Merge remote-tracking branch 'upstream/main' into touchpad-back-button

This commit is contained in:
fireph 2024-10-07 19:20:04 -07:00
commit e33852a127
53 changed files with 139 additions and 295 deletions

2
externals/date vendored

@ -1 +1 @@
Subproject commit 51ce7e131079c061533d741be5fe7cca57f2faac
Subproject commit dd8affc6de5755e07638bf0a14382d29549d6ee9

2
externals/sdl3 vendored

@ -1 +1 @@
Subproject commit 0548050fc5a4edf1f47c3633c2cd06d8762b5532
Subproject commit 54e622c2e6af456bfef382fae44c17682d5ac88a

2
externals/sirit vendored

@ -1 +1 @@
Subproject commit 37090c74cc6e680f2bc334cac8fd182f7634a1f6
Subproject commit 6cecb95d679c82c413d1f989e0b7ad9af130600d

View file

@ -103,7 +103,7 @@ s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) {
const size_t data_size = port.samples_num * port.sample_size * port.channels_num;
SDL_bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size);
bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size);
lock.unlock(); // Unlock only after necessary operations

View file

@ -18,6 +18,8 @@
namespace Libraries::Net {
static thread_local int32_t net_errno = 0;
int PS4_SYSV_ABI in6addr_any() {
LOG_ERROR(Lib_Net, "(STUBBED) called");
return ORBIS_OK;
@ -563,9 +565,9 @@ int PS4_SYSV_ABI sceNetEpollWait() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNetErrnoLoc() {
int* PS4_SYSV_ABI sceNetErrnoLoc() {
LOG_ERROR(Lib_Net, "(STUBBED) called");
return ORBIS_OK;
return &net_errno;
}
int PS4_SYSV_ABI sceNetEtherNtostr() {

View file

@ -136,7 +136,7 @@ int PS4_SYSV_ABI sceNetEpollControl();
int PS4_SYSV_ABI sceNetEpollCreate();
int PS4_SYSV_ABI sceNetEpollDestroy();
int PS4_SYSV_ABI sceNetEpollWait();
int PS4_SYSV_ABI sceNetErrnoLoc();
int* PS4_SYSV_ABI sceNetErrnoLoc();
int PS4_SYSV_ABI sceNetEtherNtostr();
int PS4_SYSV_ABI sceNetEtherStrton();
int PS4_SYSV_ABI sceNetEventCallbackCreate();

View file

@ -58,6 +58,7 @@ Emulator::Emulator() {
LOG_INFO(Loader, "Branch {}", Common::g_scm_branch);
LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
LOG_INFO(Config, "General Logtype: {}", Config::getLogType());
LOG_INFO(Config, "General isNeo: {}", Config::isNeoMode());
LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());

View file

@ -581,7 +581,7 @@ static void UpdateMouseData() {
// (below)
// SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries
// shouldn't e.g. trigger other operations outside
SDL_CaptureMouse((bd->mouse_buttons_down != 0) ? SDL_TRUE : SDL_FALSE);
SDL_CaptureMouse((bd->mouse_buttons_down != 0) ? true : false);
SDL_Window* focused_window = SDL_GetKeyboardFocus();
const bool is_app_focused = (bd->window == focused_window);

View file

@ -454,6 +454,10 @@ void CheckUpdate::Install() {
" sleep 2\n"
" extract_file\n"
" sleep 2\n"
" if pgrep -f \"Shadps4-qt.AppImage\" > /dev/null; then\n"
" pkill -f \"Shadps4-qt.AppImage\"\n"
" sleep 2\n"
" fi\n"
" cp -r \"%2/\"* \"%3/\"\n"
" sleep 2\n"
" rm \"%3/update.sh\"\n"
@ -525,4 +529,4 @@ void CheckUpdate::Install() {
this, tr("Error"),
QString(tr("Failed to create the update script file") + ":\n" + scriptFileName));
}
}
}

