if (dataOut) {
dataOut = handle->dataPointer;
}
// sceNgs2MemoryClear(handle, 32);
return ORBIS_OK;
}
tmp_atomic = handle->atomicPtr;
}
}
}
return this->ReportInvalid(handle, hType);
}
s32 Ngs2::HandleEnter(Ngs2Handle* handle, u32 hType, Ngs2Handle* handleOut) {
if (!handle) {
return this->ReportInvalid(handle, 0);
}
if (handle->selfPointer != handle || !handle->atomicPtr || !handle->dataPointer ||
(~hType & handle->handleType)) {
return this->ReportInvalid(handle, handle->handleType);
}
std::atomic<u32>* atomic = handle->atomicPtr;
while (true) {
u32 i = atomic->load();
if (i == 0) {
return this->ReportInvalid(handle, handle->handleType);
}
if (atomic->compare_exchange_strong(i, i + 1)) {
break;
}
}
if (handleOut) {
handleOut = handle;
s32 StackBufferClose(StackBuffer* stackBuffer, size_t* outTotalSize) {
if (outTotalSize) {
*outTotalSize = stackBuffer->usedSize + stackBuffer->alignment;
}
return ORBIS_OK;
}
s32 Ngs2::HandleLeave(Ngs2Handle* handle) {
std::atomic<u32>* tmp_atomic;
u32 i;
do {
tmp_atomic = handle->atomicPtr;
i = tmp_atomic->load();
} while (!tmp_atomic->compare_exchange_strong(i, i - 1));
return ORBIS_OK;
}
s32 StackBufferOpen(StackBuffer* stackBuffer, void* bufferStart, size_t bufferSize,
void** outBuffer, u8 flags) {
stackBuffer->top = outBuffer;
stackBuffer->base = bufferStart;
stackBuffer->size = (size_t)bufferStart;
stackBuffer->currentOffset = (size_t)bufferStart;
stackBuffer->usedSize = 0;
stackBuffer->totalSize = bufferSize;
stackBuffer->alignment = 8; // this is a fixed value
stackBuffer->flags = flags;
s32 Ngs2::StackBufferOpen(StackBuffer* buf, void* base_addr, size_t size, void** stackTop,
bool verify) {
buf->top = stackTop;
buf->base = base_addr;
buf->curr = base_addr;
buf->usedSize = 0;
buf->totalSize = size;
buf->alignment = 8;
buf->isVerifyEnabled = verify;
if (stackTop) {
*stackTop = nullptr;
if (outBuffer != NULL) {
*outBuffer = NULL;
}
return ORBIS_OK;
}
s32 Ngs2::StackBufferClose(StackBuffer* buf, size_t* usedSize) {
if (usedSize) {
*usedSize = buf->usedSize + buf->alignment;
s32 SystemCleanup(OrbisNgs2Handle systemHandle, OrbisNgs2ContextBufferInfo* outInfo) {
if (!systemHandle) {
return ORBIS_NGS2_ERROR_INVALID_HANDLE;
}
// TODO
return ORBIS_OK;
}
s32 Ngs2::SystemSetupCore(StackBuffer* buf, SystemOptions* options, Ngs2Handle** sysOut) {
s32 SystemSetupCore(StackBuffer* stackBuffer, const OrbisNgs2SystemOption* option,
SystemInternal* outSystem) {
u32 maxGrainSamples = 512;
u32 numGrainSamples = 256;
u32 sampleRate = 48000;
if (options) {
maxGrainSamples = options->maxGrainSamples;
numGrainSamples = options->numGrainSamples;
sampleRate = options->sampleRate;
if (option) {
sampleRate = option->sampleRate;
maxGrainSamples = option->maxGrainSamples;
numGrainSamples = option->numGrainSamples;
}
// Validate maxGrainSamples
if (maxGrainSamples < 64 || maxGrainSamples > 1024 || (maxGrainSamples & 0x3F) != 0) {
if (maxGrainSamples < 64 || maxGrainSamples > 1024 || (maxGrainSamples & 63) != 0) {
LOG_ERROR(Lib_Ngs2, "Invalid system option (maxGrainSamples={},x64)", maxGrainSamples);
return ORBIS_NGS2_ERROR_INVALID_MAX_GRAIN_SAMPLES;
}
// Validate numGrainSamples
if (numGrainSamples < 64 || numGrainSamples > 1024 || (numGrainSamples & 0x3F) != 0) {
if (numGrainSamples < 64 || numGrainSamples > 1024 || (numGrainSamples & 63) != 0) {
LOG_ERROR(Lib_Ngs2, "Invalid system option (numGrainSamples={},x64)", numGrainSamples);
return ORBIS_NGS2_ERROR_INVALID_NUM_GRAIN_SAMPLES;
}
// Validate sampleRate
if (sampleRate != 11025 && sampleRate != 12000 && sampleRate != 22050 && sampleRate != 24000 &&
sampleRate != 44100 && sampleRate != 48000 && sampleRate != 88200 && sampleRate != 96000) {
sampleRate != 44100 && sampleRate != 48000 && sampleRate != 88200 && sampleRate != 96000 &&
sampleRate != 176400 && sampleRate != 192000) {
LOG_ERROR(Lib_Ngs2, "Invalid system option(sampleRate={}:44.1/48kHz series)", sampleRate);
return ORBIS_NGS2_ERROR_INVALID_SAMPLE_RATE;
}
int result = ORBIS_OK;
return ORBIS_OK;
}
s32 SystemSetup(const OrbisNgs2SystemOption* option, OrbisNgs2ContextBufferInfo* hostBufferInfo,
OrbisNgs2BufferFreeHandler hostFree, OrbisNgs2Handle* outHandle) {
u8 optionFlags = 0;
StackBuffer stackBuffer;
SystemInternal setupResult;
void* systemList = NULL;
size_t requiredBufferSize = 0;
u32 result = ORBIS_NGS2_ERROR_INVALID_BUFFER_SIZE;
if (option) {
if (option->size != 64) {
LOG_ERROR(Lib_Ngs2, "Invalid system option size ({})", option->size);
return ORBIS_NGS2_ERROR_INVALID_OPTION_SIZE;
}
optionFlags = option->flags >> 31;
}
// Init
StackBufferOpen(&stackBuffer, NULL, 0, NULL, optionFlags);
result = SystemSetupCore(&stackBuffer, option, 0);
if (result < 0) {
return result;
}
StackBufferClose(&stackBuffer, &requiredBufferSize);
// outHandle unprovided
if (!outHandle) {
hostBufferInfo->hostBuffer = NULL;
hostBufferInfo->hostBufferSize = requiredBufferSize;
MemoryClear(&hostBufferInfo->reserved, sizeof(hostBufferInfo->reserved));
return ORBIS_OK;
}
if (!hostBufferInfo->hostBuffer) {
LOG_ERROR(Lib_Ngs2, "Invalid system buffer address ({})", hostBufferInfo->hostBuffer);
return ORBIS_NGS2_ERROR_INVALID_BUFFER_ADDRESS;
}
if (hostBufferInfo->hostBufferSize < requiredBufferSize) {
LOG_ERROR(Lib_Ngs2, "Invalid system buffer size ({}<{}[byte])",
hostBufferInfo->hostBufferSize, requiredBufferSize);
return ORBIS_NGS2_ERROR_INVALID_BUFFER_SIZE;
}
// Setup
StackBufferOpen(&stackBuffer, hostBufferInfo->hostBuffer, hostBufferInfo->hostBufferSize,
&systemList, optionFlags);
result = SystemSetupCore(&stackBuffer, option, &setupResult);
if (result < 0) {
return result;
}
StackBufferClose(&stackBuffer, &requiredBufferSize);
// Copy buffer results
setupResult.bufferInfo = *hostBufferInfo;
setupResult.hostFree = hostFree;
// TODO
// setupResult.systemList = systemList;
return result; // Success
OrbisNgs2Handle systemHandle = setupResult.systemHandle;
if (hostBufferInfo->hostBufferSize >= requiredBufferSize) {
*outHandle = systemHandle;
return ORBIS_OK;
}
SystemCleanup(systemHandle, 0);
LOG_ERROR(Lib_Ngs2, "Invalid system buffer size ({}<{}[byte])", hostBufferInfo->hostBufferSize,
requiredBufferSize);
return ORBIS_NGS2_ERROR_INVALID_BUFFER_SIZE;
}
} // namespace Libraries::Ngs2

View file

@ -3,23 +3,176 @@
#pragma once
#include "ngs2.h"
#include "core/libraries/kernel/threads/pthread.h"
namespace Libraries::Ngs2 {
class Ngs2 {
public:
s32 ReportInvalid(Ngs2Handle* handle, u32 handle_type) const;
s32 HandleSetup(Ngs2Handle* handle, void* data, std::atomic<u32>* atomic, u32 type, u32 flags);
s32 HandleCleanup(Ngs2Handle* handle, u32 hType, void* dataOut);
s32 HandleEnter(Ngs2Handle* handle, u32 hType, Ngs2Handle* handleOut);
s32 HandleLeave(Ngs2Handle* handle);
s32 StackBufferOpen(StackBuffer* buf, void* base_addr, size_t size, void** stackTop,
bool verify);
s32 StackBufferClose(StackBuffer* buf, size_t* usedSize);
s32 SystemSetupCore(StackBuffer* buf, SystemOptions* options, Ngs2Handle** sysOut);
static const int ORBIS_NGS2_SYSTEM_NAME_LENGTH = 16;
static const int ORBIS_NGS2_RACK_NAME_LENGTH = 16;
private:
typedef uintptr_t OrbisNgs2Handle;
struct OrbisNgs2ContextBufferInfo {
void* hostBuffer;
size_t hostBufferSize;
uintptr_t reserved[5];
uintptr_t userData;
};
struct OrbisNgs2SystemOption {
size_t size;
char name[ORBIS_NGS2_SYSTEM_NAME_LENGTH];
u32 flags;
u32 maxGrainSamples;
u32 numGrainSamples;
u32 sampleRate;
u32 aReserved[6];
};
typedef s32 (*OrbisNgs2BufferAllocHandler)(OrbisNgs2ContextBufferInfo* ioBufferInfo);
typedef s32 (*OrbisNgs2BufferFreeHandler)(OrbisNgs2ContextBufferInfo* ioBufferInfo);
struct OrbisNgs2SystemInfo {
char name[ORBIS_NGS2_SYSTEM_NAME_LENGTH]; // 0
OrbisNgs2Handle systemHandle; // 16
OrbisNgs2ContextBufferInfo bufferInfo; // 24
u32 uid; // 88
u32 minGrainSamples; // 92
u32 maxGrainSamples; // 96
u32 stateFlags; // 100
u32 rackCount; // 104
float lastRenderRatio; // 108
s64 lastRenderTick; // 112
s64 renderCount; // 120
u32 sampleRate; // 128
u32 numGrainSamples; // 132
};
struct OrbisNgs2RackInfo {
char name[ORBIS_NGS2_RACK_NAME_LENGTH]; // 0
OrbisNgs2Handle rackHandle; // 16
OrbisNgs2ContextBufferInfo bufferInfo; // 24
OrbisNgs2Handle ownerSystemHandle; // 88
u32 type; // 96
u32 rackId; // 100
u32 uid; // 104
u32 minGrainSamples; // 108
u32 maxGrainSamples; // 112
u32 maxVoices; // 116
u32 maxChannelWorks; // 120
u32 maxInputs; // 124
u32 maxMatrices; // 128
u32 maxPorts; // 132
u32 stateFlags; // 136
float lastProcessRatio; // 140
u64 lastProcessTick; // 144
u64 renderCount; // 152
u32 activeVoiceCount; // 160
u32 activeChannelWorkCount; // 164
};
struct StackBuffer {
void** top;
void* base;
size_t size;
size_t currentOffset;
size_t usedSize;
size_t totalSize;
size_t alignment;
u8 flags;
char padding[7];
};
struct SystemInternal {
// setup init
char name[ORBIS_NGS2_SYSTEM_NAME_LENGTH]; // 0
OrbisNgs2ContextBufferInfo bufferInfo; // 16
OrbisNgs2BufferFreeHandler hostFree; // 80
OrbisNgs2Handle systemHandle; // 88
void* unknown1; // 96
void* unknown2; // 104
OrbisNgs2Handle rackHandle; // 112
uintptr_t* userData; // 120
SystemInternal* systemList; // 128
StackBuffer* stackBuffer; // 136
OrbisNgs2SystemInfo ownerSystemInfo; // 144
struct rackList {
void* prev;
void* next;
void* unknown;
};
rackList rackListPreset; // 152
rackList rackListNormal; // 176
rackList rackListMaster; // 200
void* unknown3; // 208
void* systemListPrev; // 216
void* unknown4; // 224
void* systemListNext; // 232
void* rackFunction; // 240
Kernel::PthreadMutex processLock; // 248
u32 hasProcessMutex; // 256
u32 unknown5; // 260
Kernel::PthreadMutex flushLock; // 264
u32 hasFlushMutex; // 272
u32 unknown6; // 276
// info
u64 lastRenderTick; // 280
u64 renderCount; // 288
u32 isActive; // 296
std::atomic<int> lockCount; // 300
u32 uid; // 304
u32 systemType; // 308
struct {
u8 isBufferValid : 1;
u8 isRendering : 1;
u8 isSorted : 1;
u8 isFlushReady : 1;
} flags; // 312
u16 currentMaxGrainSamples; // 316
u16 minGrainSamples; // 318
u16 maxGrainSamples; // 320
u16 numGrainSamples; // 322
u32 currentNumGrainSamples; // 324
u32 sampleRate; // 328
u32 currentSampleRate; // 332
u32 rackCount; // 336
float lastRenderRatio; // 340
float cpuLoad; // 344
};
struct HandleInternal {
HandleInternal* selfPtr; // 0
SystemInternal* systemData; // 8
std::atomic<int> refCount; // 16
u32 handleType; // 24
u32 handleID; // 28
};
s32 StackBufferClose(StackBuffer* stackBuffer, size_t* outTotalSize);
s32 StackBufferOpen(StackBuffer* stackBuffer, void* buffer, size_t bufferSize, void** outBuffer,
u8 flags);
s32 SystemSetupCore(StackBuffer* stackBuffer, const OrbisNgs2SystemOption* option,
SystemInternal* outSystem);
s32 HandleReportInvalid(OrbisNgs2Handle handle, u32 handleType);
void* MemoryClear(void* buffer, size_t size);
s32 SystemCleanup(OrbisNgs2Handle systemHandle, OrbisNgs2ContextBufferInfo* outInfo);
s32 SystemSetup(const OrbisNgs2SystemOption* option, OrbisNgs2ContextBufferInfo* hostBufferInfo,
OrbisNgs2BufferFreeHandler hostFree, OrbisNgs2Handle* outHandle);
} // namespace Libraries::Ngs2

View file

@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

View file

@ -0,0 +1,81 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
namespace Libraries::Ngs2 {
class Ngs2Mastering;
struct OrbisNgs2MasteringRackOption {
OrbisNgs2RackOption rackOption;
u32 maxChannels;
u32 numPeakMeterBlocks;
};
struct OrbisNgs2MasteringVoiceSetupParam {
OrbisNgs2VoiceParamHeader header;
u32 numInputChannels;
u32 flags;
};
struct OrbisNgs2MasteringVoiceMatrixParam {
OrbisNgs2VoiceParamHeader header;
u32 type;
u32 numLevels;
const float* aLevel;
};
struct OrbisNgs2MasteringVoiceLfeParam {
OrbisNgs2VoiceParamHeader header;
u32 enableFlag;
u32 fc;
};
struct OrbisNgs2MasteringVoiceLimiterParam {
OrbisNgs2VoiceParamHeader header;
u32 enableFlag;
float threshold;
};
struct OrbisNgs2MasteringVoiceGainParam {
OrbisNgs2VoiceParamHeader header;
float fbwLevel;
float lfeLevel;
};
struct OrbisNgs2MasteringVoiceOutputParam {
OrbisNgs2VoiceParamHeader header;
u32 outputId;
u32 reserved;
};
struct OrbisNgs2MasteringVoicePeakMeterParam {
OrbisNgs2VoiceParamHeader header;
u32 enableFlag;
u32 reserved;
};
struct OrbisNgs2MasteringVoiceState {
OrbisNgs2VoiceState voiceState;
float limiterPeakLevel;
float limiterPressLevel;
float aInputPeakHeight[ORBIS_NGS2_MAX_VOICE_CHANNELS];
float aOutputPeakHeight[ORBIS_NGS2_MAX_VOICE_CHANNELS];
};
struct OrbisNgs2MasteringRackInfo {
OrbisNgs2RackInfo rackInfo;
u32 maxChannels;
u32 reserved;
};
} // namespace Libraries::Ngs2

