Merge branch 'yuzu-emu:master' into master

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boludoz 2023-09-29 18:53:16 -03:00 committed by GitHub
commit 1c97b7e466
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8 changed files with 67 additions and 49 deletions

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@ -32,6 +32,7 @@ struct CoreTiming::Event {
std::uintptr_t user_data;
std::weak_ptr<EventType> type;
s64 reschedule_time;
heap_t::handle_type handle{};
// Sort by time, unless the times are the same, in which case sort by
// the order added to the queue
@ -122,9 +123,9 @@ void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
std::scoped_lock scope{basic_lock};
const auto next_time{absolute_time ? ns_into_future : GetGlobalTimeNs() + ns_into_future};
event_queue.emplace_back(
Event{next_time.count(), event_fifo_id++, user_data, event_type, 0});
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
auto h{event_queue.emplace(
Event{next_time.count(), event_fifo_id++, user_data, event_type, 0})};
(*h).handle = h;
}
event.Set();
@ -138,10 +139,9 @@ void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
std::scoped_lock scope{basic_lock};
const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
event_queue.emplace_back(
Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()});
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
auto h{event_queue.emplace(Event{next_time.count(), event_fifo_id++, user_data, event_type,
resched_time.count()})};
(*h).handle = h;
}
event.Set();
@ -151,15 +151,17 @@ void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
std::uintptr_t user_data, bool wait) {
{
std::scoped_lock lk{basic_lock};
const auto itr =
std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
return e.type.lock().get() == event_type.get() && e.user_data == user_data;
});
// Removing random items breaks the invariant so we have to re-establish it.
if (itr != event_queue.end()) {
event_queue.erase(itr, event_queue.end());
std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
std::vector<heap_t::handle_type> to_remove;
for (auto itr = event_queue.begin(); itr != event_queue.end(); itr++) {
const Event& e = *itr;
if (e.type.lock().get() == event_type.get() && e.user_data == user_data) {
to_remove.push_back(itr->handle);
}
}
for (auto h : to_remove) {
event_queue.erase(h);
}
}
@ -200,35 +202,45 @@ std::optional<s64> CoreTiming::Advance() {
std::scoped_lock lock{advance_lock, basic_lock};
global_timer = GetGlobalTimeNs().count();
while (!event_queue.empty() && event_queue.front().time <= global_timer) {
Event evt = std::move(event_queue.front());
std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
event_queue.pop_back();
while (!event_queue.empty() && event_queue.top().time <= global_timer) {
const Event& evt = event_queue.top();
if (const auto event_type{evt.type.lock()}) {
basic_lock.unlock();
if (evt.reschedule_time == 0) {
const auto evt_user_data = evt.user_data;
const auto evt_time = evt.time;
const auto new_schedule_time{event_type->callback(
evt.user_data, evt.time,
std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})};
event_queue.pop();
basic_lock.lock();
basic_lock.unlock();
event_type->callback(
evt_user_data, evt_time,
std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt_time});
basic_lock.lock();
} else {
basic_lock.unlock();
const auto new_schedule_time{event_type->callback(
evt.user_data, evt.time,
std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})};
basic_lock.lock();
if (evt.reschedule_time != 0) {
const auto next_schedule_time{new_schedule_time.has_value()
? new_schedule_time.value().count()
: evt.reschedule_time};
// If this event was scheduled into a pause, its time now is going to be way behind.
// Re-set this event to continue from the end of the pause.
// If this event was scheduled into a pause, its time now is going to be way
// behind. Re-set this event to continue from the end of the pause.
auto next_time{evt.time + next_schedule_time};
if (evt.time < pause_end_time) {
next_time = pause_end_time + next_schedule_time;
}
event_queue.emplace_back(
Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
event_queue.update(evt.handle, Event{next_time, event_fifo_id++, evt.user_data,
evt.type, next_schedule_time, evt.handle});
}
}
@ -236,7 +248,7 @@ std::optional<s64> CoreTiming::Advance() {
}
if (!event_queue.empty()) {
return event_queue.front().time;
return event_queue.top().time;
} else {
return std::nullopt;
}
@ -274,7 +286,8 @@ void CoreTiming::ThreadLoop() {
#endif
}
} else {
// Queue is empty, wait until another event is scheduled and signals us to continue.
// Queue is empty, wait until another event is scheduled and signals us to
// continue.
wait_set = true;
event.Wait();
}

