OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.

This commit aims to help easing debugging of driver crashes without
having to modify existing code.
This commit is contained in:
Fernando Sahmkow 2020-05-17 21:24:44 -04:00
commit 4cff5dd194
3 changed files with 9 additions and 0 deletions

View file

@ -753,6 +753,9 @@ void RendererOpenGL::RenderScreenshot() {
bool RendererOpenGL::Init() {
if (GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
if (Settings::values.renderer_debug) {
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
glDebugMessageCallback(DebugHandler, nullptr);
}

View file

@ -106,6 +106,9 @@ public:
format.setVersion(4, 3);
format.setProfile(QSurfaceFormat::CompatibilityProfile);
format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
if (Settings::values.renderer_debug) {
format.setOption(QSurfaceFormat::FormatOption::DebugContext);
}
// TODO: expose a setting for buffer value (ie default/single/double/triple)
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
format.setSwapInterval(0);

View file

@ -98,6 +98,9 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
if (Settings::values.renderer_debug) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
}
SDL_GL_SetSwapInterval(0);
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,