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@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

View file

@ -0,0 +1,25 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
namespace Libraries::Ngs2 {
class Ngs2Pan;
struct OrbisNgs2PanParam {
float angle;
float distance;
float fbwLevel;
float lfeLevel;
};
struct OrbisNgs2PanWork {
float aSpeakerAngle[ORBIS_NGS2_MAX_VOICE_CHANNELS];
float unitAngle;
u32 numSpeakers;
};
} // namespace Libraries::Ngs2

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@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

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@ -0,0 +1,78 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
#include <stdarg.h> // va_list
namespace Libraries::Ngs2 {
class Ngs2Report;
struct OrbisNgs2ReportDataHeader {
size_t size;
OrbisNgs2Handle handle;
u32 type;
s32 result;
};
typedef void (*OrbisNgs2ReportHandler)(const OrbisNgs2ReportDataHeader* data, uintptr_t userData);
struct OrbisNgs2ReportMessageData {
OrbisNgs2ReportDataHeader header;
const char* message;
};
struct OrbisNgs2ReportApiData {
OrbisNgs2ReportDataHeader header;
const char* functionName;
const char* format;
va_list argument;
};
struct OrbisNgs2ReportControlData {
OrbisNgs2ReportDataHeader header;
const OrbisNgs2VoiceParamHeader* param;
};
struct OrbisNgs2ReportOutputData {
OrbisNgs2ReportDataHeader header;
const OrbisNgs2RenderBufferInfo* bufferInfo;
u32 bufferIndex;
u32 sampleRate;
u32 numGrainSamples;
u32 reserved;
};
struct OrbisNgs2ReportCpuLoadData {
OrbisNgs2ReportDataHeader header;
float totalRatio;
float flushRatio;
float processRatio;
float feedbackRatio;
};
struct OrbisNgs2ReportRenderStateData {
OrbisNgs2ReportDataHeader header;
u32 state;
u32 reserved;
};
struct OrbisNgs2ReportVoiceWaveformData {
OrbisNgs2ReportDataHeader header;
u32 location;
u32 waveformType;
u32 numChannels;
u32 sampleRate;
u32 numGrainSamples;
u32 reserved;
void* const* aData;
};
s32 PS4_SYSV_ABI sceNgs2ReportRegisterHandler(u32 reportType, OrbisNgs2ReportHandler handler,
uintptr_t userData, OrbisNgs2Handle* outHandle);
} // namespace Libraries::Ngs2

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@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

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@ -0,0 +1,61 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
namespace Libraries::Ngs2 {
class Ngs2Reverb;
struct OrbisNgs2ReverbRackOption {
OrbisNgs2RackOption rackOption;
u32 maxChannels;
u32 reverbSize;
};
struct OrbisNgs2ReverbI3DL2Param {
float wet;
float dry;
s32 room;
s32 roomHF;
u32 reflectionPattern;
float decayTime;
float decayHFRatio;
s32 reflections;
float reflectionsDelay;
s32 reverb;
float reverbDelay;
float diffusion;
float density;
float HFReference;
u32 reserve[8];
};
struct OrbisNgs2ReverbVoiceSetupParam {
OrbisNgs2VoiceParamHeader header;
u32 numInputChannels;
u32 numOutputChannels;
u32 flags;
u32 reserved;
};
struct OrbisNgs2ReverbVoiceI3DL2Param {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2ReverbI3DL2Param i3dl2;
};
struct OrbisNgs2ReverbVoiceState {
OrbisNgs2VoiceState voiceState;
};
struct OrbisNgs2ReverbRackInfo {
OrbisNgs2RackInfo rackInfo;
u32 maxChannels;
u32 reverbSize;
};
} // namespace Libraries::Ngs2

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@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

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@ -0,0 +1,162 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
namespace Libraries::Ngs2 {
class Ngs2Sampler;
struct OrbisNgs2SamplerRackOption {
OrbisNgs2RackOption rackOption;
u32 maxChannelWorks;
u32 maxCodecCaches;
u32 maxWaveformBlocks;
u32 maxEnvelopePoints;
u32 maxFilters;
u32 maxAtrac9Decoders;
u32 maxAtrac9ChannelWorks;
u32 maxAjmAtrac9Decoders;
u32 numPeakMeterBlocks;
};
struct OrbisNgs2SamplerVoiceSetupParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2WaveformFormat format;
u32 flags;
u32 reserved;
};
struct OrbisNgs2SamplerVoiceWaveformBlocksParam {
OrbisNgs2VoiceParamHeader header;
const void* data;
u32 flags;
u32 numBlocks;
const OrbisNgs2WaveformBlock* aBlock;
// Blocks
};
struct OrbisNgs2SamplerVoiceWaveformAddressParam {
OrbisNgs2VoiceParamHeader header;
const void* from;
const void* to;
};
struct OrbisNgs2SamplerVoiceWaveformFrameOffsetParam {
OrbisNgs2VoiceParamHeader header;
u32 frameOffset;
u32 reserved;
};
struct OrbisNgs2SamplerVoiceExitLoopParam {
OrbisNgs2VoiceParamHeader header;
};
struct OrbisNgs2SamplerVoicePitchParam {
OrbisNgs2VoiceParamHeader header;
float ratio;
u32 reserved;
};
struct OrbisNgs2SamplerVoiceEnvelopeParam {
OrbisNgs2VoiceParamHeader header;
u32 numForwardPoints;
u32 numReleasePoints;
const OrbisNgs2EnvelopePoint* aPoint;
};
struct OrbisNgs2SamplerVoiceDistortionParam {
OrbisNgs2VoiceParamHeader header;
u32 flags;
float a;
float b;
float clip;
float gate;
float wetLevel;
float dryLevel;
u32 reserved;
};
struct OrbisNgs2SamplerVoiceUserFxParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2UserFxProcessHandler handler;
uintptr_t userData0;
uintptr_t userData1;
uintptr_t userData2;
};
struct OrbisNgs2SamplerVoicePeakMeterParam {
OrbisNgs2VoiceParamHeader header;
u32 enableFlag;
u32 reserved;
};
struct OrbisNgs2SamplerVoiceFilterParam {
OrbisNgs2VoiceParamHeader header;
u32 index;
u32 location;
u32 type;
u32 channelMask;
union {
struct {
float i0;
float i1;
float i2;
float o1;
float o2;
} direct;
struct {
float fc;
float q;
float level;
u32 reserved;
u32 reserved2;
} fcq;
} param;
u32 reserved3;
};
struct OrbisNgs2SamplerVoiceNumFilters {
OrbisNgs2VoiceParamHeader header;
u32 numFilters;
u32 reserved;
};
struct OrbisNgs2SamplerVoiceState {
OrbisNgs2VoiceState voiceState;
float envelopeHeight;
float peakHeight;
u32 reserved;
u64 numDecodedSamples;
u64 decodedDataSize;
u64 userData;
const void* waveformData;
};
struct OrbisNgs2SamplerRackInfo {
OrbisNgs2RackInfo rackInfo;
u32 maxChannelWorks;
u32 maxCodecCaches;
u32 maxWaveformBlocks;
u32 maxEnvelopePoints;
u32 maxFilters;
u32 maxAtrac9Decoders;
u32 maxAtrac9ChannelWorks;
u32 maxAjmAtrac9Decoders;
};
} // namespace Libraries::Ngs2

View file

@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ngs2_error.h"
#include "ngs2_impl.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
using namespace Libraries::Kernel;
namespace Libraries::Ngs2 {} // namespace Libraries::Ngs2

View file

@ -0,0 +1,126 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "ngs2.h"
namespace Libraries::Ngs2 {
class Ngs2Submixer;
struct OrbisNgs2SubmixerRackOption {
OrbisNgs2RackOption rackOption;
u32 maxChannels;
u32 maxEnvelopePoints;
u32 maxFilters;
u32 maxInputs;
u32 numPeakMeterBlocks;
};
struct OrbisNgs2SubmixerVoiceSetupParam {
OrbisNgs2VoiceParamHeader header;
u32 numIoChannels;
u32 flags;
};
struct OrbisNgs2SubmixerVoiceEnvelopeParam {
OrbisNgs2VoiceParamHeader header;
u32 numForwardPoints;
u32 numReleasePoints;
const OrbisNgs2EnvelopePoint* aPoint;
};
struct OrbisNgs2SubmixerVoiceCompressorParam {
OrbisNgs2VoiceParamHeader header;
u32 flags;
float threshold;
float ratio;
float knee;
float attackTime;
float releaseTime;
float level;
u32 reserved;
};
struct OrbisNgs2SubmixerVoiceDistortionParam {
OrbisNgs2VoiceParamHeader header;
u32 flags;
float a;
float b;
float clip;
float gate;
float wetLevel;
float dryLevel;
u32 reserved;
};
struct OrbisNgs2SubmixerVoiceUserFxParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2UserFxProcessHandler handler;
uintptr_t userData0;
uintptr_t userData1;
uintptr_t userData2;
};
struct OrbisNgs2SubmixerVoicePeakMeterParam {
OrbisNgs2VoiceParamHeader header;
u32 enableFlag;
u32 reserved;
};
struct OrbisNgs2SubmixerVoiceFilterParam {
OrbisNgs2VoiceParamHeader header;
u32 index;
u32 location;
u32 type;
u32 channelMask;
union {
struct {
float i0;
float i1;
float i2;
float o1;
float o2;
} direct;
struct {
float fc;
float q;
float level;
u32 reserved;
u32 reserved2;
} fcq;
} param;
u32 reserved3;
};
struct OrbisNgs2SubmixerVoiceNumFilters {
OrbisNgs2VoiceParamHeader header;
u32 numFilters;
u32 reserved;
};
struct OrbisNgs2SubmixerVoiceState {
OrbisNgs2VoiceState voiceState;
float envelopeHeight;
float peakHeight;
float compressorHeight;
};
struct OrbisNgs2SubmixerRackInfo {
OrbisNgs2RackInfo rackInfo;
u32 maxChannels;
u32 maxEnvelopePoints;
u32 maxFilters;
u32 maxInputs;
};
} // namespace Libraries::Ngs2

View file

@ -1,28 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/io_file.h"
#include "common/types.h"
#include "loader.h"
namespace Loader {
FileTypes DetectFileType(const std::filesystem::path& filepath) {
// No file loaded
if (filepath.empty()) {
return FileTypes::Unknown;
}
Common::FS::IOFile file;
file.Open(filepath, Common::FS::FileAccessMode::Read);
file.Seek(0);
u32 magic;
file.Read(magic);
file.Close();
switch (magic) {
case PkgMagic:
return FileTypes::Pkg;
}
return FileTypes::Unknown;
}
} // namespace Loader

View file

@ -1,18 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
namespace Loader {
constexpr static u32 PkgMagic = 0x544e437f;
enum class FileTypes {
Unknown,
Pkg,
};
FileTypes DetectFileType(const std::filesystem::path& filepath);
} // namespace Loader

View file

@ -38,6 +38,16 @@ void MemoryManager::SetupMemoryRegions(u64 flexible_size, bool use_extended_mem1
bool use_extended_mem2) {
const bool is_neo = ::Libraries::Kernel::sceKernelIsNeoMode();
auto total_size = is_neo ? SCE_KERNEL_TOTAL_MEM_PRO : SCE_KERNEL_TOTAL_MEM;
if (Config::isDevKitConsole()) {
const auto old_size = total_size;
// Assuming 2gb is neo for now, will need to link it with sceKernelIsDevKit
total_size += is_neo ? 2_GB : 768_MB;
LOG_WARNING(Kernel_Vmm,
"Config::isDevKitConsole is enabled! Added additional {:s} of direct memory.",
is_neo ? "2 GB" : "768 MB");
LOG_WARNING(Kernel_Vmm, "Old Direct Size: {:#x} -> New Direct Size: {:#x}", old_size,
total_size);
}
if (!use_extended_mem1 && is_neo) {
total_size -= 256_MB;
}

View file

@ -289,13 +289,12 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
}
void Emulator::LoadSystemModules(const std::string& game_serial) {
constexpr std::array<SysModules, 11> ModulesToLoad{
constexpr std::array<SysModules, 10> ModulesToLoad{
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
{"libSceUlt.sprx", nullptr},
{"libSceJson.sprx", nullptr},
{"libSceJson2.sprx", nullptr},
{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterlibSceLibcInternal},
{"libSceDiscMap.sprx", &Libraries::DiscMap::RegisterlibSceDiscMap},
{"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc},
{"libSceCesCs.sprx", nullptr},
{"libSceFont.sprx", nullptr},

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@ -185,7 +185,8 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
// Recompute if opacity changed or we switched to a different game
if (opacity != m_last_opacity || game.pic_path != m_current_game_path) {
QImage original_image(QString::fromStdString(game.pic_path.string()));
auto image_path = game.pic_path.u8string();
QImage original_image(QString::fromStdString({image_path.begin(), image_path.end()}));
if (!original_image.isNull()) {
backgroundImage = m_game_list_utils.ChangeImageOpacity(
original_image, original_image.rect(), opacity / 100.0f);

View file

@ -7,7 +7,6 @@
#include <QDesktopServices>
#include <QMenu>
#include <QMessageBox>
#include <QTreeWidget>
#include <QTreeWidgetItem>
#include <qt_gui/background_music_player.h>
@ -599,30 +598,6 @@ public:
return -1;
}
void RequestGameMenuPKGViewer(
const QPoint& pos, QStringList m_pkg_app_list, QTreeWidget* treeWidget,
std::function<void(std::filesystem::path, int, int)> InstallDragDropPkg) {
QPoint global_pos = treeWidget->viewport()->mapToGlobal(pos); // context menu position
QTreeWidgetItem* currentItem = treeWidget->currentItem(); // current clicked item
int itemIndex = GetRowIndex(treeWidget, currentItem); // row
QMenu menu(treeWidget);
QAction installPackage(tr("Install PKG"), treeWidget);
menu.addAction(&installPackage);
auto selected = menu.exec(global_pos);
if (!selected) {
return;
}
if (selected == &installPackage) {
QStringList pkg_app_ = m_pkg_app_list[itemIndex].split(";;");
std::filesystem::path path = Common::FS::PathFromQString(pkg_app_[9]);
InstallDragDropPkg(path, 1, 1);
}
}
private:
bool convertPngToIco(const QString& pngFilePath, const QString& icoFilePath) {
// Load the PNG image

View file

@ -1,94 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QCheckBox>
#include <QDialogButtonBox>
#include <QDir>
#include <QFileDialog>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QListWidget>
#include <QMessageBox>
#include <QPushButton>
#include <QVBoxLayout>
#include "install_dir_select.h"
InstallDirSelect::InstallDirSelect() : selected_dir() {
auto install_dirs = Config::getGameInstallDirs();
selected_dir = install_dirs.empty() ? "" : install_dirs.front();
if (!install_dirs.empty() && install_dirs.size() == 1) {
accept();
}
auto layout = new QVBoxLayout(this);
layout->addWidget(SetupInstallDirList());
layout->addStretch();
layout->addWidget(SetupDialogActions());
setWindowTitle(tr("shadPS4 - Choose directory"));
setWindowIcon(QIcon(":images/shadps4.ico"));
}
InstallDirSelect::~InstallDirSelect() {}
QWidget* InstallDirSelect::SetupInstallDirList() {
auto group = new QGroupBox(tr("Select which directory you want to install to."));
auto vlayout = new QVBoxLayout();
auto m_path_list = new QListWidget();
QList<QString> qt_list;
for (const auto& str : Config::getGameInstallDirs()) {
QString installDirPath;
Common::FS::PathToQString(installDirPath, str);
qt_list.append(installDirPath);
}
m_path_list->insertItems(0, qt_list);
m_path_list->setSpacing(1);
connect(m_path_list, &QListWidget::itemClicked, this, &InstallDirSelect::setSelectedDirectory);
connect(m_path_list, &QListWidget::itemActivated, this,
&InstallDirSelect::setSelectedDirectory);
vlayout->addWidget(m_path_list);
auto checkbox = new QCheckBox(tr("Install All Queued to Selected Folder"));
connect(checkbox, &QCheckBox::toggled, this, &InstallDirSelect::setUseForAllQueued);
vlayout->addWidget(checkbox);
auto checkbox2 = new QCheckBox(tr("Delete PKG File on Install"));
connect(checkbox2, &QCheckBox::toggled, this, &InstallDirSelect::setDeleteFileOnInstall);
vlayout->addWidget(checkbox2);
group->setLayout(vlayout);
return group;
}
void InstallDirSelect::setSelectedDirectory(QListWidgetItem* item) {
if (item) {
const auto highlighted_path = Common::FS::PathFromQString(item->text());
if (!highlighted_path.empty()) {
selected_dir = highlighted_path;
}
}
}
void InstallDirSelect::setUseForAllQueued(bool enabled) {
use_for_all_queued = enabled;
}
void InstallDirSelect::setDeleteFileOnInstall(bool enabled) {
delete_file_on_install = enabled;
}
QWidget* InstallDirSelect::SetupDialogActions() {
auto actions = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
connect(actions, &QDialogButtonBox::accepted, this, &InstallDirSelect::accept);
connect(actions, &QDialogButtonBox::rejected, this, &InstallDirSelect::reject);
return actions;
}