View file

@ -358,8 +358,6 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
text = tr("dumpShadersCheckBox");
} else if (elementName == "nullGpuCheckBox") {
text = tr("nullGpuCheckBox");
} else if (elementName == "dumpPM4CheckBox") {
text = tr("dumpPM4CheckBox");
}
// Debug
@ -376,7 +374,7 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
ui->descriptionText->setText(text.replace("\\n", "\n"));
}
bool SettingsDialog::override(QObject* obj, QEvent* event) {
bool SettingsDialog::eventFilter(QObject* obj, QEvent* event) {
if (event->type() == QEvent::Enter || event->type() == QEvent::Leave) {
if (qobject_cast<QWidget*>(obj)) {
bool hovered = (event->type() == QEvent::Enter);

View file

@ -21,7 +21,7 @@ public:
explicit SettingsDialog(std::span<const QString> physical_devices, QWidget* parent = nullptr);
~SettingsDialog();
bool override(QObject* obj, QEvent* event);
bool eventFilter(QObject* obj, QEvent* event) override;
void updateNoteTextEdit(const QString& groupName);
int exec() override;

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>تمكين وحدة معالجة الرسومات الفارغة</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>PM4 تمكين تفريغ</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>تمكين GPU الافتراضية:\nلأغراض تصحيح الأخطاء التقنية، يقوم بتعطيل عرض اللعبة كما لو لم يكن هناك بطاقة رسومات.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>تمكين تفريغ PM4:\nلأغراض تصحيح الأخطاء التقنية، يحفظ بيانات تعليمات GPU الأولية في مجلد أثناء معالجتها.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Enable NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Enable PM4 Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Aktiver virtuel GPU:\nTil teknisk fejlfinding deaktiverer det spilvisning, som om der ikke var et grafikkort.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Aktiver dumping af PM4:\nTil teknisk fejlfinding gemmer det GPU-kommandoer i en mappe under behandling.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>NULL GPU aktivieren</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>PM4-Dumping aktivieren</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Virtuelle GPU aktivieren:\nFür das technische Debugging deaktiviert es die Spielanzeige, als ob keine Grafikkarte vorhanden wäre.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>PM4-Dumping aktivieren:\nZum technischen Debuggen speichert es rohe GPU-Befehlsdaten in einem Ordner während der Verarbeitung.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Enable NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Enable PM4 Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Ενεργοποίηση Εικονικής GPU:\ια τεχνικό εντοπισμό σφαλμάτων, απενεργοποιεί την εμφάνιση του παιχνιδιού σαν να μην υπάρχει κάρτα γραφικών.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Ενεργοποίηση Καταγραφής PM4:\ια τεχνικό εντοπισμό σφαλμάτων, αποθηκεύει τις ακατέργαστες εντολές της GPU σε φάκελο κατά την επεξεργασία.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Enable NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Enable PM4 Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1088,11 +1083,6 @@
<source>nullGpuCheckBox</source>
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Enable PM4 Dumping:\nFor the sake of technical debugging, saves raw GPU instruction data to a folder as the emulator processes it.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Habilitar GPU NULL</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Habilitar volcado de PM4</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Habilitar GPU Nula:\nPor el bien de la depuración técnica, desactiva el renderizado del juego como si no hubiera tarjeta gráfica.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Habilitar la Volcadura de PM4:\nPor el bien de la depuración técnica, guarda los datos de instrucciones crudas de GPU en una carpeta a medida que el emulador los procesa.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>NULL GPU فعال کردن</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>PM4 Dumping فعال کردن</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Enable PM4 Dumping:\nFor the sake of technical debugging, saves raw GPU instruction data to a folder as the emulator processes it.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Enable NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Enable PM4 Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Ota Null GPU käyttöön:\nTeknistä vianetsintää varten pelin renderöinti estetään niin, että ikään kuin grafiikkakorttia ei olisi.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Ota PM4 dumpaus käyttöön:\nTeknistä vianetsintää varten raakoja GPU-ohjeita tallennetaan kansioon emulaattorin käsitellessä sitä.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Dumper le PM4</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Activer le GPU nul :\nPour le débogage technique, désactive le rendu du jeu comme s'il n'y avait pas de carte graphique.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Activer l'exportation PM4 :\nPour le débogage technique, enregistre les données brutes des instructions GPU dans un dossier pendant que l'émulateur les traite.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>NULL GPU Engedélyezése</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>PM4 Dumpolás Engedélyezése</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Null GPU engedélyezése:\nMűszaki hibaelhárítás céljából letiltja a játék renderelését, mintha nem lenne grafikus kártya.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>PM4 dumpolás engedélyezése:\nMűszaki hibaelhárítás céljából a nyers GPU utasítási adatokat elmenti egy mappába, ahogy az emulátor feldolgozza őket.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Enable NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Enable PM4 Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Aktifkan GPU Null:\nUntuk tujuan debugging teknis, menonaktifkan rendering permainan seolah-olah tidak ada kartu grafis.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Aktifkan Pembuangan PM4:\nUntuk tujuan debugging teknis, menyimpan data instruksi GPU mentah ke folder saat emulator memprosesnya.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Abilita NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Abilita Dump PM4</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Abilita GPU Null:\nPer scopi di debug tecnico, disabilita il rendering del gioco come se non ci fosse alcuna scheda grafica.