diff --git a/src/sdl_window.cpp b/src/sdl_window.cpp index 332007912..05d221952 100644 --- a/src/sdl_window.cpp +++ b/src/sdl_window.cpp @@ -334,8 +334,8 @@ void WindowSDL::onGamepadEvent(const SDL_Event* event) { std::string backButtonBehavior = Config::getBackButtonBehavior(); if (backButtonBehavior != "none") { float x = backButtonBehavior == "left" - ? 0.25f - : (backButtonBehavior == "right" ? 0.75f : 0.5f); + ? 0.25f + : (backButtonBehavior == "right" ? 0.75f : 0.5f); // trigger a touchpad event so that the touchpad emulation for back button works controller->SetTouchpadState(0, true, x, 0.5f); controller->CheckButton(0, button,