skip problematic shaders that compile on death

This commit is contained in:
CrazyBloo 2024-08-18 19:49:54 -04:00
parent e5dddc3865
commit fa6cd7c8a5

View file

@ -270,7 +270,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
DumpShader(code, hash, stage, "bin");
}
if (hash == 0x8ccd4c7 || hash == 3273382176) {
if (hash == 0x8ccd4c7 || hash == 3273382176 || hash == 1253917491 || hash == 3568414570 ||
hash == 886182625 || hash == 2876255299 || hash == 2153234908 || hash == 0xc0cbc309) {
return nullptr;
}