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Abilita Pompaggio PM4:\nPer scopi di debug tecnico, salva i dati delle istruzioni GPU grezze in una cartella mentre l'emulatore li elabora.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>NULL GPUを有効にする</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>PM4ダンプを有効にする</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Null GPUを有効にする:\n技術的なデバッグの目的で</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>PM4ダンプを有効にする:\n技術的なデバッグの目的でGPU命令データをフォルダーに保存します</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Enable NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Enable PM4 Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Enable PM4 Dumping:\nFor the sake of technical debugging, saves raw GPU instruction data to a folder as the emulator processes it.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Enable NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Enable PM4 Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Įjungti tuščią GPU:\nTechninio derinimo tikslais išjungia žaidimo renderiavimą, tarsi nebūtų grafikos plokštės.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Įjungti PM4 išmetimą:\nTechninio derinimo tikslais saugo žalius GPU nurodymų duomenis į aplanką, kai emuliatorius juos apdoroja.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Enable NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Enable PM4 Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Aktiver Null GPU:\nFor teknisk feilsøking deaktiverer spillrendering som om det ikke var noe grafikkort.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Aktiver PM4 dumping:\nFor teknisk feilsøking lagrer GPU-instruksjonsdata i en mappe mens emulatoren behandler dem.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Enable NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Enable PM4 Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Null GPU inschakelen:\nVoor technische foutopsporing schakelt de game-rendering uit alsof er geen grafische kaart is.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>PM4 dumpen inschakelen:\nVoor technische foutopsporing slaat het ruwe GPU-instructiegegevens op in een map terwijl de emulator ze verwerkt.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Wyłącz kartę graficzną</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Włącz zgrywanie PM4</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Włącz Null GPU:\nDla technicznego debugowania dezaktywuje renderowanie gry tak, jakby nie było karty graficznej.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Włącz zrzucanie PM4:\nDla technicznego debugowania zapisuje surowe dane instrukcji GPU w folderze, gdy emulator je przetwarza.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Ativar GPU NULA</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Ativar Dumping de PM4</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Ativar GPU NULA:\nDesativa a renderização do jogo para fins de depuração técnica, como se não houvesse nenhuma placa gráfica.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Ativar Dumping de PM4:\nArmazena os dados de instrução bruta da GPU em uma pasta enquanto o emulador os processa, para fins de depuração técnica. Recomendado deixar desativado.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Enable NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Enable PM4 Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Activează GPU Null:\nÎn scopuri de depanare tehnică, dezactivează redarea jocului ca și cum nu ar exista o placă grafică.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Activează salvarea PM4:\nÎn scopuri de depanare tehnică, salvează datele brute ale instrucțiunilor GPU într-un folder pe măsură ce emulatorul le procesează.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Включить NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Включить дамп PM4</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Включить NULL GPU:\nДля технической отладки отключает рендеринг игры так, как будто графической карты нет.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Включить дамп PM4:\nДля технической отладки сохраняет необработанные данные инструкций GPU в папку, пока эмулятор их обрабатывает.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Aktivizo GPU- NULL</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Aktivizo Zbrazjen PM4</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Aktivizo GPU Null:\nPër qëllime debugimit teknik, deaktivizon renditjen e lojës sikur nuk do kishte një kartë grafike.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Aktivizo dump-in e PM4:\nPër qëllime debugimit teknik, ruan dhënat e instruksioneve GPU- një folder ndërsa emulatori i përpunon ato.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>NULL GPU'yu Etkinleştir</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>PM4 Kaydını Etkinleştir</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Null GPU'yu Etkinleştir:\nTeknik hata ayıklama amacıyla, oyunun render edilmesini grafik kartı yokmuş gibi devre dışı bırakır.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>PM4 Dışa Aktarmayı Etkinleştir:\nTeknik hata ayıklama amacıyla, emülatör bunları işlerken GPU komut verilerini bir klasöre kaydeder.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Enable NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Enable PM4 Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>Bật GPU Null:\nĐể mục đích gỡ lỗi kỹ thuật, hiệu hóa việc kết xuất trò chơi như thể không card đ họa.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>Bật xuất PM4:\nĐể mục đích gỡ lỗi kỹ thuật, lưu dữ liệu lệnh GPU vào một thư mục khi trình giả lập xử chúng.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation> NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation> PM4 </translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation> GPU:\n为了技术调试仿</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation> PM4 :\n为了技术调试 GPU </translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -474,11 +474,6 @@
<source>Enable NULL GPU</source>
<translation>Enable NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Enable PM4 Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
@ -1053,11 +1048,6 @@
<source>nullGpuCheckBox</source>
<translation>GPU:\n為了技術調試彿</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="323"/>
<source>dumpPM4CheckBox</source>
<translation>PM4轉儲:\n為了技術調試GPU指令數據在模擬器處理時保存到文件夾中</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="329"/>
<source>debugDump</source>

