Merge branch 'shadps4-emu:main' into allocate-fixes

This commit is contained in:
Stephen Miller 2025-02-04 16:41:25 -06:00 committed by GitHub
commit e3f1e4cf1d
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GPG key ID: B5690EEEBB952194
43 changed files with 4178 additions and 1539 deletions

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@ -115,9 +115,20 @@ execute_process(
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Default to origin if there's no upstream set or if the command failed
# If there's no upstream set or the command failed, check remote.pushDefault
if (GIT_BRANCH_RESULT OR GIT_REMOTE_NAME STREQUAL "")
set(GIT_REMOTE_NAME "origin")
execute_process(
COMMAND git config --get remote.pushDefault
OUTPUT_VARIABLE GIT_REMOTE_NAME
RESULT_VARIABLE GIT_PUSH_DEFAULT_RESULT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# If remote.pushDefault is not set or fails, default to origin
if (GIT_PUSH_DEFAULT_RESULT OR GIT_REMOTE_NAME STREQUAL "")
set(GIT_REMOTE_NAME "origin")
endif()
else()
# Extract remote name if the output contains a remote/branch format
string(FIND "${GIT_REMOTE_NAME}" "/" INDEX)
@ -886,6 +897,9 @@ set(QT_GUI src/qt_gui/about_dialog.cpp
src/qt_gui/cheats_patches.h
src/qt_gui/compatibility_info.cpp
src/qt_gui/compatibility_info.h
src/qt_gui/control_settings.cpp
src/qt_gui/control_settings.h
src/qt_gui/control_settings.ui
src/qt_gui/main_window_ui.h
src/qt_gui/main_window.cpp
src/qt_gui/main_window.h

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@ -38,6 +38,7 @@ path = [
"src/images/list_mode_icon.png",
"src/images/pause_icon.png",
"src/images/play_icon.png",
"src/images/ps4_controller.png",
"src/images/refresh_icon.png",
"src/images/settings_icon.png",
"src/images/stop_icon.png",

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@ -5,5 +5,5 @@ Terminal=false
Type=Application
Icon=net.shadps4.shadPS4
Comment=PlayStation 4 emulator
Categories=Game;
Categories=Game;Emulator;
StartupWMClass=shadps4;

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@ -95,6 +95,8 @@ std::vector<std::string> m_pkg_viewer;
std::vector<std::string> m_elf_viewer;
std::vector<std::string> m_recent_files;
std::string emulator_language = "en";
static int backgroundImageOpacity = 50;
static bool showBackgroundImage = true;
// Language
u32 m_language = 1; // english
@ -611,6 +613,22 @@ u32 GetLanguage() {
return m_language;
}
int getBackgroundImageOpacity() {
return backgroundImageOpacity;
}
void setBackgroundImageOpacity(int opacity) {
backgroundImageOpacity = std::clamp(opacity, 0, 100);
}
bool getShowBackgroundImage() {
return showBackgroundImage;
}
void setShowBackgroundImage(bool show) {
showBackgroundImage = show;
}
void load(const std::filesystem::path& path) {
// If the configuration file does not exist, create it and return
std::error_code error;
@ -731,6 +749,8 @@ void load(const std::filesystem::path& path) {
m_recent_files = toml::find_or<std::vector<std::string>>(gui, "recentFiles", {});
m_table_mode = toml::find_or<int>(gui, "gameTableMode", 0);
emulator_language = toml::find_or<std::string>(gui, "emulatorLanguage", "en");
backgroundImageOpacity = toml::find_or<int>(gui, "backgroundImageOpacity", 50);
showBackgroundImage = toml::find_or<bool>(gui, "showBackgroundImage", true);
}
if (data.contains("Settings")) {
@ -821,6 +841,8 @@ void save(const std::filesystem::path& path) {
data["GUI"]["addonInstallDir"] =
std::string{fmt::UTF(settings_addon_install_dir.u8string()).data};
data["GUI"]["emulatorLanguage"] = emulator_language;
data["GUI"]["backgroundImageOpacity"] = backgroundImageOpacity;
data["GUI"]["showBackgroundImage"] = showBackgroundImage;
data["Settings"]["consoleLanguage"] = m_language;
std::ofstream file(path, std::ios::binary);
@ -914,6 +936,8 @@ void setDefaultValues() {
separateupdatefolder = false;
compatibilityData = false;
checkCompatibilityOnStartup = false;
backgroundImageOpacity = 50;
showBackgroundImage = true;
}
constexpr std::string_view GetDefaultKeyboardConfig() {

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@ -30,6 +30,8 @@ bool getEnableDiscordRPC();
bool getSeparateUpdateEnabled();
bool getCompatibilityEnabled();
bool getCheckCompatibilityOnStartup();
int getBackgroundImageOpacity();
bool getShowBackgroundImage();
std::string getLogFilter();
std::string getLogType();
@ -88,6 +90,8 @@ void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_insta
void setSaveDataPath(const std::filesystem::path& path);
void setCompatibilityEnabled(bool use);
void setCheckCompatibilityOnStartup(bool use);
void setBackgroundImageOpacity(int opacity);
void setShowBackgroundImage(bool show);
void setCursorState(s16 cursorState);
void setCursorHideTimeout(int newcursorHideTimeout);

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@ -23,8 +23,8 @@ std::string FormatLogMessage(const Entry& entry) {
const char* class_name = GetLogClassName(entry.log_class);
const char* level_name = GetLevelName(entry.log_level);
return fmt::format("[{}] <{}> {}:{}:{}: {}", class_name, level_name, entry.filename,
entry.function, entry.line_num, entry.message);
return fmt::format("[{}] <{}> {}:{} {}: {}", class_name, level_name, entry.filename,
entry.line_num, entry.function, entry.message);
}
void PrintMessage(const Entry& entry) {

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@ -174,7 +174,7 @@ void OnGameLoaded() {
patchMask = MemoryPatcher::PatchMask::Mask_Jump32;
MemoryPatcher::PatchMemory(currentPatchName, address, patchValue, false,
littleEndian, patchMask);
littleEndian, patchMask, maskOffsetValue);
}
}
}
@ -278,6 +278,7 @@ void OnGameLoaded() {
lineObject["Type"] = attributes.value("Type").toString();
lineObject["Address"] = attributes.value("Address").toString();
lineObject["Value"] = attributes.value("Value").toString();
lineObject["Offset"] = attributes.value("Offset").toString();
linesArray.append(lineObject);
}
}
@ -321,7 +322,7 @@ void OnGameLoaded() {
MemoryPatcher::PatchMemory(currentPatchName, address.toStdString(),
patchValue.toStdString(), false,
littleEndian, patchMask);
littleEndian, patchMask, maskOffsetValue);
}
}
}
@ -447,4 +448,4 @@ uintptr_t PatternScan(const std::string& signature) {
return 0;
}
} // namespace MemoryPatcher
} // namespace MemoryPatcher

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@ -84,7 +84,11 @@ bool EqueueInternal::TriggerEvent(u64 ident, s16 filter, void* trigger_data) {
std::scoped_lock lock{m_mutex};
for (auto& event : m_events) {
if (event.event.ident == ident && event.event.filter == filter) {
event.Trigger(trigger_data);
if (filter == SceKernelEvent::Filter::VideoOut) {
event.TriggerDisplay(trigger_data);
} else {
event.Trigger(trigger_data);
}
has_found = true;
}
}

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@ -9,6 +9,7 @@
#include <vector>
#include <boost/asio/steady_timer.hpp>
#include "common/rdtsc.h"
#include "common/types.h"
namespace Core::Loader {
@ -81,6 +82,25 @@ struct EqueueEvent {
event.data = reinterpret_cast<uintptr_t>(data);
}
void TriggerDisplay(void* data) {
is_triggered = true;
auto hint = reinterpret_cast<u64>(data);
if (hint != 0) {
auto hint_h = static_cast<u32>(hint >> 8) & 0xFFFFFF;
auto ident_h = static_cast<u32>(event.ident >> 40);
if ((static_cast<u32>(hint) & 0xFF) == event.ident && event.ident != 0xFE &&
((hint_h ^ ident_h) & 0xFF) == 0) {
auto time = Common::FencedRDTSC();
auto mask = 0xF000;
if ((static_cast<u32>(event.data) & 0xF000) != 0xF000) {
mask = (static_cast<u32>(event.data) + 0x1000) & 0xF000;
}
event.data = (mask | static_cast<u64>(static_cast<u32>(time) & 0xFFF) |
(hint & 0xFFFFFFFFFFFF0000));
}
}
}
bool IsTriggered() const {
return is_triggered;
}

View file

@ -13,7 +13,6 @@
namespace Libraries::Kernel {
int PS4_SYSV_ABI sceKernelIsNeoMode() {
LOG_DEBUG(Kernel_Sce, "called");
return Config::isNeoModeConsole() &&
Common::ElfInfo::Instance().GetPSFAttributes().support_neo_mode;
}

