mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-22 04:24:44 +00:00
video_core: texture: image subresources state tracking
This commit is contained in:
parent
913a46173a
commit
e387c22199
8 changed files with 159 additions and 62 deletions
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@ -607,7 +607,7 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr,
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}
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if (!copies.empty()) {
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scheduler.EndRendering();
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead);
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {});
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.copyImageToBuffer(image.image, vk::ImageLayout::eTransferSrcOptimal, buffer.buffer,
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copies);
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@ -202,7 +202,8 @@ Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image, bool is_eop
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scheduler.EndRendering();
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const auto cmdbuf = scheduler.CommandBuffer();
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead, cmdbuf);
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {},
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cmdbuf);
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const std::array pre_barrier{
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vk::ImageMemoryBarrier{
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@ -228,7 +229,7 @@ Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image, bool is_eop
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// Post-processing (Anti-aliasing, FSR etc) goes here. For now just blit to the frame image.
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cmdbuf.blitImage(
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image.image, image.layout, frame->image, vk::ImageLayout::eTransferDstOptimal,
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image.image, image.last_state.layout, frame->image, vk::ImageLayout::eTransferDstOptimal,
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MakeImageBlit(image.info.size.width, image.info.size.height, frame->width, frame->height),
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vk::Filter::eLinear);
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@ -269,6 +270,9 @@ void RendererVulkan::Present(Frame* frame) {
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auto& scheduler = present_scheduler;
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const auto cmdbuf = scheduler.CommandBuffer();
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ImGui::Core::Render(cmdbuf, frame);
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{
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auto* profiler_ctx = instance.GetProfilerContext();
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TracyVkNamedZoneC(profiler_ctx, renderer_gpu_zone, cmdbuf, "Host frame",
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@ -326,8 +330,6 @@ void RendererVulkan::Present(Frame* frame) {
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},
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};
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ImGui::Core::Render(cmdbuf, frame);
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput,
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vk::PipelineStageFlagBits::eTransfer,
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vk::DependencyFlagBits::eByRegion, {}, {}, pre_barriers);
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@ -220,7 +220,8 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
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VideoCore::ImageViewInfo view_info{tsharp, image_desc.is_storage};
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const auto& image_view = texture_cache.FindTexture(image_info, view_info);
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const auto& image = texture_cache.GetImage(image_view.image_id);
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image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view, image.layout);
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image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view,
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image.last_state.layout);
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} else if (instance.IsNullDescriptorSupported()) {
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image_infos.emplace_back(VK_NULL_HANDLE, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
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} else {
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@ -453,7 +453,8 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
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VideoCore::ImageViewInfo view_info{tsharp, image_desc.is_storage};
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const auto& image_view = texture_cache.FindTexture(image_info, view_info);
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const auto& image = texture_cache.GetImage(image_view.image_id);
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image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view, image.layout);
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image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view,
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image.last_state.layout);
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} else if (instance.IsNullDescriptorSupported()) {
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image_infos.emplace_back(VK_NULL_HANDLE, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
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} else {
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@ -240,7 +240,7 @@ void Rasterizer::BeginRendering() {
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state.depth_image = image.image;
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state.depth_attachment = {
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.imageView = *image_view.image_view,
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.imageLayout = image.layout,
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.imageLayout = image.last_state.layout,
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.loadOp = is_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad,
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.storeOp = is_clear ? vk::AttachmentStoreOp::eNone : vk::AttachmentStoreOp::eStore,
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.clearValue = vk::ClearValue{.depthStencil = {.depth = regs.depth_clear,
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#define VULKAN_HPP_NO_EXCEPTIONS
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#include <ranges>
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#include "common/assert.h"
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#include "video_core/renderer_vulkan/liverpool_to_vk.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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@ -179,52 +180,128 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
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info.guest_size_bytes);
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}
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void Image::Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits> dst_mask,
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vk::CommandBuffer cmdbuf) {
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if (dst_layout == layout && dst_mask == access_mask) {
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return;
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boost::container::small_vector<vk::ImageMemoryBarrier2, 32> Image::GetBarriers(
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vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits2> dst_mask,
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vk::PipelineStageFlags2 dst_stage, std::optional<SubresourceRange> subres_range) {
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const bool needs_partial_transition =
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subres_range &&
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(subres_range->base != SubresourceBase{} || subres_range->extent != info.resources);
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const bool partially_transited = !subresource_states.empty();
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boost::container::small_vector<vk::ImageMemoryBarrier2, 32> barriers{};
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if (needs_partial_transition || partially_transited) {
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if (!partially_transited) {
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subresource_states.resize(info.resources.levels * info.resources.layers);
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std::fill(subresource_states.begin(), subresource_states.end(), last_state);
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}
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// In case of partial transition, we need to change the specified subresources only.
