Commit graph

2242 commits

Author SHA1 Message Date
Stephen Miller
93f14e8ae9 Might fix clang-format? 2024-08-16 15:10:20 -05:00
Stephen Miller
6510af90be another clang-format fix 2024-08-16 15:07:19 -05:00
Stephen Miller
f36440dc09 clang-format fix 2024-08-16 14:55:55 -05:00
Stephen Miller
786db80742 Improve posix_sem functions
Use ErrSceToPosix to update g_posix_errno appropriately after sem function calls.
2024-08-16 14:33:48 -05:00
Xphalnos
558fcf6597 Reduce window size 2024-08-16 19:48:18 +02:00
Dzmitry Dubrova
dcb057dd7f
misc changes, part ?/? (#441)
* gui: add option to boot a game by choosing elf file

* core: some small implementations

* fs: implement open func

* add some validations

* spirv: add image format

* video_core: add eR16Uint to formats
2024-08-16 20:16:15 +03:00
Dzmitry Dubrova
9e810b7524
core: Some small pad stubs (#424)
* core: Some small pad stubs

* core: handle scePadSetLightBar wrong lightbar setting
2024-08-16 20:11:55 +03:00
TheTurtle
1d1c88ad31
control_flow_graph: Initial divergence handling (#434)
* control_flow_graph: Initial divergence handling

* cfg: Handle additional case

* spirv: Handle tgid enable bits

* clang format

* spirv: Use proper format

* translator: Add more instructions
2024-08-16 20:05:37 +03:00
Vinicius Rangel
ff33b00c3a
gpu: primitive_restart bit check typo (#454) 2024-08-16 20:03:19 +03:00
Alexandre Bouvier
154771cca5
cmake: prefer system renderdoc library (#452) 2024-08-16 19:49:32 +03:00
Vinicius Rangel
444cdfbba5
gpu: check right register for primitive restart index (#453)
@red-prig suggestion

Not sure if it is possible to have trash in the register (maybe if primitive restart is toggled off), but just to make sure.
2024-08-16 19:49:15 +03:00
Alexandre Bouvier
ad60ae1d40
cmake: prefer system ffmpeg library (#451) 2024-08-16 18:56:47 +03:00
Herman Semenov
c1fb5d5bca
core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 (#446) 2024-08-16 11:36:05 +03:00
georgemoralis
3197ad336e
Merge pull request #400 from vladmikhalin/basic-av-player
Basic AvPlayer implementation
2024-08-16 11:17:56 +03:00
Xphalnos
910e96c420 Qt-GUI: Improvements 2024-08-16 09:45:59 +02:00
Vladislav Mikhalin
23dddca1f0 last minute fixes 2024-08-16 10:30:48 +03:00
georgemoralis
5c70adc6ab
Merge pull request #449 from squidbus/libc++
Enable -fexperimental-library when using clang libc++
2024-08-16 10:28:03 +03:00
squidbus
62741434db Enable -fexperimental-library when using clang libc++ 2024-08-15 23:22:38 -07:00
Vladislav Mikhalin
b3ef959b25 Fixed threading, migrated to CVs, added looping 2024-08-15 22:02:04 +03:00
Vladislav Mikhalin
5c4ac98d49 fixing build on linux and mac 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
0d6e8e227a Fixed some sound and threading issues.
Details:
* Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters)
* Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games.
* Increased the number of audio frame buffers from 2 to 4. Just in case.
* Migrated to std::jthread and std::mutex from pthreads.
* Fixed a race condition with joins on avplayer close that caused a crash.
2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
e33ff10212 Added some logs, fixed some crashes, fixed align. 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
b5c69189e5 avplayer WIP 2024-08-15 22:00:51 +03:00
georgemoralis
e96e66eedd starting 0.2.1 2024-08-15 19:58:18 +03:00
georgemoralis
da9b26fa1e tagged 0.2.0 release 2024-08-15 19:41:42 +03:00
psucien
d32e584839 libraries: vide_out: redundant assert removed 2024-08-15 17:41:53 +02:00
¥IGA
0b1d7839a3
Qt-GUI: Cleaning the option menu (#443) 2024-08-15 17:49:13 +03:00
Vinicius Rangel
d45563f92c
gpu: handle primitive restart index register (#438) 2024-08-15 15:43:27 +03:00
¥IGA
a0fb47b0ab
Qt-GUI: Adding User Name selection (#440)
* Qt-GUI: Adding User Name selection

* fix

* fix 2

* fix 3 (thanks Poly)

* Change the username emplacement
2024-08-15 15:06:09 +03:00
¥IGA
8c77d4dde6
Ability to change username (#432) 2024-08-15 12:33:10 +03:00
psucien
9adc638220
shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_ (#431)
* shader_recompiler: basic implementation of buffer store w\ fmt conversion

* added `Format16` dfmt
2024-08-15 00:15:07 +02:00
Dzmitry Dubrova
6f4e1a47b9
core: misc changes (#430)
* core: misc changes

* video_core: add some formats for detiling

* clang format
2024-08-14 20:37:05 +02:00
Stephen Miller
5f963772a0
scePthreadAttrSetstack implementation (#391)
* scePthreadAttrSetstack implementation

Used by Final Fantasy XV

* Address Comments

Verify parameters before calling the pthread_attr_setstack function.
Swap uses of SCE prefix with ORBIS prefix.