View file

@ -1,42 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QDialog>
#include <QListWidget>
#include "common/config.h"
#include "common/path_util.h"
class QLineEdit;
class InstallDirSelect final : public QDialog {
Q_OBJECT
public:
InstallDirSelect();
~InstallDirSelect();
std::filesystem::path getSelectedDirectory() {
return selected_dir;
}
bool useForAllQueued() {
return use_for_all_queued;
}
bool deleteFileOnInstall() {
return delete_file_on_install;
}
private:
QWidget* SetupInstallDirList();
QWidget* SetupDialogActions();
void setSelectedDirectory(QListWidgetItem* item);
void setDeleteFileOnInstall(bool enabled);
void setUseForAllQueued(bool enabled);
std::filesystem::path selected_dir;
bool delete_file_on_install = false;
bool use_for_all_queued = false;
};

View file

@ -157,13 +157,8 @@ int main(int argc, char* argv[]) {
}
}
bool allInstallDirsDisabled =
std::all_of(Config::getGameInstallDirsEnabled().begin(),
Config::getGameInstallDirsEnabled().end(), [](bool val) { return !val; });
// If no game directory is set and no command line argument, prompt for it
if (Config::getGameInstallDirs().empty() && allInstallDirsDisabled &&
!has_command_line_argument) {
// If no game directories are set and no command line argument, prompt for it
if (Config::getGameInstallDirsEnabled().empty() && !has_command_line_argument) {
GameInstallDialog dlg;
dlg.exec();
}

View file

@ -1,10 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "SDL3/SDL_events.h"
#include <QDockWidget>
#include <QKeyEvent>
#include <QPlainTextEdit>
#include <QProgressDialog>
#include <QStatusBar>
#include "about_dialog.h"
#include "cheats_patches.h"
@ -17,10 +20,7 @@
#include "common/string_util.h"
#include "common/version.h"
#include "control_settings.h"
#include "core/file_format/pkg.h"
#include "core/loader.h"
#include "game_install_dialog.h"
#include "install_dir_select.h"
#include "kbm_gui.h"
#include "main_window.h"
#include "settings_dialog.h"
@ -132,23 +132,160 @@ void MainWindow::CreateActions() {
m_theme_act_group->addAction(ui->setThemeOled);
}
void MainWindow::PauseGame() {
SDL_Event event;
SDL_memset(&event, 0, sizeof(event));
event.type = SDL_EVENT_TOGGLE_PAUSE;
is_paused = !is_paused;
UpdateToolbarButtons();
SDL_PushEvent(&event);
}
void MainWindow::toggleLabelsUnderIcons() {
bool showLabels = ui->toggleLabelsAct->isChecked();
Config::setShowLabelsUnderIcons();
UpdateToolbarLabels();
if (isGameRunning) {
UpdateToolbarButtons();
}
}
void MainWindow::toggleFullscreen() {
SDL_Event event;
SDL_memset(&event, 0, sizeof(event));
event.type = SDL_EVENT_TOGGLE_FULLSCREEN;
SDL_PushEvent(&event);
}
QWidget* MainWindow::createButtonWithLabel(QPushButton* button, const QString& labelText,
bool showLabel) {
QWidget* container = new QWidget(this);
QVBoxLayout* layout = new QVBoxLayout(container);
layout->setAlignment(Qt::AlignCenter | Qt::AlignBottom);
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(button);
QLabel* label = nullptr;
if (showLabel && ui->toggleLabelsAct->isChecked()) {
label = new QLabel(labelText, this);
label->setAlignment(Qt::AlignCenter | Qt::AlignBottom);
layout->addWidget(label);
button->setToolTip("");
} else {
button->setToolTip(labelText);
}
container->setLayout(layout);
container->setProperty("buttonLabel", QVariant::fromValue(label));
return container;
}
QWidget* createSpacer(QWidget* parent) {
QWidget* spacer = new QWidget(parent);
spacer->setFixedWidth(15);
spacer->setFixedHeight(15);
return spacer;
}
void MainWindow::AddUiWidgets() {
// add toolbar widgets
QApplication::setStyle("Fusion");
ui->toolBar->setObjectName("mw_toolbar");
ui->toolBar->addWidget(ui->playButton);
ui->toolBar->addWidget(ui->pauseButton);
ui->toolBar->addWidget(ui->stopButton);
ui->toolBar->addWidget(ui->refreshButton);
ui->toolBar->addWidget(ui->settingsButton);
ui->toolBar->addWidget(ui->controllerButton);
ui->toolBar->addWidget(ui->keyboardButton);
bool showLabels = ui->toggleLabelsAct->isChecked();
ui->toolBar->clear();
ui->toolBar->addWidget(createSpacer(this));
ui->toolBar->addWidget(createButtonWithLabel(ui->playButton, tr("Play"), showLabels));
ui->toolBar->addWidget(createButtonWithLabel(ui->pauseButton, tr("Pause"), showLabels));
ui->toolBar->addWidget(createButtonWithLabel(ui->stopButton, tr("Stop"), showLabels));
ui->toolBar->addWidget(createButtonWithLabel(ui->restartButton, tr("Restart"), showLabels));
ui->toolBar->addWidget(createSpacer(this));
ui->toolBar->addWidget(createButtonWithLabel(ui->settingsButton, tr("Settings"), showLabels));
ui->toolBar->addWidget(
createButtonWithLabel(ui->fullscreenButton, tr("Full Screen"), showLabels));
ui->toolBar->addWidget(createSpacer(this));
ui->toolBar->addWidget(
createButtonWithLabel(ui->controllerButton, tr("Controllers"), showLabels));
ui->toolBar->addWidget(createButtonWithLabel(ui->keyboardButton, tr("Keyboard"), showLabels));
ui->toolBar->addWidget(createSpacer(this));
QFrame* line = new QFrame(this);
line->setFrameShape(QFrame::StyledPanel);
line->setFrameShape(QFrame::VLine);
line->setFrameShadow(QFrame::Sunken);
line->setMinimumWidth(2);
ui->toolBar->addWidget(line);
ui->toolBar->addWidget(ui->sizeSliderContainer);
ui->toolBar->addWidget(ui->mw_searchbar);
ui->toolBar->addWidget(createSpacer(this));
if (showLabels) {
QLabel* pauseButtonLabel = ui->pauseButton->parentWidget()->findChild<QLabel*>();
if (pauseButtonLabel) {
pauseButtonLabel->setVisible(false);
}
}
ui->toolBar->addWidget(
createButtonWithLabel(ui->refreshButton, tr("Refresh List"), showLabels));
ui->toolBar->addWidget(createSpacer(this));
QBoxLayout* toolbarLayout = new QBoxLayout(QBoxLayout::TopToBottom);
toolbarLayout->setSpacing(2);
toolbarLayout->setContentsMargins(2, 2, 2, 2);
ui->sizeSliderContainer->setFixedWidth(150);
QWidget* searchSliderContainer = new QWidget(this);
QBoxLayout* searchSliderLayout = new QBoxLayout(QBoxLayout::TopToBottom);
searchSliderLayout->setContentsMargins(0, 0, 6, 6);
searchSliderLayout->setSpacing(2);
ui->mw_searchbar->setFixedWidth(150);
searchSliderLayout->addWidget(ui->sizeSliderContainer);
searchSliderLayout->addWidget(ui->mw_searchbar);
searchSliderContainer->setLayout(searchSliderLayout);
ui->toolBar->addWidget(searchSliderContainer);
if (!showLabels) {
toolbarLayout->addWidget(searchSliderContainer);
}
ui->playButton->setVisible(true);
ui->pauseButton->setVisible(false);
}
void MainWindow::UpdateToolbarButtons() {
// add toolbar widgets when game is running
bool showLabels = ui->toggleLabelsAct->isChecked();
ui->playButton->setVisible(false);
ui->pauseButton->setVisible(true);
if (showLabels) {
QLabel* playButtonLabel = ui->playButton->parentWidget()->findChild<QLabel*>();
if (playButtonLabel)
playButtonLabel->setVisible(false);
}
if (is_paused) {
ui->pauseButton->setIcon(ui->playButton->icon());
ui->pauseButton->setToolTip(tr("Resume"));
} else {
if (isIconBlack) {
ui->pauseButton->setIcon(QIcon(":images/pause_icon.png"));
} else {
ui->pauseButton->setIcon(RecolorIcon(QIcon(":images/pause_icon.png"), isWhite));
}
ui->pauseButton->setToolTip(tr("Pause"));
}
if (showLabels) {
QLabel* pauseButtonLabel = ui->pauseButton->parentWidget()->findChild<QLabel*>();
if (pauseButtonLabel) {
pauseButtonLabel->setText(is_paused ? tr("Resume") : tr("Pause"));
pauseButtonLabel->setVisible(true);
}
}
}
void MainWindow::UpdateToolbarLabels() {
AddUiWidgets();
}
void MainWindow::CreateDockWindows() {
@ -253,6 +390,8 @@ void MainWindow::CreateConnects() {
connect(ui->refreshButton, &QPushButton::clicked, this, &MainWindow::RefreshGameTable);
connect(ui->showGameListAct, &QAction::triggered, this, &MainWindow::ShowGameList);
connect(this, &MainWindow::ExtractionFinished, this, &MainWindow::RefreshGameTable);
connect(ui->toggleLabelsAct, &QAction::toggled, this, &MainWindow::toggleLabelsUnderIcons);
connect(ui->fullscreenButton, &QPushButton::clicked, this, &MainWindow::toggleFullscreen);
connect(ui->sizeSlider, &QSlider::valueChanged, this, [this](int value) {
if (isTableList) {
@ -276,6 +415,7 @@ void MainWindow::CreateConnects() {
});
connect(ui->playButton, &QPushButton::clicked, this, &MainWindow::StartGame);
connect(ui->pauseButton, &QPushButton::clicked, this, &MainWindow::PauseGame);
connect(m_game_grid_frame.get(), &QTableWidget::cellDoubleClicked, this,
&MainWindow::StartGame);
connect(m_game_list_frame.get(), &QTableWidget::cellDoubleClicked, this,
@ -576,7 +716,6 @@ void MainWindow::CreateConnects() {
});
// Package install.
connect(ui->bootInstallPkgAct, &QAction::triggered, this, &MainWindow::InstallPkg);
connect(ui->bootGameAct, &QAction::triggered, this, &MainWindow::BootGame);
connect(ui->gameInstallPathAct, &QAction::triggered, this, &MainWindow::InstallDirectory);
@ -584,15 +723,6 @@ void MainWindow::CreateConnects() {
connect(ui->addElfFolderAct, &QAction::triggered, m_elf_viewer.data(),
&ElfViewer::OpenElfFolder);
// Package Viewer.
connect(ui->pkgViewerAct, &QAction::triggered, this, [this]() {
PKGViewer* pkgViewer = new PKGViewer(
m_game_info, this, [this](std::filesystem::path file, int pkgNum, int nPkg) {
this->InstallDragDropPkg(file, pkgNum, nPkg);
});
pkgViewer->show();
});
// Trophy Viewer
connect(ui->trophyViewerAct, &QAction::triggered, this, [this]() {
if (m_game_info->m_games.empty()) {
@ -743,6 +873,8 @@ void MainWindow::StartGame() {
return;
}
StartEmulator(path);
UpdateToolbarButtons();
}
}
@ -821,22 +953,6 @@ void MainWindow::SaveWindowState() const {
this->geometry().width(), this->geometry().height());
}
void MainWindow::InstallPkg() {
QFileDialog dialog;
dialog.setFileMode(QFileDialog::ExistingFiles);
dialog.setNameFilter(tr("PKG File (*.PKG *.pkg)"));
if (dialog.exec()) {
QStringList fileNames = dialog.selectedFiles();
int nPkg = fileNames.size();
int pkgNum = 0;
for (const QString& file : fileNames) {
++pkgNum;
std::filesystem::path path = Common::FS::PathFromQString(file);
MainWindow::InstallDragDropPkg(path, pkgNum, nPkg);
}
}
}
void MainWindow::BootGame() {
QFileDialog dialog;
dialog.setFileMode(QFileDialog::ExistingFile);
@ -860,260 +976,6 @@ void MainWindow::BootGame() {
}
}
void MainWindow::InstallDragDropPkg(std::filesystem::path file, int pkgNum, int nPkg) {
if (Loader::DetectFileType(file) == Loader::FileTypes::Pkg) {
std::string failreason;
pkg = PKG();
if (!pkg.Open(file, failreason)) {
QMessageBox::critical(this, tr("PKG ERROR"), QString::fromStdString(failreason));
return;
}
if (!psf.Open(pkg.sfo)) {
QMessageBox::critical(this, tr("PKG ERROR"),
"Could not read SFO. Check log for details");
return;
}
auto category = psf.GetString("CATEGORY");
if (!use_for_all_queued || pkgNum == 1) {
InstallDirSelect ids;
const auto selected = ids.exec();
if (selected == QDialog::Rejected) {
return;
}
last_install_dir = ids.getSelectedDirectory();
delete_file_on_install = ids.deleteFileOnInstall();
use_for_all_queued = ids.useForAllQueued();
}
std::filesystem::path game_install_dir = last_install_dir;
QString pkgType = QString::fromStdString(pkg.GetPkgFlags());
bool use_game_update = pkgType.contains("PATCH") && Config::getSeparateUpdateEnabled();
// Default paths
auto game_folder_path = game_install_dir / pkg.GetTitleID();
auto game_update_path = use_game_update ? game_folder_path.parent_path() /
(std::string{pkg.GetTitleID()} + "-patch")
: game_folder_path;
const int max_depth = 5;
if (pkgType.contains("PATCH")) {
// For patches, try to find the game recursively
auto found_game = Common::FS::FindGameByID(game_install_dir,
std::string{pkg.GetTitleID()}, max_depth);
if (found_game.has_value()) {
game_folder_path = found_game.value().parent_path();
game_update_path = use_game_update ? game_folder_path.parent_path() /
(std::string{pkg.GetTitleID()} + "-patch")
: game_folder_path;
}
} else {
// For base games, we check if the game is already installed
auto found_game = Common::FS::FindGameByID(game_install_dir,
std::string{pkg.GetTitleID()}, max_depth);
if (found_game.has_value()) {
game_folder_path = found_game.value().parent_path();
}
// If the game is not found, we install it in the game install directory
else {
game_folder_path = game_install_dir / pkg.GetTitleID();
}
game_update_path = use_game_update ? game_folder_path.parent_path() /
(std::string{pkg.GetTitleID()} + "-patch")
: game_folder_path;
}
QString gameDirPath;
Common::FS::PathToQString(gameDirPath, game_folder_path);
QDir game_dir(gameDirPath);
if (game_dir.exists()) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("PKG Extraction"));
std::string content_id;
if (auto value = psf.GetString("CONTENT_ID"); value.has_value()) {
content_id = std::string{*value};
} else {
QMessageBox::critical(this, tr("PKG ERROR"), "PSF file there is no CONTENT_ID");
return;
}
std::string entitlement_label = Common::SplitString(content_id, '-')[2];
auto addon_extract_path =
Config::getAddonInstallDir() / pkg.GetTitleID() / entitlement_label;
QString addonDirPath;
Common::FS::PathToQString(addonDirPath, addon_extract_path);
QDir addon_dir(addonDirPath);
if (pkgType.contains("PATCH")) {
QString pkg_app_version;
if (auto app_ver = psf.GetString("APP_VER"); app_ver.has_value()) {
pkg_app_version = QString::fromStdString(std::string{*app_ver});
} else {
QMessageBox::critical(this, tr("PKG ERROR"), "PSF file there is no APP_VER");
return;
}
std::filesystem::path sce_folder_path =
std::filesystem::exists(game_update_path / "sce_sys" / "param.sfo")
? game_update_path / "sce_sys" / "param.sfo"
: game_folder_path / "sce_sys" / "param.sfo";
psf.Open(sce_folder_path);
QString game_app_version;
if (auto app_ver = psf.GetString("APP_VER"); app_ver.has_value()) {
game_app_version = QString::fromStdString(std::string{*app_ver});
} else {
QMessageBox::critical(this, tr("PKG ERROR"), "PSF file there is no APP_VER");
return;
}
double appD = game_app_version.toDouble();
double pkgD = pkg_app_version.toDouble();
if (pkgD == appD) {
msgBox.setText(QString(tr("Patch detected!") + "\n" +
tr("PKG and Game versions match: ") + pkg_app_version +
"\n" + tr("Would you like to overwrite?")));
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::No);
} else if (pkgD < appD) {
msgBox.setText(QString(tr("Patch detected!") + "\n" +
tr("PKG Version %1 is older than installed version: ")
.arg(pkg_app_version) +
game_app_version + "\n" +
tr("Would you like to overwrite?")));
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::No);
} else {
msgBox.setText(QString(tr("Patch detected!") + "\n" +
tr("Game is installed: ") + game_app_version + "\n" +
tr("Would you like to install Patch: ") +
pkg_app_version + " ?"));
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::No);
}
int result = msgBox.exec();
if (result == QMessageBox::Yes) {
// Do nothing.
} else {
return;
}
} else if (category == "ac") {
if (!addon_dir.exists()) {
QMessageBox addonMsgBox;
addonMsgBox.setWindowTitle(tr("DLC Installation"));
addonMsgBox.setText(QString(tr("Would you like to install DLC: %1?"))
.arg(QString::fromStdString(entitlement_label)));
addonMsgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
addonMsgBox.setDefaultButton(QMessageBox::No);
int result = addonMsgBox.exec();
if (result == QMessageBox::Yes) {
game_update_path = addon_extract_path;
} else {
return;
}
} else {
msgBox.setText(QString(tr("DLC already installed:") + "\n" + addonDirPath +
"\n\n" + tr("Would you like to overwrite?")));
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::No);
int result = msgBox.exec();
if (result == QMessageBox::Yes) {
game_update_path = addon_extract_path;
} else {
return;
}
}
} else {
msgBox.setText(QString(tr("Game already installed") + "\n" + gameDirPath + "\n" +
tr("Would you like to overwrite?")));
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::No);
int result = msgBox.exec();
if (result == QMessageBox::Yes) {
// Do nothing.
} else {
return;
}
}
} else {
// Do nothing;
if (pkgType.contains("PATCH") || category == "ac") {
QMessageBox::information(
this, tr("PKG Extraction"),
tr("PKG is a patch or DLC, please install the game first!"));
return;
}
// what else?
}
if (!pkg.Extract(file, game_update_path, failreason)) {
QMessageBox::critical(this, tr("PKG ERROR"), QString::fromStdString(failreason));
} else {
int nfiles = pkg.GetNumberOfFiles();
if (nfiles > 0) {
QVector<int> indices;
for (int i = 0; i < nfiles; i++) {
indices.append(i);
}
QProgressDialog dialog;
dialog.setWindowTitle(tr("PKG Extraction"));
dialog.setWindowModality(Qt::WindowModal);
QString extractmsg = QString(tr("Extracting PKG %1/%2")).arg(pkgNum).arg(nPkg);
dialog.setLabelText(extractmsg);
dialog.setAutoClose(true);
dialog.setRange(0, nfiles);
dialog.setGeometry(QStyle::alignedRect(Qt::LeftToRight, Qt::AlignCenter,
dialog.size(), this->geometry()));
QFutureWatcher<void> futureWatcher;
connect(&futureWatcher, &QFutureWatcher<void>::finished, this, [=, this]() {
if (pkgNum == nPkg) {
QString path;
// We want to show the parent path instead of the full path
Common::FS::PathToQString(path, game_folder_path.parent_path());
QIcon windowIcon(
Common::FS::PathToUTF8String(game_folder_path / "sce_sys/icon0.png")
.c_str());
QMessageBox extractMsgBox(this);
extractMsgBox.setWindowTitle(tr("Extraction Finished"));
if (!windowIcon.isNull()) {
extractMsgBox.setWindowIcon(windowIcon);
}
extractMsgBox.setText(
QString(tr("Game successfully installed at %1")).arg(path));
extractMsgBox.addButton(QMessageBox::Ok);
extractMsgBox.setDefaultButton(QMessageBox::Ok);
connect(&extractMsgBox, &QMessageBox::buttonClicked, this,
[&](QAbstractButton* button) {
if (extractMsgBox.button(QMessageBox::Ok) == button) {
extractMsgBox.close();
emit ExtractionFinished();
}
});
extractMsgBox.exec();
}
if (delete_file_on_install) {
std::filesystem::remove(file);
}
});
connect(&dialog, &QProgressDialog::canceled, [&]() { futureWatcher.cancel(); });
connect(&futureWatcher, &QFutureWatcher<void>::progressValueChanged, &dialog,
&QProgressDialog::setValue);
futureWatcher.setFuture(
QtConcurrent::map(indices, [&](int index) { pkg.ExtractFiles(index); }));
dialog.exec();
}
}
} else {
QMessageBox::critical(this, tr("PKG ERROR"),
tr("File doesn't appear to be a valid PKG file"));
}
}
void MainWindow::InstallDirectory() {
GameInstallDialog dlg;
dlg.exec();
@ -1196,7 +1058,6 @@ QIcon MainWindow::RecolorIcon(const QIcon& icon, bool isWhite) {
}
void MainWindow::SetUiIcons(bool isWhite) {
ui->bootInstallPkgAct->setIcon(RecolorIcon(ui->bootInstallPkgAct->icon(), isWhite));
ui->bootGameAct->setIcon(RecolorIcon(ui->bootGameAct->icon(), isWhite));
ui->shadFolderAct->setIcon(RecolorIcon(ui->shadFolderAct->icon(), isWhite));
ui->exitAct->setIcon(RecolorIcon(ui->exitAct->icon(), isWhite));
@ -1217,12 +1078,13 @@ void MainWindow::SetUiIcons(bool isWhite) {
ui->pauseButton->setIcon(RecolorIcon(ui->pauseButton->icon(), isWhite));
ui->stopButton->setIcon(RecolorIcon(ui->stopButton->icon(), isWhite));
ui->refreshButton->setIcon(RecolorIcon(ui->refreshButton->icon(), isWhite));
ui->restartButton->setIcon(RecolorIcon(ui->restartButton->icon(), isWhite));
ui->settingsButton->setIcon(RecolorIcon(ui->settingsButton->icon(), isWhite));
ui->fullscreenButton->setIcon(RecolorIcon(ui->fullscreenButton->icon(), isWhite));
ui->controllerButton->setIcon(RecolorIcon(ui->controllerButton->icon(), isWhite));
ui->keyboardButton->setIcon(RecolorIcon(ui->keyboardButton->icon(), isWhite));
ui->refreshGameListAct->setIcon(RecolorIcon(ui->refreshGameListAct->icon(), isWhite));
ui->menuGame_List_Mode->setIcon(RecolorIcon(ui->menuGame_List_Mode->icon(), isWhite));
ui->pkgViewerAct->setIcon(RecolorIcon(ui->pkgViewerAct->icon(), isWhite));
ui->trophyViewerAct->setIcon(RecolorIcon(ui->trophyViewerAct->icon(), isWhite));
ui->configureAct->setIcon(RecolorIcon(ui->configureAct->icon(), isWhite));
ui->addElfFolderAct->setIcon(RecolorIcon(ui->addElfFolderAct->icon(), isWhite));

