Return the amount of dedicated VRAM under OpenGL
This is an attempt to prevent overflowing the actual VRAM on lower-end integrated devices. The former query returned a significantly higher value, for example it was above 8 GB on a steam deck, which has only a maximum UMA Framebuffer size of 4 GB. This can be set in the BIOS.
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@ -286,7 +286,8 @@ void main() {
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u64 Device::GetCurrentDedicatedVideoMemory() const {
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GLint cur_avail_mem_kb = 0;
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glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &cur_avail_mem_kb);
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// this should report the correct size of the VRAM, on integrated devices it shows the size of the UMA Framebuffer
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glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &cur_avail_mem_kb);
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return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
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}
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