View file

@ -27,8 +27,10 @@ static constexpr spv::ExecutionMode GetInputPrimitiveType(AmdGpu::PrimitiveType
case AmdGpu::PrimitiveType::TriangleList:
case AmdGpu::PrimitiveType::TriangleStrip:
return spv::ExecutionMode::Triangles;
case AmdGpu::PrimitiveType::AdjTriangleList:
return spv::ExecutionMode::InputTrianglesAdjacency;
default:
UNREACHABLE();
UNREACHABLE_MSG("Unknown input primitive type {}", u32(type));
}
}
@ -41,7 +43,7 @@ static constexpr spv::ExecutionMode GetOutputPrimitiveType(AmdGpu::GsOutputPrimi
case AmdGpu::GsOutputPrimitiveType::TriangleStrip:
return spv::ExecutionMode::OutputTriangleStrip;
default:
UNREACHABLE();
UNREACHABLE_MSG("Unknown output primitive type {}", u32(type));
}
}
@ -68,6 +70,8 @@ ArgType Arg(EmitContext& ctx, const IR::Value& arg) {
return arg.ScalarReg();
} else if constexpr (std::is_same_v<ArgType, IR::VectorReg>) {
return arg.VectorReg();
} else if constexpr (std::is_same_v<ArgType, const char*>) {
return arg.StringLiteral();
}
}

View file

@ -48,6 +48,7 @@ void EmitPrologue(EmitContext& ctx);
void EmitEpilogue(EmitContext& ctx);
void EmitDiscard(EmitContext& ctx);
void EmitDiscardCond(EmitContext& ctx, Id condition);
void EmitDebugPrint(EmitContext& ctx, IR::Inst* inst, Id arg0, Id arg1, Id arg2, Id arg3, Id arg4);
void EmitBarrier(EmitContext& ctx);
void EmitWorkgroupMemoryBarrier(EmitContext& ctx);
void EmitDeviceMemoryBarrier(EmitContext& ctx);

View file

@ -3,6 +3,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/ir/debug_print.h"
namespace Shader::Backend::SPIRV {
@ -57,4 +58,11 @@ void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
throw NotImplementedException("Geometry streams");
}
void EmitDebugPrint(EmitContext& ctx, IR::Inst* inst, Id fmt, Id arg0, Id arg1, Id arg2, Id arg3) {
IR::DebugPrintFlags flags = inst->Flags<IR::DebugPrintFlags>();
std::array<Id, IR::DEBUGPRINT_NUM_FORMAT_ARGS> fmt_args = {arg0, arg1, arg2, arg3};
auto fmt_args_span = std::span<Id>(fmt_args.begin(), fmt_args.begin() + flags.num_args);
ctx.OpDebugPrintf(fmt, fmt_args_span);
}
} // namespace Shader::Backend::SPIRV