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@ -11,7 +11,8 @@
#include <optional>
#include <string>
#include <thread>
#include <vector>
#include <boost/heap/fibonacci_heap.hpp>
#include "common/common_types.h"
#include "common/thread.h"
@ -151,11 +152,10 @@ private:
s64 timer_resolution_ns;
#endif
// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
// We don't use std::priority_queue because we need to be able to serialize, unserialize and
// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't
// accommodated by the standard adaptor class.
std::vector<Event> event_queue;
using heap_t =
boost::heap::fibonacci_heap<CoreTiming::Event, boost::heap::compare<std::greater<>>>;
heap_t event_queue;
u64 event_fifo_id = 0;
std::shared_ptr<EventType> ev_lost;

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@ -542,6 +542,7 @@ void EmulatedController::UnloadInput() {
}
void EmulatedController::EnableConfiguration() {
std::scoped_lock lock{connect_mutex, npad_mutex};
is_configuring = true;
tmp_is_connected = is_connected;
tmp_npad_type = npad_type;
@ -1556,7 +1557,7 @@ void EmulatedController::Connect(bool use_temporary_value) {
auto trigger_guard =
SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Connected, !is_configuring); });
std::scoped_lock lock{mutex};
std::scoped_lock lock{connect_mutex, mutex};
if (is_configuring) {
tmp_is_connected = true;
return;
@ -1572,7 +1573,7 @@ void EmulatedController::Connect(bool use_temporary_value) {
void EmulatedController::Disconnect() {
auto trigger_guard =
SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Disconnected, !is_configuring); });
std::scoped_lock lock{mutex};
std::scoped_lock lock{connect_mutex, mutex};
if (is_configuring) {
tmp_is_connected = false;
return;
@ -1586,7 +1587,7 @@ void EmulatedController::Disconnect() {
}
bool EmulatedController::IsConnected(bool get_temporary_value) const {
std::scoped_lock lock{mutex};
std::scoped_lock lock{connect_mutex};
if (get_temporary_value && is_configuring) {
return tmp_is_connected;
}
@ -1599,7 +1600,7 @@ NpadIdType EmulatedController::GetNpadIdType() const {
}
NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const {
std::scoped_lock lock{mutex};
std::scoped_lock lock{npad_mutex};
if (get_temporary_value && is_configuring) {
return tmp_npad_type;
}
@ -1609,7 +1610,7 @@ NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) c
void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
auto trigger_guard =
SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Type, !is_configuring); });
std::scoped_lock lock{mutex};
std::scoped_lock lock{mutex, npad_mutex};
if (is_configuring) {
if (tmp_npad_type == npad_type_) {

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@ -603,6 +603,8 @@ private:
mutable std::mutex mutex;
mutable std::mutex callback_mutex;
mutable std::mutex npad_mutex;
mutable std::mutex connect_mutex;
std::unordered_map<int, ControllerUpdateCallback> callback_list;
int last_callback_key = 0;

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@ -35,7 +35,9 @@ void KHardwareTimer::DoTask() {
}
// Disable the timer interrupt while we handle this.
this->DisableInterrupt();
// Not necessary due to core timing already having popped this event to call it.
// this->DisableInterrupt();
m_wakeup_time = std::numeric_limits<s64>::max();
if (const s64 next_time = this->DoInterruptTaskImpl(GetTick());
0 < next_time && next_time <= m_wakeup_time) {

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@ -2094,9 +2094,6 @@ void IApplicationFunctions::PrepareForJit(HLERequestContext& ctx) {
void LoopProcess(Nvnflinger::Nvnflinger& nvnflinger, Core::System& system) {
auto message_queue = std::make_shared<AppletMessageQueue>(system);
// Needed on game boot
message_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged);
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService(

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@ -1160,7 +1160,7 @@ struct QueryCacheRuntimeImpl {
cpu_memory_),
primitives_needed_minus_suceeded_streamer(
static_cast<size_t>(QueryType::StreamingPrimitivesNeededMinusSucceeded), runtime, 0u),
hcr_setup{}, hcr_is_set{}, is_hcr_running{} {
hcr_setup{}, hcr_is_set{}, is_hcr_running{}, maxwell3d{} {
hcr_setup.sType = VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT;
hcr_setup.pNext = nullptr;
@ -1235,7 +1235,9 @@ void QueryCacheRuntime::Bind3DEngine(Maxwell3D* maxwell3d) {
template <typename Func>
void QueryCacheRuntime::View3DRegs(Func&& func) {
func(*impl->maxwell3d);
if (impl->maxwell3d) {
func(*impl->maxwell3d);
}
}
void QueryCacheRuntime::EndHostConditionalRendering() {

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@ -12,6 +12,7 @@
"boost-context",
"boost-crc",
"boost-functional",
"boost-heap",
"boost-icl",
"boost-intrusive",
"boost-mpl",