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// Otherwise all subresources need to be set to the same state so we can use a full
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// resource transition for the next time.
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const auto mips =
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needs_partial_transition
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? std::ranges::views::iota(subres_range->base.level, subres_range->extent.levels)
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: std::views::iota(0u, info.resources.levels);
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const auto layers =
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needs_partial_transition
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? std::ranges::views::iota(subres_range->base.layer, subres_range->extent.layers)
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: std::views::iota(0u, info.resources.layers);
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for (u32 mip : mips) {
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for (u32 layer : layers) {
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// NOTE: these loops may produce a lot of small barriers.
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// If this becomes a problem, we can optimize it by merging adjacent barriers.
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auto& state = subresource_states[mip * info.resources.layers + layer];
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if (state.layout != dst_layout || state.access_mask != dst_mask) {
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barriers.emplace_back(vk::ImageMemoryBarrier2{
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.srcStageMask = state.pl_stage,
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.srcAccessMask = state.access_mask,
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.dstStageMask = dst_stage,
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.dstAccessMask = dst_mask,
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.oldLayout = state.layout,
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.newLayout = dst_layout,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = image,
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.subresourceRange{
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.aspectMask = aspect_mask,
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.baseMipLevel = mip,
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.levelCount = 1,
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.baseArrayLayer = layer,
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.layerCount = 1,
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},
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});
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state.layout = dst_layout;
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state.access_mask = dst_mask;
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state.pl_stage = dst_stage;
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}
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}
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}
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if (!needs_partial_transition) {
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subresource_states.clear();
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}
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} else { // Full resource transition
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if (last_state.layout == dst_layout && last_state.access_mask == dst_mask) {
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return {};
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}
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barriers.emplace_back(vk::ImageMemoryBarrier2{
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.srcStageMask = last_state.pl_stage,
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.srcAccessMask = last_state.access_mask,
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.dstStageMask = dst_stage,
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.dstAccessMask = dst_mask,
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.oldLayout = last_state.layout,
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.newLayout = dst_layout,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = image,
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.subresourceRange{
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.aspectMask = aspect_mask,
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.baseMipLevel = 0,
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.levelCount = VK_REMAINING_MIP_LEVELS,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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});
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}
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const vk::ImageMemoryBarrier barrier = {
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.srcAccessMask = access_mask,
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.dstAccessMask = dst_mask,
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.oldLayout = layout,
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.newLayout = dst_layout,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = image,
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.subresourceRange{
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.aspectMask = aspect_mask,
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.baseMipLevel = 0,
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.levelCount = VK_REMAINING_MIP_LEVELS,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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};
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last_state.layout = dst_layout;
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last_state.access_mask = dst_mask;
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last_state.pl_stage = dst_stage;
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return barriers;
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}
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void Image::Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits2> dst_mask,
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std::optional<SubresourceRange> range, vk::CommandBuffer cmdbuf /*= {}*/) {
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// Adjust pipieline stage
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const vk::PipelineStageFlags dst_pl_stage =
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(dst_mask == vk::AccessFlagBits::eTransferRead ||
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dst_mask == vk::AccessFlagBits::eTransferWrite)
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? vk::PipelineStageFlagBits::eTransfer
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: vk::PipelineStageFlagBits::eAllGraphics | vk::PipelineStageFlagBits::eComputeShader;
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const vk::PipelineStageFlags2 dst_pl_stage =
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(dst_mask == vk::AccessFlagBits2::eTransferRead ||
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dst_mask == vk::AccessFlagBits2::eTransferWrite)
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? vk::PipelineStageFlagBits2::eTransfer
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: vk::PipelineStageFlagBits2::eAllGraphics | vk::PipelineStageFlagBits2::eComputeShader;
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const auto barriers = GetBarriers(dst_layout, dst_mask, dst_pl_stage, range);
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if (barriers.empty()) {
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return;
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}
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if (!cmdbuf) {
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// When using external cmdbuf you are responsible for ending rp.