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@ -185,9 +185,11 @@ void VideoOutDriver::Flip(const Request& req) {
// Trigger flip events for the port.
for (auto& event : port->flip_events) {
if (event != nullptr) {
event->TriggerEvent(u64(OrbisVideoOutEventId::Flip),
Kernel::SceKernelEvent::Filter::VideoOut,
reinterpret_cast<void*>(req.flip_arg));
event->TriggerEvent(
static_cast<u64>(OrbisVideoOutInternalEventId::Flip),
Kernel::SceKernelEvent::Filter::VideoOut,
reinterpret_cast<void*>(static_cast<u64>(OrbisVideoOutInternalEventId::Flip) |
(req.flip_arg << 16)));
}
}
@ -323,7 +325,7 @@ void VideoOutDriver::PresentThread(std::stop_token token) {
// Trigger flip events for the port.
for (auto& event : main_port.vblank_events) {
if (event != nullptr) {
event->TriggerEvent(u64(OrbisVideoOutEventId::Vblank),
event->TriggerEvent(static_cast<u64>(OrbisVideoOutInternalEventId::Vblank),
Kernel::SceKernelEvent::Filter::VideoOut, nullptr);
}
}

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@ -50,7 +50,7 @@ s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(Kernel::SceKernelEqueue eq, s32 handle,
}
Kernel::EqueueEvent event{};
event.event.ident = u64(OrbisVideoOutEventId::Flip);
event.event.ident = static_cast<u64>(OrbisVideoOutInternalEventId::Flip);
event.event.filter = Kernel::SceKernelEvent::Filter::VideoOut;
event.event.flags = Kernel::SceKernelEvent::Flags::Add;
event.event.udata = udata;
@ -63,6 +63,20 @@ s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(Kernel::SceKernelEqueue eq, s32 handle,
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVideoOutDeleteFlipEvent(Kernel::SceKernelEqueue eq, s32 handle) {
auto* port = driver->GetPort(handle);
if (port == nullptr) {
return ORBIS_VIDEO_OUT_ERROR_INVALID_HANDLE;
}
if (eq == nullptr) {
return ORBIS_VIDEO_OUT_ERROR_INVALID_EVENT_QUEUE;
}
eq->RemoveEvent(handle, Kernel::SceKernelEvent::Filter::VideoOut);
port->flip_events.erase(find(port->flip_events.begin(), port->flip_events.end(), eq));
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVideoOutAddVblankEvent(Kernel::SceKernelEqueue eq, s32 handle, void* udata) {
LOG_INFO(Lib_VideoOut, "handle = {}", handle);
@ -76,7 +90,7 @@ s32 PS4_SYSV_ABI sceVideoOutAddVblankEvent(Kernel::SceKernelEqueue eq, s32 handl
}
Kernel::EqueueEvent event{};
event.event.ident = u64(OrbisVideoOutEventId::Vblank);
event.event.ident = static_cast<u64>(OrbisVideoOutInternalEventId::Vblank);
event.event.filter = Kernel::SceKernelEvent::Filter::VideoOut;
event.event.flags = Kernel::SceKernelEvent::Flags::Add;
event.event.udata = udata;
@ -156,9 +170,27 @@ int PS4_SYSV_ABI sceVideoOutGetEventId(const Kernel::SceKernelEvent* ev) {
return ORBIS_VIDEO_OUT_ERROR_INVALID_ADDRESS;
}
if (ev->filter != Kernel::SceKernelEvent::Filter::VideoOut) {
return ORBIS_VIDEO_OUT_ERROR_INVALID_EVENT_QUEUE;
return ORBIS_VIDEO_OUT_ERROR_INVALID_EVENT;
}
OrbisVideoOutInternalEventId internal_event_id =
static_cast<OrbisVideoOutInternalEventId>(ev->ident);
switch (internal_event_id) {
case OrbisVideoOutInternalEventId::Flip:
return static_cast<s32>(OrbisVideoOutEventId::Flip);
case OrbisVideoOutInternalEventId::Vblank:
case OrbisVideoOutInternalEventId::SysVblank:
return static_cast<s32>(OrbisVideoOutEventId::Vblank);
case OrbisVideoOutInternalEventId::PreVblankStart:
return static_cast<s32>(OrbisVideoOutEventId::PreVblankStart);
case OrbisVideoOutInternalEventId::SetMode:
return static_cast<s32>(OrbisVideoOutEventId::SetMode);
case OrbisVideoOutInternalEventId::Position:
return static_cast<s32>(OrbisVideoOutEventId::Position);
default: {
return ORBIS_VIDEO_OUT_ERROR_INVALID_EVENT;
}
}
return ev->ident;
}
int PS4_SYSV_ABI sceVideoOutGetEventData(const Kernel::SceKernelEvent* ev, int64_t* data) {
@ -356,6 +388,8 @@ void RegisterLib(Core::Loader::SymbolsResolver* sym) {
sceVideoOutColorSettingsSetGamma);
LIB_FUNCTION("pv9CI5VC+R0", "libSceVideoOut", 1, "libSceVideoOut", 0, 0,
sceVideoOutAdjustColor);
LIB_FUNCTION("-Ozn0F1AFRg", "libSceVideoOut", 1, "libSceVideoOut", 0, 0,
sceVideoOutDeleteFlipEvent);
// openOrbis appears to have libSceVideoOut_v1 module libSceVideoOut_v1.1
LIB_FUNCTION("Up36PTk687E", "libSceVideoOut", 1, "libSceVideoOut", 1, 1, sceVideoOutOpen);

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@ -40,7 +40,22 @@ constexpr int SCE_VIDEO_OUT_BUFFER_ATTRIBUTE_OPTION_NONE = 0;
constexpr int SCE_VIDEO_OUT_BUFFER_ATTRIBUTE_OPTION_VR = 7;
constexpr int SCE_VIDEO_OUT_BUFFER_ATTRIBUTE_OPTION_STRICT_COLORIMETRY = 8;
enum class OrbisVideoOutEventId : s16 { Flip = 0, Vblank = 1, PreVblankStart = 2 };
enum class OrbisVideoOutEventId : s16 {
Flip = 0,
Vblank = 1,
PreVblankStart = 2,
SetMode = 8,
Position = 12,
};
enum class OrbisVideoOutInternalEventId : s16 {
Flip = 0x6,
Vblank = 0x7,
SetMode = 0x51,
Position = 0x58,
PreVblankStart = 0x59,
SysVblank = 0x63,
};
enum class AspectRatioMode : s32 {
Ratio16_9 = 0,

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@ -201,12 +201,16 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
window_title = fmt::format("shadPS4 v{} | {}", Common::VERSION, game_title);
} else {
std::string remote_url(Common::g_scm_remote_url);
if (remote_url == "https://github.com/shadps4-emu/shadPS4.git" ||
remote_url.length() == 0) {
std::string remote_host;
try {
remote_host = remote_url.substr(19, remote_url.rfind('/') - 19);
} catch (...) {
remote_host = "unknown";
}
if (remote_host == "shadps4-emu" || remote_url.length() == 0) {
window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::VERSION,
Common::g_scm_branch, Common::g_scm_desc, game_title);
} else {
std::string remote_host = remote_url.substr(19, remote_url.rfind('/') - 19);
window_title = fmt::format("shadPS4 v{} {}/{} {} | {}", Common::VERSION, remote_host,
Common::g_scm_branch, Common::g_scm_desc, game_title);
}