* Quick fix

Addresses the newest review and appears to fix issues caused in games by my previous commit.
2024-08-14 18:43:00 +02:00
TheTurtle
d332a5e611
spirv: Simplify shared memory handling (#427)
* spirv: Simplify shared memory handling

* spirv: Ignore clip plane

* spirv: Fix image offsets

* ir_pass: Implement shared memory lowering pass

* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver

* spirv: Add log for ignoring pos1
2024-08-14 19:01:17 +03:00
georgemoralis
4b11dabd9e
Merge pull request #429 from polybiusproxy/memory-vq
core/memory: Fix error on virtual queries of reserved regions
2024-08-14 17:16:46 +03:00
Daniel R.
6cc4a682fd
core/memory: Fix error on virtual queries of reserved regions 2024-08-14 15:34:17 +02:00
psucien
27cb218584
video_core: CPU flip relay (#415)
* video_core: cpu flip is propagated via gpu thread now

* tentative fix for cpu flips racing

* libraries: videoout: better flip status handling
2024-08-14 11:36:11 +02:00
Samuel Fontes
ad3b6c793c
qt-gui: Added GPU device selection functionality (#399)
* qt-gui: Added GPU device selection functionality

* Getting list of GPU only when application starts

* Fixed formatting

* Fixed formatting

* Fixed formatting

* Added warning when GPU doesn't support API version.

* Changed Unsupported Vulkan Version warning

* Removed unused size checking on GetPhysicalDevices

The method is only being called once so this doesn't make sense. It was some left over of me trying to get this done some other way.

* Fix formatting

* Fix formatting

* SettingsDialog: Passing physical devices as span

* Fixed formatting
2024-08-14 00:21:06 +03:00
TheTurtle
d8b9d82ffa
video_core: Various fixes (#423)
* video_core: Various fixes

* clang format
2024-08-13 20:05:10 +03:00
counter185
bb159eafb9
Basic gamepad support through SDL (#407)
* Add basic gamepad support through SDL

* lightbar, vibration, code style changes

* okay fine

* one day clang format will finally pass
2024-08-13 12:54:08 +03:00
squidbus
d1a033b6af
Fix some Vulkan validation errors on macOS. (#420) 2024-08-13 10:30:47 +03:00
TheTurtle
1fb0da9b89
video_core: Crucial buffer cache fixes + proper GPU clears (#414)
* translator: Use templates for stronger type guarantees

* spirv: Define buffer offsets upfront

* Saves a lot of shader instructions

* buffer_cache: Use dynamic vertex input when available

* Fixes issues when games like dark souls rebind vertex buffers with different stride

* externals: Update boost

* spirv: Use runtime array for ssbos

* ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders

* fs: Lock when doing case insensitive search

* Dark Souls does fs lookups from different threads

* texture_cache: More precise invalidation from compute

* Fixes unrelated render targets being cleared

* texture_cache: Use hashes for protect gpu modified images from reupload

* translator: Treat V_CNDMASK as float

* Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway

* translator: Small optimization for V_SAD_U32

* Fix review

* clang format
2024-08-13 09:21:48 +03:00
Vinicius Rangel
dfcfd62d4f
spirv: fix image sample lod/clamp/offset translation (#402)
* spirv: fix image sample lod/clamp translation

* spirv: fix image sample offsets

* fix ImageSample opcodes & offset emission
2024-08-13 09:12:38 +03:00
Lizardy
5eecd089ab
thread_management.cpp: Various Mandatory Threading Fixes | Resolve #398 (#394)
* Handle empty mutex attribute

- scePthreadMutexInit did not return default when the mutex attributes were empty, now it does

* fix conditional unsafety

* Update thread_management.cpp

fix deref

* accurate heap api

- modified HeapAPI to a struct with preset function fields
- utilized the full array parameter passed to _sceKernelRtldSetApplicationHeapAPI

* fallback to std malloc

* clang format

* Declare all HeapAPI replacement functions

- calloc, realloc, memalign, reallocalign, malloc_stats, malloc_stats_fast, malloc_usable_size
- posix_memalign corrected parameters

* resolve suggestions

- `using` definition replacement for AppHeapAPI
- linux uses heap_malloc, windows uses std::malloc

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-13 09:08:03 +03:00
Borchev
18f1799280
Add partial unmap support (#322)
* Add partial unmap support

* undo accidental whitespace removal

* Fix assertions

* Adjust Reserve and Free functions for partial unmapping
2024-08-13 09:05:30 +03:00
psucien
a8b6a55559
Merge pull request #419 from squidbus/macos-fix
Enable VK_EXT_robustness2 nullDescriptor only if supported.
2024-08-13 00:15:48 +02:00
squidbus
284035d3e2 Enable VK_EXT_robustness2 nullDescriptor only if supported. 2024-08-12 14:52:46 -07:00
psucien
a15a93997c unlink sync2 if not present (tentative fix for #418) 2024-08-12 22:52:21 +02:00
psucien
2ba3221fc9 fix for Linux compilation (#416) 2024-08-12 20:10:42 +02:00
psucien
3d0fdf11f0
Build stabilization (#413)
* shader_recompiler: fix for float convert and debug asserts

* libraries: kernel: correct return code on invalid semaphore

* amdgpu: additional case for cb extents retrieval heuristic

* removed redundant check in assert

* amdgpu: fix for linear tiling mode detection fin color buffers

* texture_cache: fix for unexpected scheduler flushes by detiler

* renderer_vulkan: missing depth barrier

* texture_cache: missed slices in rt view; + detiler format
2024-08-12 17:23:01 +03:00