View file

@ -5,6 +5,7 @@
#include <QActionGroup>
#include <QDragEnterEvent>
#include <QProcess>
#include <QTranslator>
#include "background_music_player.h"
@ -21,7 +22,6 @@
#include "game_list_utils.h"
#include "main_window_themes.h"
#include "main_window_ui.h"
#include "pkg_viewer.h"
class GameListFrame;
@ -35,9 +35,10 @@ public:
explicit MainWindow(QWidget* parent = nullptr);
~MainWindow();
bool Init();
void InstallDragDropPkg(std::filesystem::path file, int pkgNum, int nPkg);
void InstallDirectory();
void StartGame();
void PauseGame();
bool showLabels;
private Q_SLOTS:
void ConfigureGuiFromSettings();
@ -47,15 +48,21 @@ private Q_SLOTS:
void RefreshGameTable();
void HandleResize(QResizeEvent* event);
void OnLanguageChanged(const std::string& locale);
void toggleLabelsUnderIcons();
private:
Ui_MainWindow* ui;
void AddUiWidgets();
void UpdateToolbarLabels();
void UpdateToolbarButtons();
QWidget* createButtonWithLabel(QPushButton* button, const QString& labelText, bool showLabel);
void CreateActions();
void toggleFullscreen();
void CreateRecentGameActions();
void CreateDockWindows();
void GetPhysicalDevices();
void LoadGameLists();
#ifdef ENABLE_UPDATER
void CheckUpdateMain(bool checkSave);
#endif
@ -63,7 +70,6 @@ private:
void SetLastUsedTheme();
void SetLastIconSizeBullet();
void SetUiIcons(bool isWhite);
void InstallPkg();
void BootGame();
void AddRecentFiles(QString filePath);
void LoadTranslation();
@ -73,11 +79,13 @@ private:
bool isIconBlack = false;
bool isTableList = true;
bool isGameRunning = false;
bool isWhite = false;
bool is_paused = false;
QActionGroup* m_icon_size_act_group = nullptr;
QActionGroup* m_list_mode_act_group = nullptr;
QActionGroup* m_theme_act_group = nullptr;
QActionGroup* m_recent_files_group = nullptr;
PKG pkg;
// Dockable widget frames
WindowThemes m_window_themes;
GameListUtils m_game_list_utils;
@ -108,20 +116,6 @@ protected:
}
}
void dropEvent(QDropEvent* event1) override {
const QMimeData* mimeData = event1->mimeData();
if (mimeData->hasUrls()) {
QList<QUrl> urlList = mimeData->urls();
int pkgNum = 0;
int nPkg = urlList.size();
for (const QUrl& url : urlList) {
pkgNum++;
std::filesystem::path path = Common::FS::PathFromQString(url.toLocalFile());
InstallDragDropPkg(path, pkgNum, nPkg);
}
}
}
void resizeEvent(QResizeEvent* event) override;
std::filesystem::path last_install_dir = "";

View file

@ -19,7 +19,7 @@ void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) {
themePalette.setColor(QPalette::WindowText, Qt::white);
themePalette.setColor(QPalette::Base, QColor(20, 20, 20));
themePalette.setColor(QPalette::AlternateBase, QColor(53, 53, 53));
themePalette.setColor(QPalette::ToolTipBase, Qt::white);
themePalette.setColor(QPalette::ToolTipBase, QColor(20, 20, 20));
themePalette.setColor(QPalette::ToolTipText, Qt::white);
themePalette.setColor(QPalette::Text, Qt::white);
themePalette.setColor(QPalette::Button, QColor(53, 53, 53));
@ -37,18 +37,18 @@ void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) {
"border-radius: 4px; padding: 5px; }"
"QLineEdit:focus {"
"border: 1px solid #2A82DA; }");
themePalette.setColor(QPalette::Window, QColor(240, 240, 240)); // Light gray
themePalette.setColor(QPalette::WindowText, Qt::black); // Black
themePalette.setColor(QPalette::Base, QColor(230, 230, 230, 80)); // Grayish
themePalette.setColor(QPalette::ToolTipBase, Qt::black); // Black
themePalette.setColor(QPalette::ToolTipText, Qt::black); // Black
themePalette.setColor(QPalette::Text, Qt::black); // Black
themePalette.setColor(QPalette::Button, QColor(240, 240, 240)); // Light gray
themePalette.setColor(QPalette::ButtonText, Qt::black); // Black
themePalette.setColor(QPalette::BrightText, Qt::red); // Red
themePalette.setColor(QPalette::Link, QColor(42, 130, 218)); // Blue
themePalette.setColor(QPalette::Highlight, QColor(42, 130, 218)); // Blue
themePalette.setColor(QPalette::HighlightedText, Qt::white); // White
themePalette.setColor(QPalette::Window, QColor(240, 240, 240)); // Light gray
themePalette.setColor(QPalette::WindowText, Qt::black); // Black
themePalette.setColor(QPalette::Base, QColor(230, 230, 230, 80)); // Grayish
themePalette.setColor(QPalette::ToolTipBase, QColor(230, 230, 230, 80)); // Grayish
themePalette.setColor(QPalette::ToolTipText, Qt::black); // Black
themePalette.setColor(QPalette::Text, Qt::black); // Black
themePalette.setColor(QPalette::Button, QColor(240, 240, 240)); // Light gray
themePalette.setColor(QPalette::ButtonText, Qt::black); // Black
themePalette.setColor(QPalette::BrightText, Qt::red); // Red
themePalette.setColor(QPalette::Link, QColor(42, 130, 218)); // Blue
themePalette.setColor(QPalette::Highlight, QColor(42, 130, 218)); // Blue
themePalette.setColor(QPalette::HighlightedText, Qt::white); // White
qApp->setPalette(themePalette);
break;
case Theme::Green:
@ -62,8 +62,9 @@ void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) {
themePalette.setColor(QPalette::WindowText, Qt::white); // White text
themePalette.setColor(QPalette::Base, QColor(25, 40, 25)); // Darker green base
themePalette.setColor(QPalette::AlternateBase,
QColor(53, 69, 53)); // Dark green alternate base
themePalette.setColor(QPalette::ToolTipBase, Qt::white); // White tooltip background
QColor(53, 69, 53)); // Dark green alternate base
themePalette.setColor(QPalette::ToolTipBase,
QColor(25, 40, 25)); // White tooltip background
themePalette.setColor(QPalette::ToolTipText, Qt::white); // White tooltip text
themePalette.setColor(QPalette::Text, Qt::white); // White text
themePalette.setColor(QPalette::Button, QColor(53, 69, 53)); // Dark green button
@ -85,8 +86,9 @@ void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) {
themePalette.setColor(QPalette::WindowText, Qt::white); // White text
themePalette.setColor(QPalette::Base, QColor(20, 40, 60)); // Darker blue base
themePalette.setColor(QPalette::AlternateBase,
QColor(40, 60, 90)); // Dark blue alternate base
themePalette.setColor(QPalette::ToolTipBase, Qt::white); // White tooltip background
QColor(40, 60, 90)); // Dark blue alternate base
themePalette.setColor(QPalette::ToolTipBase,
QColor(20, 40, 60)); // White tooltip background
themePalette.setColor(QPalette::ToolTipText, Qt::white); // White tooltip text
themePalette.setColor(QPalette::Text, Qt::white); // White text
themePalette.setColor(QPalette::Button, QColor(40, 60, 90)); // Dark blue button
@ -109,8 +111,9 @@ void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) {
themePalette.setColor(QPalette::WindowText, Qt::white); // White text
themePalette.setColor(QPalette::Base, QColor(80, 30, 90)); // Darker violet base
themePalette.setColor(QPalette::AlternateBase,
QColor(100, 50, 120)); // Violet alternate base
themePalette.setColor(QPalette::ToolTipBase, Qt::white); // White tooltip background
QColor(100, 50, 120)); // Violet alternate base
themePalette.setColor(QPalette::ToolTipBase,
QColor(80, 30, 90)); // White tooltip background
themePalette.setColor(QPalette::ToolTipText, Qt::white); // White tooltip text
themePalette.setColor(QPalette::Text, Qt::white); // White text
themePalette.setColor(QPalette::Button, QColor(100, 50, 120)); // Violet button
@ -133,7 +136,7 @@ void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) {
themePalette.setColor(QPalette::WindowText, QColor(249, 245, 215));
themePalette.setColor(QPalette::Base, QColor(29, 32, 33));
themePalette.setColor(QPalette::AlternateBase, QColor(50, 48, 47));
themePalette.setColor(QPalette::ToolTipBase, QColor(249, 245, 215));
themePalette.setColor(QPalette::ToolTipBase, QColor(29, 32, 33));
themePalette.setColor(QPalette::ToolTipText, QColor(249, 245, 215));
themePalette.setColor(QPalette::Text, QColor(249, 245, 215));
themePalette.setColor(QPalette::Button, QColor(40, 40, 40));
@ -155,7 +158,7 @@ void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) {
themePalette.setColor(QPalette::WindowText, QColor(192, 202, 245));
themePalette.setColor(QPalette::Base, QColor(25, 28, 39));
themePalette.setColor(QPalette::AlternateBase, QColor(36, 40, 59));
themePalette.setColor(QPalette::ToolTipBase, QColor(192, 202, 245));
themePalette.setColor(QPalette::ToolTipBase, QColor(25, 28, 39));
themePalette.setColor(QPalette::ToolTipText, QColor(192, 202, 245));
themePalette.setColor(QPalette::Text, QColor(192, 202, 245));
themePalette.setColor(QPalette::Button, QColor(30, 30, 41));