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@ -0,0 +1,498 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <fstream>
#include <QMessageBox>
#include "common/path_util.h"
#include "control_settings.h"
#include "kbm_config_dialog.h"
#include "ui_control_settings.h"
ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent)
: QDialog(parent), m_game_info(game_info_get), ui(new Ui::ControlSettings) {
ui->setupUi(this);
ui->PerGameCheckBox->setChecked(!Config::GetUseUnifiedInputConfig());
AddBoxItems();
SetUIValuestoMappings();
connect(ui->buttonBox, &QDialogButtonBox::clicked, this, [this](QAbstractButton* button) {
if (button == ui->buttonBox->button(QDialogButtonBox::Save)) {
SaveControllerConfig(true);
} else if (button == ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)) {
SetDefault();
} else if (button == ui->buttonBox->button(QDialogButtonBox::Apply)) {
SaveControllerConfig(false);
}
});
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
connect(ui->KBMButton, &QPushButton::clicked, this, [this] {
auto KBMWindow = new EditorDialog(this);
KBMWindow->exec();
});
connect(ui->ProfileComboBox, &QComboBox::currentTextChanged, this, [this] {
GetGameTitle();
SetUIValuestoMappings();
});
connect(ui->LeftDeadzoneSlider, &QSlider::valueChanged, this,
[this](int value) { ui->LeftDeadzoneValue->setText(QString::number(value)); });
connect(ui->RightDeadzoneSlider, &QSlider::valueChanged, this,
[this](int value) { ui->RightDeadzoneValue->setText(QString::number(value)); });
connect(ui->LStickUpBox, &QComboBox::currentIndexChanged, this,
[this](int value) { ui->LStickDownBox->setCurrentIndex(value); });
connect(ui->LStickDownBox, &QComboBox::currentIndexChanged, this,
[this](int value) { ui->LStickUpBox->setCurrentIndex(value); });
connect(ui->LStickRightBox, &QComboBox::currentIndexChanged, this,
[this](int value) { ui->LStickLeftBox->setCurrentIndex(value); });
connect(ui->LStickLeftBox, &QComboBox::currentIndexChanged, this,
[this](int value) { ui->LStickRightBox->setCurrentIndex(value); });
connect(ui->RStickUpBox, &QComboBox::currentIndexChanged, this,
[this](int value) { ui->RStickDownBox->setCurrentIndex(value); });
connect(ui->RStickDownBox, &QComboBox::currentIndexChanged, this,
[this](int value) { ui->RStickUpBox->setCurrentIndex(value); });
connect(ui->RStickRightBox, &QComboBox::currentIndexChanged, this,
[this](int value) { ui->RStickLeftBox->setCurrentIndex(value); });
connect(ui->RStickLeftBox, &QComboBox::currentIndexChanged, this,
[this](int value) { ui->RStickRightBox->setCurrentIndex(value); });
}
void ControlSettings::SaveControllerConfig(bool CloseOnSave) {
QList<QComboBox*> list;
list << ui->RStickUpBox << ui->RStickRightBox << ui->LStickUpBox << ui->LStickRightBox;
int count_axis_left_x = 0, count_axis_left_y = 0, count_axis_right_x = 0,
count_axis_right_y = 0;
for (const auto& i : list) {
if (i->currentText() == "axis_left_x") {
count_axis_left_x = count_axis_left_x + 1;
} else if (i->currentText() == "axis_left_y") {
count_axis_left_y = count_axis_left_y + 1;
} else if (i->currentText() == "axis_right_x") {
count_axis_right_x = count_axis_right_x + 1;
} else if (i->currentText() == "axis_right_y") {
count_axis_right_y = count_axis_right_y + 1;
}
}
if (count_axis_left_x > 1 | count_axis_left_y > 1 | count_axis_right_x > 1 |
count_axis_right_y > 1) {
QMessageBox::StandardButton nosave;
nosave = QMessageBox::information(this, "Unable to Save",
"Cannot bind axis values more than once");
return;
}
std::string config_id;
config_id = (ui->ProfileComboBox->currentText() == "Common Config")
? "default"
: ui->ProfileComboBox->currentText().toStdString();
const auto config_file = Config::GetFoolproofKbmConfigFile(config_id);
int lineCount = 0;
std::string line;
std::vector<std::string> lines;
std::string output_string = "", input_string = "";
std::fstream file(config_file);
while (std::getline(file, line)) {
lineCount++;
std::size_t comment_pos = line.find('#');
if (comment_pos != std::string::npos) {
if (!line.contains("Range of deadzones"))
lines.push_back(line);
continue;
}
std::size_t equal_pos = line.find('=');
if (equal_pos == std::string::npos) {
lines.push_back(line);
continue;
}
output_string = line.substr(0, equal_pos - 1);
input_string = line.substr(equal_pos + 2);
if (std::find(ControllerInputs.begin(), ControllerInputs.end(), input_string) !=
ControllerInputs.end() ||
output_string == "analog_deadzone") {
line.erase();
continue;
}
lines.push_back(line);
}
file.close();
input_string = "cross";
output_string = ui->ABox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "circle";
output_string = ui->BBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "square";
output_string = ui->XBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "triangle";
output_string = ui->YBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
lines.push_back("");
input_string = "l1";
output_string = ui->LBBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "r1";
output_string = ui->RBBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "l2";
output_string = ui->LTBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "r2";
output_string = ui->RTBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "l3";
output_string = ui->LClickBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "r3";
output_string = ui->RClickBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
lines.push_back("");
input_string = "back";
output_string = ui->BackBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "options";
output_string = ui->StartBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
lines.push_back("");
input_string = "pad_up";
output_string = ui->DpadUpBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "pad_down";
output_string = ui->DpadDownBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "pad_left";
output_string = ui->DpadLeftBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "pad_right";
output_string = ui->DpadRightBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
lines.push_back("");
input_string = "axis_left_x";
output_string = ui->LStickRightBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "axis_left_y";
output_string = ui->LStickUpBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "axis_right_x";
output_string = ui->RStickRightBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
input_string = "axis_right_y";
output_string = ui->RStickUpBox->currentText().toStdString();
lines.push_back(output_string + " = " + input_string);
lines.push_back("");
lines.push_back("# Range of deadzones: 1 (almost none) to 127 (max)");
std::string deadzonevalue = std::to_string(ui->LeftDeadzoneSlider->value());
lines.push_back("analog_deadzone = leftjoystick, " + deadzonevalue);
deadzonevalue = std::to_string(ui->RightDeadzoneSlider->value());
lines.push_back("analog_deadzone = rightjoystick, " + deadzonevalue);
std::vector<std::string> save;
bool CurrentLineEmpty = false, LastLineEmpty = false;
for (auto const& line : lines) {
LastLineEmpty = CurrentLineEmpty ? true : false;
CurrentLineEmpty = line.empty() ? true : false;
if (!CurrentLineEmpty || !LastLineEmpty)
save.push_back(line);
}
std::ofstream output_file(config_file);
for (auto const& line : save) {
output_file << line << '\n';
}
output_file.close();
Config::SetUseUnifiedInputConfig(!ui->PerGameCheckBox->isChecked());
Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
if (CloseOnSave)
QWidget::close();
}
void ControlSettings::SetDefault() {
ui->ABox->setCurrentIndex(0);
ui->BBox->setCurrentIndex(1);
ui->XBox->setCurrentIndex(2);
ui->YBox->setCurrentIndex(3);
ui->DpadUpBox->setCurrentIndex(11);
ui->DpadDownBox->setCurrentIndex(12);
ui->DpadLeftBox->setCurrentIndex(13);
ui->DpadRightBox->setCurrentIndex(14);
ui->LClickBox->setCurrentIndex(8);
ui->RClickBox->setCurrentIndex(9);
ui->LBBox->setCurrentIndex(4);
ui->RBBox->setCurrentIndex(5);
ui->LTBox->setCurrentIndex(6);
ui->RTBox->setCurrentIndex(7);
ui->StartBox->setCurrentIndex(10);
ui->BackBox->setCurrentIndex(15);
ui->LStickUpBox->setCurrentIndex(1);
ui->LStickDownBox->setCurrentIndex(1);
ui->LStickLeftBox->setCurrentIndex(0);
ui->LStickRightBox->setCurrentIndex(0);
ui->RStickUpBox->setCurrentIndex(3);
ui->RStickDownBox->setCurrentIndex(3);
ui->RStickLeftBox->setCurrentIndex(2);
ui->RStickRightBox->setCurrentIndex(2);
ui->LeftDeadzoneSlider->setValue(2);
ui->RightDeadzoneSlider->setValue(2);
}
void ControlSettings::AddBoxItems() {
ui->DpadUpBox->addItems(ButtonOutputs);
ui->DpadDownBox->addItems(ButtonOutputs);
ui->DpadLeftBox->addItems(ButtonOutputs);
ui->DpadRightBox->addItems(ButtonOutputs);
ui->LBBox->addItems(ButtonOutputs);
ui->RBBox->addItems(ButtonOutputs);
ui->LTBox->addItems(ButtonOutputs);
ui->RTBox->addItems(ButtonOutputs);
ui->RClickBox->addItems(ButtonOutputs);
ui->LClickBox->addItems(ButtonOutputs);
ui->StartBox->addItems(ButtonOutputs);
ui->ABox->addItems(ButtonOutputs);
ui->BBox->addItems(ButtonOutputs);
ui->XBox->addItems(ButtonOutputs);
ui->YBox->addItems(ButtonOutputs);
ui->BackBox->addItems(ButtonOutputs);
ui->LStickUpBox->addItems(StickOutputs);
ui->LStickDownBox->addItems(StickOutputs);
ui->LStickLeftBox->addItems(StickOutputs);
ui->LStickRightBox->addItems(StickOutputs);
ui->RStickUpBox->addItems(StickOutputs);
ui->RStickDownBox->addItems(StickOutputs);
ui->RStickLeftBox->addItems(StickOutputs);
ui->RStickRightBox->addItems(StickOutputs);
ui->ProfileComboBox->addItem("Common Config");
for (int i = 0; i < m_game_info->m_games.size(); i++) {
ui->ProfileComboBox->addItem(QString::fromStdString(m_game_info->m_games[i].serial));
}
ui->ProfileComboBox->setCurrentText("Common Config");
ui->TitleLabel->setText("Common Config");
}
void ControlSettings::SetUIValuestoMappings() {
std::string config_id;
config_id = (ui->ProfileComboBox->currentText() == "Common Config")
? "default"
: ui->ProfileComboBox->currentText().toStdString();
const auto config_file = Config::GetFoolproofKbmConfigFile(config_id);
std::ifstream file(config_file);
bool CrossExists = false, CircleExists = false, SquareExists = false, TriangleExists = false,
L1Exists = false, L2Exists = false, L3Exists = false, R1Exists = false, R2Exists = false,
R3Exists = false, DPadUpExists = false, DPadDownExists = false, DPadLeftExists = false,
DPadRightExists = false, StartExists = false, BackExists = false, LStickXExists = false,
LStickYExists = false, RStickXExists = false, RStickYExists = false;
int lineCount = 0;
std::string line = "";
while (std::getline(file, line)) {
lineCount++;
line.erase(std::remove(line.begin(), line.end(), ' '), line.end());
if (line.empty())
continue;
std::size_t comment_pos = line.find('#');
if (comment_pos != std::string::npos)
line = line.substr(0, comment_pos);
std::size_t equal_pos = line.find('=');
if (equal_pos == std::string::npos)
continue;
std::string output_string = line.substr(0, equal_pos);
std::string input_string = line.substr(equal_pos + 1);
if (std::find(ControllerInputs.begin(), ControllerInputs.end(), input_string) !=
ControllerInputs.end() ||
output_string == "analog_deadzone") {
if (input_string == "cross") {
ui->ABox->setCurrentText(QString::fromStdString(output_string));
CrossExists = true;
} else if (input_string == "circle") {
ui->BBox->setCurrentText(QString::fromStdString(output_string));
CircleExists = true;
} else if (input_string == "square") {
ui->XBox->setCurrentText(QString::fromStdString(output_string));
SquareExists = true;
} else if (input_string == "triangle") {
ui->YBox->setCurrentText(QString::fromStdString(output_string));
TriangleExists = true;
} else if (input_string == "l1") {
ui->LBBox->setCurrentText(QString::fromStdString(output_string));
L1Exists = true;
} else if (input_string == "l2") {
ui->LTBox->setCurrentText(QString::fromStdString(output_string));
L2Exists = true;
} else if (input_string == "r1") {
ui->RBBox->setCurrentText(QString::fromStdString(output_string));
R1Exists = true;
} else if (input_string == "r2") {
ui->RTBox->setCurrentText(QString::fromStdString(output_string));
R2Exists = true;
} else if (input_string == "l3") {
ui->LClickBox->setCurrentText(QString::fromStdString(output_string));
L3Exists = true;
} else if (input_string == "r3") {
ui->RClickBox->setCurrentText(QString::fromStdString(output_string));
R3Exists = true;
} else if (input_string == "pad_up") {
ui->DpadUpBox->setCurrentText(QString::fromStdString(output_string));
DPadUpExists = true;
} else if (input_string == "pad_down") {
ui->DpadDownBox->setCurrentText(QString::fromStdString(output_string));
DPadDownExists = true;
} else if (input_string == "pad_left") {
ui->DpadLeftBox->setCurrentText(QString::fromStdString(output_string));
DPadLeftExists = true;
} else if (input_string == "pad_right") {
ui->DpadRightBox->setCurrentText(QString::fromStdString(output_string));
DPadRightExists = true;
} else if (input_string == "options") {
ui->StartBox->setCurrentText(QString::fromStdString(output_string));
StartExists = true;
} else if (input_string == "back") {
ui->BackBox->setCurrentText(QString::fromStdString(output_string));
BackExists = true;
} else if (input_string == "axis_left_x") {
ui->LStickRightBox->setCurrentText(QString::fromStdString(output_string));
ui->LStickLeftBox->setCurrentText(QString::fromStdString(output_string));
LStickXExists = true;
} else if (input_string == "axis_left_y") {
ui->LStickUpBox->setCurrentText(QString::fromStdString(output_string));
ui->LStickDownBox->setCurrentText(QString::fromStdString(output_string));
LStickYExists = true;
} else if (input_string == "axis_right_x") {
ui->RStickRightBox->setCurrentText(QString::fromStdString(output_string));
ui->RStickLeftBox->setCurrentText(QString::fromStdString(output_string));
RStickXExists = true;
} else if (input_string == "axis_right_y") {
ui->RStickUpBox->setCurrentText(QString::fromStdString(output_string));
ui->RStickDownBox->setCurrentText(QString::fromStdString(output_string));
RStickYExists = true;
} else if (input_string.contains("leftjoystick")) {
std::size_t comma_pos = line.find(',');
int deadzonevalue = std::stoi(line.substr(comma_pos + 1));
ui->LeftDeadzoneSlider->setValue(deadzonevalue);
ui->LeftDeadzoneValue->setText(QString::number(deadzonevalue));
} else if (input_string.contains("rightjoystick")) {
std::size_t comma_pos = line.find(',');
int deadzonevalue = std::stoi(line.substr(comma_pos + 1));
ui->RightDeadzoneSlider->setValue(deadzonevalue);
ui->RightDeadzoneValue->setText(QString::number(deadzonevalue));
}
}
}
// If an entry does not exist in the config file, we assume the user wants it unmapped
if (!CrossExists)
ui->ABox->setCurrentText("unmapped");
if (!CircleExists)
ui->BBox->setCurrentText("unmapped");
if (!SquareExists)
ui->XBox->setCurrentText("unmapped");
if (!TriangleExists)
ui->YBox->setCurrentText("unmapped");
if (!L1Exists)
ui->LBBox->setCurrentText("unmapped");
if (!L2Exists)
ui->LTBox->setCurrentText("unmapped");
if (!L3Exists)
ui->LClickBox->setCurrentText("unmapped");
if (!R1Exists)
ui->RBBox->setCurrentText("unmapped");
if (!R2Exists)
ui->RTBox->setCurrentText("unmapped");
if (!R3Exists)
ui->RClickBox->setCurrentText("unmapped");
if (!DPadUpExists)
ui->DpadUpBox->setCurrentText("unmapped");
if (!DPadDownExists)
ui->DpadDownBox->setCurrentText("unmapped");
if (!DPadLeftExists)
ui->DpadLeftBox->setCurrentText("unmapped");
if (!DPadRightExists)
ui->DpadRightBox->setCurrentText("unmapped");
if (!BackExists)
ui->BackBox->setCurrentText("unmapped");
if (!StartExists)
ui->StartBox->setCurrentText("unmapped");
if (!LStickXExists) {
ui->LStickRightBox->setCurrentText("unmapped");
ui->LStickLeftBox->setCurrentText("unmapped");
}
if (!LStickYExists) {
ui->LStickUpBox->setCurrentText("unmapped");
ui->LStickDownBox->setCurrentText("unmapped");
}
if (!RStickXExists) {
ui->RStickRightBox->setCurrentText("unmapped");
ui->RStickLeftBox->setCurrentText("unmapped");
}
if (!RStickYExists) {
ui->RStickUpBox->setCurrentText("unmapped");
ui->RStickDownBox->setCurrentText("unmapped");
}
file.close();
}
void ControlSettings::GetGameTitle() {
if (ui->ProfileComboBox->currentText() == "Common Config") {
ui->TitleLabel->setText("Common Config");
} else {
for (int i = 0; i < m_game_info->m_games.size(); i++) {
if (m_game_info->m_games[i].serial ==
ui->ProfileComboBox->currentText().toStdString()) {
ui->TitleLabel->setText(QString::fromStdString(m_game_info->m_games[i].name));
}
}
}
}
ControlSettings::~ControlSettings() {}

