audio3d: Implement central Audio3d output.

This commit is contained in:
squidbus 2025-04-12 17:40:02 -07:00
parent 8a50c9a1eb
commit f0b4afaec6
4 changed files with 98 additions and 34 deletions

View file

@ -191,6 +191,7 @@ int PS4_SYSV_ABI sceAudioOutGetPortState(s32 handle, OrbisAudioOutPortState* sta
case OrbisAudioOutPort::Main:
case OrbisAudioOutPort::Bgm:
case OrbisAudioOutPort::Voice:
case OrbisAudioOutPort::Audio3d:
state->output = 1;
state->channel = port.format_info.num_channels > 2 ? 2 : port.format_info.num_channels;
break;
@ -316,7 +317,7 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
return ORBIS_AUDIO_OUT_ERROR_NOT_INIT;
}
if ((port_type < OrbisAudioOutPort::Main || port_type > OrbisAudioOutPort::Padspk) &&
(port_type != OrbisAudioOutPort::Aux)) {
(port_type != OrbisAudioOutPort::Audio3d && port_type != OrbisAudioOutPort::Aux)) {
LOG_ERROR(Lib_AudioOut, "Invalid port type");
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT_TYPE;
}

View file

@ -20,7 +20,15 @@ class PortBackend;
constexpr s32 SCE_AUDIO_OUT_NUM_PORTS = 22;
constexpr s32 SCE_AUDIO_OUT_VOLUME_0DB = 32768; // max volume value
enum class OrbisAudioOutPort { Main = 0, Bgm = 1, Voice = 2, Personal = 3, Padspk = 4, Aux = 127 };
enum class OrbisAudioOutPort {
Main = 0,
Bgm = 1,
Voice = 2,
Personal = 3,
Padspk = 4,
Audio3d = 126,
Aux = 127,
};
enum class OrbisAudioOutParamFormat : u32 {
S16Mono = 0,

