Add an option to set the amiibo directory
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parent
ce0510913a
commit
2b15a33955
4 changed files with 46 additions and 0 deletions
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@ -19,6 +19,8 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
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[this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
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connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
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connect(ui->amiibo_directory_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::Amiibo, ui->amiibo_directory_edit); });
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connect(ui->gamecard_path_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
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connect(ui->dump_path_button, &QToolButton::pressed, this,
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@ -50,6 +52,8 @@ void ConfigureFilesystem::SetConfiguration() {
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
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ui->sdmc_directory_edit->setText(
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
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ui->amiibo_directory_edit->setText(
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::AmiiboDir)));
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ui->gamecard_path_edit->setText(
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QString::fromStdString(Settings::values.gamecard_path.GetValue()));
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ui->dump_path_edit->setText(
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@ -72,6 +76,8 @@ void ConfigureFilesystem::ApplyConfiguration() {
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ui->nand_directory_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
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ui->sdmc_directory_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::AmiiboDir,
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ui->amiibo_directory_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::DumpDir,
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ui->dump_path_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
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@ -95,6 +101,9 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
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case DirectoryTarget::SD:
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caption = tr("Select Emulated SD Directory...");
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break;
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case DirectoryTarget::Amiibo:
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caption = tr("Select Emulated Amiibo Directory...");
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break;
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case DirectoryTarget::Gamecard:
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caption = tr("Select Gamecard Path...");
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break;
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@ -30,6 +30,7 @@ private:
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enum class DirectoryTarget {
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NAND,
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SD,
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Amiibo,
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Gamecard,
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Dump,
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Load,
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@ -75,6 +75,39 @@
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</property>
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</spacer>
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</item>
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<item row="2" column="2">
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<widget class="QLineEdit" name="amiibo_directory_edit"/>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Amiibo</string>
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</property>
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</widget>
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</item>
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<item row="1" column="3">
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<widget class="QToolButton" name="amiibo_directory_button">
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<property name="text">
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<string>...</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<spacer name="horizontalSpacer">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeType">
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<enum>QSizePolicy::Maximum</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>60</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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</item>
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@ -227,6 +227,9 @@ void Config::ReadValues() {
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FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
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sdl2_config->Get("Data Storage", "sdmc_directory",
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FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
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FS::SetYuzuPath(FS::YuzuPath::AmiiboDir,
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sdl2_config->Get("Data Storage", "amiibo_directory",
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FS::GetYuzuPathString(FS::YuzuPath::AmiiboDir)));
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FS::SetYuzuPath(FS::YuzuPath::LoadDir,
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sdl2_config->Get("Data Storage", "load_directory",
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FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
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