Update zh_CN translation (#2328)

This commit is contained in:
DemoJameson 2025-02-03 18:53:40 +08:00 committed by GitHub
parent 83abaafdfa
commit cef7edaea9
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -52,7 +52,7 @@
</message>
<message>
<source>Select which directory you want to install to.</source>
<translation></translation>
<translation></translation>
</message>
</context>
<context>
@ -186,7 +186,7 @@
</message>
<message>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>使</translation>
<translation>使</translation>
</message>
<message>
<source>This game has no update to delete!</source>
@ -210,7 +210,7 @@
</message>
<message>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation> %1 %2</translation>
<translation> %1 %2</translation>
</message>
</context>
<context>
@ -702,24 +702,25 @@
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
<translation></translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
<translation></translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
<translation> GPU </translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
<translation>Host </translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
<translation>Geust </translation>
</message>
<message>
<source>Update</source>
<translation></translation>
@ -954,23 +955,23 @@
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation>\n您需要启用此功能才能使用调试菜单Ctrl + F10</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation>\n创建一个包含崩溃时 Vulkan .yaml \n对于调试Device lost Host Guest \n此功能在 Intel \n您需要启用 Vulkan Vulkan SDK 使</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation> GPU \n绕过涉及 GPU \n对于 PM4 type 0 </translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation>Host \n在 Vulkan AMD GPU \n如果您已启用此功能\n对 RenderDoc </translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation>Guest \n在命令缓冲区中插入游戏本身添加的任何调试标记\n如果您已启用此功能\n对 RenderDoc </translation>
</message>
<message>
<source>saveDataBox</source>
@ -1284,7 +1285,7 @@
</message>
<message>
<source>Game can be completed with playable performance and no major glitches</source>
<translation> Bug</translation>
<translation> Bug</translation>
</message>
</context>
<context>
@ -1413,4 +1414,31 @@
<translation>TB</translation>
</message>
</context>
<context>
<name>CompatibilityInfoClass</name>
<message>
<source>Unknown</source>
<translation></translation>
</message>
<message>
<source>Nothing</source>
<translation></translation>
</message>
<message>
<source>Boots</source>
<translation></translation>
</message>
<message>
<source>Menus</source>
<translation></translation>
</message>
<message>
<source>Ingame</source>
<translation></translation>
</message>
<message>
<source>Playable</source>
<translation></translation>
</message>
</context>
</TS>