Set windowed mode size based on config

This commit is contained in:
kotn3l 2024-08-19 17:21:33 +02:00
parent 138c9ce787
commit dc3dd32636

View file

@ -34,9 +34,6 @@ Frontend::WindowSDL* g_window = nullptr;
namespace Core {
static constexpr s32 WindowWidth = 1280;
static constexpr s32 WindowHeight = 720;
Emulator::Emulator() {
// Read configuration file.
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
@ -114,8 +111,9 @@ void Emulator::Run(const std::filesystem::path& file) {
window_title =
fmt::format("shadPS4 v{} {} | {}", Common::VERSION, Common::g_scm_desc, game_title);
}
window =
std::make_unique<Frontend::WindowSDL>(WindowWidth, WindowHeight, controller, window_title);
window = std::make_unique<Frontend::WindowSDL>(
Config::getScreenWidth(), Config::getScreenHeight(),
controller, window_title);
g_window = window.get();