View file

@ -9,7 +9,6 @@
class Ui_MainWindow {
public:
QAction* bootInstallPkgAct;
QAction* bootGameAct;
QAction* addElfFolderAct;
QAction* shadFolderAct;
@ -20,13 +19,13 @@ public:
QAction* setIconSizeSmallAct;
QAction* setIconSizeMediumAct;
QAction* setIconSizeLargeAct;
QAction* toggleLabelsAct;
QAction* setlistModeListAct;
QAction* setlistModeGridAct;
QAction* setlistElfAct;
QAction* gameInstallPathAct;
QAction* downloadCheatsPatchesAct;
QAction* dumpGameListAct;
QAction* pkgViewerAct;
QAction* trophyViewerAct;
#ifdef ENABLE_UPDATER
QAction* updaterAct;
@ -50,6 +49,8 @@ public:
QPushButton* settingsButton;
QPushButton* controllerButton;
QPushButton* keyboardButton;
QPushButton* fullscreenButton;
QPushButton* restartButton;
QWidget* sizeSliderContainer;
QHBoxLayout* sizeSliderContainer_layout;
@ -84,9 +85,6 @@ public:
MainWindow->setDockNestingEnabled(true);
MainWindow->setDockOptions(QMainWindow::AllowNestedDocks | QMainWindow::AllowTabbedDocks |
QMainWindow::AnimatedDocks | QMainWindow::GroupedDragging);
bootInstallPkgAct = new QAction(MainWindow);
bootInstallPkgAct->setObjectName("bootInstallPkgAct");
bootInstallPkgAct->setIcon(QIcon(":images/file_icon.png"));
bootGameAct = new QAction(MainWindow);
bootGameAct->setObjectName("bootGameAct");
bootGameAct->setIcon(QIcon(":images/play_icon.png"));
@ -104,7 +102,15 @@ public:
showGameListAct->setCheckable(true);
refreshGameListAct = new QAction(MainWindow);
refreshGameListAct->setObjectName("refreshGameListAct");
refreshGameListAct->setIcon(QIcon(":images/refresh_icon.png"));
refreshGameListAct->setIcon(QIcon(":images/refreshlist_icon.png"));
toggleLabelsAct = new QAction(MainWindow);
toggleLabelsAct->setObjectName("toggleLabelsAct");
toggleLabelsAct->setText(
QCoreApplication::translate("MainWindow", "Show Labels Under Icons"));
toggleLabelsAct->setCheckable(true);
toggleLabelsAct->setChecked(Config::getShowLabelsUnderIcons());
setIconSizeTinyAct = new QAction(MainWindow);
setIconSizeTinyAct->setObjectName("setIconSizeTinyAct");
setIconSizeTinyAct->setCheckable(true);
@ -137,9 +143,6 @@ public:
dumpGameListAct = new QAction(MainWindow);
dumpGameListAct->setObjectName("dumpGameList");
dumpGameListAct->setIcon(QIcon(":images/dump_icon.png"));
pkgViewerAct = new QAction(MainWindow);
pkgViewerAct->setObjectName("pkgViewer");
pkgViewerAct->setIcon(QIcon(":images/file_icon.png"));
trophyViewerAct = new QAction(MainWindow);
trophyViewerAct->setObjectName("trophyViewer");
trophyViewerAct->setIcon(QIcon(":images/trophy_icon.png"));
@ -210,20 +213,28 @@ public:
stopButton->setIconSize(QSize(40, 40));
refreshButton = new QPushButton(centralWidget);
refreshButton->setFlat(true);
refreshButton->setIcon(QIcon(":images/refresh_icon.png"));
refreshButton->setIconSize(QSize(32, 32));
refreshButton->setIcon(QIcon(":images/refreshlist_icon.png"));
refreshButton->setIconSize(QSize(40, 40));
fullscreenButton = new QPushButton(centralWidget);
fullscreenButton->setFlat(true);
fullscreenButton->setIcon(QIcon(":images/fullscreen_icon.png"));
fullscreenButton->setIconSize(QSize(38, 38));
settingsButton = new QPushButton(centralWidget);
settingsButton->setFlat(true);
settingsButton->setIcon(QIcon(":images/settings_icon.png"));
settingsButton->setIconSize(QSize(44, 44));
settingsButton->setIconSize(QSize(40, 40));
controllerButton = new QPushButton(centralWidget);
controllerButton->setFlat(true);
controllerButton->setIcon(QIcon(":images/controller_icon.png"));
controllerButton->setIconSize(QSize(40, 40));
controllerButton->setIconSize(QSize(55, 48));
keyboardButton = new QPushButton(centralWidget);
keyboardButton->setFlat(true);
keyboardButton->setIcon(QIcon(":images/keyboard_icon.png"));
keyboardButton->setIconSize(QSize(48, 44));
keyboardButton->setIconSize(QSize(50, 50));
restartButton = new QPushButton(centralWidget);
restartButton->setFlat(true);
restartButton->setIcon(QIcon(":images/restart_game_icon.png"));
restartButton->setIconSize(QSize(40, 40));
sizeSliderContainer = new QWidget(centralWidget);
sizeSliderContainer->setObjectName("sizeSliderContainer");
@ -290,7 +301,6 @@ public:
menuBar->addAction(menuView->menuAction());
menuBar->addAction(menuSettings->menuAction());
menuBar->addAction(menuHelp->menuAction());
menuFile->addAction(bootInstallPkgAct);
menuFile->addAction(bootGameAct);
menuFile->addSeparator();
menuFile->addAction(addElfFolderAct);
@ -304,6 +314,7 @@ public:
menuView->addAction(refreshGameListAct);
menuView->addAction(menuGame_List_Mode->menuAction());
menuView->addAction(menuGame_List_Icons->menuAction());
menuView->addAction(toggleLabelsAct);
menuView->addAction(menuThemes->menuAction());
menuThemes->addAction(setThemeDark);
menuThemes->addAction(setThemeLight);
@ -325,7 +336,6 @@ public:
menuSettings->addAction(menuUtils->menuAction());
menuUtils->addAction(downloadCheatsPatchesAct);
menuUtils->addAction(dumpGameListAct);
menuUtils->addAction(pkgViewerAct);
menuUtils->addAction(trophyViewerAct);
#ifdef ENABLE_UPDATER
menuHelp->addAction(updaterAct);
@ -341,8 +351,6 @@ public:
MainWindow->setWindowTitle(QCoreApplication::translate("MainWindow", "shadPS4", nullptr));
addElfFolderAct->setText(
QCoreApplication::translate("MainWindow", "Open/Add Elf Folder", nullptr));
bootInstallPkgAct->setText(
QCoreApplication::translate("MainWindow", "Install Packages (PKG)", nullptr));
bootGameAct->setText(QCoreApplication::translate("MainWindow", "Boot Game", nullptr));
#ifdef ENABLE_UPDATER
updaterAct->setText(
@ -351,8 +359,6 @@ public:
aboutAct->setText(QCoreApplication::translate("MainWindow", "About shadPS4", nullptr));
configureAct->setText(QCoreApplication::translate("MainWindow", "Configure...", nullptr));
#if QT_CONFIG(tooltip)
bootInstallPkgAct->setToolTip(QCoreApplication::translate(
"MainWindow", "Install application from a .pkg file", nullptr));
#endif // QT_CONFIG(tooltip)
menuRecent->setTitle(QCoreApplication::translate("MainWindow", "Recent Games", nullptr));
shadFolderAct->setText(
@ -384,7 +390,6 @@ public:
QCoreApplication::translate("MainWindow", "Download Cheats/Patches", nullptr));
dumpGameListAct->setText(
QCoreApplication::translate("MainWindow", "Dump Game List", nullptr));
pkgViewerAct->setText(QCoreApplication::translate("MainWindow", "PKG Viewer", nullptr));
trophyViewerAct->setText(
QCoreApplication::translate("MainWindow", "Trophy Viewer", nullptr));
mw_searchbar->setPlaceholderText(
@ -413,4 +418,4 @@ public:
namespace Ui {
class MainWindow : public Ui_MainWindow {};
} // namespace Ui
} // namespace Ui

View file

@ -1,217 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "pkg_viewer.h"
PKGViewer::PKGViewer(std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent,
std::function<void(std::filesystem::path, int, int)> InstallDragDropPkg)
: QMainWindow(), m_game_info(game_info_get) {
this->resize(1280, 720);
this->setAttribute(Qt::WA_DeleteOnClose);
dir_list_std = Config::getPkgViewer();
dir_list.clear();
for (const auto& str : dir_list_std) {
dir_list.append(QString::fromStdString(str));
}
statusBar = new QStatusBar(treeWidget);
this->setStatusBar(statusBar);
treeWidget = new QTreeWidget(this);
treeWidget->setColumnCount(9);
QStringList headers;
headers << tr("Name") << tr("Serial") << tr("Installed") << tr("Size") << tr("Category")
<< tr("Type") << tr("App Ver") << tr("FW") << tr("Region") << tr("Flags") << tr("Path");
treeWidget->setHeaderLabels(headers);
treeWidget->header()->setDefaultAlignment(Qt::AlignCenter);
treeWidget->setContextMenuPolicy(Qt::CustomContextMenu);
treeWidget->setColumnWidth(8, 170);
this->setCentralWidget(treeWidget);
QMenuBar* menuBar = new QMenuBar(this);
menuBar->setContextMenuPolicy(Qt::PreventContextMenu);
QMenu* fileMenu = menuBar->addMenu(tr("File"));
QAction* openFolderAct = new QAction(tr("Open Folder"), this);
fileMenu->addAction(openFolderAct);
this->setMenuBar(menuBar);
CheckPKGFolders(); // Check for new PKG files in existing folders.
ProcessPKGInfo();
connect(openFolderAct, &QAction::triggered, this, &PKGViewer::OpenPKGFolder);
connect(treeWidget, &QTreeWidget::customContextMenuRequested, this,
[=, this](const QPoint& pos) {
if (treeWidget->selectedItems().isEmpty()) {
return;
}
m_gui_context_menus.RequestGameMenuPKGViewer(pos, m_full_pkg_list, treeWidget,
InstallDragDropPkg);
});
connect(parent, &QWidget::destroyed, this, [this]() { this->deleteLater(); });
}
PKGViewer::~PKGViewer() {}
void PKGViewer::OpenPKGFolder() {
QString folderPath =
QFileDialog::getExistingDirectory(this, tr("Open Folder"), QDir::homePath());
if (!dir_list.contains(folderPath)) {
dir_list.append(folderPath);
QDir directory(folderPath);
QFileInfoList fileInfoList = directory.entryInfoList(QDir::Files);
for (const QFileInfo& fileInfo : fileInfoList) {
QString file_ext = fileInfo.suffix();
if (fileInfo.isFile() && file_ext == "pkg") {
m_pkg_list.append(fileInfo.absoluteFilePath());
}
}
std::sort(m_pkg_list.begin(), m_pkg_list.end());
ProcessPKGInfo();
dir_list_std.clear();
for (auto dir : dir_list) {
dir_list_std.push_back(dir.toStdString());
}
Config::setPkgViewer(dir_list_std);
} else {
// qDebug() << "Folder selection canceled.";
}
}
void PKGViewer::CheckPKGFolders() { // Check for new PKG file additions.
m_pkg_list.clear();
for (const QString& dir : dir_list) {
QDir directory(dir);
QFileInfoList fileInfoList = directory.entryInfoList(QDir::Files);
for (const QFileInfo& fileInfo : fileInfoList) {
QString file_ext = fileInfo.suffix();
if (fileInfo.isFile() && file_ext == "pkg") {
m_pkg_list.append(fileInfo.absoluteFilePath());
}
}
}
std::sort(m_pkg_list.begin(), m_pkg_list.end());
}
void PKGViewer::ProcessPKGInfo() {
treeWidget->clear();
map_strings.clear();
map_integers.clear();
m_pkg_app_list.clear();
m_pkg_patch_list.clear();
m_full_pkg_list.clear();
for (int i = 0; i < m_pkg_list.size(); i++) {
std::filesystem::path path = Common::FS::PathFromQString(m_pkg_list[i]);
std::string failreason;
if (!package.Open(path, failreason)) {
QMessageBox::critical(this, tr("PKG ERROR"), QString::fromStdString(failreason));
return;
}
psf.Open(package.sfo);
QString title_name = QString::fromStdString(
std::string{psf.GetString("TITLE").value_or(std::string{tr("Unknown").toStdString()})});
QString title_id = QString::fromStdString(std::string{
psf.GetString("TITLE_ID").value_or(std::string{tr("Unknown").toStdString()})});
QString app_type = GameListUtils::GetAppType(psf.GetInteger("APP_TYPE").value_or(0));
QString app_version = QString::fromStdString(std::string{
psf.GetString("APP_VER").value_or(std::string{tr("Unknown").toStdString()})});
QString title_category = QString::fromStdString(std::string{
psf.GetString("CATEGORY").value_or(std::string{tr("Unknown").toStdString()})});
QString pkg_size = GameListUtils::FormatSize(package.GetPkgHeader().pkg_size);
pkg_content_flag = package.GetPkgHeader().pkg_content_flags;
QString flagss = "";
for (const auto& flag : package.flagNames) {
if (package.isFlagSet(pkg_content_flag, flag.first)) {
if (!flagss.isEmpty())
flagss += (", ");
flagss += QString::fromStdString(flag.second.data());
}
}
QString fw_ = tr("Unknown");
if (const auto fw_int_opt = psf.GetInteger("SYSTEM_VER"); fw_int_opt.has_value()) {
const u32 fw_int = *fw_int_opt;
if (fw_int == 0) {
fw_ = "0.00";
} else {
QString fw = QString::number(fw_int, 16);
fw_ = fw.length() > 7 ? QString::number(fw_int, 16).left(3).insert(2, '.')
: fw.left(3).insert(1, '.');
}
}
char region = package.GetPkgHeader().pkg_content_id[0];
QString pkg_info = "";
if (title_category == "gd" && !flagss.contains("PATCH")) {
title_category = "App";
pkg_info = title_name + ";;" + title_id + ";;" + pkg_size + ";;" + title_category +
";;" + app_type + ";;" + app_version + ";;" + fw_ + ";;" +
game_list_util.GetRegion(region) + ";;" + flagss + ";;" + m_pkg_list[i];
m_pkg_app_list.append(pkg_info);
} else {
title_category = "Patch";
pkg_info = title_name + ";;" + title_id + ";;" + pkg_size + ";;" + title_category +
";;" + app_type + ";;" + app_version + ";;" + fw_ + ";;" +
game_list_util.GetRegion(region) + ";;" + flagss + ";;" + m_pkg_list[i];
m_pkg_patch_list.append(pkg_info);
}
}
std::sort(m_pkg_app_list.begin(), m_pkg_app_list.end());
for (int i = 0; i < m_pkg_app_list.size(); i++) {
QTreeWidgetItem* treeItem = new QTreeWidgetItem(treeWidget);
QStringList pkg_app_ = m_pkg_app_list[i].split(";;");
m_full_pkg_list.append(m_pkg_app_list[i]);
treeItem->setExpanded(true);
treeItem->setText(0, pkg_app_[0]);
treeItem->setText(1, pkg_app_[1]);
treeItem->setText(3, pkg_app_[2]);
treeItem->setTextAlignment(3, Qt::AlignCenter);
treeItem->setText(4, pkg_app_[3]);
treeItem->setTextAlignment(4, Qt::AlignCenter);
treeItem->setText(5, pkg_app_[4]);
treeItem->setTextAlignment(5, Qt::AlignCenter);
treeItem->setText(6, pkg_app_[5]);
treeItem->setTextAlignment(6, Qt::AlignCenter);
treeItem->setText(7, pkg_app_[6]);
treeItem->setTextAlignment(7, Qt::AlignCenter);
treeItem->setText(8, pkg_app_[7]);
treeItem->setTextAlignment(8, Qt::AlignCenter);
treeItem->setText(9, pkg_app_[8]);
treeItem->setText(10, pkg_app_[9]);
for (const GameInfo& info : m_game_info->m_games) { // Check if game is installed.
if (info.serial == pkg_app_[1].toStdString()) {
treeItem->setText(2, QChar(0x2713));
treeItem->setTextAlignment(2, Qt::AlignCenter);
}
}
for (const QString& item : m_pkg_patch_list) {
QStringList pkg_patch_ = item.split(";;");
if (pkg_patch_[1] == pkg_app_[1]) { // check patches with serial.
m_full_pkg_list.append(item);
QTreeWidgetItem* childItem = new QTreeWidgetItem(treeItem);
childItem->setText(0, pkg_patch_[0]);
childItem->setText(1, pkg_patch_[1]);
childItem->setText(3, pkg_patch_[2]);
childItem->setTextAlignment(3, Qt::AlignCenter);
childItem->setText(4, pkg_patch_[3]);
childItem->setTextAlignment(4, Qt::AlignCenter);
childItem->setText(5, pkg_patch_[4]);
childItem->setTextAlignment(5, Qt::AlignCenter);
childItem->setText(6, pkg_patch_[5]);
childItem->setTextAlignment(6, Qt::AlignCenter);
childItem->setText(7, pkg_patch_[6]);
childItem->setTextAlignment(7, Qt::AlignCenter);
childItem->setText(8, pkg_patch_[7]);
childItem->setTextAlignment(8, Qt::AlignCenter);
childItem->setText(9, pkg_patch_[8]);
childItem->setText(10, pkg_patch_[9]);
}
}
}
for (int column = 0; column < treeWidget->columnCount() - 2; ++column) {
// Resize the column to fit its contents
treeWidget->resizeColumnToContents(column);
}
// Update status bar.
statusBar->clearMessage();
int numPkgs = m_pkg_list.size();
QString statusMessage = QString::number(numPkgs) + " " + tr("Package");
statusBar->showMessage(statusMessage);
}

