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skip problematic shaders that compile on death
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1 changed files with 2 additions and 1 deletions
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@ -270,7 +270,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
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DumpShader(code, hash, stage, "bin");
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}
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if (hash == 0x8ccd4c7 || hash == 3273382176) {
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if (hash == 0x8ccd4c7 || hash == 3273382176 || hash == 1253917491 || hash == 3568414570 ||
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hash == 886182625 || hash == 2876255299 || hash == 2153234908 || hash == 0xc0cbc309) {
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return nullptr;
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}
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