View file

@ -34,14 +34,17 @@ std::string_view StageName(Stage stage) {
throw InvalidArgument("Invalid stage {}", u32(stage));
}
static constexpr u32 NumVertices(AmdGpu::GsOutputPrimitiveType type) {
static constexpr u32 NumVertices(AmdGpu::PrimitiveType type) {
switch (type) {
case AmdGpu::GsOutputPrimitiveType::PointList:
case AmdGpu::PrimitiveType::PointList:
return 1u;
case AmdGpu::GsOutputPrimitiveType::LineStrip:
case AmdGpu::PrimitiveType::LineList:
return 2u;
case AmdGpu::GsOutputPrimitiveType::TriangleStrip:
case AmdGpu::PrimitiveType::TriangleList:
case AmdGpu::PrimitiveType::TriangleStrip:
return 3u;
case AmdGpu::PrimitiveType::AdjTriangleList:
return 6u;
default:
UNREACHABLE();
}
@ -88,6 +91,8 @@ Id EmitContext::Def(const IR::Value& value) {
return ConstF32(value.F32());
case IR::Type::F64:
return Constant(F64[1], value.F64());
case IR::Type::StringLiteral:
return String(value.StringLiteral());
default:
throw NotImplementedException("Immediate type {}", value.Type());
}
@ -321,16 +326,15 @@ void EmitContext::DefineInputs() {
MemberDecorate(gl_per_vertex, 2, spv::Decoration::BuiltIn,
static_cast<std::uint32_t>(spv::BuiltIn::ClipDistance));
Decorate(gl_per_vertex, spv::Decoration::Block);
const auto vertices_in =
TypeArray(gl_per_vertex, ConstU32(NumVertices(runtime_info.gs_info.out_primitive[0])));
const auto num_verts_in = NumVertices(runtime_info.gs_info.in_primitive);
const auto vertices_in = TypeArray(gl_per_vertex, ConstU32(num_verts_in));
gl_in = Name(DefineVar(vertices_in, spv::StorageClass::Input), "gl_in");
interfaces.push_back(gl_in);
const auto num_params = runtime_info.gs_info.in_vertex_data_size / 4 - 1u;
for (int param_id = 0; param_id < num_params; ++param_id) {
const IR::Attribute param{IR::Attribute::Param0 + param_id};
const Id type{
TypeArray(F32[4], ConstU32(NumVertices(runtime_info.gs_info.out_primitive[0])))};
const Id type{TypeArray(F32[4], ConstU32(num_verts_in))};
const Id id{DefineInput(type, param_id)};
Name(id, fmt::format("in_attr{}", param_id));
input_params[param_id] = {id, input_f32, F32[1], 4};

View file

@ -15,18 +15,18 @@ CopyShaderData ParseCopyShader(const std::span<const u32>& code) {
ASSERT_MSG(code[0] == token_mov_vcchi, "First instruction is not s_mov_b32 vcc_hi, #imm");
std::array<s32, 32> offsets{};
std::fill(offsets.begin(), offsets.end(), -1);
offsets.fill(-1);
std::array<s32, 256> sources{};
sources.fill(-1);
CopyShaderData data{};
Gcn::OperandField sgpr{};
auto last_attr{IR::Attribute::Position0};
s32 soffset{0};
while (!code_slice.atEnd()) {
auto inst = decoder.decodeInstruction(code_slice);
switch (inst.opcode) {
case Gcn::Opcode::S_MOVK_I32: {
sgpr = inst.dst[0].field;
soffset = inst.control.sopk.simm;
sources[inst.dst[0].code] = inst.control.sopk.simm;
break;
}
case Gcn::Opcode::EXP: {
@ -46,8 +46,9 @@ CopyShaderData ParseCopyShader(const std::span<const u32>& code) {
case Gcn::Opcode::BUFFER_LOAD_DWORD: {
offsets[inst.src[1].code] = inst.control.mubuf.offset;
if (inst.src[3].field != Gcn::OperandField::ConstZero) {
ASSERT(inst.src[3].field == sgpr);
offsets[inst.src[1].code] += soffset;
const u32 index = inst.src[3].code;
ASSERT(sources[index] != -1);
offsets[inst.src[1].code] += sources[index];
}
break;
}
@ -59,6 +60,7 @@ CopyShaderData ParseCopyShader(const std::span<const u32>& code) {
if (last_attr != IR::Attribute::Position0) {
data.num_attrs = static_cast<u32>(last_attr) - static_cast<u32>(IR::Attribute::Param0) + 1;
}
return data;
}