View file

@ -1,62 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QFileDialog>
#include <QMenuBar>
#include <QStatusBar>
#include "common/io_file.h"
#include "core/file_format/pkg.h"
#include "core/file_format/pkg_type.h"
#include "core/file_format/psf.h"
#include "game_info.h"
#include "game_list_utils.h"
#include "gui_context_menus.h"
class PKGViewer : public QMainWindow {
Q_OBJECT
public:
explicit PKGViewer(
std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent,
std::function<void(std::filesystem::path, int, int)> InstallDragDropPkg = nullptr);
~PKGViewer();
void OpenPKGFolder();
void CheckPKGFolders();
void ProcessPKGInfo();
private:
GuiContextMenus m_gui_context_menus;
PKG package;
PSF psf;
PKGHeader pkgheader;
PKGEntry entry;
PSFHeader header;
char pkgTitleID[9];
std::vector<u8> pkg;
u64 pkgSize = 0;
std::unordered_map<std::string, std::string> map_strings;
std::unordered_map<std::string, u32> map_integers;
u32_be pkg_content_flag;
std::shared_ptr<GameInfoClass> m_game_info;
GameListUtils game_list_util;
// Status bar
QStatusBar* statusBar;
std::vector<std::pair<int, QString>> appTypes = {
{0, "FULL APP"},
{1, "UPGRADABLE"},
{2, "DEMO"},
{3, "FREEMIUM"},
};
QStringList m_full_pkg_list;
QStringList m_pkg_app_list;
QStringList m_pkg_patch_list;
QStringList m_pkg_list;
QStringList dir_list;
std::vector<std::string> dir_list_std;
QTreeWidget* treeWidget = nullptr;
};

View file

@ -817,7 +817,7 @@ void SettingsDialog::ResetInstallFolders() {
if (data.contains("GUI")) {
const toml::value& gui = data.at("GUI");
const auto install_dir_array =
toml::find_or<std::vector<std::string>>(gui, "installDirs", {});
toml::find_or<std::vector<std::u8string>>(gui, "installDirs", {});
std::vector<bool> install_dirs_enabled;
try {

File diff suppressed because it is too large Load diff

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Spielliste ausgeben</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG-Anschauer</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Trophäenansicht</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View file

@ -882,10 +882,6 @@
<source>Error creating shortcut!</source>
<translation>Error creating shortcut!</translation>
</message>
<message>
<source>Install PKG</source>
<translation>Install PKG</translation>
</message>
<message>
<source>Game</source>
<translation>Game</translation>
@ -978,25 +974,6 @@
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>InstallDirSelect</name>
<message>
<source>shadPS4 - Choose directory</source>
<translation>shadPS4 - Choose directory</translation>
</message>
<message>
<source>Select which directory you want to install to.</source>
<translation>Select which directory you want to install to.</translation>
</message>
<message>
<source>Install All Queued to Selected Folder</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Delete PKG File on Install</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>KBMSettings</name>
<message>
@ -1214,10 +1191,6 @@
<source>Open/Add Elf Folder</source>
<translation>Open/Add Elf Folder</translation>
</message>
<message>
<source>Install Packages (PKG)</source>
<translation>Install Packages (PKG)</translation>
</message>
<message>
<source>Boot Game</source>
<translation>Boot Game</translation>
@ -1234,10 +1207,6 @@
<source>Configure...</source>
<translation>Configure...</translation>
</message>
<message>
<source>Install application from a .pkg file</source>
<translation>Install application from a .pkg file</translation>
</message>
<message>
<source>Recent Games</source>
<translation>Recent Games</translation>
@ -1314,10 +1283,6 @@
<source>No games found. Please add your games to your library first.</source>
<translation>No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG Viewer</translation>
</message>
<message>
<source>Search...</source>
<translation>Search...</translation>
@ -1426,70 +1391,6 @@
<source>Only one file can be selected!</source>
<translation>Only one file can be selected!</translation>
</message>
<message>
<source>PKG Extraction</source>
<translation>PKG Extraction</translation>
</message>
<message>
<source>Patch detected!</source>
<translation>Patch detected!</translation>
</message>
<message>
<source>PKG and Game versions match: </source>
<translation>PKG and Game versions match: </translation>
</message>
<message>
<source>Would you like to overwrite?</source>
<translation>Would you like to overwrite?</translation>
</message>
<message>
<source>PKG Version %1 is older than installed version: </source>
<translation>PKG Version %1 is older than installed version: </translation>
</message>
<message>
<source>Game is installed: </source>
<translation>Game is installed: </translation>
</message>
<message>
<source>Would you like to install Patch: </source>
<translation>Would you like to install Patch: </translation>
</message>
<message>
<source>DLC Installation</source>
<translation>DLC Installation</translation>
</message>
<message>
<source>Would you like to install DLC: %1?</source>
<translation>Would you like to install DLC: %1?</translation>
</message>
<message>
<source>DLC already installed:</source>
<translation>DLC already installed:</translation>
</message>
<message>
<source>Game already installed</source>
<translation>Game already installed</translation>
</message>
<message>
<source>PKG ERROR</source>
<translation>PKG ERROR</translation>
</message>
<message>
<source>Extracting PKG %1/%2</source>
<translation>Extracting PKG %1/%2</translation>
</message>
<message>
<source>Extraction Finished</source>
<translation>Extraction Finished</translation>
</message>
<message>
<source>Game successfully installed at %1</source>
<translation>Game successfully installed at %1</translation>
</message>
<message>
<source>File doesn&apos;t appear to be a valid PKG file</source>
<translation>File doesn&apos;t appear to be a valid PKG file</translation>
</message>
<message>
<source>Run Game</source>
<translation type="unfinished"></translation>
@ -1498,14 +1399,6 @@
<source>Eboot.bin file not found</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>PKG File (*.PKG *.pkg)</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>PKG is a patch or DLC, please install the game first!</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Game is already running!</source>
<translation type="unfinished"></translation>
@ -1514,71 +1407,44 @@
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
<message>
<source>Open Folder</source>
<translation>Open Folder</translation>
</message>
<message>
<source>PKG ERROR</source>
<translation type="unfinished">PKG ERROR</translation>
</message>
<message>
<source>Name</source>
<translation type="unfinished">Name</translation>
</message>
<message>
<source>Serial</source>
<translation type="unfinished">Serial</translation>
</message>
<message>
<source>Installed</source>
<source>Play</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Size</source>
<translation type="unfinished">Size</translation>
</message>
<message>
<source>Category</source>
<source>Pause</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Type</source>
<source>Stop</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>App Ver</source>
<source>Restart</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>FW</source>
<source>Full Screen</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Region</source>
<translation type="unfinished">Region</translation>
</message>
<message>
<source>Flags</source>
<source>Controllers</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Path</source>
<translation type="unfinished">Path</translation>
<source>Keyboard</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>File</source>
<translation type="unfinished">File</translation>
<source>Refresh List</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Unknown</source>
<translation type="unfinished">Unknown</translation>
<source>Resume</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Package</source>
<source>Show Labels Under Icons</source>
<translation type="unfinished"></translation>
</message>
</context>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Volcar Lista de Juegos</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Expositor de Trofeos</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>No se encontraron juegos. Por favor, añade tus juegos a tu biblioteca primero.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Vista PKG</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Expositor de Trofeos</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Selecciona un Juego:</translation>
</message>
<message>
<source>Progress</source>
<translation>Progreso</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>استخراج لیست بازی ها</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG مشاهده گر</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>ShadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>مشاهده جوایز</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View file

@ -407,206 +407,206 @@
<name>ControlSettings</name>
<message>
<source>Configure Controls</source>
<translation type="unfinished">Configure Controls</translation>
<translation>Määritä Kontrollit</translation>
</message>
<message>
<source>D-Pad</source>
<translation type="unfinished">D-Pad</translation>
<translation>D-Pad</translation>
</message>
<message>
<source>Up</source>
<translation type="unfinished">Up</translation>
<translation>Ylös</translation>
</message>
<message>
<source>Left</source>
<translation type="unfinished">Left</translation>
<translation>Vasen</translation>
</message>
<message>
<source>Right</source>
<translation type="unfinished">Right</translation>
<translation>Oikea</translation>
</message>
<message>
<source>Down</source>
<translation type="unfinished">Down</translation>
<translation>Alas</translation>
</message>
<message>
<source>Left Stick Deadzone (def:2 max:127)</source>
<translation type="unfinished">Left Stick Deadzone (def:2 max:127)</translation>
<translation>Vasemman Analogin Deadzone (oletus:2 max:127)</translation>
</message>
<message>
<source>Left Deadzone</source>
<translation type="unfinished">Left Deadzone</translation>
<translation>Vasen Deadzone</translation>
</message>
<message>
<source>Left Stick</source>
<translation type="unfinished">Left Stick</translation>
<translation>Vasen Analogi</translation>
</message>
<message>
<source>Config Selection</source>
<translation type="unfinished">Config Selection</translation>
<translation>Asetusten Valinta</translation>
</message>
<message>
<source>Common Config</source>
<translation type="unfinished">Common Config</translation>
<translation>Yleinen Asetus</translation>
</message>
<message>
<source>Use per-game configs</source>
<translation type="unfinished">Use per-game configs</translation>
<translation>Käytä pelikohtaisia asetuksia</translation>
</message>
<message>
<source>L1 / LB</source>
<translation type="unfinished">L1 / LB</translation>
<translation>L1 / LB</translation>
</message>
<message>
<source>L2 / LT</source>
<translation type="unfinished">L2 / LT</translation>
<translation>L2 / LT</translation>
</message>
<message>
<source>Back</source>
<translation type="unfinished">Back</translation>
<translation>Back</translation>
</message>
<message>
<source>R1 / RB</source>
<translation type="unfinished">R1 / RB</translation>
<translation>R1 / RB</translation>
</message>
<message>
<source>R2 / RT</source>
<translation type="unfinished">R2 / RT</translation>
<translation>R2 / RT</translation>
</message>
<message>
<source>L3</source>
<translation type="unfinished">L3</translation>
<translation>L3</translation>
</message>
<message>
<source>Options / Start</source>
<translation type="unfinished">Options / Start</translation>
<translation>Options / Start</translation>
</message>
<message>
<source>R3</source>
<translation type="unfinished">R3</translation>
<translation>R3</translation>
</message>
<message>
<source>Face Buttons</source>
<translation type="unfinished">Face Buttons</translation>
<translation>Etunäppäimet</translation>
</message>
<message>
<source>Triangle / Y</source>
<translation type="unfinished">Triangle / Y</translation>
<translation>Kolmio / Y</translation>
</message>
<message>
<source>Square / X</source>
<translation type="unfinished">Square / X</translation>
<translation>Neliö / X</translation>
</message>
<message>
<source>Circle / B</source>
<translation type="unfinished">Circle / B</translation>
<translation>Ympyrä / B</translation>
</message>
<message>
<source>Cross / A</source>
<translation type="unfinished">Cross / A</translation>
<translation>Rasti / A</translation>
</message>
<message>
<source>Right Stick Deadzone (def:2, max:127)</source>
<translation type="unfinished">Right Stick Deadzone (def:2, max:127)</translation>
<translation>Oikean Analogin Deadzone (oletus:2 max:127)</translation>
</message>
<message>
<source>Right Deadzone</source>
<translation type="unfinished">Right Deadzone</translation>
<translation>Oikea Deadzone</translation>
</message>
<message>
<source>Right Stick</source>
<translation type="unfinished">Right Stick</translation>
<translation>Oikea Analogi</translation>
</message>
<message>
<source>Color Adjustment</source>
<translation type="unfinished">Color Adjustment</translation>
<translation>Värinhallinta</translation>
</message>
<message>
<source>R:</source>
<translation type="unfinished">R:</translation>
<translation>R:</translation>
</message>
<message>
<source>G:</source>
<translation type="unfinished">G:</translation>
<translation>G:</translation>
</message>
<message>
<source>B:</source>
<translation type="unfinished">B:</translation>
<translation>B:</translation>
</message>
<message>
<source>Override Lightbar Color</source>
<translation type="unfinished">Override Lightbar Color</translation>
<translation>Pakota Ohjaimen Valopalkin Väri</translation>
</message>
<message>
<source>Override Color</source>
<translation type="unfinished">Override Color</translation>
<translation>Pakotettava Väri</translation>
</message>
<message>
<source>Unable to Save</source>
<translation type="unfinished">Unable to Save</translation>
<translation>Tallentaminen Epäonnistui</translation>
</message>
<message>
<source>Cannot bind axis values more than once</source>
<translation type="unfinished">Cannot bind axis values more than once</translation>
<translation>Akseliarvoja ei voi määrittää kertaa useammin</translation>
</message>
<message>
<source>Save</source>
<translation type="unfinished">Save</translation>
<translation>Tallenna</translation>
</message>
<message>
<source>Apply</source>
<translation type="unfinished">Apply</translation>
<translation>Ota Käyttöön</translation>
</message>
<message>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
<translation>Palauta Oletukset</translation>
</message>
<message>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
<translation>Peruuta</translation>
</message>
</context>
<context>
<name>EditorDialog</name>
<message>
<source>Edit Keyboard + Mouse and Controller input bindings</source>
<translation type="unfinished">Edit Keyboard + Mouse and Controller input bindings</translation>
<translation>Muokkaa Näppäimistön + Hiiren ja Ohjaimen näppäinasetuksia</translation>
</message>
<message>
<source>Use Per-Game configs</source>
<translation type="unfinished">Use Per-Game configs</translation>
<translation>Käytä Pelikohtaisia Asetuksia</translation>
</message>
<message>
<source>Error</source>
<translation type="unfinished">Error</translation>
<translation>Virhe</translation>
</message>
<message>
<source>Could not open the file for reading</source>
<translation type="unfinished">Could not open the file for reading</translation>
<translation>Tiedostoa ei voitu avata luettavaksi</translation>
</message>
<message>
<source>Could not open the file for writing</source>
<translation type="unfinished">Could not open the file for writing</translation>
<translation>Tiedostoa ei voitu avata kirjoitettavaksi</translation>
</message>
<message>
<source>Save Changes</source>
<translation type="unfinished">Save Changes</translation>
<translation>Tallenna Muutokset</translation>
</message>
<message>
<source>Do you want to save changes?</source>
<translation type="unfinished">Do you want to save changes?</translation>
<translation>Haluatko tallentaa muutokset?</translation>
</message>
<message>
<source>Help</source>
<translation type="unfinished">Help</translation>
<translation>Tietoa</translation>
</message>
<message>
<source>Do you want to reset your custom default config to the original default config?</source>
<translation type="unfinished">Do you want to reset your custom default config to the original default config?</translation>
<translation>Haluatko nollata oletusasetuksiin tekemäsi muutokset?</translation>
</message>
<message>
<source>Do you want to reset this config to your custom default config?</source>
<translation type="unfinished">Do you want to reset this config to your custom default config?</translation>
<translation>Haluato palauttaa nämä asetukset takaisin määrittämiisi oletuksiin?</translation>
</message>
<message>
<source>Reset to Default</source>
@ -1077,35 +1077,35 @@
</message>
<message>
<source>L3</source>
<translation type="unfinished">L3</translation>
<translation>L3</translation>
</message>
<message>
<source>Touchpad Click</source>
<translation type="unfinished">Touchpad Click</translation>
<translation>Kosketuslevyn Klikkaus</translation>
</message>
<message>
<source>Mouse to Joystick</source>
<translation type="unfinished">Mouse to Joystick</translation>
<translation>Hiiri Joystickinä</translation>
</message>
<message>
<source>*press F7 ingame to activate</source>
<translation type="unfinished">*press F7 ingame to activate</translation>
<translation>*paina F7 pelissä aktivoidaksesi</translation>
</message>
<message>
<source>R3</source>
<translation type="unfinished">R3</translation>
<translation>R3</translation>
</message>
<message>
<source>Options</source>
<translation type="unfinished">Options</translation>
<translation>Options</translation>
</message>
<message>
<source>Mouse Movement Parameters</source>
<translation type="unfinished">Mouse Movement Parameters</translation>
<translation>Hiiren Liikkeen Parametrit</translation>
</message>
<message>
<source>note: click Help Button/Special Keybindings for more information</source>
<translation type="unfinished">note: click Help Button/Special Keybindings for more information</translation>
<translation>huomio: klikkaa apunappia/näppäintä saadaksesi lisää tietoa</translation>
</message>
<message>
<source>Face Buttons</source>
@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Kirjoita Pelilista Tiedostoon</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG Selain</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Trophy Selain</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Dumper la liste des jeux</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Visionneuse PKG</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Visionneuse de trophées</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation>Progression</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Játéklista Dumpolása</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG Nézegető</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Trófeák Megtekintése</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Scarica Lista Giochi</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Visualizzatore Trofei</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Nessun gioco trovato. Aggiungi prima i tuoi giochi alla tua libreria.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Visualizzatore PKG</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Visualizzatore Trofei</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Seleziona Gioco:</translation>
</message>
<message>
<source>Progress</source>
<translation>Progresso</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation></translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKGビューアー</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation></translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View file