View file

@ -0,0 +1,52 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QDialog>
#include "game_info.h"
namespace Ui {
class ControlSettings;
}
class ControlSettings : public QDialog {
Q_OBJECT
public:
explicit ControlSettings(std::shared_ptr<GameInfoClass> game_info_get,
QWidget* parent = nullptr);
~ControlSettings();
private Q_SLOTS:
void SaveControllerConfig(bool CloseOnSave);
void SetDefault();
private:
std::unique_ptr<Ui::ControlSettings> ui;
std::shared_ptr<GameInfoClass> m_game_info;
void AddBoxItems();
void SetUIValuestoMappings();
void GetGameTitle();
const std::vector<std::string> ControllerInputs = {
"cross", "circle", "square", "triangle", "l1",
"r1", "l2", "r2", "l3",
"r3", "options", "pad_up",
"pad_down",
"pad_left", "pad_right", "axis_left_x", "axis_left_y", "axis_right_x",
"axis_right_y", "back"};
const QStringList ButtonOutputs = {"cross", "circle", "square", "triangle", "l1",
"r1", "l2", "r2", "l3",
"r3", "options", "pad_up",
"pad_down",
"pad_left", "pad_right", "touchpad", "unmapped"};
const QStringList StickOutputs = {"axis_left_x", "axis_left_y", "axis_right_x", "axis_right_y",
"unmapped"};
};