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scheduler->EndRendering();
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cmdbuf = scheduler->CommandBuffer();
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}
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cmdbuf.pipelineBarrier(pl_stage, dst_pl_stage, vk::DependencyFlagBits::eByRegion, {}, {},
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barrier);
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layout = dst_layout;
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access_mask = dst_mask;
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pl_stage = dst_pl_stage;
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.imageMemoryBarrierCount = static_cast<u32>(barriers.size()),
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.pImageMemoryBarriers = barriers.data(),
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});
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}
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void Image::Upload(vk::Buffer buffer, u64 offset) {
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scheduler->EndRendering();
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Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
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Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {});
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// Copy to the image.
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const auto aspect = aspect_mask & vk::ImageAspectFlagBits::eStencil
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@ -248,12 +325,12 @@ void Image::Upload(vk::Buffer buffer, u64 offset) {
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cmdbuf.copyBufferToImage(buffer, image, vk::ImageLayout::eTransferDstOptimal, image_copy);
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Transit(vk::ImageLayout::eGeneral,
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vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eTransferRead);
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vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, {});
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}
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void Image::CopyImage(const Image& image) {
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scheduler->EndRendering();
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Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
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Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {});
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auto cmdbuf = scheduler->CommandBuffer();
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@ -279,15 +356,16 @@ void Image::CopyImage(const Image& image) {
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.extent = {mip_w, mip_h, mip_d},
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});
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}
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cmdbuf.copyImage(image.image, image.layout, this->image, this->layout, image_copy);
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cmdbuf.copyImage(image.image, image.last_state.layout, this->image, this->last_state.layout,
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image_copy);
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Transit(vk::ImageLayout::eGeneral,
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vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eTransferRead);
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vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, {});
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}
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void Image::CopyMip(const Image& image, u32 mip) {
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scheduler->EndRendering();
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Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
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Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {});
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auto cmdbuf = scheduler->CommandBuffer();
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@ -313,10 +391,11 @@ void Image::CopyMip(const Image& image, u32 mip) {
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},
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.extent = {mip_w, mip_h, mip_d},
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};
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cmdbuf.copyImage(image.image, image.layout, this->image, this->layout, image_copy);
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cmdbuf.copyImage(image.image, image.last_state.layout, this->image, this->last_state.layout,
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image_copy);
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Transit(vk::ImageLayout::eGeneral,
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vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eTransferRead);
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vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, {});
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}
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Image::~Image() = default;
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@ -91,8 +91,11 @@ struct Image {
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return image_view_ids[std::distance(image_view_infos.begin(), it)];
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}
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void Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits> dst_mask,
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vk::CommandBuffer cmdbuf = {});
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boost::container::small_vector<vk::ImageMemoryBarrier2, 32> GetBarriers(
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vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits2> dst_mask,
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vk::PipelineStageFlags2 dst_stage, std::optional<SubresourceRange> subres_range);
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void Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits2> dst_mask,
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std::optional<SubresourceRange> range, vk::CommandBuffer cmdbuf = {});
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void Upload(vk::Buffer buffer, u64 offset);
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void CopyImage(const Image& image);
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@ -111,10 +114,16 @@ struct Image {
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// Resource state tracking
