libSceRazorCpu needed for gravity rush

This commit is contained in:
georgemoralis 2024-09-02 20:51:00 +03:00
parent ccf02d0aed
commit e076030ce9

View file

@ -205,7 +205,7 @@ void Emulator::Run(const std::filesystem::path& file) {
}
void Emulator::LoadSystemModules(const std::filesystem::path& file) {
constexpr std::array<SysModules, 10> ModulesToLoad{
constexpr std::array<SysModules, 11> ModulesToLoad{
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
{"libSceFiber.sprx", nullptr},
{"libSceUlt.sprx", nullptr},
@ -215,7 +215,8 @@ void Emulator::LoadSystemModules(const std::filesystem::path& file) {
{"libSceDiscMap.sprx", &Libraries::DiscMap::RegisterlibSceDiscMap},
{"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc},
{"libSceJpegEnc.sprx", nullptr},
{"libSceFont.sprx", nullptr}},
{"libSceFont.sprx", nullptr},
{"libSceRazorCpu.sprx", nullptr}}
};
std::vector<std::filesystem::path> found_modules;