File diff suppressed because it is too large Load diff

View file

@ -38,17 +38,34 @@ GameGridFrame::GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get,
void GameGridFrame::onCurrentCellChanged(int currentRow, int currentColumn, int previousRow,
int previousColumn) {
crtRow = currentRow;
crtColumn = currentColumn;
columnCnt = this->columnCount();
auto itemID = (crtRow * columnCnt) + currentColumn;
if (itemID > m_game_info->m_games.count() - 1) {
// Early exit for invalid indices
if (currentRow < 0 || currentColumn < 0) {
cellClicked = false;
validCellSelected = false;
BackgroundMusicPlayer::getInstance().stopMusic();
return;
}
crtRow = currentRow;
crtColumn = currentColumn;
columnCnt = this->columnCount();
// Prevent integer overflow
if (columnCnt <= 0 || crtRow > (std::numeric_limits<int>::max() / columnCnt)) {
cellClicked = false;
validCellSelected = false;
BackgroundMusicPlayer::getInstance().stopMusic();
return;
}
auto itemID = (crtRow * columnCnt) + currentColumn;
if (itemID < 0 || itemID > m_game_info->m_games.count() - 1) {
cellClicked = false;
validCellSelected = false;
BackgroundMusicPlayer::getInstance().stopMusic();
return;
}
cellClicked = true;
validCellSelected = true;
SetGridBackgroundImage(crtRow, crtColumn);
@ -65,6 +82,8 @@ void GameGridFrame::PlayBackgroundMusic(QString path) {
}
void GameGridFrame::PopulateGameGrid(QVector<GameInfo> m_games_search, bool fromSearch) {
this->crtRow = -1;
this->crtColumn = -1;
QVector<GameInfo> m_games_;
this->clearContents();
if (fromSearch)
@ -136,43 +155,48 @@ void GameGridFrame::PopulateGameGrid(QVector<GameInfo> m_games_search, bool from
}
void GameGridFrame::SetGridBackgroundImage(int row, int column) {
int itemID = (row * this->columnCount()) + column;
QWidget* item = this->cellWidget(row, column);
if (item) {
QString pic1Path;
Common::FS::PathToQString(pic1Path, (*m_games_shared)[itemID].pic_path);
const auto blurredPic1Path = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
(*m_games_shared)[itemID].serial / "pic1.png";
QString blurredPic1PathQt;
Common::FS::PathToQString(blurredPic1PathQt, blurredPic1Path);
backgroundImage = QImage(blurredPic1PathQt);
if (backgroundImage.isNull()) {
QImage image(pic1Path);
backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
std::filesystem::path img_path =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
(*m_games_shared)[itemID].serial;
std::filesystem::create_directories(img_path);
if (!backgroundImage.save(blurredPic1PathQt, "PNG")) {
// qDebug() << "Error: Unable to save image.";
}
}
RefreshGridBackgroundImage();
if (!item) {
// handle case where no item was clicked
return;
}
// If background images are hidden, clear the background image
if (!Config::getShowBackgroundImage()) {
backgroundImage = QImage();
m_last_opacity = -1; // Reset opacity tracking when disabled
m_current_game_path.clear(); // Reset current game path
RefreshGridBackgroundImage();
return;
}
const auto& game = (*m_games_shared)[itemID];
const int opacity = Config::getBackgroundImageOpacity();
// Recompute if opacity changed or we switched to a different game
if (opacity != m_last_opacity || game.pic_path != m_current_game_path) {
QImage original_image(QString::fromStdString(game.pic_path.string()));
if (!original_image.isNull()) {
backgroundImage = m_game_list_utils.ChangeImageOpacity(
original_image, original_image.rect(), opacity / 100.0f);
m_last_opacity = opacity;
m_current_game_path = game.pic_path;
}
}
RefreshGridBackgroundImage();
}
void GameGridFrame::RefreshGridBackgroundImage() {
if (!backgroundImage.isNull()) {
QPalette palette;
QPalette palette;
if (!backgroundImage.isNull() && Config::getShowBackgroundImage()) {
palette.setBrush(QPalette::Base,
QBrush(backgroundImage.scaled(size(), Qt::IgnoreAspectRatio)));
QColor transparentColor = QColor(135, 206, 235, 40);
palette.setColor(QPalette::Highlight, transparentColor);
this->setPalette(palette);
}
QColor transparentColor = QColor(135, 206, 235, 40);
palette.setColor(QPalette::Highlight, transparentColor);
this->setPalette(palette);
}
bool GameGridFrame::IsValidCellSelected() {

View file

@ -33,6 +33,8 @@ private:
std::shared_ptr<CompatibilityInfoClass> m_compat_info;
std::shared_ptr<QVector<GameInfo>> m_games_shared;
bool validCellSelected = false;
int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
std::filesystem::path m_current_game_path; // Track current game path to detect changes
public:
explicit GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get,

View file

@ -19,7 +19,10 @@ public:
QVector<GameInfo> m_games;
static bool CompareStrings(GameInfo& a, GameInfo& b) {
return a.name < b.name;
std::string name_a = a.name, name_b = b.name;
std::transform(name_a.begin(), name_a.end(), name_a.begin(), ::tolower);
std::transform(name_b.begin(), name_b.end(), name_b.begin(), ::tolower);
return name_a < name_b;
}
static GameInfo readGameInfo(const std::filesystem::path& filePath) {
@ -72,4 +75,4 @@ public:
}
return game;
}
};
};

View file

@ -89,6 +89,7 @@ void GameListFrame::onCurrentCellChanged(int currentRow, int currentColumn, int
if (!item) {
return;
}
m_current_item = item; // Store current item
SetListBackgroundImage(item);
PlayBackgroundMusic(item);
}
@ -104,6 +105,7 @@ void GameListFrame::PlayBackgroundMusic(QTableWidgetItem* item) {
}
void GameListFrame::PopulateGameList(bool isInitialPopulation) {
this->m_current_item = nullptr;
// Do not show status column if it is not enabled
this->setColumnHidden(2, !Config::getCompatibilityEnabled());
this->setColumnHidden(6, !Config::GetLoadGameSizeEnabled());
@ -167,38 +169,41 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
return;
}
QString pic1Path;
Common::FS::PathToQString(pic1Path, m_game_info->m_games[item->row()].pic_path);
const auto blurredPic1Path = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
m_game_info->m_games[item->row()].serial / "pic1.png";
QString blurredPic1PathQt;
Common::FS::PathToQString(blurredPic1PathQt, blurredPic1Path);
// If background images are hidden, clear the background image
if (!Config::getShowBackgroundImage()) {
backgroundImage = QImage();
m_last_opacity = -1; // Reset opacity tracking when disabled
m_current_game_path.clear(); // Reset current game path
RefreshListBackgroundImage();
return;
}
backgroundImage = QImage(blurredPic1PathQt);
if (backgroundImage.isNull()) {
QImage image(pic1Path);
backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
const auto& game = m_game_info->m_games[item->row()];
const int opacity = Config::getBackgroundImageOpacity();
std::filesystem::path img_path =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
m_game_info->m_games[item->row()].serial;
std::filesystem::create_directories(img_path);
if (!backgroundImage.save(blurredPic1PathQt, "PNG")) {
// qDebug() << "Error: Unable to save image.";
// Recompute if opacity changed or we switched to a different game
if (opacity != m_last_opacity || game.pic_path != m_current_game_path) {
QImage original_image(QString::fromStdString(game.pic_path.string()));
if (!original_image.isNull()) {
backgroundImage = m_game_list_utils.ChangeImageOpacity(
original_image, original_image.rect(), opacity / 100.0f);
m_last_opacity = opacity;
m_current_game_path = game.pic_path;
}
}
RefreshListBackgroundImage();
}
void GameListFrame::RefreshListBackgroundImage() {
if (!backgroundImage.isNull()) {
QPalette palette;
QPalette palette;
if (!backgroundImage.isNull() && Config::getShowBackgroundImage()) {
palette.setBrush(QPalette::Base,
QBrush(backgroundImage.scaled(size(), Qt::IgnoreAspectRatio)));
QColor transparentColor = QColor(135, 206, 235, 40);
palette.setColor(QPalette::Highlight, transparentColor);
this->setPalette(palette);
}
QColor transparentColor = QColor(135, 206, 235, 40);
palette.setColor(QPalette::Highlight, transparentColor);
this->setPalette(palette);
}
void GameListFrame::SortNameAscending(int columnIndex) {
@ -392,3 +397,7 @@ QString GameListFrame::GetPlayTime(const std::string& serial) {
file.close();
return playTime;
}
QTableWidgetItem* GameListFrame::GetCurrentItem() {
return m_current_item;
}