View file

@ -3,6 +3,7 @@
#pragma once
#include <span>
#include <vector>
#include <boost/container/small_vector.hpp>
#include <boost/container/static_vector.hpp>
#include "common/assert.h"

View file

@ -0,0 +1,21 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/bit_field.h"
#include "shader_recompiler/ir/opcodes.h"
#include "src/common/types.h"
#pragma once
namespace Shader::IR {
constexpr size_t DEBUGPRINT_NUM_FORMAT_ARGS = NumArgsOf(IR::Opcode::DebugPrint) - 1;
union DebugPrintFlags {
u32 raw;
// For now, only flag is the number of variadic format args actually used
// So bitfield not really needed
BitField<0, 32, u32> num_args;
};
} // namespace Shader::IR

View file

@ -1,10 +1,15 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <bit>
#include <source_location>
#include <boost/container/small_vector.hpp>
#include "common/assert.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/ir/debug_print.h"
#include "shader_recompiler/ir/ir_emitter.h"
#include "shader_recompiler/ir/opcodes.h"
#include "shader_recompiler/ir/value.h"
namespace Shader::IR {
@ -1553,6 +1558,38 @@ void IREmitter::ImageWrite(const Value& handle, const Value& coords, const Value
Inst(Opcode::ImageWrite, Flags{info}, handle, coords, color);
}
// Debug print maps to SPIRV's NonSemantic DebugPrintf instruction
// Renderdoc will hook in its own implementation of the SPIRV instruction
// Renderdoc accepts format specifiers, e.g. %u, listed here:
// https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/main/docs/debug_printf.md
//
// fmt must be a string literal (pointer is shallow copied into a Value)
// Example usage:
// ir.DebugPrint("invocation xyz: (%u, %u, %u)",
// {ir.GetVectorReg(IR::VectorReg::V0),
// ir.GetVectorReg(IR::VectorReg::V1),
// ir.GetVectorReg(IR::VectorReg::V2)});
void IREmitter::DebugPrint(const char* fmt, boost::container::small_vector<Value, 5> format_args) {
std::array<Value, DEBUGPRINT_NUM_FORMAT_ARGS> args;
ASSERT_MSG(format_args.size() < DEBUGPRINT_NUM_FORMAT_ARGS,
"DebugPrint only supports up to {} format args", DEBUGPRINT_NUM_FORMAT_ARGS);
for (int i = 0; i < format_args.size(); i++) {
args[i] = format_args[i];
}
for (int i = format_args.size(); i < DEBUGPRINT_NUM_FORMAT_ARGS; i++) {
args[i] = Inst(Opcode::Void);
}
IR::Value fmt_val{fmt};
DebugPrintFlags flags;
flags.num_args.Assign(format_args.size());
Inst(Opcode::DebugPrint, Flags{flags}, fmt_val, args[0], args[1], args[2], args[3]);
}
void IREmitter::EmitVertex() {
Inst(Opcode::EmitVertex);
}

View file

@ -6,6 +6,7 @@
#include <cstring>
#include <type_traits>
#include "shader_recompiler/info.h"
#include "shader_recompiler/ir/attribute.h"
#include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/ir/condition.h"
@ -43,6 +44,7 @@ public:
void Epilogue();
void Discard();
void Discard(const U1& cond);
void DebugPrint(const char* fmt, boost::container::small_vector<Value, 5> args);
void Barrier();
void WorkgroupMemoryBarrier();

View file

@ -89,6 +89,7 @@ bool Inst::MayHaveSideEffects() const noexcept {
case Opcode::ImageAtomicOr32:
case Opcode::ImageAtomicXor32:
case Opcode::ImageAtomicExchange32:
case Opcode::DebugPrint:
case Opcode::EmitVertex:
case Opcode::EmitPrimitive:
return true;