@ -7,7 +7,7 @@
<name>AboutDialog</name>
<message>
<source>About shadPS4</source>
<translation type="unfinished">About shadPS4</translation>
<translation>Apie shadPS4</translation>
</message>
<message>
<source>shadPS4 is an experimental open-source emulator for the PlayStation 4.</source>
@ -15,7 +15,7 @@
</message>
<message>
<source>This software should not be used to play games you have not legally obtained.</source>
<translation type="unfinished">This software should not be used to play games you have not legally obtained.</translation>
<translation>Ši programa neturėtų būti naudojama žaidimams kurių neturite legaliai įsigiję.</translation>
</message>
</context>
<context>
@ -463,7 +463,7 @@
</message>
<message>
<source>Back</source>
<translation type="unfinished">Back</translation>
<translation>Atgal</translation>
</message>
<message>
<source>R1 / RB</source>
@ -519,7 +519,7 @@
</message>
<message>
<source>Color Adjustment</source>
<translation type="unfinished">Color Adjustment</translation>
<translation>Spalvų Reguliavimas</translation>
</message>
<message>
<source>R:</source>
@ -543,7 +543,7 @@
</message>
<message>
<source>Unable to Save</source>
<translation type="unfinished">Unable to Save</translation>
<translation>Nepavyko Išsaugoti</translation>
</message>
<message>
<source>Cannot bind axis values more than once</source>
@ -563,7 +563,7 @@
</message>
<message>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
<translation>Atšaukti</translation>
</message>
</context>
<context>
@ -590,15 +590,15 @@
</message>
<message>
<source>Save Changes</source>
<translation type="unfinished">Save Changes</translation>
<translation>Išsaugoti Pakeitimus</translation>
</message>
<message>
<source>Do you want to save changes?</source>
<translation type="unfinished">Do you want to save changes?</translation>
<translation>Ar norite išsaugoti pakeitimus?</translation>
</message>
<message>
<source>Help</source>
<translation type="unfinished">Help</translation>
<translation>Pagalba</translation>
</message>
<message>
<source>Do you want to reset your custom default config to the original default config?</source>
@ -876,7 +876,7 @@
</message>
<message>
<source>Error</source>
<translation type="unfinished">Error</translation>
<translation>Klaida</translation>
</message>
<message>
<source>Error creating shortcut!</source>
@ -888,7 +888,7 @@
</message>
<message>
<source>Game</source>
<translation type="unfinished">Game</translation>
<translation>Žaidimas</translation>
</message>
<message>
<source>This game has no update to delete!</source>
@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Dump spilliste</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Troféviser</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Fant ingen spill. Legg til spillene dine i biblioteket først.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG-viser</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Troféviser</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Velg spill:</translation>
</message>
<message>
<source>Progress</source>
<translation>Fremdrift</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View file

@ -543,38 +543,38 @@
</message>
<message>
<source>Unable to Save</source>
<translation type="unfinished">Unable to Save</translation>
<translation>Zapisywanie nie powiodło się</translation>
</message>
<message>
<source>Cannot bind axis values more than once</source>
<translation type="unfinished">Cannot bind axis values more than once</translation>
<translation>Nie można powiązać wartości osi więcej niż raz</translation>
</message>
<message>
<source>Save</source>
<translation type="unfinished">Save</translation>
<translation>Zapisz</translation>
</message>
<message>
<source>Apply</source>
<translation type="unfinished">Apply</translation>
<translation>Zastosuj</translation>
</message>
<message>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
<translation>Przywróć ustawienia domyślne</translation>
</message>
<message>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
<translation>Anuluj</translation>
</message>
</context>
<context>
<name>EditorDialog</name>
<message>
<source>Edit Keyboard + Mouse and Controller input bindings</source>
<translation type="unfinished">Edit Keyboard + Mouse and Controller input bindings</translation>
<translation>Edytuj przypisanie klawiszy klawiatury + myszy oraz kontrolera</translation>
</message>
<message>
<source>Use Per-Game configs</source>
<translation type="unfinished">Use Per-Game configs</translation>
<translation>Użyj osobnej konfiguracji dla każdej gry</translation>
</message>
<message>
<source>Error</source>
@ -582,11 +582,11 @@
</message>
<message>
<source>Could not open the file for reading</source>
<translation type="unfinished">Could not open the file for reading</translation>
<translation>Nie można otworzyć pliku do odczytu</translation>
</message>
<message>
<source>Could not open the file for writing</source>
<translation type="unfinished">Could not open the file for writing</translation>
<translation>Nie można otworzyć pliku do zapisu</translation>
</message>
<message>
<source>Save Changes</source>
@ -602,11 +602,11 @@
</message>
<message>
<source>Do you want to reset your custom default config to the original default config?</source>
<translation type="unfinished">Do you want to reset your custom default config to the original default config?</translation>
<translation>Czy chcesz zresetować Twoją domyślną konfigurację do oryginalnej domyślnej konfiguracji?</translation>
</message>
<message>
<source>Do you want to reset this config to your custom default config?</source>
<translation type="unfinished">Do you want to reset this config to your custom default config?</translation>
<translation>Czy chcesz zresetować konfigurację do Twojej domyślnej konfiguracji?</translation>
</message>
<message>
<source>Reset to Default</source>
@ -959,23 +959,23 @@
<name>HelpDialog</name>
<message>
<source>Quickstart</source>
<translation type="unfinished">Quickstart</translation>
<translation>Szybki start</translation>
</message>
<message>
<source>FAQ</source>
<translation type="unfinished">FAQ</translation>
<translation>Najczęściej zadawane pytania</translation>
</message>
<message>
<source>Syntax</source>
<translation type="unfinished">Syntax</translation>
<translation>Składnia</translation>
</message>
<message>
<source>Special Bindings</source>
<translation type="unfinished">Special Bindings</translation>
<translation>Specjalne wiązania</translation>
</message>
<message>
<source>Keybindings</source>
<translation type="unfinished">Keybindings</translation>
<translation>Przypisanie klawiszy</translation>
</message>
</context>
<context>
@ -1001,211 +1001,211 @@
<name>KBMSettings</name>
<message>
<source>Configure Controls</source>
<translation type="unfinished">Configure Controls</translation>
<translation>Skonfiguruj sterowanie</translation>
</message>
<message>
<source>D-Pad</source>
<translation type="unfinished">D-Pad</translation>
<translation>Krzyżak</translation>
</message>
<message>
<source>Up</source>
<translation type="unfinished">Up</translation>
<translation>Strzałka w górę</translation>
</message>
<message>
<source>unmapped</source>
<translation type="unfinished">unmapped</translation>
<translation>nieprzypisane</translation>
</message>
<message>
<source>Left</source>
<translation type="unfinished">Left</translation>
<translation>Strzałka w lewo</translation>
</message>
<message>
<source>Right</source>
<translation type="unfinished">Right</translation>
<translation>Strzałka w prawo</translation>
</message>
<message>
<source>Down</source>
<translation type="unfinished">Down</translation>
<translation>Strzałka w dół</translation>
</message>
<message>
<source>Left Analog Halfmode</source>
<translation type="unfinished">Left Analog Halfmode</translation>
<translation>Połowiczny tryb lewego drążka</translation>
</message>
<message>
<source>hold to move left stick at half-speed</source>
<translation type="unfinished">hold to move left stick at half-speed</translation>
<translation>przytrzymaj, aby przesuwać lewy drążek dwa razy wolniej</translation>
</message>
<message>
<source>Left Stick</source>
<translation type="unfinished">Left Stick</translation>
<translation>Lewy drążek</translation>
</message>
<message>
<source>Config Selection</source>
<translation type="unfinished">Config Selection</translation>
<translation>Wybór konfiguracji</translation>
</message>
<message>
<source>Common Config</source>
<translation type="unfinished">Common Config</translation>
<translation>Typowa konfiguracja</translation>
</message>
<message>
<source>Use per-game configs</source>
<translation type="unfinished">Use per-game configs</translation>
<translation>Użyj osobnej konfiguracji dla każdej gry</translation>
</message>
<message>
<source>L1</source>
<translation type="unfinished">L1</translation>
<translation>L1</translation>
</message>
<message>
<source>L2</source>
<translation type="unfinished">L2</translation>
<translation>L2</translation>
</message>
<message>
<source>Text Editor</source>
<translation type="unfinished">Text Editor</translation>
<translation>Edytor tekstu</translation>
</message>
<message>
<source>Help</source>
<translation type="unfinished">Help</translation>
<translation>Pomoc</translation>
</message>
<message>
<source>R1</source>
<translation type="unfinished">R1</translation>
<translation>R1</translation>
</message>
<message>
<source>R2</source>
<translation type="unfinished">R2</translation>
<translation>R2</translation>
</message>
<message>
<source>L3</source>
<translation type="unfinished">L3</translation>
<translation>L3</translation>
</message>
<message>
<source>Touchpad Click</source>
<translation type="unfinished">Touchpad Click</translation>
<translation>Kliknięcie Touchpada</translation>
</message>
<message>
<source>Mouse to Joystick</source>
<translation type="unfinished">Mouse to Joystick</translation>
<translation>Mysz na Joystick</translation>
</message>
<message>
<source>*press F7 ingame to activate</source>
<translation type="unfinished">*press F7 ingame to activate</translation>
<translation>*naciśnij F7 w grze aby aktywować</translation>
</message>
<message>
<source>R3</source>
<translation type="unfinished">R3</translation>
<translation>R3</translation>
</message>
<message>
<source>Options</source>
<translation type="unfinished">Options</translation>
<translation>Opcje</translation>
</message>
<message>
<source>Mouse Movement Parameters</source>
<translation type="unfinished">Mouse Movement Parameters</translation>
<translation>Parametry ruchu myszy</translation>
</message>
<message>
<source>note: click Help Button/Special Keybindings for more information</source>
<translation type="unfinished">note: click Help Button/Special Keybindings for more information</translation>
<translation>uwaga: kliknij przycisk Pomoc/Specjalne skróty klawiszowe, aby uzyskać więcej informacji</translation>
</message>
<message>
<source>Face Buttons</source>
<translation type="unfinished">Face Buttons</translation>
<translation>Przednie przyciski</translation>
</message>
<message>
<source>Triangle</source>
<translation type="unfinished">Triangle</translation>
<translation>Trójkąt</translation>
</message>
<message>
<source>Square</source>
<translation type="unfinished">Square</translation>
<translation>Kwadrat</translation>
</message>
<message>
<source>Circle</source>
<translation type="unfinished">Circle</translation>
<translation>Kółko</translation>
</message>
<message>
<source>Cross</source>
<translation type="unfinished">Cross</translation>
<translation>Krzyżyk</translation>
</message>
<message>
<source>Right Analog Halfmode</source>
<translation type="unfinished">Right Analog Halfmode</translation>
<translation>Połowiczny tryb prawego drążka</translation>
</message>
<message>
<source>hold to move right stick at half-speed</source>
<translation type="unfinished">hold to move right stick at half-speed</translation>
<translation>przytrzymaj, aby przesuwać prawy drążek dwa razy wolniej</translation>
</message>
<message>
<source>Right Stick</source>
<translation type="unfinished">Right Stick</translation>
<translation>Prawy drążek</translation>
</message>
<message>
<source>Speed Offset (def 0.125):</source>
<translation type="unfinished">Speed Offset (def 0.125):</translation>
<translation>Offset prędkości (def 0,125):</translation>
</message>
<message>
<source>Copy from Common Config</source>
<translation type="unfinished">Copy from Common Config</translation>
<translation>Kopiuj z typowej konfiguracji</translation>
</message>
<message>
<source>Deadzone Offset (def 0.50):</source>
<translation type="unfinished">Deadzone Offset (def 0.50):</translation>
<translation>Offset martwych stref (def 0,50):</translation>
</message>
<message>
<source>Speed Multiplier (def 1.0):</source>
<translation type="unfinished">Speed Multiplier (def 1.0):</translation>
<translation>Mnożnik prędkości (def1.0):</translation>
</message>
<message>
<source>Common Config Selected</source>
<translation type="unfinished">Common Config Selected</translation>
<translation>Wybrano typową konfigurację</translation>
</message>
<message>
<source>This button copies mappings from the Common Config to the currently selected profile, and cannot be used when the currently selected profile is the Common Config.</source>
<translation type="unfinished">This button copies mappings from the Common Config to the currently selected profile, and cannot be used when the currently selected profile is the Common Config.</translation>
<translation>Przycisk ten kopiuje mapowanie z typowej konfiguracji do aktualnie wybranego profilu, i nie może być użyty, gdy aktualnie wybranym profilem jest typowa konfiguracja.</translation>
</message>
<message>
<source>Copy values from Common Config</source>
<translation type="unfinished">Copy values from Common Config</translation>
<translation>Kopiuj z typowej konfiguracji</translation>
</message>
<message>
<source>Do you want to overwrite existing mappings with the mappings from the Common Config?</source>
<translation type="unfinished">Do you want to overwrite existing mappings with the mappings from the Common Config?</translation>
<translation>Czy chcesz nadpisać istniejące mapowania mapowaniem z typowej konfiguracji?</translation>
</message>
<message>
<source>Unable to Save</source>
<translation type="unfinished">Unable to Save</translation>
<translation>Zapisywanie nie powiodło się</translation>
</message>
<message>
<source>Cannot bind any unique input more than once</source>
<translation type="unfinished">Cannot bind any unique input more than once</translation>
<translation>Nie można powiązać żadnych unikalnych danych wejściowych więcej niż raz</translation>
</message>
<message>
<source>Press a key</source>
<translation type="unfinished">Press a key</translation>
<translation>Naciśnij klawisz</translation>
</message>
<message>
<source>Cannot set mapping</source>
<translation type="unfinished">Cannot set mapping</translation>
<translation>Nie można ustawić mapowania</translation>
</message>
<message>
<source>Mousewheel cannot be mapped to stick outputs</source>
<translation type="unfinished">Mousewheel cannot be mapped to stick outputs</translation>
<translation>Kółko myszy nie może być przypisane do sterowania drążkiem</translation>
</message>
<message>
<source>Save</source>
<translation type="unfinished">Save</translation>
<translation>Zapisz</translation>
</message>
<message>
<source>Apply</source>
<translation type="unfinished">Apply</translation>
<translation>Zastosuj</translation>
</message>
<message>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
<translation>Przywróć ustawienia domyślne</translation>
</message>
<message>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
<translation>Anuluj</translation>
</message>
</context>
<context>
@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Zgraj listę gier</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Menedżer trofeów</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Nie znaleziono gier. Najpierw dodaj swoje gry do swojej biblioteki.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Menedżer plików PKG</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2154,35 +2202,35 @@
</message>
<message>
<source>Portable User Folder</source>
<translation type="unfinished">Portable User Folder</translation>
<translation>Przenośny folder użytkownika</translation>
</message>
<message>
<source>Create Portable User Folder from Common User Folder</source>
<translation type="unfinished">Create Portable User Folder from Common User Folder</translation>
<translation>Utwórz przenośny folder użytkownika ze zwykłego folderu użytkownika</translation>
</message>
<message>
<source>Portable user folder:\nStores shadPS4 settings and data that will be applied only to the shadPS4 build located in the current folder. Restart the app after creating the portable user folder to begin using it.</source>
<translation type="unfinished">Portable user folder:\nStores shadPS4 settings and data that will be applied only to the shadPS4 build located in the current folder. Restart the app after creating the portable user folder to begin using it.</translation>
<translation>Przenośny folder użytkownika:\nPrzechowuje ustawienia shadPS4 i dane, które zostaną zastosowane tylko do kompilacji shadPS4 znajdującej się w bieżącym folderze. Uruchom ponownie aplikację po utworzeniu przenośnego folderu użytkownika, aby zacząć z niego korzystać.</translation>
</message>
<message>
<source>Cannot create portable user folder</source>
<translation type="unfinished">Cannot create portable user folder</translation>
<translation>Nie można utworzyć przenośnego folderu użytkownika</translation>
</message>
<message>
<source>%1 already exists</source>
<translation type="unfinished">%1 already exists</translation>
<translation>%1 już istnieje</translation>
</message>
<message>
<source>Portable user folder created</source>
<translation type="unfinished">Portable user folder created</translation>
<translation>Utworzono przenośny folder użytkownika</translation>
</message>
<message>
<source>%1 successfully created.</source>
<translation type="unfinished">%1 successfully created.</translation>
<translation>%1 prawidłowo utworzony.</translation>
</message>
<message>
<source>Open the custom trophy images/sounds folder:\nYou can add custom images to the trophies and an audio.\nAdd the files to custom_trophy with the following names:\ntrophy.wav OR trophy.mp3, bronze.png, gold.png, platinum.png, silver.png\nNote: The sound will only work in QT versions.</source>
<translation type="unfinished">Open the custom trophy images/sounds folder:\nYou can add custom images to the trophies and an audio.\nAdd the files to custom_trophy with the following names:\ntrophy.wav OR trophy.mp3, bronze.png, gold.png, platinum.png, silver.png\nNote: The sound will only work in QT versions.</translation>
<translation>Otwórz niestandardowy folder obrazów/dźwięków:\nMożesz dodać własne obrazy dla trofeów i ich dźwięki.\nDodaj pliki do custom_trophy o następujących nazwach:\ntrophy.wav LUB trophy.mp3, bronze.png, gold.png, platinum.png, silver.png\nUwaga: Dźwięki działają tylko w wersji QT.</translation>
</message>
</context>
<context>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Menedżer trofeów</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Wybierz grę:</translation>
</message>
<message>
<source>Progress</source>
<translation>Postęp</translation>

