set scePadSetVibration to log debug

This commit is contained in:
georgemoralis 2024-09-05 00:01:57 +03:00
parent 26dd3d464d
commit e6d57cc978

View file

@ -522,8 +522,8 @@ int PS4_SYSV_ABI scePadSetUserColor() {
int PS4_SYSV_ABI scePadSetVibration(s32 handle, const OrbisPadVibrationParam* pParam) {
if (pParam != nullptr) {
LOG_INFO(Lib_Pad, "scePadSetVibration called handle = {} data = {} , {}", handle,
pParam->smallMotor, pParam->largeMotor);
LOG_DEBUG(Lib_Pad, "scePadSetVibration called handle = {} data = {} , {}", handle,
pParam->smallMotor, pParam->largeMotor);
auto* controller = Common::Singleton<Input::GameController>::Instance();
controller->SetVibration(pParam->smallMotor, pParam->largeMotor);
return ORBIS_OK;