View file

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <SDL3/SDL_audio.h>
#include <magic_enum/magic_enum.hpp>
#include "common/assert.h"
@ -13,6 +14,17 @@
namespace Libraries::Audio3d {
static constexpr u32 AUDIO3D_SAMPLE_RATE = 48000;
static constexpr u32 AUDIO3D_INPUT_NUM_CHANNELS = 8;
static constexpr AudioOut::OrbisAudioOutParamFormat AUDIO3D_OUTPUT_FORMAT =
AudioOut::OrbisAudioOutParamFormat::S16Stereo;
static constexpr u32 AUDIO3D_OUTPUT_NUM_CHANNELS = 2;
static constexpr u32 AUDIO3D_OUTPUT_BUFFER_FRAMES = 0x100;
static constexpr u32 AUDIO3D_OUTPUT_BUFFER_BYTES =
AUDIO3D_OUTPUT_BUFFER_FRAMES * AUDIO3D_OUTPUT_NUM_CHANNELS * sizeof(s16);
static std::unique_ptr<Audio3dState> state;
int PS4_SYSV_ABI sceAudio3dAudioOutClose() {
@ -45,14 +57,17 @@ sceAudio3dAudioOutOpen(const OrbisAudio3dPortId port_id, const OrbisUserServiceU
int PS4_SYSV_ABI sceAudio3dAudioOutOutput(const s32 handle, void* ptr) {
LOG_INFO(Lib_Audio3d, "called, handle = {}, ptr = {}", handle, ptr);
if (!state->ports.contains(handle)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(handle)");
if (!ptr) {
LOG_ERROR(Lib_Audio3d, "!ptr");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (handle < 0 || (handle & 0xFFFF) > 25) {
LOG_ERROR(Lib_Audio3d, "handle < 0 || (handle & 0xFFFF) > 25");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
state->ports[handle].queue.emplace_back(ptr);
return ORBIS_OK;
return AudioOut::sceAudioOutOutput(handle, ptr);
}
int PS4_SYSV_ABI sceAudio3dAudioOutOutputs(AudioOut::OrbisAudioOutOutputParam* param,
@ -64,8 +79,7 @@ int PS4_SYSV_ABI sceAudio3dAudioOutOutputs(AudioOut::OrbisAudioOutOutputParam* p
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
// return sceAudioOutOutputs(param, num);
return ORBIS_OK;
return AudioOut::sceAudioOutOutputs(param, num);
}
int PS4_SYSV_ABI sceAudio3dBedWrite(const OrbisAudio3dPortId port_id, const u32 num_channels,
@ -108,7 +122,11 @@ int PS4_SYSV_ABI sceAudio3dBedWrite2(const OrbisAudio3dPortId port_id, const u32
}
}
state->ports[port_id].queue.emplace_back(buffer);
state->ports[port_id].queue.emplace_back(OrbisAudio3dPcm{
.format = format,
.sample_buffer = buffer,
.num_samples = num_samples,
});
return ORBIS_OK;
}
@ -160,7 +178,20 @@ int PS4_SYSV_ABI sceAudio3dInitialize(const s64 reserved) {
}
state = std::make_unique<Audio3dState>();
AudioOut::sceAudioOutInit();
const auto init_ret = AudioOut::sceAudioOutInit();
if (init_ret < 0) {
return init_ret;
}
AudioOut::OrbisAudioOutParamExtendedInformation ext_info{};
ext_info.data_format.Assign(AUDIO3D_OUTPUT_FORMAT);
state->audio_out_handle =
AudioOut::sceAudioOutOpen(0xFF, AudioOut::OrbisAudioOutPort::Audio3d, 0,
AUDIO3D_OUTPUT_BUFFER_FRAMES, AUDIO3D_SAMPLE_RATE, ext_info);
if (state->audio_out_handle < 0) {
return state->audio_out_handle;
}
return ORBIS_OK;
}
@ -201,7 +232,7 @@ int PS4_SYSV_ABI sceAudio3dObjectSetAttributes(const OrbisAudio3dPortId port_id,
switch (attribute.attribute_id) {
case 0x00000001: { // PCM
const auto pcm_attribute = static_cast<OrbisAudio3dPcm*>(attribute.value);
state->ports[port_id].queue.emplace_back(pcm_attribute->sample_buffer);
state->ports[port_id].queue.emplace_back(*pcm_attribute);
break;
}
default:
@ -230,17 +261,16 @@ int PS4_SYSV_ABI sceAudio3dPortAdvance(const OrbisAudio3dPortId port_id) {
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
}
auto& queue = state->ports[port_id].queue;
if (queue.empty()) {
LOG_ERROR(Lib_Audio3d, "queue.empty()");
return ORBIS_OK;
auto& port = state->ports[port_id];
port.has_buffer = !port.queue.empty();
if (port.has_buffer) {
port.current_buffer = port.queue.front();
port.queue.pop_front();
} else {
// Nothing to advance to.
LOG_DEBUG(Lib_Audio3d, "Port advance with no buffer queued");
}
// WHAT THE FUCK DO YOU DO
// queue.pop();
return ORBIS_OK;
}
@ -298,15 +328,15 @@ int PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(const OrbisAudio3dPortId port_id, u
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
const auto [parameters, queue] = state->ports[port_id];
const size_t size = queue.size();
const auto port = state->ports[port_id];
const size_t size = port.queue.size();
if (queue_level) {
*queue_level = size;
}
if (queue_available) {
*queue_available = parameters.queue_depth - size;
*queue_available = port.parameters.queue_depth - size;
}
return ORBIS_OK;
@ -361,25 +391,46 @@ int PS4_SYSV_ABI sceAudio3dPortPush(const OrbisAudio3dPortId port_id,
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (state->ports[port_id].parameters.buffer_mode != ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH) {
const auto& port = state->ports[port_id];
if (port.parameters.buffer_mode != ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH) {
LOG_ERROR(Lib_Audio3d, "port doesn't have push capability");
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
}
auto& queue = state->ports[port_id].queue;
if (queue.empty()) {
LOG_ERROR(Lib_Audio3d, "queue.empty()");
if (!port.has_buffer) {
// Nothing to push.
LOG_DEBUG(Lib_Audio3d, "Port push with no buffer ready");
return ORBIS_OK;
}
for (const auto ptr : queue) {
// AudioOut::sceAudioOutOutput(1, ptr);
const u32 src_size =
port.current_buffer.num_samples * sizeof(float) * AUDIO3D_INPUT_NUM_CHANNELS;
const SDL_AudioSpec src_spec = {
.format = port.current_buffer.format == ORBIS_AUDIO3D_FORMAT_S16 ? SDL_AUDIO_S16LE
: SDL_AUDIO_F32LE,
.channels = AUDIO3D_INPUT_NUM_CHANNELS,
.freq = AUDIO3D_SAMPLE_RATE,
};
constexpr SDL_AudioSpec dst_spec = {
.format = SDL_AUDIO_S16LE,
.channels = AUDIO3D_OUTPUT_NUM_CHANNELS,
.freq = AUDIO3D_SAMPLE_RATE,
};
u8* dst_data;
int dst_len;
if (!SDL_ConvertAudioSamples(&src_spec,
static_cast<const Uint8*>(port.current_buffer.sample_buffer),
static_cast<int>(src_size), &dst_spec, &dst_data, &dst_len)) {
LOG_ERROR(Lib_Audio3d, "SDL_ConvertAudioSamples failed: {}", SDL_GetError());
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
}
queue.clear();
// TODO: Implement asynchronous blocking mode.
const auto ret = AudioOut::sceAudioOutOutput(state->audio_out_handle, dst_data);
SDL_free(dst_data);
return ORBIS_OK;
return ret;
}
int PS4_SYSV_ABI sceAudio3dPortQueryDebug() {

View file

@ -64,11 +64,15 @@ struct OrbisAudio3dAttribute {
struct Port {
OrbisAudio3dOpenParameters parameters{};
std::deque<void*> queue; // Only stores PCM buffers for now
std::deque<OrbisAudio3dPcm> queue; // Only stores PCM buffers for now
bool has_buffer{false};
OrbisAudio3dPcm current_buffer{};
};
struct Audio3dState {
std::unordered_map<OrbisAudio3dPortId, Port> ports;
s32 audio_out_handle;
};
int PS4_SYSV_ABI sceAudio3dAudioOutClose();