shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
This commit is contained in:
parent
5cd3d00167
commit
0bb85f6a75
66 changed files with 308 additions and 313 deletions
|
@ -558,7 +558,6 @@ private:
|
|||
const Node label{goto_stmt->label};
|
||||
const u32 label_id{label->id};
|
||||
const Node label_nested_stmt{FindStatementWithLabel(body, goto_stmt)};
|
||||
const auto type{label_nested_stmt->type};
|
||||
|
||||
Tree loop_body;
|
||||
loop_body.splice(loop_body.begin(), body, label_nested_stmt, goto_stmt);
|
||||
|
@ -566,7 +565,7 @@ private:
|
|||
Statement* const variable{pool.Create(Variable{}, label_id)};
|
||||
Statement* const loop_stmt{pool.Create(Loop{}, variable, std::move(loop_body), parent)};
|
||||
UpdateTreeUp(loop_stmt);
|
||||
const Node loop_node{body.insert(goto_stmt, *loop_stmt)};
|
||||
body.insert(goto_stmt, *loop_stmt);
|
||||
|
||||
Statement* const new_goto{pool.Create(Goto{}, variable, label, loop_stmt)};
|
||||
loop_stmt->children.push_front(*new_goto);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue