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https://github.com/shadps4-emu/shadPS4.git
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Minor fixes (#3370)
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parent
c7f1c66b82
commit
e56232134f
3 changed files with 30 additions and 24 deletions
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@ -859,61 +859,66 @@ bool ControlSettings::eventFilter(QObject* obj, QEvent* event) {
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void ControlSettings::processSDLEvents(int Type, int Input, int Value) {
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if (EnableButtonMapping) {
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if (pressedButtons.size() >= 3) {
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return;
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}
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if (Type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
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switch (Input) {
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case SDL_GAMEPAD_BUTTON_SOUTH:
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pressedButtons.insert("cross");
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pressedButtons.insert(5, "cross");
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break;
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case SDL_GAMEPAD_BUTTON_EAST:
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pressedButtons.insert("circle");
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pressedButtons.insert(6, "circle");
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break;
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case SDL_GAMEPAD_BUTTON_NORTH:
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pressedButtons.insert("triangle");
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pressedButtons.insert(7, "triangle");
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break;
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case SDL_GAMEPAD_BUTTON_WEST:
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pressedButtons.insert("square");
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pressedButtons.insert(8, "square");
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break;
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case SDL_GAMEPAD_BUTTON_LEFT_SHOULDER:
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pressedButtons.insert("l1");
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pressedButtons.insert(3, "l1");
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break;
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case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
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pressedButtons.insert("r1");
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pressedButtons.insert(4, "r1");
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break;
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case SDL_GAMEPAD_BUTTON_LEFT_STICK:
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pressedButtons.insert("l3");
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pressedButtons.insert(9, "l3");
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break;
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case SDL_GAMEPAD_BUTTON_RIGHT_STICK:
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pressedButtons.insert("r3");
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pressedButtons.insert(10, "r3");
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break;
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case SDL_GAMEPAD_BUTTON_DPAD_UP:
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pressedButtons.insert("pad_up");
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pressedButtons.insert(13, "pad_up");
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break;
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case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
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pressedButtons.insert("pad_down");
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pressedButtons.insert(14, "pad_down");
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break;
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case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
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pressedButtons.insert("pad_left");
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pressedButtons.insert(15, "pad_left");
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break;
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case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
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pressedButtons.insert("pad_right");
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pressedButtons.insert(16, "pad_right");
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break;
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case SDL_GAMEPAD_BUTTON_BACK:
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pressedButtons.insert("back");
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pressedButtons.insert(11, "back");
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break;
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case SDL_GAMEPAD_BUTTON_LEFT_PADDLE1:
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pressedButtons.insert("lpaddle_high");
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pressedButtons.insert(17, "lpaddle_high");
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break;
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case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1:
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pressedButtons.insert("rpaddle_high");
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pressedButtons.insert(18, "rpaddle_high");
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break;
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case SDL_GAMEPAD_BUTTON_LEFT_PADDLE2:
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pressedButtons.insert("lpaddle_low");
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pressedButtons.insert(19, "lpaddle_low");
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break;
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case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2:
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pressedButtons.insert("rpaddle_low");
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pressedButtons.insert(20, "rpaddle_low");
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break;
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case SDL_GAMEPAD_BUTTON_START:
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pressedButtons.insert("options");
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pressedButtons.insert(12, "options");
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break;
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default:
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break;
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@ -926,19 +931,19 @@ void ControlSettings::processSDLEvents(int Type, int Input, int Value) {
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switch (Input) {
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case SDL_GAMEPAD_AXIS_LEFT_TRIGGER:
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if (Value > 16000) {
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pressedButtons.insert("l2");
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pressedButtons.insert(1, "l2");
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L2Pressed = true;
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} else if (Value < 5000) {
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if (L2Pressed)
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if (L2Pressed && !R2Pressed)
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emit PushGamepadEvent();
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}
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break;
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case SDL_GAMEPAD_AXIS_RIGHT_TRIGGER:
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if (Value > 16000) {
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pressedButtons.insert("r2");
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pressedButtons.insert(2, "r2");
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R2Pressed = true;
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} else if (Value < 5000) {
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if (R2Pressed)
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if (R2Pressed && !L2Pressed)
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emit PushGamepadEvent();
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}
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break;
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@ -47,9 +47,10 @@ private:
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void EnableMappingButtons();
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void Cleanup();
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// use QMap instead of QSet to maintain order of inserted strings
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QMap<int, QString> pressedButtons;
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QList<QPushButton*> ButtonsList;
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QList<QPushButton*> AxisList;
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QSet<QString> pressedButtons;
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std::string RunningGameSerial;
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bool GameRunning;
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@ -234,7 +234,7 @@ void KBMSettings::SaveKBMConfig(bool close_on_save) {
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lines.push_back("");
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add_mapping(ui->MouseJoystickBox->currentText(), "mouse_to_joystick");
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lines.push_back("mouse_to_joystick = " + ui->MouseJoystickBox->currentText().toStdString());
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add_mapping(ui->LHalfButton->text(), "leftjoystick_halfmode");
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add_mapping(ui->RHalfButton->text(), "rightjoystick_halfmode");
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