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set scePadSetVibration to log debug
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1 changed files with 2 additions and 2 deletions
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@ -522,8 +522,8 @@ int PS4_SYSV_ABI scePadSetUserColor() {
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int PS4_SYSV_ABI scePadSetVibration(s32 handle, const OrbisPadVibrationParam* pParam) {
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if (pParam != nullptr) {
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LOG_INFO(Lib_Pad, "scePadSetVibration called handle = {} data = {} , {}", handle,
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pParam->smallMotor, pParam->largeMotor);
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LOG_DEBUG(Lib_Pad, "scePadSetVibration called handle = {} data = {} , {}", handle,
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pParam->smallMotor, pParam->largeMotor);
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auto* controller = Common::Singleton<Input::GameController>::Instance();
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controller->SetVibration(pParam->smallMotor, pParam->largeMotor);
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return ORBIS_OK;
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