View file

@ -44,11 +44,14 @@ private:
QList<QAction*> m_columnActs;
GameInfoClass* game_inf_get = nullptr;
bool ListSortedAsc = true;
QTableWidgetItem* m_current_item = nullptr;
int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
std::filesystem::path m_current_game_path; // Track current game path to detect changes
public:
void PopulateGameList(bool isInitialPopulation = true);
void ResizeIcons(int iconSize);
QTableWidgetItem* GetCurrentItem();
QImage backgroundImage;
GameListUtils m_game_list_utils;
GuiContextMenus m_gui_context_menus;

View file

@ -201,4 +201,30 @@ public:
return result;
}
// Opacity is a float between 0 and 1
static QImage ChangeImageOpacity(const QImage& image, const QRect& rect, float opacity) {
// Convert to ARGB32 format to ensure alpha channel support
QImage result = image.convertToFormat(QImage::Format_ARGB32);
// Ensure opacity is between 0 and 1
opacity = std::clamp(opacity, 0.0f, 1.0f);
// Convert opacity to integer alpha value (0-255)
int alpha = static_cast<int>(opacity * 255);
// Process only the specified rectangle area
for (int y = rect.top(); y <= rect.bottom(); ++y) {
QRgb* line = reinterpret_cast<QRgb*>(result.scanLine(y));
for (int x = rect.left(); x <= rect.right(); ++x) {
// Get current pixel
QRgb pixel = line[x];
// Keep RGB values, but modify alpha while preserving relative transparency
int newAlpha = (qAlpha(pixel) * alpha) / 255;
line[x] = qRgba(qRed(pixel), qGreen(pixel), qBlue(pixel), newAlpha);
}
}
return result;
}
};

View file

@ -77,10 +77,14 @@ public:
QMenu* copyMenu = new QMenu(tr("Copy info..."), widget);
QAction* copyName = new QAction(tr("Copy Name"), widget);
QAction* copySerial = new QAction(tr("Copy Serial"), widget);
QAction* copyVersion = new QAction(tr("Copy Version"), widget);
QAction* copySize = new QAction(tr("Copy Size"), widget);
QAction* copyNameAll = new QAction(tr("Copy All"), widget);
copyMenu->addAction(copyName);
copyMenu->addAction(copySerial);
copyMenu->addAction(copyVersion);
copyMenu->addAction(copySize);
copyMenu->addAction(copyNameAll);
menu.addMenu(copyMenu);
@ -346,6 +350,16 @@ public:
clipboard->setText(QString::fromStdString(m_games[itemID].serial));
}
if (selected == copyVersion) {
QClipboard* clipboard = QGuiApplication::clipboard();
clipboard->setText(QString::fromStdString(m_games[itemID].version));
}
if (selected == copySize) {
QClipboard* clipboard = QGuiApplication::clipboard();
clipboard->setText(QString::fromStdString(m_games[itemID].size));
}
if (selected == copyNameAll) {
QClipboard* clipboard = QGuiApplication::clipboard();
QString combinedText = QString("Name:%1 | Serial:%2 | Version:%3 | Size:%4")

View file

@ -16,6 +16,7 @@
#include "common/scm_rev.h"
#include "common/string_util.h"
#include "common/version.h"
#include "control_settings.h"
#include "core/file_format/pkg.h"
#include "core/loader.h"
#include "game_install_dialog.h"
@ -62,12 +63,16 @@ bool MainWindow::Init() {
window_title = fmt::format("shadPS4 v{}", Common::VERSION);
} else {
std::string remote_url(Common::g_scm_remote_url);
if (remote_url == "https://github.com/shadps4-emu/shadPS4.git" ||
remote_url.length() == 0) {
std::string remote_host;
try {
remote_host = remote_url.substr(19, remote_url.rfind('/') - 19);
} catch (...) {
remote_host = "unknown";
}
if (remote_host == "shadps4-emu" || remote_url.length() == 0) {
window_title = fmt::format("shadPS4 v{} {} {}", Common::VERSION, Common::g_scm_branch,
Common::g_scm_desc);
} else {
std::string remote_host = remote_url.substr(19, remote_url.rfind('/') - 19);
window_title = fmt::format("shadPS4 v{} {}/{} {}", Common::VERSION, remote_host,
Common::g_scm_branch, Common::g_scm_desc);
}
@ -292,13 +297,30 @@ void MainWindow::CreateConnects() {
connect(settingsDialog, &SettingsDialog::CompatibilityChanged, this,
&MainWindow::RefreshGameTable);
connect(settingsDialog, &SettingsDialog::BackgroundOpacityChanged, this,
[this](int opacity) {
Config::setBackgroundImageOpacity(opacity);
if (m_game_list_frame) {
QTableWidgetItem* current = m_game_list_frame->GetCurrentItem();
if (current) {
m_game_list_frame->SetListBackgroundImage(current);
}
}
if (m_game_grid_frame) {
if (m_game_grid_frame->IsValidCellSelected()) {
m_game_grid_frame->SetGridBackgroundImage(m_game_grid_frame->crtRow,
m_game_grid_frame->crtColumn);
}
}
});
settingsDialog->exec();
});
// this is the editor for kbm keybinds
connect(ui->controllerButton, &QPushButton::clicked, this, [this]() {
EditorDialog* editorWindow = new EditorDialog(this);
editorWindow->exec(); // Show the editor window modally
auto configWindow = new ControlSettings(m_game_info, this);
configWindow->exec();
});
#ifdef ENABLE_UPDATER

View file

@ -72,7 +72,7 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices,
ui->buttonBox->button(QDialogButtonBox::StandardButton::Close)->setFocus();
// Add list of available GPUs
ui->graphicsAdapterBox->addItem("Auto Select"); // -1, auto selection
ui->graphicsAdapterBox->addItem(tr("Auto Select")); // -1, auto selection
for (const auto& device : physical_devices) {
ui->graphicsAdapterBox->addItem(device);
}
@ -173,6 +173,9 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices,
{
connect(ui->chooseHomeTabComboBox, &QComboBox::currentTextChanged, this,
[](const QString& hometab) { Config::setChooseHomeTab(hometab.toStdString()); });
connect(ui->showBackgroundImageCheckBox, &QCheckBox::stateChanged, this,
[](int state) { Config::setShowBackgroundImage(state == Qt::Checked); });
}
// Input TAB
{
@ -251,6 +254,7 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices,
#ifdef ENABLE_UPDATER
ui->updaterGroupBox->installEventFilter(this);
#endif
ui->GUIBackgroundImageGroupBox->installEventFilter(this);
ui->GUIMusicGroupBox->installEventFilter(this);
ui->disableTrophycheckBox->installEventFilter(this);
ui->enableCompatibilityCheckBox->installEventFilter(this);
@ -410,6 +414,8 @@ void SettingsDialog::LoadValuesFromConfig() {
ui->removeFolderButton->setEnabled(!ui->gameFoldersListWidget->selectedItems().isEmpty());
ResetInstallFolders();
ui->backgroundImageOpacitySlider->setValue(Config::getBackgroundImageOpacity());
ui->showBackgroundImageCheckBox->setChecked(Config::getShowBackgroundImage());
}
void SettingsDialog::InitializeEmulatorLanguages() {
@ -504,6 +510,8 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
} else if (elementName == "updaterGroupBox") {
text = tr("updaterGroupBox");
#endif
} else if (elementName == "GUIBackgroundImageGroupBox") {
text = tr("GUIBackgroundImageGroupBox");
} else if (elementName == "GUIMusicGroupBox") {
text = tr("GUIMusicGroupBox");
} else if (elementName == "disableTrophycheckBox") {
@ -638,6 +646,9 @@ void SettingsDialog::UpdateSettings() {
Config::setChooseHomeTab(ui->chooseHomeTabComboBox->currentText().toStdString());
Config::setCompatibilityEnabled(ui->enableCompatibilityCheckBox->isChecked());
Config::setCheckCompatibilityOnStartup(ui->checkCompatibilityOnStartupCheckBox->isChecked());
Config::setBackgroundImageOpacity(ui->backgroundImageOpacitySlider->value());
emit BackgroundOpacityChanged(ui->backgroundImageOpacitySlider->value());
Config::setShowBackgroundImage(ui->showBackgroundImageCheckBox->isChecked());
#ifdef ENABLE_DISCORD_RPC
auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();

View file

@ -33,6 +33,7 @@ public:
signals:
void LanguageChanged(const std::string& locale);
void CompatibilityChanged();
void BackgroundOpacityChanged(int opacity);
private:
void LoadValuesFromConfig();

