skip problematic shaders that compile on death (#469)

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CrazyBloo 2024-08-18 19:58:31 -04:00 committed by GitHub
parent e5dddc3865
commit decac394ec
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@ -270,7 +270,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
DumpShader(code, hash, stage, "bin");
}
if (hash == 0x8ccd4c7 || hash == 3273382176) {
if (hash == 0x8ccd4c7 || hash == 3273382176 || hash == 1253917491 || hash == 3568414570 ||
hash == 886182625 || hash == 2876255299 || hash == 2153234908 || hash == 0xc0cbc309) {
return nullptr;
}