Make F4/F5 adding/removing controllers a full feature instead of an accidentally pushed debug tool

This commit is contained in:
kalaposfos13 2025-04-15 15:27:22 +02:00
parent ce359b5b4d
commit edf14ac019
3 changed files with 25 additions and 17 deletions

View file

@ -588,7 +588,7 @@ s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(OrbisUserServiceLoginUserIdLis
// TODO only first user, do the others as well
for (int i = 0; i < 4; i++) {
auto controllers = *Common::Singleton<Input::GameControllers>::Instance();
userIdList->user_id[i] = controllers[i]->GetUserId();
userIdList->user_id[i] = controllers[i]->user_id;
}
return ORBIS_OK;
}

View file

@ -65,12 +65,10 @@ public:
bool SetVibration(u8 smallMotor, u8 largeMotor);
void SetTouchpadState(int touchIndex, bool touchDown, float x, float y);
u32 Poll();
u32 GetUserId() {
return user_id;
}
float gyro_poll_rate;
float accel_poll_rate;
u32 user_id = -1; // ORBIS_USER_SERVICE_USER_ID_INVALID
static void CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
Libraries::Pad::OrbisFVector3& angularVelocity,
float deltaTime,
@ -89,7 +87,6 @@ private:
u32 m_first_state = 0;
std::array<State, MAX_STATES> m_states;
std::array<StateInternal, MAX_STATES> m_private;
u32 user_id = -1; // ORBIS_USER_SERVICE_USER_ID_INVALID
SDL_Gamepad* m_sdl_gamepad = nullptr;
};

View file

@ -194,21 +194,20 @@ void WindowSDL::WaitEvent() {
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
OnGamepadEvent(&event);
break;
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:{
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE: {
int controller_id = Input::GetGamepadIndexFromJoystickId(event.gsensor.which) - 1;
switch ((SDL_SensorType)event.gsensor.sensor) {
case SDL_SENSOR_GYRO:
controllers[controller_id]->Gyro(
0, event.gsensor.data);
controllers[controller_id]->Gyro(0, event.gsensor.data);
break;
case SDL_SENSOR_ACCEL:
controllers[controller_id]->Acceleration(
0, event.gsensor.data);
controllers[controller_id]->Acceleration(0, event.gsensor.data);
break;
default:
break;
}
break;}
break;
}
case SDL_EVENT_QUIT:
is_open = false;
break;
@ -312,13 +311,25 @@ void WindowSDL::OnKeyboardMouseInput(const SDL_Event* event) {
}
// test controller connect/disconnect
else if (input_id == SDLK_F4) {
int player_count = Config::GetNumberOfPlayers();
AddUserServiceEvent({OrbisUserServiceEventType::Logout, player_count});
Config::SetNumberOfPlayers(player_count - 1);
auto controllers = *Common::Singleton<Input::GameControllers>::Instance();
for (int i = 3; i >= 0; i--) {
if (controllers[i]->user_id != -1) {
AddUserServiceEvent(
{OrbisUserServiceEventType::Logout, (s32)controllers[i]->user_id});
controllers[i]->user_id = -1;
break;
}
}
} else if (input_id == SDLK_F5) {
int player_count = Config::GetNumberOfPlayers();
AddUserServiceEvent({OrbisUserServiceEventType::Login, player_count + 1});
Config::SetNumberOfPlayers(player_count + 1);
auto controllers = *Common::Singleton<Input::GameControllers>::Instance();
for (int i = 0; i < 4; i++) {
if (controllers[i]->user_id == -1) {
controllers[i]->user_id = i + 1;
AddUserServiceEvent(
{OrbisUserServiceEventType::Login, (s32)controllers[i]->user_id});
break;
}
}
}
}