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https://github.com/shadps4-emu/shadPS4.git
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texture_cache: image upload logic moved into Image
object
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parent
29923389f2
commit
d2737ae111
4 changed files with 27 additions and 20 deletions
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@ -296,6 +296,31 @@ void Image::Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits> ds
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pl_stage = dst_pl_stage;
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}
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void Image::Upload(vk::Buffer buffer, u64 offset) {
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Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
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// Copy to the image.
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const vk::BufferImageCopy image_copy = {
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.bufferOffset = offset,
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.bufferRowLength = info.pitch,
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.bufferImageHeight = info.size.height,
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.imageSubresource{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.mipLevel = 0,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.imageOffset = {0, 0, 0},
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.imageExtent = {info.size.width, info.size.height, 1},
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};
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const auto cmdbuf = scheduler->CommandBuffer();
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cmdbuf.copyBufferToImage(buffer, image, vk::ImageLayout::eTransferDstOptimal, image_copy);
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Transit(vk::ImageLayout::eGeneral,
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vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eTransferRead);
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}
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Image::~Image() = default;
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} // namespace VideoCore
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@ -117,6 +117,7 @@ struct Image {
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}
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void Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits> dst_mask);
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void Upload(vk::Buffer buffer, u64 offset);
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const Vulkan::Instance* instance;
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Vulkan::Scheduler* scheduler;
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@ -210,26 +210,8 @@ void TextureCache::RefreshImage(Image& image) {
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if (!tile_manager.TryDetile(image)) {
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// Upload data to the staging buffer.
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const auto offset = staging.Copy(image.cpu_addr, image.info.guest_size_bytes, 4);
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image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
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// Copy to the image.
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const vk::BufferImageCopy image_copy = {
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.bufferOffset = offset,
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.bufferRowLength = 0,
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.bufferImageHeight = 0,
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.imageSubresource{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.mipLevel = 0,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.imageOffset = {0, 0, 0},
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.imageExtent = {image.info.size.width, image.info.size.height, 1},
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};
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.copyBufferToImage(staging.Handle(), image.image,
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vk::ImageLayout::eTransferDstOptimal, image_copy);
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image.Upload(staging.Handle(), offset);
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}
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image.Transit(vk::ImageLayout::eGeneral,
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@ -15,7 +15,6 @@
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#include <boost/container/static_vector.hpp>
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#include <magic_enum.hpp>
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#include <vulkan/vulkan_to_string.hpp>
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namespace VideoCore {
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