View file

@ -912,7 +912,7 @@
</message>
<message>
<source>Are you sure you want to delete %1&apos;s %2 directory?</source>
<translation>Tem certeza de que deseja excluir o diretório %2 de %1?</translation>
<translation>Tem certeza de que deseja excluir o diretório do %2 %1?</translation>
</message>
<message>
<source>Open Update Folder</source>
@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Exportar Lista de Jogos</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Visualizador de Troféus</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Nenhum jogo encontrado. Adicione seus jogos à sua biblioteca primeiro.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Visualizador de PKG</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation>Jogar</translation>
</message>
<message>
<source>Pause</source>
<translation>Pausar</translation>
</message>
<message>
<source>Stop</source>
<translation>Parar</translation>
</message>
<message>
<source>Restart</source>
<translation>Reiniciar</translation>
</message>
<message>
<source>Full Screen</source>
<translation>Tela Cheia</translation>
</message>
<message>
<source>Controllers</source>
<translation>Controles</translation>
</message>
<message>
<source>Keyboard</source>
<translation>Teclado</translation>
</message>
<message>
<source>Refresh List</source>
<translation>Atualizar Lista</translation>
</message>
<message>
<source>Resume</source>
<translation>Continuar</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation>Mostrar Rótulos Sob Ícones</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Visualizador de Troféus</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Selecionar Jogo:</translation>
</message>
<message>
<source>Progress</source>
<translation>Progresso</translation>

View file

@ -543,74 +543,74 @@
</message>
<message>
<source>Unable to Save</source>
<translation type="unfinished">Unable to Save</translation>
<translation>Não é possível salvar</translation>
</message>
<message>
<source>Cannot bind axis values more than once</source>
<translation type="unfinished">Cannot bind axis values more than once</translation>
<translation>Não foi possível atribuir os valores do eixo X ou Y mais de uma vez</translation>
</message>
<message>
<source>Save</source>
<translation type="unfinished">Save</translation>
<translation>Salvar</translation>
</message>
<message>
<source>Apply</source>
<translation type="unfinished">Apply</translation>
<translation>Aplicar</translation>
</message>
<message>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
<translation>Restaurar o Padrão</translation>
</message>
<message>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
<translation>Cancelar</translation>
</message>
</context>
<context>
<name>EditorDialog</name>
<message>
<source>Edit Keyboard + Mouse and Controller input bindings</source>
<translation type="unfinished">Edit Keyboard + Mouse and Controller input bindings</translation>
<translation>Editar comandos do Teclado + Mouse e do Controle</translation>
</message>
<message>
<source>Use Per-Game configs</source>
<translation type="unfinished">Use Per-Game configs</translation>
<translation>Use uma configuração para cada jogo</translation>
</message>
<message>
<source>Error</source>
<translation type="unfinished">Error</translation>
<translation>Erro</translation>
</message>
<message>
<source>Could not open the file for reading</source>
<translation type="unfinished">Could not open the file for reading</translation>
<translation>Não foi possível abrir o arquivo para ler</translation>
</message>
<message>
<source>Could not open the file for writing</source>
<translation type="unfinished">Could not open the file for writing</translation>
<translation>Não foi possível abrir o arquivo para escrever</translation>
</message>
<message>
<source>Save Changes</source>
<translation type="unfinished">Save Changes</translation>
<translation>Salvar mudanças</translation>
</message>
<message>
<source>Do you want to save changes?</source>
<translation type="unfinished">Do you want to save changes?</translation>
<translation>Salvar as mudanças?</translation>
</message>
<message>
<source>Help</source>
<translation type="unfinished">Help</translation>
<translation>Ajuda</translation>
</message>
<message>
<source>Do you want to reset your custom default config to the original default config?</source>
<translation type="unfinished">Do you want to reset your custom default config to the original default config?</translation>
<translation>Restaurar a configuração customizada padrão para a configuração original padrão?</translation>
</message>
<message>
<source>Do you want to reset this config to your custom default config?</source>
<translation type="unfinished">Do you want to reset this config to your custom default config?</translation>
<translation>Deseja redefinir esta configuração para a configuração padrão personalizada?</translation>
</message>
<message>
<source>Reset to Default</source>
<translation type="unfinished">Reset to Default</translation>
<translation>Resetar ao Padrão</translation>
</message>
</context>
<context>
@ -959,23 +959,23 @@
<name>HelpDialog</name>
<message>
<source>Quickstart</source>
<translation type="unfinished">Quickstart</translation>
<translation>Início Rápido</translation>
</message>
<message>
<source>FAQ</source>
<translation type="unfinished">FAQ</translation>
<translation>Perguntas Frequentes</translation>
</message>
<message>
<source>Syntax</source>
<translation type="unfinished">Syntax</translation>
<translation>Sintaxe</translation>
</message>
<message>
<source>Special Bindings</source>
<translation type="unfinished">Special Bindings</translation>
<translation>Atalhos Especiais</translation>
</message>
<message>
<source>Keybindings</source>
<translation type="unfinished">Keybindings</translation>
<translation>Combinações de Teclas</translation>
</message>
</context>
<context>
@ -1145,67 +1145,67 @@
</message>
<message>
<source>Copy from Common Config</source>
<translation type="unfinished">Copy from Common Config</translation>
<translation>Copiar da Configuração Comum</translation>
</message>
<message>
<source>Deadzone Offset (def 0.50):</source>
<translation type="unfinished">Deadzone Offset (def 0.50):</translation>
<translation>Deslocamento da Zona Morta (def 0,50):</translation>
</message>
<message>
<source>Speed Multiplier (def 1.0):</source>
<translation type="unfinished">Speed Multiplier (def 1.0):</translation>
<translation>Multiplicador de Velocidade (def 1,0):</translation>
</message>
<message>
<source>Common Config Selected</source>
<translation type="unfinished">Common Config Selected</translation>
<translation>Configuração Comum Selecionada</translation>
</message>
<message>
<source>This button copies mappings from the Common Config to the currently selected profile, and cannot be used when the currently selected profile is the Common Config.</source>
<translation type="unfinished">This button copies mappings from the Common Config to the currently selected profile, and cannot be used when the currently selected profile is the Common Config.</translation>
<translation>Este botão copia mapeamentos da Configuração Comum para o perfil atualmente selecionado, e não pode ser usado quando o perfil atualmente selecionado é a Configuração Comum.</translation>
</message>
<message>
<source>Copy values from Common Config</source>
<translation type="unfinished">Copy values from Common Config</translation>
<translation>Copiar valores da Configuração Comum</translation>
</message>
<message>
<source>Do you want to overwrite existing mappings with the mappings from the Common Config?</source>
<translation type="unfinished">Do you want to overwrite existing mappings with the mappings from the Common Config?</translation>
<translation>Substituir mapeamentos existentes com os mapeamentos da Configuração Comum?</translation>
</message>
<message>
<source>Unable to Save</source>
<translation type="unfinished">Unable to Save</translation>
<translation>Não é possível salvar</translation>
</message>
<message>
<source>Cannot bind any unique input more than once</source>
<translation type="unfinished">Cannot bind any unique input more than once</translation>
<translation>Não é possível vincular qualquer entrada única mais de uma vez</translation>
</message>
<message>
<source>Press a key</source>
<translation type="unfinished">Press a key</translation>
<translation>Pressione uma tecla</translation>
</message>
<message>
<source>Cannot set mapping</source>
<translation type="unfinished">Cannot set mapping</translation>
<translation>Não é possível definir o mapeamento</translation>
</message>
<message>
<source>Mousewheel cannot be mapped to stick outputs</source>
<translation type="unfinished">Mousewheel cannot be mapped to stick outputs</translation>
<translation>Roda do rato não pode ser mapeada para saídas empates</translation>
</message>
<message>
<source>Save</source>
<translation type="unfinished">Save</translation>
<translation>Salvar</translation>
</message>
<message>
<source>Apply</source>
<translation type="unfinished">Apply</translation>
<translation>Aplicar</translation>
</message>
<message>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
<translation>Restaurar Definições</translation>
</message>
<message>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
<translation>Cancelar</translation>
</message>
</context>
<context>
@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Exportar Lista de Jogos</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Visualizador de Troféus</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Nenhum jogo encontrado. Por favor, adicione os seus jogos à sua biblioteca primeiro.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Visualizador PKG</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2166,23 +2214,23 @@
</message>
<message>
<source>Cannot create portable user folder</source>
<translation type="unfinished">Cannot create portable user folder</translation>
<translation>Não é possível criar pasta de utilizador portátil</translation>
</message>
<message>
<source>%1 already exists</source>
<translation type="unfinished">%1 already exists</translation>
<translation>%1 existe</translation>
</message>
<message>
<source>Portable user folder created</source>
<translation type="unfinished">Portable user folder created</translation>
<translation>Pasta de utilizador portátil criada</translation>
</message>
<message>
<source>%1 successfully created.</source>
<translation type="unfinished">%1 successfully created.</translation>
<translation>%1 criado com sucesso.</translation>
</message>
<message>
<source>Open the custom trophy images/sounds folder:\nYou can add custom images to the trophies and an audio.\nAdd the files to custom_trophy with the following names:\ntrophy.wav OR trophy.mp3, bronze.png, gold.png, platinum.png, silver.png\nNote: The sound will only work in QT versions.</source>
<translation type="unfinished">Open the custom trophy images/sounds folder:\nYou can add custom images to the trophies and an audio.\nAdd the files to custom_trophy with the following names:\ntrophy.wav OR trophy.mp3, bronze.png, gold.png, platinum.png, silver.png\nNote: The sound will only work in QT versions.</translation>
<translation>Abra a pasta de imagens/sons de troféus personalizados:\nPoderá adicionar imagens personalizadas aos troféus e um áudio.\nAdicione os arquivos na pasta custom_trophy com os seguintes nomes:\ntrophy.mp3 ou trophy.wav, bronze.png, gold.png, platinum.png, silver.png\nObservação: O som funcionará apenas nas versões Qt.</translation>
</message>
</context>
<context>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Visualizador de Troféus</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Escolha o Jogo:</translation>
</message>
<message>
<source>Progress</source>
<translation>Progresso</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Дамп списка игр</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Просмотр трофеев</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Не найдено ни одной игры. Пожалуйста, сначала добавьте игры в библиотеку.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Просмотр PKG</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation>Играть</translation>
</message>
<message>
<source>Pause</source>
<translation>Пауза</translation>
</message>
<message>
<source>Stop</source>
<translation>Остановить</translation>
</message>
<message>
<source>Restart</source>
<translation>Перезапустить</translation>
</message>
<message>
<source>Full Screen</source>
<translation>Полный экран</translation>
</message>
<message>
<source>Controllers</source>
<translation>Контроллеры</translation>
</message>
<message>
<source>Keyboard</source>
<translation>Клавиатура</translation>
</message>
<message>
<source>Refresh List</source>
<translation>Обновить список</translation>
</message>
<message>
<source>Resume</source>
<translation>Продолжить</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation>Показывать метки под значками</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Просмотр трофеев</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Выберите игру:</translation>
</message>
<message>
<source>Progress</source>
<translation>Прогресс</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Zbraz Listën e Lojërave</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Shikuesi i Trofeve</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Nuk u gjetën lojëra. Shto lojërat librarinë tënde fillimisht.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Shikuesi i PKG</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Shikuesi i Trofeve</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Zgjidh Lojën:</translation>
</message>
<message>
<source>Progress</source>
<translation>Ecuria</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Dumpa spellista</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Trofévisare</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Inga spel hittades. Lägg till dina spel till biblioteket först.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG-visare</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Trofé-visare</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Välj spel:</translation>
</message>
<message>
<source>Progress</source>
<translation>Förlopp</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Oyun Listesini Kaydet</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation>Kupa Görüntüleyici</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation>Oyun bulunamadı. Oyunlarınızı lütfen önce kütüphanenize ekleyin.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>PKG Görüntüleyici</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation>Başlat</translation>
</message>
<message>
<source>Pause</source>
<translation>Duraklat</translation>
</message>
<message>
<source>Stop</source>
<translation>Durdur</translation>
</message>
<message>
<source>Restart</source>
<translation>Yeniden Başlat</translation>
</message>
<message>
<source>Full Screen</source>
<translation>Tam Ekran</translation>
</message>
<message>
<source>Controllers</source>
<translation>Kontrolcüler</translation>
</message>
<message>
<source>Keyboard</source>
<translation>Klavye</translation>
</message>
<message>
<source>Refresh List</source>
<translation>Listeyi Yenile</translation>
</message>
<message>
<source>Resume</source>
<translation>Devam Et</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation>Simgelerin Altında Etiketleri Göster</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Kupa Görüntüleyici</translation>
</message>
<message>
<source>Select Game:</source>
<translation>Oyun Seç:</translation>
</message>
<message>
<source>Progress</source>
<translation>İlerleme</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation>Дамп списку ігор</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation>Перегляд PKG</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Трофеї</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation>Прогрес</translation>

View file

@ -1306,6 +1306,14 @@
<source>Dump Game List</source>
<translation type="unfinished">Dump Game List</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
</message>
<message>
<source>No games found. Please add your games to your library first.</source>
<translation type="unfinished">No games found. Please add your games to your library first.</translation>
</message>
<message>
<source>PKG Viewer</source>
<translation type="unfinished">PKG Viewer</translation>
@ -1506,6 +1514,46 @@
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
</message>
<message>
<source>Play</source>
<translation type="unfinished">Play</translation>
</message>
<message>
<source>Pause</source>
<translation type="unfinished">Pause</translation>
</message>
<message>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
<message>
<source>Restart</source>
<translation type="unfinished">Restart</translation>
</message>
<message>
<source>Full Screen</source>
<translation type="unfinished">Full Screen</translation>
</message>
<message>
<source>Controllers</source>
<translation type="unfinished">Controllers</translation>
</message>
<message>
<source>Keyboard</source>
<translation type="unfinished">Keyboard</translation>
</message>
<message>
<source>Refresh List</source>
<translation type="unfinished">Refresh List</translation>
</message>
<message>
<source>Resume</source>
<translation type="unfinished">Resume</translation>
</message>
<message>
<source>Show Labels Under Icons</source>
<translation type="unfinished">Show Labels Under Icons</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
@ -2191,6 +2239,10 @@
<source>Trophy Viewer</source>
<translation>Trình xem chiến tích</translation>
</message>
<message>
<source>Select Game:</source>
<translation type="unfinished">Select Game:</translation>
</message>
<message>
<source>Progress</source>
<translation type="unfinished">Progress</translation>

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