mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-05 07:38:41 +00:00
renderer_vulkan: a fix for vertex buffers merging
This commit is contained in:
parent
b48b127624
commit
e6eaad60f0
1 changed files with 2 additions and 2 deletions
|
@ -388,11 +388,11 @@ void GraphicsPipeline::BindVertexBuffers(StreamBuffer& staging) const {
|
||||||
|
|
||||||
boost::container::static_vector<BufferRange, MaxVertexBufferCount> ranges_merged{ranges[0]};
|
boost::container::static_vector<BufferRange, MaxVertexBufferCount> ranges_merged{ranges[0]};
|
||||||
for (auto range : ranges) {
|
for (auto range : ranges) {
|
||||||
auto& prev_range = ranges.back();
|
auto& prev_range = ranges_merged.back();
|
||||||
if (prev_range.end_address < range.base_address) {
|
if (prev_range.end_address < range.base_address) {
|
||||||
ranges_merged.emplace_back(range);
|
ranges_merged.emplace_back(range);
|
||||||
} else {
|
} else {
|
||||||
ranges_merged.back().end_address = std::max(prev_range.end_address, range.end_address);
|
prev_range.end_address = std::max(prev_range.end_address, range.end_address);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue