Commit graph

2525 commits

Author SHA1 Message Date
georgemoralis
7b7d1cb26f added missing NIDs in thread management 2024-08-09 00:02:25 +03:00
georgemoralis
a83ac4c05e removed duplicate libSceJson2.sprx loading 2024-08-09 00:02:25 +03:00
georgemoralis
816700d34d fixed to scePadGetControllerInformation , (fixes CUSA04892 - power rangers multi user issue) 2024-08-09 00:02:25 +03:00
georgemoralis
4ffb812e94 more linux fix? 2024-08-09 00:02:25 +03:00
georgemoralis
13331cdda9 linux fix? 2024-08-09 00:02:25 +03:00
georgemoralis
5a68224a13 update submodules , fixed sdl update , rewrote config with new toml11 v4 2024-08-09 00:02:24 +03:00
SleepingSnakezzz
ab56665d4b
Update latest build instructions.md (#385)
Expands on the existing instructions for more clarity.
2024-08-08 23:43:21 +03:00
Stephen Miller
48c58d5ce0
Kernel-Related Fixes (#386)
* Fix OrbisKernelBatchMapEntry struct

UE4 games and GTA V cause the BatchMap offset to overflow on Windows. Changing the type fixes this, and doesn't seem to cause any regressions on Windows or Linux.

* Implement posix_sem_trywait

Grand Theft Auto V needs this.

* Add missing scePthreadAttrGetdetachstate NID

Noticed this missing NID while testing games.
2024-08-08 23:42:51 +03:00
georgemoralis
3943d13871
Merge pull request #382 from shadps4-emu/smallrevert
revert some sdl switches
2024-08-08 22:55:00 +03:00
georgemoralis
c96854f1f1
Merge pull request #381 from SamuelFontes/issues/361
361: Game directory window appears every time
2024-08-08 22:33:42 +03:00
georgemoralis
e5087877ae revert some sdl switches 2024-08-08 22:31:14 +03:00
georgemoralis
14e56e267a
Merge pull request #380 from SamuelFontes/bugfix/refresh_game_list_after_path_change
qt_gui: Refreshing game list after install directory change
2024-08-08 22:25:14 +03:00
SamuelFontes
564b2f6310 361: Game directory window appears every time
qt_gui: When a command line argument is passed to the GUI version, it will always prompt to change the game directory. This happens because the "user" folder is created on the elf or eboot.bin location.
This change will ignore the game install directory configuration at startup when an command line argument is passed.
Since if a game was passed, it should start automatically as this is the expected behaviour.
2024-08-08 16:14:35 -03:00
SamuelFontes
7e5cc6162c qt_gui: Refreshing game list after install directory change
The game list wasn't being refreshed automaticly after a manual directory change on the QT GUI,  now the RefreshGameTable will be called after the GameInstallDialog is executed.
2024-08-08 15:57:43 -03:00
georgemoralis
81be8f270f
Merge pull request #379 from ElBread3/dbc-game
qt_gui: Added double-click game icon to start game
2024-08-08 21:51:17 +03:00
ElBread3
351f2e1073 double click to open games 2024-08-08 13:23:44 -05:00
Xphalnos
254b9ffb50
Workflows cleanup + misc fixes (#371)
* Workflows cleanup

* clang-format

* SDL3: Disabling unnecessary options

* Revert CMakeLists.txt changes
2024-08-08 18:19:44 +03:00
IndecisiveTurtle
3fd2abdd5b vk_graphics_pipeline: Fix regression 2024-08-08 17:01:03 +03:00
TheTurtle
341034fc30
filter: Add random library 2024-08-08 15:44:05 +03:00
TheTurtle
381ba8c7a5
video_core: Implement guest buffer manager (#373)
* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
2024-08-08 15:02:10 +03:00
Leonardo
ddec111da6 qt_gui: Added feature to toggle (show/hide) game list view
"Show Game List" button originally didn't have any action assigned to it, so this PR is supposed to implement the change that would make sense to it (even though I don't think anyone would be using this too much.)
2024-08-08 00:23:54 -03:00
TheTurtle
159be2c7f4
video_core: Minor fixes (#366)
* data_share: Fix DS instruction

* vk_graphics_pipeline: Fix unnecessary invalidate

* spirv: Remove subgroup id

* vector_alu: Simplify mbcnt pattern

* shader_recompiler: More instructions

* clang format

* kernel: Fix cond memory leak and reduce spam

* liverpool: Print error on exception

* build fix
2024-08-05 13:45:28 +03:00
DanielSvoboda
cdff4af38d
add-SurfaceFormat (#365)
[Debug] <Critical> liverpool_to_vk.cpp:SurfaceFormat:395: Unreachable code!

CUSA24620
Unknown data_format=7 and num_format=7

CUSA03082
Unknown data_format=2 and num_format=4

CUSA19345
Unknown data_format=34 and num_format=7

CUSA02411
Unknown data_format=1 and num_format=9

A duplicate was also removed.
2024-08-04 22:17:34 +02:00
DanielSvoboda
7308864537
SampleCountFlagBits::e16 - GetGpuClock64 (#360)
* SampleCountFlagBits::e16

* GpuClock64

* GpuClock64

* Update pm4_cmds.h

* Update pm4_cmds.h
2024-08-04 15:49:43 +02:00
Xphalnos
21462523de
Minor Qt GUI update (#363)
* Minor Qt GUI update

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update game_info.cpp
2024-08-04 16:07:10 +03:00
Alexandre Bouvier
6d0a763145
reuse: fix license for externals (#358) 2024-08-02 15:57:16 +03:00
georgemoralis
9f2e73c1fd
Merge pull request #356 from squidbus/macos-icon
Add macOS icon.
2024-08-01 08:42:44 +03:00
georgemoralis
305224650a
Merge pull request #352 from Xphalnos/main
Better logo for shadPS4
2024-08-01 08:42:24 +03:00
squidbus
be829389ea Add new icons file to reuse config. 2024-07-31 19:40:25 -07:00
squidbus
56b362bb24 Add macOS icon. 2024-07-31 19:37:55 -07:00
georgemoralis
54e831746d
Merge pull request #355 from shadps4-emu/git_version
Added Git version info
2024-08-01 02:16:34 +03:00
georgemoralis
bd48e24c32 print git info to log as well 2024-08-01 01:11:58 +03:00
georgemoralis
62e501f31f print git info in windows title 2024-08-01 00:56:10 +03:00
Xphalnos
a4e46c4362 Merge branch 'main' of https://github.com/Xphalnos/shadPS4 2024-07-31 18:15:09 +02:00
Xphalnos
9968d03b90 Better logo for shadPS4 2024-07-31 18:14:22 +02:00
georgemoralis
0ac9f8ffa4
Merge pull request #346 from shadps4-emu/savedata_1
SaveData Fixes
2024-07-31 17:34:44 +03:00
georgemoralis
a121e8e76a
Merge pull request #351 from Xphalnos/main
Adding macOS to readme + minor changes
2024-07-31 14:52:22 +03:00
Xphalnos
205c0b961b Adding macOS to readme + minor changes 2024-07-31 13:43:30 +02:00
Dzmitry Dubrova
0fe766db6c
core: Implement sceRandomGetRandomNumber (#350) 2024-07-31 14:01:22 +03:00
Xphalnos
a7f2f09a44
Reorganization of includes (#348)
* Reorganization of includes

* fix
2024-07-31 13:25:55 +03:00
raziel1000
413402600b missing eR8Srgb 2024-07-31 02:07:02 -06:00
raziel1000
ec1335911b added data_format=1 and num_format=9 2024-07-31 01:24:44 -06:00
raziel1000
51c89a9958 added data_format=10 and num_format=5 2024-07-31 00:32:50 -06:00
raziel1000
d017bab21e Kernel: added sceKernelConvertLocaltimeToUtc 2024-07-31 00:21:23 -06:00
raziel1000
d7acb93d6f - Implemented sceSaveDataSetParam and sceSaveDataGetParam
- Fixed sceSaveDataDirNameSearch
2024-07-30 22:55:58 -06:00
TheTurtle
a7c9bfa5c5
shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
georgemoralis
ac6dc20c3b
Merge pull request #343 from Borchev/AddPthreadGetStackSizeThunk
Add pthread_attr_getstacksize thunk
2024-07-30 23:36:39 +03:00
Xphalnos
b3525d7f79
Don't download unnecessary DLLs (#341) 2024-07-30 22:41:31 +03:00
Borchev
361271826e
Fix SearchFree function bug (#339) 2024-07-30 22:40:42 +03:00
Borchev
867f38fe13 Add pthread_attr_getstacksize thunk 2024-07-30 12:37:05 -07:00