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vk::ImageUsageFlags usage;
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vk::Flags<vk::PipelineStageFlagBits> pl_stage = vk::PipelineStageFlagBits::eAllCommands;
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vk::Flags<vk::AccessFlagBits> access_mask = vk::AccessFlagBits::eNone;
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vk::ImageLayout layout = vk::ImageLayout::eUndefined;
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boost::container::small_vector<u64, 14> mip_hashes;
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struct State {
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u32 mip_level{};
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u32 layer{};
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vk::Flags<vk::PipelineStageFlagBits2> pl_stage = vk::PipelineStageFlagBits2::eAllCommands;
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vk::Flags<vk::AccessFlagBits2> access_mask = vk::AccessFlagBits2::eNone;
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vk::ImageLayout layout = vk::ImageLayout::eUndefined;
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};
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State last_state{};
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std::vector<State> subresource_states{};
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boost::container::small_vector<u64, 14> mip_hashes{};
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u64 tick_accessed_last{0};
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};
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@ -154,7 +154,7 @@ ImageId TextureCache::ResolveOverlap(const ImageInfo& image_info, ImageId cache_
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if (tex_cache_image.info.IsMipOf(image_info)) {
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tex_cache_image.Transit(vk::ImageLayout::eTransferSrcOptimal,
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vk::AccessFlagBits::eTransferRead);
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vk::AccessFlagBits2::eTransferRead, {});
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const auto num_mips_to_copy = tex_cache_image.info.resources.levels;
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ASSERT(num_mips_to_copy == 1);
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@ -176,7 +176,7 @@ ImageId TextureCache::ExpandImage(const ImageInfo& info, ImageId image_id) {
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auto& src_image = slot_images[image_id];
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auto& new_image = slot_images[new_image_id];
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src_image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead);
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src_image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {});
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new_image.CopyImage(src_image);
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FreeImage(image_id);
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@ -263,13 +263,14 @@ ImageView& TextureCache::FindTexture(const ImageInfo& info, const ImageViewInfo&
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if (view_info.is_storage) {
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image.Transit(vk::ImageLayout::eGeneral,
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vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite);
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vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eShaderWrite,
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view_info.range);
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usage.storage = true;
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} else {
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const auto new_layout = image.info.IsDepthStencil()
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? vk::ImageLayout::eDepthStencilReadOnlyOptimal
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: vk::ImageLayout::eShaderReadOnlyOptimal;
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image.Transit(new_layout, vk::AccessFlagBits::eShaderRead);
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image.Transit(new_layout, vk::AccessFlagBits2::eShaderRead, view_info.range);
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usage.texture = true;
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}
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@ -284,8 +285,9 @@ ImageView& TextureCache::FindRenderTarget(const ImageInfo& image_info,
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UpdateImage(image_id);
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image.Transit(vk::ImageLayout::eColorAttachmentOptimal,
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vk::AccessFlagBits::eColorAttachmentWrite |
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vk::AccessFlagBits::eColorAttachmentRead);
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vk::AccessFlagBits2::eColorAttachmentWrite |
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vk::AccessFlagBits2::eColorAttachmentRead,
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view_info.range);
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// Register meta data for this color buffer
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if (!(image.flags & ImageFlagBits::MetaRegistered)) {
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@ -330,8 +332,10 @@ ImageView& TextureCache::FindDepthTarget(const ImageInfo& image_info,
|
|||
: vk::ImageLayout::eDepthAttachmentOptimal
|
||||
: has_stencil ? vk::ImageLayout::eDepthStencilReadOnlyOptimal
|
||||
: vk::ImageLayout::eDepthReadOnlyOptimal;
|
||||
image.Transit(new_layout, vk::AccessFlagBits::eDepthStencilAttachmentWrite |
|
||||
vk::AccessFlagBits::eDepthStencilAttachmentRead);
|
||||
image.Transit(new_layout,
|
||||
vk::AccessFlagBits2::eDepthStencilAttachmentWrite |
|
||||
vk::AccessFlagBits2::eDepthStencilAttachmentRead,
|
||||
view_info.range);
|
||||
|
||||
// Register meta data for this depth buffer
|
||||
if (!(image.flags & ImageFlagBits::MetaRegistered)) {
|
||||
|
@ -404,7 +408,8 @@ void TextureCache::RefreshImage(Image& image, Vulkan::Scheduler* custom_schedule
|
|||
sched_ptr->EndRendering();
|
||||
|
||||
const auto cmdbuf = sched_ptr->CommandBuffer();
|
||||
image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite, cmdbuf);
|
||||
image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {},
|
||||
cmdbuf);
|
||||
|
||||
const VAddr image_addr = image.info.guest_address;
|
||||
const size_t image_size = image.info.guest_size_bytes;
|
||||
|
|
Loading…
Add table
Reference in a new issue