View file

@ -583,6 +583,76 @@
</property>
</widget>
</item>
<item>
<widget class="QGroupBox" name="GUIBackgroundImageGroupBox">
<property name="title">
<string>Background Image</string>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<layout class="QVBoxLayout" name="backgroundImageVLayout">
<item>
<widget class="QCheckBox" name="showBackgroundImageCheckBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Show Background Image</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="opacityLayout">
<property name="spacing">
<number>9</number>
</property>
<item>
<widget class="QLabel" name="backgroundImageOpacityLabel">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Opacity</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="backgroundImageOpacitySlider">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>100</number>
</property>
<property name="value">
<number>50</number>
</property>
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="GUIMusicGroupBox">
<property name="sizePolicy">

View file

@ -128,6 +128,14 @@
<source>Copy Serial</source>
<translation>Seriennummer kopieren</translation>
</message>
<message>
<source>Copy Version</source>
<translation>Version kopieren</translation>
</message>
<message>
<source>Copy Size</source>
<translation>Größe kopieren</translation>
</message>
<message>
<source>Copy All</source>
<translation>Alles kopieren</translation>
@ -1421,4 +1429,31 @@
<translation>TB</translation>
</message>
</context>
<context>
<name>CompatibilityInfoClass</name>
<message>
<source>Unknown</source>
<translation>Unbekannt</translation>
</message>
<message>
<source>Nothing</source>
<translation>Nichts</translation>
</message>
<message>
<source>Boots</source>
<translation>Startet</translation>
</message>
<message>
<source>Menus</source>
<translation>Menüs</translation>
</message>
<message>
<source>Ingame</source>
<translation>ImSpiel</translation>
</message>
<message>
<source>Playable</source>
<translation>Spielbar</translation>
</message>
</context>
</TS>

View file

@ -124,6 +124,14 @@
<source>Copy Serial</source>
<translation>Copy Serial</translation>
</message>
<message>
<source>Copy Version</source>
<translation>Copy Version</translation>
</message>
<message>
<source>Copy Size</source>
<translation>Copy Size</translation>
</message>
<message>
<source>Copy All</source>
<translation>Copy All</translation>
@ -749,6 +757,18 @@
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
</message>
<message>
<source>Background Image</source>
<translation>Background Image</translation>
</message>
<message>
<source>Show Background Image</source>
<translation>Show Background Image</translation>
</message>
<message>
<source>Opacity</source>
<translation>Opacity</translation>
</message>
<message>
<source>Play title music</source>
<translation>Play title music</translation>
@ -845,6 +865,10 @@
<source>updaterGroupBox</source>
<translation>Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.</translation>
</message>
<message>
<source>GUIBackgroundImageGroupBox</source>
<translation>Background Image:\nControl the opacity of the game background image.</translation>
</message>
<message>
<source>GUIMusicGroupBox</source>
<translation>Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.</translation>

View file

@ -748,6 +748,18 @@
<source>Disable Trophy Pop-ups</source>
<translation>Disable Trophy Pop-ups</translation>
</message>
<message>
<source>Background Image</source>
<translation>Imagen de fondo</translation>
</message>
<message>
<source>Show Background Image</source>
<translation>Mostrar Imagen de Fondo</translation>
</message>
<message>
<source>Opacity</source>
<translation>Opacidad</translation>
</message>
<message>
<source>Play title music</source>
<translation>Reproducir la música de apertura</translation>
@ -844,6 +856,10 @@
<source>updaterGroupBox</source>
<translation>Actualización:\nRelease: Versiones oficiales lanzadas cada mes que pueden estar muy desactualizadas, pero son más confiables y están probadas.\nNightly: Versiones de desarrollo que tienen todas las últimas funciones y correcciones, pero pueden contener errores y son menos estables.</translation>
</message>
<message>
<source>GUIBackgroundImageGroupBox</source>
<translation>Imagen de fondo:\nControle la opacidad de la imagen de fondo del juego.</translation>
</message>
<message>
<source>GUIMusicGroupBox</source>
<translation>Reproducir Música del Título:\nSi un juego lo admite, habilita la reproducción de música especial al seleccionar el juego en la interfaz gráfica.</translation>

View file

@ -742,7 +742,7 @@
</message>
<message>
<source>Title Music</source>
<translation>Title Music</translation>
<translation>Musique du titre</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
@ -958,7 +958,7 @@
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Diagnostic de crash:\nCrée un fichier .yaml avec des informations sur l'état de Vulkan au moment du crash.\nUtile pour déboguer les erreurs "Device lost". Si cette option est activée, vous devez aussi activer Marqueur de débogage hôte ET invité.\nNe marche pas pour les GPUs Intel.\nVous devez activer le Vulkan Validation Layers ainsi que le Vulkan SDK pour que cela fonctionne.</translation>
<translation>Diagnostic de crash:\nCrée un fichier .yaml avec des informations sur l'état de Vulkan au moment du crash.\nUtile pour déboguer les erreurs "Device lost". Si cette option est activée, vous devez aussi activer Marqueur de débogage hôte ET invité.\nNe marche pas pour les GPUs Intel.\nVous devez activer la couche de validation Vulkan ainsi que le Vulkan SDK pour que cela fonctionne.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
@ -1405,4 +1405,31 @@
<translation>TB</translation>
</message>
</context>
<context>
<name>CompatibilityInfoClass</name>
<message>
<source>Unknown</source>
<translation>Inconnu</translation>
</message>
<message>
<source>Nothing</source>
<translation>Rien</translation>
</message>
<message>
<source>Boots</source>
<translation>Démarre</translation>
</message>
<message>
<source>Menus</source>
<translation>Menu</translation>
</message>
<message>
<source>Ingame</source>
<translation>En jeu</translation>
</message>
<message>
<source>Playable</source>
<translation>Jouable</translation>
</message>
</context>
</TS>

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="nb">
<!-- SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
<!-- SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later -->
<context>
<name>AboutDialog</name>
@ -1298,6 +1298,14 @@
<source>Game can be completed with playable performance and no major glitches</source>
<translation>Spillet kan fullføres med spillbar ytelse og uten store feil</translation>
</message>
<message>
<source>Click to go to issue</source>
<translation>Klikk for å til rapporten</translation>
</message>
<message>
<source>Last updated</source>
<translation>Sist oppdatert</translation>
</message>
</context>
<context>
<name>CheckUpdate</name>
@ -1425,4 +1433,43 @@
<translation>TB</translation>
</message>
</context>
<context>
<name>CompatibilityInfoClass</name>
<message>
<source>Unknown</source>
<translation>Ukjent</translation>
</message>
<message>
<source>Nothing</source>
<translation>Ingenting</translation>
</message>
<message>
<source>Boots</source>
<translation>Starter opp</translation>
</message>
<message>
<source>Menus</source>
<translation>Meny</translation>
</message>
<message>
<source>Ingame</source>
<translation>I spill</translation>
</message>
<message>
<source>Playable</source>
<translation>Spillbar</translation>
</message>
<message>
<source>Fetching compatibility data, please wait</source>
<translation>Henter kompatibilitetsdata, vennligst vent</translation>
</message>
<message>
<source>Cancel</source>
<translation>Avbryt</translation>
</message>
<message>
<source>Loading...</source>
<translation>Laster...</translation>
</message>
</context>
</TS>

File diff suppressed because it is too large Load diff

View file

@ -52,7 +52,7 @@
</message>
<message>
<source>Select which directory you want to install to.</source>
<translation></translation>
<translation></translation>
</message>
</context>
<context>
@ -186,7 +186,7 @@
</message>
<message>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>使</translation>
<translation>使</translation>
</message>
<message>
<source>This game has no update to delete!</source>
@ -210,7 +210,7 @@
</message>
<message>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation> %1 %2</translation>
<translation> %1 %2</translation>
</message>
</context>
<context>
@ -702,24 +702,25 @@
</message>
<message>
<source>Enable Crash Diagnostics</source>
<translation>Enable Crash Diagnostics</translation>
<translation></translation>
</message>
<message>
<source>Collect Shaders</source>
<translation>Collect Shaders</translation>
<translation></translation>
</message>
<message>
<source>Copy GPU Buffers</source>
<translation>Copy GPU Buffers</translation>
<translation> GPU </translation>
</message>
<message>
<source>Host Debug Markers</source>
<translation>Host Debug Markers</translation>
<translation>Host </translation>
</message>
<message>
<source>Guest Debug Markers</source>
<translation>Guest Debug Markers</translation>
<translation>Geust </translation>
</message>
<message>
<source>Update</source>
<translation></translation>
@ -954,23 +955,23 @@
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation>\n您需要启用此功能才能使用调试菜单Ctrl + F10</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation>\n创建一个包含崩溃时 Vulkan .yaml \n对于调试Device lost Host Guest \n此功能在 Intel \n您需要启用 Vulkan Vulkan SDK 使</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation> GPU \n绕过涉及 GPU \n对于 PM4 type 0 </translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation>Host \n在 Vulkan AMD GPU \n如果您已启用此功能\n对 RenderDoc </translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation>Guest \n在命令缓冲区中插入游戏本身添加的任何调试标记\n如果您已启用此功能\n对 RenderDoc </translation>
</message>
<message>
<source>saveDataBox</source>
@ -1284,7 +1285,7 @@
</message>
<message>
<source>Game can be completed with playable performance and no major glitches</source>
<translation> Bug</translation>
<translation> Bug</translation>
</message>
</context>
<context>
@ -1413,4 +1414,31 @@
<translation>TB</translation>
</message>
</context>
<context>
<name>CompatibilityInfoClass</name>
<message>
<source>Unknown</source>
<translation></translation>
</message>
<message>
<source>Nothing</source>
<translation></translation>
</message>
<message>
<source>Boots</source>
<translation></translation>
</message>
<message>
<source>Menus</source>
<translation></translation>
</message>
<message>
<source>Ingame</source>
<translation></translation>
</message>
<message>
<source>Playable</source>
<translation></translation>
</message>
</context>
</TS>

View file

@ -148,41 +148,46 @@ void CFG::EmitDivergenceLabels() {
const size_t end_index = GetIndex(end);
s32 curr_begin = -1;
s32 last_exec_idx = -1;
for (size_t index = GetIndex(start); index < end_index; index++) {
const auto& inst = inst_list[index];
const bool is_close = is_close_scope(inst);
if ((is_close || index == end_index - 1) && curr_begin != -1) {
// If there are no instructions inside scope don't do anything.
if (index - curr_begin == 1) {
curr_begin = -1;
continue;
if (curr_begin != -1) {
// Keep note of the last instruction that does not ignore exec, so we know where
// to end the divergence block without impacting trailing instructions that do.
if (!IgnoresExecMask(inst)) {
last_exec_idx = index;
}
// If all instructions in the scope ignore exec masking, we shouldn't insert a
// scope.
const auto start = inst_list.begin() + curr_begin + 1;
if (!std::ranges::all_of(start, inst_list.begin() + index, IgnoresExecMask)) {
// Add a label to the instruction right after the open scope call.
// It is the start of a new basic block.
const auto& save_inst = inst_list[curr_begin];
const Label label = index_to_pc[curr_begin] + save_inst.length;
AddLabel(label);
// Add a label to the close scope instruction.
// There are 3 cases where we need to close a scope.
// * Close scope instruction inside the block
// * Close scope instruction at the end of the block (cbranch or endpgm)
// * Normal instruction at the end of the block
// For the last case we must NOT add a label as that would cause
// the instruction to be separated into its own basic block.
if (is_close) {
AddLabel(index_to_pc[index]);
// Consider a close scope on certain instruction types or at the last instruction
// before the next label.
if (is_close_scope(inst) || index == end_index - 1) {
// Only insert a scope if, since the open-scope instruction, there is at least
// one instruction that does not ignore exec.
if (index - curr_begin > 1 && last_exec_idx != -1) {
// Add a label to the instruction right after the open scope call.
// It is the start of a new basic block.
const auto& save_inst = inst_list[curr_begin];
AddLabel(index_to_pc[curr_begin] + save_inst.length);
// Add a label to the close scope instruction.
// There are 3 cases where we need to close a scope.
// * Close scope instruction inside the block
// * Close scope instruction at the end of the block (cbranch or endpgm)
// * Normal instruction at the end of the block
// If the instruction we want to close the scope at is at the end of the
// block, we do not need to insert a new label.
if (last_exec_idx != end_index - 1) {
// Add the label after the last instruction affected by exec.
const auto& last_exec_inst = inst_list[last_exec_idx];
AddLabel(index_to_pc[last_exec_idx] + last_exec_inst.length);
}
}
// Reset scope begin.
curr_begin = -1;
}
// Reset scope begin.
curr_begin = -1;
}
// Mark a potential start of an exec scope.
if (is_open_scope(inst)) {
curr_begin = index;
last_exec_idx = -1;
}
}
}

View file

@ -17,7 +17,11 @@ u32 SwizzleMrtComponent(const FragmentRuntimeInfo::PsColorBuffer& color_buffer,
void Translator::ExportMrtValue(IR::Attribute attribute, u32 comp, const IR::F32& value,
const FragmentRuntimeInfo::PsColorBuffer& color_buffer) {
const auto converted = ApplyWriteNumberConversion(ir, value, color_buffer.num_conversion);
auto converted = ApplyWriteNumberConversion(ir, value, color_buffer.num_conversion);
if (color_buffer.needs_unorm_fixup) {
// FIXME: Fix-up for GPUs where float-to-unorm rounding is off from expected.
converted = ir.FPSub(converted, ir.Imm32(1.f / 127500.f));
}
ir.SetAttribute(attribute, converted, comp);
}

View file

@ -219,7 +219,7 @@ void FlattenExtendedUserdataPass(IR::Program& program) {
};
auto base0 = IR::BreadthFirstSearch(ptr_composite->Arg(0), pred);
auto base1 = IR::BreadthFirstSearch(ptr_composite->Arg(1), pred);
ASSERT_MSG(base0 && base1 && "ReadConst not from constant memory");
ASSERT_MSG(base0 && base1, "ReadConst not from constant memory");
IR::Inst* ptr_lo = base0.value();
ptr_lo = pass_info.DeduplicateInstruction(ptr_lo);
@ -250,4 +250,4 @@ void FlattenExtendedUserdataPass(IR::Program& program) {
info.RefreshFlatBuf();
}
} // namespace Shader::Optimization
} // namespace Shader::Optimization

View file

@ -9,9 +9,10 @@ namespace Shader::IR {
std::string NameOf(Type type) {
static constexpr std::array names{
"Opaque", "Label", "Reg", "Pred", "Attribute", "U1", "U8", "U16", "U32",
"U64", "F16", "F32", "F64", "U32x2", "U32x3", "U32x4", "F16x2", "F16x3",
"F16x4", "F32x2", "F32x3", "F32x4", "F64x2", "F64x3", "F64x4", "StringLiteral"};
"Opaque", "ScalarReg", "VectorReg", "Attribute", "Patch", "U1", "U8",
"U16", "U32", "U64", "F16", "F32", "F64", "U32x2",
"U32x3", "U32x4", "F16x2", "F16x3", "F16x4", "F32x2", "F32x3",
"F32x4", "F64x2", "F64x3", "F64x4", "StringLiteral"};
const size_t bits{static_cast<size_t>(type)};
if (bits == 0) {
return "Void";

View file

@ -185,6 +185,7 @@ struct FragmentRuntimeInfo {
AmdGpu::NumberConversion num_conversion;
AmdGpu::CompMapping swizzle;
AmdGpu::Liverpool::ShaderExportFormat export_format;
bool needs_unorm_fixup;
auto operator<=>(const PsColorBuffer&) const noexcept = default;
};

View file

@ -30,5 +30,6 @@
<file>images/ko-fi.png</file>
<file>images/youtube.png</file>
<file>images/website.png</file>
<file>images/ps4_controller.png</file>
</qresource>
</RCC>

View file

@ -330,6 +330,16 @@ bool PipelineCache::RefreshGraphicsKey() {
continue;
}
// Metal seems to have an issue where 8-bit unorm/snorm/sRGB outputs to render target
// need a bias applied to round correctly; detect and set the flag for that here.
const auto needs_unorm_fixup = instance.GetDriverID() == vk::DriverId::eMoltenvk &&
(col_buf.GetNumberFmt() == AmdGpu::NumberFormat::Unorm ||
col_buf.GetNumberFmt() == AmdGpu::NumberFormat::Snorm ||
col_buf.GetNumberFmt() == AmdGpu::NumberFormat::Srgb) &&
(col_buf.GetDataFmt() == AmdGpu::DataFormat::Format8 ||
col_buf.GetDataFmt() == AmdGpu::DataFormat::Format8_8 ||
col_buf.GetDataFmt() == AmdGpu::DataFormat::Format8_8_8_8);
key.color_formats[remapped_cb] =
LiverpoolToVK::SurfaceFormat(col_buf.GetDataFmt(), col_buf.GetNumberFmt());
key.color_buffers[remapped_cb] = {
@ -337,6 +347,7 @@ bool PipelineCache::RefreshGraphicsKey() {
.num_conversion = col_buf.GetNumberConversion(),
.swizzle = col_buf.Swizzle(),
.export_format = regs.color_export_format.GetFormat(cb),
.needs_unorm_fixup = needs_unorm_fixup,
};
}