View file

@ -51,6 +51,7 @@ constexpr Type F32x4{Type::F32x4};
constexpr Type F64x2{Type::F64x2};
constexpr Type F64x3{Type::F64x3};
constexpr Type F64x4{Type::F64x4};
constexpr Type StringLiteral{Type::StringLiteral};
constexpr OpcodeMeta META_TABLE[]{
#define OPCODE(name_token, type_token, ...) \
@ -81,7 +82,7 @@ constexpr u8 NUM_ARGS[]{
}
/// Get the number of arguments an opcode accepts
[[nodiscard]] inline size_t NumArgsOf(Opcode op) noexcept {
[[nodiscard]] constexpr inline size_t NumArgsOf(Opcode op) noexcept {
return static_cast<size_t>(Detail::NUM_ARGS[static_cast<size_t>(op)]);
}

View file

@ -14,6 +14,7 @@ OPCODE(Prologue, Void,
OPCODE(Epilogue, Void, )
OPCODE(Discard, Void, )
OPCODE(DiscardCond, Void, U1, )
OPCODE(DebugPrint, Void, StringLiteral, Opaque, Opaque, Opaque, Opaque, )
// Constant memory operations
OPCODE(ReadConst, U32, U32x2, U32, )

View file

@ -9,10 +9,9 @@ namespace Shader::IR {
std::string NameOf(Type type) {
static constexpr std::array names{
"Opaque", "Label", "Reg", "Pred", "Attribute", "U1", "U8", "U16", "U32",
"U64", "F16", "F32", "F64", "U32x2", "U32x3", "U32x4", "F16x2", "F16x3",
"F16x4", "F32x2", "F32x3", "F32x4", "F64x2", "F64x3", "F64x4",
};
"Opaque", "Label", "Reg", "Pred", "Attribute", "U1", "U8", "U16", "U32",
"U64", "F16", "F32", "F64", "U32x2", "U32x3", "U32x4", "F16x2", "F16x3",
"F16x4", "F32x2", "F32x3", "F32x4", "F64x2", "F64x3", "F64x4", "StringLiteral"};
const size_t bits{static_cast<size_t>(type)};
if (bits == 0) {
return "Void";

View file

@ -36,6 +36,7 @@ enum class Type {
F64x2 = 1 << 22,
F64x3 = 1 << 23,
F64x4 = 1 << 24,
StringLiteral = 1 << 25,
};
DECLARE_ENUM_FLAG_OPERATORS(Type)

View file

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string>
#include "shader_recompiler/ir/value.h"
namespace Shader::IR {
@ -27,6 +28,8 @@ Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {}
Value::Value(const char* value) noexcept : type{Type::StringLiteral}, string_literal{value} {}
IR::Type Value::Type() const noexcept {
if (IsPhi()) {
// The type of a phi node is stored in its flags
@ -69,6 +72,8 @@ bool Value::operator==(const Value& other) const {
case Type::U64:
case Type::F64:
return imm_u64 == other.imm_u64;
case Type::StringLiteral:
return std::string_view(string_literal) == other.string_literal;
case Type::U32x2:
case Type::U32x3:
case Type::U32x4:

View file

@ -39,6 +39,7 @@ public:
explicit Value(f32 value) noexcept;
explicit Value(u64 value) noexcept;
explicit Value(f64 value) noexcept;
explicit Value(const char* value) noexcept;
[[nodiscard]] bool IsIdentity() const noexcept;
[[nodiscard]] bool IsPhi() const noexcept;
@ -60,6 +61,7 @@ public:
[[nodiscard]] f32 F32() const;
[[nodiscard]] u64 U64() const;
[[nodiscard]] f64 F64() const;
[[nodiscard]] const char* StringLiteral() const;
[[nodiscard]] bool operator==(const Value& other) const;
[[nodiscard]] bool operator!=(const Value& other) const;
@ -78,6 +80,7 @@ private:
f32 imm_f32;
u64 imm_u64;
f64 imm_f64;
const char* string_literal;
};
};
static_assert(static_cast<u32>(IR::Type::Void) == 0, "memset relies on IR::Type being zero");
@ -348,6 +351,14 @@ inline f64 Value::F64() const {
return imm_f64;
}
inline const char* Value::StringLiteral() const {
if (IsIdentity()) {
return inst->Arg(0).StringLiteral();
}
DEBUG_ASSERT(type == Type::StringLiteral);
return string_literal;
}
[[nodiscard]] inline bool IsPhi(const Inst& inst) {
return inst.GetOpcode() == Opcode::Phi;
}